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Simon

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Everything posted by Simon

  1. Well....plus side is that verifies that the fix for font sizing and the fix for Java 10 get along now.
  2. The writeup and construction of Life Support. It is not a level-based ability, it's an Adder-based ability. Note that Blast (the prototypical level-based ability) is known as such from its writeup and cost structure, not an explicit statement that "this is a level-based ability"
  3. You can put all-or-nothing powers in Multi-slots, but it doesn't make much sense to do so as you don't get the benefit of the multi-slot -- you still need to supply all of the points to the ability in order for it to function. You can't go "somewhat desolid" and you can't be somewhat protected from a given environment. Life Support is purchased as an all-or-nothing ability...just one with a lot of options. Just like purchased Adders on an ability are part of that ability and must be used (not optional), purchased components of a given Life Support construct are part of the ability. While you may not need High Radiation protection at the bottom of the ocean, it's still there and part of the suit and protecting you (from the non-existent High Radiation). Should a blast of suspicious radiation suddenly hit, you don't need to change suits -- it's part of the Life Support that you purchased. Being able to change the construction of an ability on the fly is (part of) what a VPP is for.
  4. Interesting concept... My take would be that the question is moot because Life Support would not be able to take advantage of the Multi-Slot flexibility -- it's not a level-based ability (like Blast), it's an all-or-nothing ability (like Desolid). So you'd need to define the Life Support that is in the slot in question when purchasing it (be it Total Life Support or some subset). From there, it's either on (using all points required for that version of Life Support) or it's off. Having a variable construct of Life Support (defining what aspects are enabled at any given time) is more of a VPP thing.
  5. Just so we're all on the same page: HD is meant to help you build a character within the HERO System rules. While you can assign a picture to any given character in HD, the program has nothing to do with the creation of that image. To assign an image to a character, just click on the button labeled "Click to assign." next to the character image field on the Basic Info. tab.
  6. Please ensure that you're running the most recent version of HD. A recent update changed the specific import/class reference that you're showing in the error message.
  7. to be clear: cd "\Users\YungL\Desktop\Hero Designer 6" java -Xmx1024m -cp .\HD6.jar com.hero.HeroDesigner and then provide a directory listing of "\Users\YungL\Desktop\Hero Designer 6"
  8. Please run the command that I gave above (from the directory containing HD6.jar). Also, please provide a directory listing (files, sizes, dates) of the directory containing HD6.jar -- a screenshot of your explorer view will work.
  9. That's an old copy of the file...Because you're not running from a directory with HD6.jar in it You've either tried to unpack HD6.jar or are simply not changing to that directory before trying to manually launch the app
  10. If you're running it from the command line via "java -jar HD6.jar" and not seeing anything, then let's try the following: 1. Post the trace.log file from the directory that you're running from (the one with HD6.jar). Hopefully this will give some info on where the error is. Java 10 breaks a large number of things...very bad form from Oracle on that... 2. try running from the command line with the following: java -Xmx1024m -cp .\HD6.jar com.hero.HeroDesigner That will bypass the launcher mechanism and try to directly run HD...possibly get us closer to the issue.
  11. Sixth Edition removed the doubling limit -- it's simply +1DC/5STR. If you have a 5th Edition template selected, HKA will max out at 2x the purchased value.
  12. Apparently something got screwed up when I was "future-proofing" the app against some warnings folks were getting under Java 10. They'll just have to go back to those warnings, I guess. New update posted which should re-enable the font size settings.
  13. Doesn't matter if you're logged in as an admin -- MacOS will still prompt you for permission/authentication when attempting to write to protected directories, causing Java's write attempt to fail. Choose a directory that you have full access to.
  14. Post the trace.log file from the directory you're launching HD from.
  15. No, it wouldn’t. please do yourself a favor and read the rules.
  16. Yeah...HD is following the rules of the system. Know the rules and building something in HD is as easy as the particular construct allows. I would again suggest you spend some time familiarizing yourself with the rules. Remember: you posted another thread wondering why “Instant Change” wasn’t available.
  17. Again, I would suggest you spend some time familiarizing yourself with the rules of the system. Start with the basics: reasoning from effect. "I want the character to knock people back really far when he's running." "You mean anytime he runs, people around him go flying?" "No, only when he runs into them." "Ok...so when he does a Move Through, they get sent flying. Is that a facet of his STR?" "No, it's from his running." "Running doesn't do damage. Velocity-based damage is part of the Move Through Maneuver, however -- do you want the increased knock back to apply to all damage done from the Move Through Maneuver?" "Yes." "OK, you'll need to familiarize yourself with the rules regarding placing Advantages on Maneuvers. In particular, you're going to need to calculate the effective Active Cost of the Move Through Maneuver in order to determine the cost of the Double Knockback Advantage on it...and then pay for that cost. It won't be particularly cheap."
  18. More or less what I said. I would still strongly recommend reading over the documentation -- the bulk of the questions you've posted are answered there or in the rulebook itself.
  19. You’re applying Modifiers to the Naked Advantage, but never specifying what the NA is. You may want to read the documentation.
  20. If making it “bigger on your screen” is a function of font size, look for a thread in this forum about HD on Windows high resolution screens - there’s a fix, but it’s a little cumbersome.
  21. They’re Combat Skill Levels
  22. This power is not in HERO System 5th Edition.
  23. Simon

    Package Deal

    You save it as a Package Deal and then use the Apply Package Deal functionality.
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