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Gemphyre

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Everything posted by Gemphyre

  1. Re: Regeneration/Healing An additional limitation on the "Fast Recovery" might also be in order. Include "Only to RECovery STUN", so that you don't have a person that can NEVER run out of END without someone draining it from him, especially if the person also has high END attacks. For Martial Artist type characters and others that normally do not run into END troubles, it would be less important. Gemphyre
  2. Re: New Skill(?): Investigate Most of those he has already. High Society would be out of character for him, and Bribery might be next on the list. I just got Dark Champions a couple days ago, but I have not read it yet. So I did not know about the package deal. And I agree that Investigate probably should not be a separate skill, but I want what the player sees the skill as as well as comments from more experienced heads, which is why I started this thread. After knowing what the player sees the Investigate skill as being, I will have a better idea how to approach the question. Most likely, it will be a case of most of the pieces are actually covered by other skills. Gemphyre
  3. Re: New Skill(?): Investigate Which is why I asked him to write out what HE meant by it. The "near future" in this case was this evening, after I wrote the post. I was interested as well as what others thought that this skill might entail. Gemphyre
  4. Re: New Skill(?): Investigate As do I, with Criminology and Research. However, that is why I asked the player to define what he meant by it. He is an experienced gamer, just not as much with the Hero System. With knowledge of his viewpoint, I can make a decision. I figure I will get something back from him by the end of the week. Gemphyre
  5. I have a character in the game that I am running that is planning on buying a new skill or two for his character. The character in this case is basically a physically tough and durable detective. He has Deduction, Conversation, Persuasion, Shadowing, Stealth, and Tracking. The next skill that he wants is the Investigate skill, which is not in any of the books I have for the Hero System. (I do not yet have The Ultimate Skill.) For the moment, I have suggested that he take Criminology, which covers some of the same things. What I am going to do in the near future is ask him to write out exactly what he considers the Investigate skill should be and include, and see if it works as a new skill, or if it is covered by other skills. My question to the more experienced heads here is what YOU think an Investigate skill should include, and what it shouldn't. Or, if appropriate, what other skills already exist that cover the breadth of what you think the Investigate skill would or should include. Gemphyre
  6. Re: Grandiose Schemes Wouldn't work. He was born in Canada, IIRC. Would be challenged and upheld without problem, assuming that he did not point out that fact and disqualify himself. Gemphyre
  7. Re: New President - And his host is British. I do not think that he was on US soil in 1782 when the Revolutionaries defeated the British and won independence, the only loophole to being born on U.S. soil or to U.S. citizens while they were abroad. Mark Sebree
  8. Re: help! multipower at random? Which is why this forum exists in the first place. To let people bring forth their questions and suggestions so that a rough consensus can be reached on the "best" ways to do things, or to point out things that individuals forgot or did not consider. Different viewpoints are provided and critiques made, which helps us become better GMs and players. Gemphyre
  9. Re: help! multipower at random? I have been reading this thread, and I must admit that the original poster has an interesting idea. What I was thinking on this is that since it is an either/or situation on the MP, i.e. EITHER the power is selected at random OR Extra Time is taken to find the exact spell you want, then the Extra Time limitation could be set at the same level as the No Conscious Control, and one limitation is taken that includes both. The reason is that Variable Limitation has always struck me as being a case of selecting any limitations that you wanted, as long as they added up to the designated level. In this case, for the MP as a whole, there are only two possibilities, and they are defined as being mutually exclusive. Here is an example of how I would construct the MP reserve, given what he original poster has described, as well as taking a little creative license: MP: Spellbook of Ar-Rath, 60-point reserve, (60 Active Points); No Conscious Control (Random Spell Selection)(Only Effects cannot be controlled) OR Extra Time: Extra Phase, Delayed Phase (-1); all slots OAF (Spellbook) (-1), Incantations (-1/4) Followed by the slots in the order that her wants. GM and player of course agree a head of time what is used to select the slots randomly. Each slot, assuming no other limitations, would be 3 points, since this cannot be used with multi slots by definition of the concept. A reason that the spells take a few seconds to find could be that the are all close together (near the front of the book?) and the writing looks similar between the spells. The book also rejects and/or absorbs any attempt to mark the pages for faster reference. As he deciphers more spells, his multipower gets longer. Gemphyre
  10. Re: Character monologues "The power COSMETIC???":confused: Should I even ask? Although it would explain how she became a supermodel. Gemphyre
  11. Re: Density Control Question Since nobody has mentioned this yet, Until Superpowers Database has a section on Density Alteration. That could provide other suggestions. For holding the person down, an Entangle, Takes No Damage, has already been suggested. Another option from USPDB (slightly modified) is Telekinesis, with a Limited Power of only to make the target heavier or only to pull them straight down to the ground. As already noted, the attack is simply a special effect of an EB, with appropriate modifiers. Gemphyre
  12. Re: Updating VOICE What he said. And remember, no medal is worth getting shot for. Remember to duck. Gemphyre (former Navy Petty Officer, joined at the start of Desert Shield, the first run in the Sand Box)
  13. Re: Viper/Demon and organization in other fiction like them
  14. Re: Horizon Academy (Teen Champions) Notes This just ran through my head when I read this description. (cue music) "Transformers! More than meets the eye. Transformers! (synth) Robots in disguise." Gemphyre
  15. Re: Viper/Demon and organization in other fiction like them I am surprised that nobody has mentioned this one. For a more humorous campaign, or for a "slightly" incompetent version of VIPER, would you believe there is KAOS from "Get Smart". Gemphyre
  16. Re: Flying Carpet and skills? Personally, I think that Flight is better for this. The carpet itself would not naturally glide, but rather moves due to spells on it. Flight to the nearest "safe" place is a natural extension of the main spell, and allows for the carpet to avoid landing in things like open water. The nearest safe place could also be above it, such as a rooftop 3 floors up, and Flight can easily go up without extra help. On the other hand, I agree with you about the trigger. Better than my suggestion, since it models the concept more closely. Gemphyre
  17. Re: Flying Carpet and skills? One more minor power that you might want to add to the carpet, assuming that you go the Focus route. x" Flight, 0 END (+1/2), OIF (-1/2), No Conscious Control (Only to safely land when operator is unconscious) (-1), + any other appropriate advantages/limitations. Reason, you don't want to plummet to the ground when you get knocked out. Since the carpet is magic, it has a built in safety spell to land in the nearest "safe" space. This could still be in the middle of a fire fight, though. And the number of inches of movement does not need to be that great either. Gemphyre
  18. Re: Combining Heroic and Superheroic Rules True. Especially when his links point to the information that is directly relevant, or at least that page that it is on, as opposed to near the top of the site and force people to search through it. Also, at least there are some sites around like this that contain a lot of GM and player tools and information. It makes sense to point to them when they have the answer, as opposed to presenting an extended discussion that could be several pages long and is soon lost as more topics are added and the one the answer is in dies down and ends. Gemphyre
  19. Re: Where's Seeker/Multiple identical weapons?
  20. Re: Where's Seeker/Multiple identical weapons? Yes. That's the one. That explains why I could not find it. I have the original 5th edition rules, not the revised one. My book only goes up to 360 before the index. Gemphyre
  21. This is one of those "I know I have seen that. But here?" type questions. I am in the process of creating a villain NPC that is specified as a Hunted in a PC background. In this case, because of the background, the NPC is a Martial Artist. This MA is armed with a pair of Butterfly Swords as his primary weapons. The swords themselves, besides being high quality, are not special and have no special powers. What I am trying to remember/find are the rules that deal with having multiple identical weapons in use at the same time. I remember that the hero Seeker had something like this for his spirit swords, which is why I have been seeking him. Reduced Penetration is certainly a possibility, but it does not "feel" right, since the sword itself does not have Reduce Penetration, but the pair of them together might. Also, when attacking multiple enemies, the swords would do similar damage to each. (If I allow such a maneuver.) Gemphyre
  22. Re: Bump of Direction, OIF If I understand what you mean by a "tetrachromat" correctly, they do exist in nature. Many birds see into the near ultraviolet via a rod/cone that was dropped in our evolutionary chain, as well as in color. I remember seeing a Scientific American article on this some time ago, but I do not know what issue it was in, except that it was within the last couple years. Gemphyre
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