GCMorris Posted February 5, 2017 Report Share Posted February 5, 2017 Im recreating Mudman from an old game of mine back in the 4e days. I cant remember how he was built but I do remember some of his abilities. He could turn the dirt beneath your feet into mud or remove it completely in large quantities to make a pit of mud or drop it on top of you. Any ideas on how to do this? Quote Link to comment Share on other sites More sharing options...
SteelCold Posted February 5, 2017 Report Share Posted February 5, 2017 Transform possibly linked with Entangle for the turning dirt into mud. Quote Link to comment Share on other sites More sharing options...
steriaca Posted February 5, 2017 Report Share Posted February 5, 2017 TK, area of effect, only to move soft earth. Quote Link to comment Share on other sites More sharing options...
steriaca Posted February 5, 2017 Report Share Posted February 5, 2017 Tunnelling, Usable Against Others Quote Link to comment Share on other sites More sharing options...
GCMorris Posted February 5, 2017 Author Report Share Posted February 5, 2017 Suffocation rules? He would throw super sticky mud at their faces and they would have to spend their next action removing it. Quote Link to comment Share on other sites More sharing options...
SteelCold Posted February 5, 2017 Report Share Posted February 5, 2017 Suffocation rules? He would throw super sticky mud at their faces and they would have to spend their next action removing it. That's more like a Flash than an NND attack. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted February 5, 2017 Report Share Posted February 5, 2017 This seems like a variation on the Magneto powerset - except vs. earth instead of metal - like Terra from the original New Teen Titans. You could create an entire Framework (Multipower or VPP) worth of different effects that could be created with such a power. The basic limitation being that substance X (X being 'earth' in this case) is needed to to use the power. The issue I ran into when trying to build a Magneto-lite character years ago was defining how easily the character could destroy 'metal' to then be used as the means for other effects (example: to use TK to grab a target the character had to have metal available to grab them with unless they were made of metal like Iron-Man, Wolverine or Colossus). HM Quote Link to comment Share on other sites More sharing options...
GCMorris Posted February 5, 2017 Author Report Share Posted February 5, 2017 This seems like a variation on the Magneto powerset - except vs. earth instead of metal - like Terra from the original New Teen Titans. You could create an entire Framework (Multipower or VPP) worth of different effects that could be created with such a power. The basic limitation being that substance X (X being 'earth' in this case) is needed to to use the power. The issue I ran into when trying to build a Magneto-lite character years ago was defining how easily the character could destroy 'metal' to then be used as the means for other effects (example: to use TK to grab a target the character had to have metal available to grab them with unless they were made of metal like Iron-Man, Wolverine or Colossus). HM But people have iron in their bodies... Quote Link to comment Share on other sites More sharing options...
GCMorris Posted February 5, 2017 Author Report Share Posted February 5, 2017 What if he created a very deep hole in the ground? Like deep enough you can't get out of without leaping or flying or climbing? Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted February 5, 2017 Report Share Posted February 5, 2017 If you want to teleport part of something, I would argue you have to sever it first you cannot simply use teleport to piece things out. In other words, if you want to teleport 1 slice of a whole cake, you have to buy some manner of slicing the cake first; a body-dealing attack, a cosmetic transform, etc. So to teleport a section of the earth, unless it is mostly liquid (mud), already in particulate form (sand, loose soil, gravel), or already in chunks, you have to first create a section of earth to teleport. I'd argue you could get away with that with a very limited attack that does enough body to get through the defenses, and deal enough body to equal, say half its body value for every 2m area (since you're not blowing a gigantic hole through, just a cut bottom and sides). That gets you to the charts in the book for how much body and defense a piece of ground has, which can be substantial. Then you need a ranged teleport, since you're not porting from here to there, but from there to that other place. The teleport will need a substantial amount of extra mass added as well, because even a 2m area of dirt is very heavy (roughly 5000 kg for just dirt, much more for rock or sand). Now, that's the direct, literal, and most obvious way to do it. Its probably easier to just use an indirect attack with a small area to simulate teleporting dirt over someone and letting it crash down on them. What if he created a very deep hole in the ground? Like deep enough you can't get out of without leaping or flying or climbing? I think that would be either transform, or Tunneling at range, indirect probably (so it shows up under them rather than in line with the PC). Tunneling is the cheaper way and feels more proper to me. Not terribly expensive. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted February 5, 2017 Report Share Posted February 5, 2017 But people have iron in their bodies... I was modelling the version of Magneto in the movies where he couldn't affect people directly until his assistant injected metal directly into one of the plastic gun wielding guards that brought him food. Quote Link to comment Share on other sites More sharing options...
steriaca Posted February 5, 2017 Report Share Posted February 5, 2017 What if he created a very deep hole in the ground? Like deep enough you can't get out of without leaping or flying or climbing? That is Tunnelling, Usable By Others (against others option) and Ranged. Quote Link to comment Share on other sites More sharing options...
Hadmar von Wieser Posted February 8, 2017 Report Share Posted February 8, 2017 I once built a mage who split open the earth beneath your feet. ENTANGLE plus TK, Indirect, Affects all parts (-¼); only to pull you down (similar to the way Artificial Gravity is built in TUV).This could be used for a real gap in rocky terrain and falling down, but also for quicksand-like mud slowing swallowing you. Quote Link to comment Share on other sites More sharing options...
Balabanto Posted February 8, 2017 Report Share Posted February 8, 2017 Buy Journey to the Center of the Earth! Go to Mokh-Tar, the Mud Master. Copy the sheet. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted February 8, 2017 Report Share Posted February 8, 2017 Im recreating Mudman from an old game of mine back in the 4e days. I cant remember how he was built but I do remember some of his abilities. He could turn the dirt beneath your feet into mud or remove it completely in large quantities to make a pit of mud or drop it on top of you. Any ideas on how to do this? It's just Energy Blast and Entangle with a mud special effect. Works well in a multipower. Quote Link to comment Share on other sites More sharing options...
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