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CorPse

HERO Member
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Everything posted by CorPse

  1. Re: Musing on Movement: Is Velocity "Persistent"
  2. Here's a thing that, even though I've been playing for a long time, I don't think I've ever really understood... It's easiest to talk about this with an example. Let's say I have a speed of 4. In Phase 3, I run 9". Am I considered to have a velocity of 9" (even though my figure is stationary) until Phase 6? Or does my velocity just disappear at the end of the Phase? If I am considered to be moving at 0" after my Phase 3, then where did my momentum go if I never decelerated? Also, do I have to accelerate again if I, say, want to do a Move Through against someone that pops up in an adjacent hex on my next Phase? (And in that case, I'd only be able to accelerate up to 5" and not do my full damage...) On the other hand, if I am still "moving," does that make me vulnerable to a Martial Throw? (ie Someone can run across my path and hurl me to the ground with my velocity as nice damage bonus.) Neither of these arguments really makes sense to me. (Or they both do.) Depends on the time of day. In any case, it seems odd to me that if you've been running you can somehow lose your velocity between Phases... but in every game I've ever played, it's just assumed that in your next Phase you can do whatever you want without declaring that you were decelerating in your previous Phase. In fact since acceleration/deceleration is a 0 Phase Action, I don't guess you'd be able decelerate after a Full Move, or Attack Action, because your turn would be over. I must be missing something simple. I must be.
  3. I just can't get this straight in my head. If you're using any of the maneuvers that give you cumulative OCV penalties (Sweep, etc.), how do you apply CSLs against the penalty? For example, I'm Sweeping three bad guys. That puts me at -4 OCV per target. So, I've got 4 CSLs to apply to my attack. Do my 4 levels negate the OCV penalty against all the targets, or would I need a total of 12 levels to do that? (I'm guessing it's the latter.) Also, I used to think PSLs could be used in this situation, but now I'm not so sure. (It looks like a strict reading of PSLs would force you to buy levels w/ Sweep instead.) Could you buy PSLs to offset these sorts of cumulative penalties?
  4. Re: Golden Age Resources: Superweapons of WW II Very nifty Sarge...
  5. Re: Has anybody played "Spirit of the Century" Although I find your avatar somewhat frightening... ... I very much agree with your points above!
  6. Re: Rail gun damage? Talk about a case of "build it and they will come." Dang.
  7. Re: Has anybody played "Spirit of the Century" I thought the character generation was the best part...
  8. Re: Has anybody played "Spirit of the Century" Played it for a few sessions... didn't especially care for it.
  9. Re: Return of the blimp/zepellin Care to elaborate... ... seems like a big truck with a low mpg engine vs. a big container hauler that neutralizes the weight of the cargo with a gas-filled chamber would give the advantage to a lighter than air craft. It probably wouldn't be quite as fast as a truck and you'd, of course, need to provide thrust with the engines, but I'm guessing you'd end up burning less fuel. You'd still need to get the cargo into trucks at some point, but hopefully, you'd end up with a system where stuff went into the truck much closer to it's destination.
  10. Re: Return of the blimp/zepellin And THAT'S why I never ride in hydrogen-filled giant sea mammals!
  11. Re: Deep Medieval RPGing Awesome... this is like a medieval version of Paranoia.
  12. Re: Yog-sothoth.com You might have a hard time collecting your "royalties."
  13. Re: Return of the blimp/zepellin I've also heard of plans to use these sorts of craft to haul huge loads of cargo... probably cheaper than an 18-wheeler per unit.
  14. Re: Return of the blimp/zepellin "Oh, The Humanity!"
  15. Re: Yog-sothoth.com Hey... pimp away... I doubt I'll put in the time to listen to these, but it does sound like a lot of fun.
  16. Re: Is the Hero the Ultimate System? I think if this turns into some sort of fight, I'm going to have to put my money on Ocelot (at least based on the avatars...)
  17. Re: Return of the blimp/zepellin Yes... Lighter than air ships are a really, really great idea. Unfortunately there's that famous disaster that everyone knows about. Stupid Hindenburg.
  18. Re: Post Apocalypse Resources Thanks Q!
  19. If you'd like to see what's going on in the PA I'm playing, just click on the link to my blog down in my sig file. Enjoy... ... or, not, if it's not your sort of thing, I suppose.
  20. Re: Pulp Era Vehicles for Hero System? Great to have spots like Surbrook's Stuff... especially now that Digital Hero is closing down...
  21. Re: End Of Year Blowout Sale! Well, there you go. Nice of you to share some nice juicy Euros with Hero...
  22. Re: new hpa adventures? Cool... hpa fans out there everywhere are looking forward to the new goodies...
  23. Re: End Of Year Blowout Sale! There's a promotion going on right now that if you ordered more than $50 worth of books you get a freebie. I'm sure your order was for more than $50.
  24. Re: Tac-nukes vs. Nuclear Warheads Cool... thanks for the info...
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