Rebar Posted July 18, 2018 Report Share Posted July 18, 2018 I'm building a Tasmanian Devil in v5. 1] I want to be able to give him STR tricks: autofire and extra knockback. These could be naked ads on his STR, but, by all rights, they should be in a multipower. He can't use them all at the same time. (He can only do the extra Knockback when running, and can only do the Autofire when not running.) Would this be a situation where it might be reasonable to put them in a MP? (I'll add more tricks to the list.) Or do I have to go the route of making distinct powers and linking one, while putting a condition on the other? Obviously, I'll check with the GM, but I wanted to get an idea if it's reasonable first. 2] Is it also reasonable to have a character with both a MP and an EC? I don't want his force-field and running to drop to zero whenever he tries to punch someone. So I'd put Constant powers in the EC and attack powers in the MP. Quote Link to comment Share on other sites More sharing options...
Pattern Ghost Posted July 19, 2018 Report Share Posted July 19, 2018 Many official characters have both a MP and an EC, so I'd say it's a valid approach. Of course, that may vary by GM, as usual. As for the brick tricks, I think it's a valid construct for a multipower, and I've had GMs allow it. Quote Link to comment Share on other sites More sharing options...
Rebar Posted July 19, 2018 Author Report Share Posted July 19, 2018 It's a pity Increased knockback is so expensive. For a given max AP, you get no benefit. For a given 40AP: 40 STR gives you average 8 BOD for KnB. 26 STR w/ 1.5x KnB (+1/2 = 39AP) gives you average 5D6 x1.5 = 7.5 BOD for KnB. 22 STR w/ 2x KnB (+3/4 = 40AP) gives you average 4D6+1 x2 = 8.5 BOD for KnB. Thus the entire net effect is that ... you have a significantly reduced STR - and that's all. Looking at it without an AP max doesn't help. You've got a 40STR, which averages 8 BOD for KnB. If you buy 2x KnB on that, it will cost you 30 points, and give you 16 BOD KnB. Or, you could just buy +30 STR for and get 14 BOD KnB. So, you're getting a whopping 2 BOD for KnB - at the price of 30STR (and all that you could do with that). archer 1 Quote Link to comment Share on other sites More sharing options...
dbcowboy Posted July 19, 2018 Report Share Posted July 19, 2018 Personally I wouldn't allow it as a GM. If a player wanted 2 different attacks with either autofire or extra knockback in a MultiPower I'd require they build them as Energy Blasts with said advantages. But as Pattern Ghost said, varies by GM. Quote Link to comment Share on other sites More sharing options...
Rebar Posted July 19, 2018 Author Report Share Posted July 19, 2018 7 minutes ago, dbcowboy said: Personally I wouldn't allow it as a GM. If a player wanted 2 different attacks with either autofire or extra knockback in a MultiPower I'd require they build them as Energy Blasts with said advantages. Are you saying you would allow them to buy naked ads on their STR, just not in a MP? Quote Link to comment Share on other sites More sharing options...
dbcowboy Posted July 19, 2018 Report Share Posted July 19, 2018 Absolutely. Naked Advantage wouldn't bother me, just not in a MP. Quote Link to comment Share on other sites More sharing options...
Pattern Ghost Posted July 19, 2018 Report Share Posted July 19, 2018 I'm not sure if 5th has the Lockout Disadvantage or not, but that could be an option if the GM doesn't allow the advantages in a MP. BoloOfEarth 1 Quote Link to comment Share on other sites More sharing options...
steriaca Posted July 19, 2018 Report Share Posted July 19, 2018 Sometimes it is easier to just buy Blast, No Range, and whatever advantages you wish in a multipower to represent some brick tricks. Another option is to buy Variable Advantage for your Strength. Common advantages to simulate with this advantage are Reduced Endurance (nothing more than Half Endurance Cost), Armor Piercing, Penetrating, Indirect, and Autofire. Quote Link to comment Share on other sites More sharing options...
eepjr24 Posted July 19, 2018 Report Share Posted July 19, 2018 Or if your GM is uncomfortable with naked advantages generally, you can just buy HA. 25 STR +3d6 HA (15 AP), HTH Attack (-1/2), Must use full STR (-1/4), Only to add knockback, does not add direct damage (-1) 5 RP - E Quote Link to comment Share on other sites More sharing options...
steriaca Posted July 19, 2018 Report Share Posted July 19, 2018 43 minutes ago, eepjr24 said: Or if your GM is uncomfortable with naked advantages generally, you can just buy HA. 25 STR +3d6 HA (15 AP), HTH Attack (-1/2), Must use full STR (-1/4), Only to add knockback, does not add direct damage (-1) 5 RP - E Ah...forgot Double Knockback. Question, can I take "Beam" on STR/HA? Quote Link to comment Share on other sites More sharing options...
eepjr24 Posted July 19, 2018 Report Share Posted July 19, 2018 10 minutes ago, steriaca said: Ah...forgot Double Knockback. Question, can I take "Beam" on STR/HA? I did not forget it, this gives the equivalent dice for increased KB without using naked advantages or exceeding the AP cap. For 5 RP he gets +3d6 only for KB. On beam, I prefer to only use that on blasts, since it has other implications. So I used Must use full STR instead. For me, this would mean you must use the entire 8d6 if you use any of it. Also to note for the original poster, you could still technically still add Haymaker or Move by / Move through on this, upping the damage considerably. But if you have a 40 AP cap, I would be careful with who you do it on, since the GM has probably build defenses around that and it is not very heroic to one shot kill a villain. - E Quote Link to comment Share on other sites More sharing options...
dsatow Posted July 19, 2018 Report Share Posted July 19, 2018 In 6th, you can get away with a high strength and then a small multipower with HA in it. You then prorate the strength to the HA with the advantage. So in a 12d6 game 45 Strength plus 15 Multipower(15) 1U 2d6 HA AP 1U 2d6 HA Autofire(5) 1U 2d6 HA AoE (+1/2) 1u 3d6 HA Quote Link to comment Share on other sites More sharing options...
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