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Cyragnome

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Everything posted by Cyragnome

  1. Re: WWYCD?: The blatant-ening. Claymore would stab the demon in the eye with his (duh) claymore Mr. Malleable would stab the demon in the eye with his finger shaped as an ice pick. Wildcard would stab the demon in the eye with a sharpened playing card. Aegis would stab the demon in the eye with his armor's shoulder mounted rocket launcher. Cyragnome would stab the GM in the eye with his pen.
  2. Re: The DEMON Inner Circle: Fifth Member = Chantal?? Oh dear goodness, that means it must be... ...Timothy Gersh!
  3. Cyragnome

    aoe question

    AE: One Hex, AKA Speedster buster Hugely effective against those with high DCV's, especially when the attacker has a low OCV (since you only need to target the hex).
  4. Yeah...I like Moonknight as well, but I'm thinking this is no contest...Batman in 1 Round
  5. Hrm...I have a mentalist with a very similar power (based off of Spatial Awareness as a Mental Sense) and I didn't see it as too unbalancing...there are some differences from Mind Scan like Range Penalties (you still need to make perception rolls with penalties, unless you take Telescopic on it, right?)...there are pluses and minuses to it as well, such you can't hear with it, see colors, read, etc. I don't know, seems okay to me...(as a player...well, since it's my character, and I'd allow it in the game I GM )
  6. I've used both Bluejay and Icicle as reformed villians as NPC in different hero groups...heck I even used Mindslayer as well! I could see a smart Grond being a good guy, in fact I've been thinking of doing that with my Freedom City version to give the team a solid brick. I could see Menagerie going on the straight and narrow, given an oppropriate chance. Ogre, Stormfront and Zephyr might be interesting too...of course the regulars like Lady Blue, etc.
  7. I'm running "To Serve & Protect" with a Champions/Freedom City based campaign as we speak, with the Freedom League in place of the Protectors. Actually the team just had a showdown at the Museum, I've been building up to it for about four sessions, it was priceless when the team first met the FL, who to some of the characters are their idols (well, sorta)...I've segued TS&P from a modified Deathstroke, another favorite. And I've always liked "The Coriolis Effect." GSVC is a good one, but I haven't played it in years (hrm...might have to work that in now...imagine the GSVC with the Crime League, Factor Four, Hellqueen, et.al. and now when I get Crooks! some of those guys as well )...I liked "For the Greater Good" for V&V, with the ultra-religious based villians, Pro-life, Auntie Porn, Cardinal Rule, Brother Angel, Fahrenheit 451, White Knight, et. al. I also picked up a copy of Dystopia recently and kinda like it as well. Wrath of the Seven Horsemen, good as well...
  8. Hrm...my bet is that Rupert Murdoch is one of the Council of Thirty I think your idea is interesting, Polaris, and I'd second pretty much everything above.
  9. Yes...actually from my reading that's the way it's meant to be (a single large adventure with many parts and) with one mastervillian behind it all...AND, the authors also did a darn good job of giving options if you don't want it to be a campaign, or want the adventures linked...so you can have it both ways. All and all a good job
  10. How do you rule? I'm curious, I've done a board search and thumbed through FRED and can't seem to find anything on Damage Shields vs. Entangles...(I'm sure it's probably in an obvious place, but I can't see it under damage shield or entangle)... What got me thinking of this is an Ice Character with an Ice based entangle vs. a Fire based character with a Fiery Damage Shield...as a GM I'd rule the damage shield does damage to the entangle...I mean by the letter of the rules, theoretically, the Damage Shield shouldn't do damage (not a grab, right)...but I would think special effects might count for something here... So is there an official ruling somewhere? How would you guys do it? Ignoring the fire/ice combo, how about someone with a spikey body, an energy field, bone-chilling cold, or other special effect that makes sense (not something like "Counterpunch" though, I would think)?
  11. Hrm...how about: Jihad an Islamic "Manifest Destiny" type attempting to spread Islam worldwide...he can lead reverse Crusades...attempt to retake Moorish holdings, etc. Can also be involved in more mundane crimes to raise money. He doesn't have to be necessarily evil or a "terrorist," but it works either way. (In my old, old, old game, Jihad was actually a team consisting of Arc, Neutron, Dervish, Sufi and a couple others I forgot) Great Zim an African Brick from Southern Africa (the area around the old Great Zimbabwe...or Great Stone Wall). Bent on a more local conquest taking back all the lands that were under the Zim Kingdom and driving out the "settlers." Ixlan an ancient Aztec God (not really) bent on returning Aztec lands and the New World to the "natives." In my campaign he was a 40 ft Mummy God with cultists and a few other mystical guardians... Totem an American Indian with shapeshifting powers, same goals as Ixlan above...maybe they team up Powerbroker a more subtle, behind the scenes type. A business man with tons of connections that uses his money and power to take over the world...well the worlds corporations, because that's where he believes the power is. My favorites...the Illuminati a group that actually works against each other in their individual attempts to take over the world...You could have greats like "the Gnome of Zurich," a midget using his economic power, "Majestic 12" an American using alien technology...or anything else...each one playing off and against each other... Borealis was good from Champions of the North (I think that was his name). Hrm...I think I'm tapped, for the moment
  12. For those in the DC area, I picked mine up at the Game Parlor in Chantilly this morning... Big, I mean BEEEEEEEG! book gratuitous Homer Simpson drool noises
  13. We've pretty much settled on a 250 Base with 100+ or so in Disads as well. Seems to work pretty well. As for the Campaigns and where the heroes fit in we've got... ...a semi-horrorish campaign (built on 150/100) sort of Hellboy meets Buffy meets Call of Cthulu...they're set in a regular Superhero world (my only mistake in the game, I think it would have worked better in a non-super world) so they're pretty low-powered compared to the rest of the world ...a stardard straight up supers style set in the CU. 250/100+ and the heroes sit somewhere smack in the middle, I'd say. Obviously there are "cosmic" powers far beyond the characters, but all-in-all they're pretty middle of the road. ...a Freedom City campaign. Again 250/100+ and the heroes are going to be, in the very near term "The Big Dogs on the Block." Right now they're kinda outstripped by the Freedom League, but I've been tweaking the FL down a bit to make them a bit more reasonable for my style.
  14. In the campaign I recently started I'm using a simple one pager based off of the website of the campaign newspaper (using the Washington Post's Webpage as my template)...usually it's a series of "links" or headlines with a paragraph blurb on the subjects...people seem to like them. I've got a "Super Hype" section that tell what the heroes or other teams were doing, some headlines, some red herrings and other campaign plot lines. It's simple, quick to write and has, so far, gotten a good response. Additionally I can put stuff in the SuperHype section to show the effects the heroes actions are having on the public...I'm even thinking of putting a sidebar in, on occassion, that shows polls of superhero popularity, etc. just to tweak some characters
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