Hey Guys,
Just wanted to see if anyone has anything to share about how the alternate vehicle combat rules in TUV play?
Specifically: Complex Vehicle Action, Complex Vehicle Damage (those nifty hit location/damage tables), & The Random Road Generator.
So, I'm looking for things you like, things to watch out for, etc.
And if BobG is around, I'd be curious to see if he'd recommend any tweaks now that it's been out for a few years.
TIA,
CorPse