薔薇語 Posted August 6, 2018 Author Report Share Posted August 6, 2018 1 hour ago, Ninja-Bear said: Sorry La Rose. What I meant was do you have any Hero books that even have a sample of magic spells which you can steal from? Ah. I see. Relevant to this I have the core books and the Fantasy HERO book. I have number of other books in the broad category of HERO but which aren't quite relevant to a heroic level magic systems. Is there perhaps another book you would suggest? I was debating getting the 6th edition grimoire referenced above. I thought it would give me some easy access to a variety of monsters and just basic creatures. I often look up in the various supplemental books for Monsters when I have run fantasy before. La Rose Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted August 6, 2018 Report Share Posted August 6, 2018 Doesn’t Fantasy Hero have a sample spell system you can adapt? Quote Link to comment Share on other sites More sharing options...
薔薇語 Posted August 6, 2018 Author Report Share Posted August 6, 2018 Indeed. It was from there that I got the idea of spells as skills as brought up in the OP. I was merely wanting more feedback on that subject, and in particular pitfalls to look out for or adjustments to make. La Rose. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted August 6, 2018 Report Share Posted August 6, 2018 I used the spell colleges that are in Fantasy for 4th ed with a few minor tweaks and they work fairly well. Quote Link to comment Share on other sites More sharing options...
Lucius Posted August 6, 2018 Report Share Posted August 6, 2018 20 hours ago, Vondy said: Do you mean the rules as presented in the Fantasy Hero genre book? No, I mean 19 hours ago, eepjr24 said: 6e1, 391 9 hours ago, 薔薇語 said: Lucius, you seemed to have some experience in this realm, so I was wondering if you could also expand more upon that and what the system was like for you. I know you mentioned the one obvious issue you had, but where there any others? La Rose. 4 hours ago, 薔薇語 said: Ah. I see. Relevant to this I have the core books and the Fantasy HERO book. I have number of other books in the broad category of HERO but which aren't quite relevant to a heroic level magic systems. Is there perhaps another book you would suggest? I was debating getting the 6th edition grimoire referenced above. I thought it would give me some easy access to a variety of monsters and just basic creatures. I often look up in the various supplemental books for Monsters when I have run fantasy before. La Rose Well, my first bit of advice is that I don't think you'll find monsters in the Grimoire. I'll also say that using the 1/3 cost multiplier for spells as you are will help give spellcasters a nice variety of abilities without in my experience precipitating a spellcaster gold rush where everyone wants to be a mage. I'm not feeling well this morning; I may be back later when I'm thinking better. Lucius Alexander Sending the palindromedary out to the apothecary 薔薇語 1 Quote Link to comment Share on other sites More sharing options...
Vondy Posted August 6, 2018 Report Share Posted August 6, 2018 12 hours ago, 薔薇語 said: Ah. I see. Relevant to this I have the core books and the Fantasy HERO book. I have number of other books in the broad category of HERO but which aren't quite relevant to a heroic level magic systems. Is there perhaps another book you would suggest? I was debating getting the 6th edition grimoire referenced above. I thought it would give me some easy access to a variety of monsters and just basic creatures. I often look up in the various supplemental books for Monsters when I have run fantasy before. La Rose Spells: the Hero System Grimoire and Fantasy Hero Grimoire. I prefer the former, but both have plenty of spells. Creatures: The Hero System Bestiary. I've found I have to edit the monsters to fit the design assumptions and power levels of the games I run, but its a straightforward process most of the time. 薔薇語 1 Quote Link to comment Share on other sites More sharing options...
Brian Stanfield Posted August 6, 2018 Report Share Posted August 6, 2018 12 hours ago, 薔薇語 said: Ah. I see. Relevant to this I have the core books and the Fantasy HERO book. I have number of other books in the broad category of HERO but which aren't quite relevant to a heroic level magic systems. Is there perhaps another book you would suggest? I was debating getting the 6th edition grimoire referenced above. I thought it would give me some easy access to a variety of monsters and just basic creatures. I often look up in the various supplemental books for Monsters when I have run fantasy before. You may consider getting Fantasy Hero Complete as a concise version of the rules (including a basic skill-based magic system). It is a much shorter version of the 6e rules (95% compliance at least) and would be easier for new players to digest. It includes a lot of the stuff from Fantasy Hero in terms of character templates, etc., and skills and talents specific to the fantasy genre. 薔薇語 1 Quote Link to comment Share on other sites More sharing options...
Brian Stanfield Posted August 6, 2018 Report Share Posted August 6, 2018 10 hours ago, 薔薇語 said: Indeed. It was from there that I got the idea of spells as skills as brought up in the OP. I was merely wanting more feedback on that subject, and in particular pitfalls to look out for or adjustments to make. La Rose. I agree that Vondy's spell method is straightforward and easy to get started. With each spell being a skill, it seems that you could simply add to the AP as you develop without making it too complicated with spell levels. You may require a quest or off-screen study time and a skill roll to change the spell, or perhaps have someone teach it, but that is easily varied based on your preference. (If you want to really make each spell scalable, you could make each spell a small VPP and vary its AP based on how much of a penalty you want to take on the RSR.) Which brings up the skill roll issue: I think it's beneficial to have the "Requires Skill Roll" to simulate novice, intermediate, and advanced wizards without a spell level system. Generic Skill Levels could be bought to offset the skill penalties, and the more experienced players will have more skill levels. This simulates a novice being less reliable due to the RSR penalties, and how a more experienced wizard can virtually ignore the penalties once he has bought enough skill levels. So you could have a wizard with one big spell and lots of skill levels to make it more reliable, or a variety of spells of varying success based on their AP, or anything in between. Does that all make sense? 薔薇語 1 Quote Link to comment Share on other sites More sharing options...
Cancer Posted August 10, 2018 Report Share Posted August 10, 2018 You can also construct Package Deals (which come with some canned backstory) and hang those out there as patterns at the very least. 薔薇語 and drunkonduty 2 Quote Link to comment Share on other sites More sharing options...
RDU Neil Posted August 31, 2018 Report Share Posted August 31, 2018 Quick question for Fantasy Hero experts... if you used the "spells as skills" take... was it dependent on a GM created list of appropriate skills ("Here is the magic known in this world!" kind of thing.) or was it "player make your own magic skills? Quote Link to comment Share on other sites More sharing options...
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