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nexus

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Everything posted by nexus

  1. Re: 6E Rules changes confirmed so far How were unusual character's penalized unduly?
  2. Re: Sixth Edition Showcase #1: ACV And AVAD There are only two options that allow a character to use OCV defensively. Those are the rules for using it. To you use OCV defensively you must Block (which covers martial manuevers with Block Element) or use Missile Deflection (which is basically a Block that can effect ranged attack). All the current means* need to be used actively (performing a Phase ending Action) Currently there is no other way. AVACV may add an additional way to use Block passively (as in no phase ending action required) but it would be adding to the general rules on how to use OCV defensively. *actually they're all the same thing just with different slightly different functions/abilities.
  3. Re: Sixth Edition Showcase #1: ACV And AVAD Normally to Block or Missile Deflect you must use an Action/Abort to Defense Action, you can't use it passively like DCV. If the Advantage can do away with the requirement then it could create a new exception to the general combat rules for using OCV defensively.
  4. Re: 6E Rules changes confirmed so far You already have the same design flexibility. If you wanted to make a character who was an "exception" to the general rule then buy some or all of the relevant characteristics with No Figured. At least I never ran into a character I couldn't build with Figured chars in place.
  5. Re: 6E Rules changes confirmed so far re: Figured Chars I think at this point its just better to say they were a Feature to some, a Bug to others and the two sides aren't likely to meet eye to eye on it now anymore than earlier.
  6. Re: Sixth Edition Showcase #1: ACV And AVAD Yes I know that's why I said unless the Advantages changes the normal combat resolution process. I just think it seems like allot of trouble for what amounts to a sfx difference. "DCV", "Block", "Dodges", etc can represent allot of things in Hero. It's one of the things I like about the combat system.
  7. Re: Sixth Edition Showcase #1: ACV And AVAD At least in that case you increase your DCV overall (Dodge + any skill levels you invest) rather than Blocking which leaves you open for other attacks (perhaps more so as you might have to invest skill levels to OCV to block) and it really sucks if you don't have Missile Deflection because other wise you can't use a Block Maneuver against Ranged attacks. Unless this hypothetical ability changes that (or even exists).
  8. Re: 6E Rules changes confirmed so far If you see the characters and the formerly figured characteristics as tied together then the calculations provide what an average persons with that base characteristic should have. For example, a 20 Str individual typical gets a certain level of resistance to physical damage (PD and Stun) from having that level of Strength as Hero defines it. Any additional (or less) made them not "average" examples of a person with that level of Characteristic. Hope that made some sense and helped.
  9. Re: Alex Mercer of Protoype Video Game. Retrocognition Only to read the experiences/memories of his targets with perhaps a Skill VPP or the optional Universal Skill from the Ultimate Skill with a limitation that can only duplicate skills of absorbed targets? A weird idea; EDM UAA into "Consumed space" and a Continuous Transdimensional Telepathy to read memories/communicate and a Mind Control: "Use your skills to help me" That wouldn't really help with the physical skills though.
  10. Re: character with wish granting powers Honestly? If its not a player character or a combat ability I wouldn't worry about writing it up. It sounds like a plot device really. Just makes some notes on how it functions and run with that. If there's a possibility of a Player character being to affect it (say with an adjustment power) pick an "Active Point" value you feel is workable.
  11. Re: 6E Rules changes confirmed so far Yeah, that's what I think it comes down to. Is it allot of work to "fix" 6th if yo don't like than to stay with 5th. Dropping Figs and derived CV isn't a minor change to reverse. It's going to effect things across the board (characteristic costs, cost of combat skill levels, starting point totals) If those aren't changes to a particular player then the rest of the package has to be very impressive to compensate.
  12. Re: Sixth Edition Showcase #1: ACV And AVAD To be fair you have a different perspective from allot of people in the thread if you were on the SETAC group. You've seen it for awhile longer, possibly in play or even developed part of it. The rest of us are seeing it for the first time and haven't actually used it or even fiddled with it yet. It's a totally new way of looking at it so there will be some adjustment time.
  13. Re: Sixth Edition Showcase #1: ACV And AVAD Interesting stuff Similar to some house rule I had in place.
  14. Re: 6E Rules changes confirmed so far Not to put words in Heirax's mouth but I think he meant that the more rules are out there the more rules and options he has to pick and choose from overall. He can take stuff from 4th, 5th, 6th, House rules and stuff he picks up here and enjoys and combine to make his own unique FrankenHero so to speak. Which isn't a bad way to approach things.
  15. Re: 6E Rules changes confirmed so far As I've said I intend too. It's not the idea of 6th edition that bugs me it some of the attitude that's been displayed over it.
  16. Re: 6E Rules changes confirmed so far Personally, I'm looking for reasons to like it and to be excited about the previews we've gotten. I'd like to be excited rather than grimly determined to wait and see the entire thing. Unfortunately that has not occurred. Anything I've been even marginally excited about has been put to rest fairly quickly as either a misinterpretation of an announcement or something come up with whole cloth from assumed facts. I keep being told I should have "faith" in Steve Long. I don't see why I have should have any more faith in him than I do in any other rpg writer that has some produced some material I liked in the past. I've disagreed with him strongly before and will in the future. The fact that he's writing 6th essentially exclusively on his own gives me no innate confidence it will be great nor has anything I've seen given me that impression. But the thing is I am still asking questions. I have enough "faith" to not just walk at this point. My 5th books aren't going to burst into flames and I'm fine with them and my house rules. I can't speak for all of them but those still asking questions are generally those still on the fence at least among those unconvinced about 6th. The people that have made up their minds are mostly not participating in these threads any longer. Those that are, are, like myself, looking for reasons to like it and look forward to seeing more. Some have even found a few reasons.
  17. Re: 6E Rules changes confirmed so far It doesn't matter if that extra work is 30 seconds (love your ability to predict just how long will be...), 30 minutes or 3 seconds. Its extra work that provides absolutely jack all benefit to me in a chargen system that's already pretty dang involved. It takes long enough as it is, there is enough to deal with as it is. Why should I be happy about required to do more for nothing? Please explain that. It's like someone adding a wind up key to my car ignition. It might only take a few seconds to twist but why? It does nothing but add time. Gee thanks for your half hearted forced "apology". I'm moved I'm really am. And I'm sorry you think someone have different preferences and desires for the game is worthy of condensation or that somehow this will make those on the fence about the game more interesting it taking a look at instead of dismissing it out of hand. I was calm. I asked a question, was asked one, answered and got mocked for it. Not for the first time and I'm not the only one. Maybe you should consider taking some of your own advice here. Honestly, you've been coming across as some kind of overzealous fanatic, mocking and condescending to anyone that disagree with you on one turn than whining about Steve Long being picked on and not being treated like "one of us" on other while giving a pretty poor example how we treat "our own". It's great that you like the changes in 6th edition. Some people don't,. Steve Long is not a god of gaming, not a supergenius and he didn't write 6th by carving it into the side of a mountain with a finger of fire so please stop treating people that haven't been thrilled by what they've seen so far as heretics before the Church of Sixth. It's just a book written by a guy and so far one that hasn't impressed on me the need to blow lots of of money on it.
  18. Re: 6E Rules changes confirmed so far Maybe you're right. All I know is that I've been an enthusiastic fan of Hero System for over 20 yrs but this 6th edition crap has almost succeeded in strangling that enthusiasm to death in a matter of months.
  19. Re: 6E Rules changes confirmed so far Not cool, man, not cool at all. Edit: It wasn't worth it. .
  20. Re: 6E Rules changes confirmed so far You'd still have to buy them up independently which requires an larger amount of points to spent to get the same character and a an additional step I don't currently need for every character as it stands.
  21. Re: [RPGnet] Let's Read the Big Blue Book Wow, 16 pages without a flame war erupting. I remember when Hero Threads on rpg.net were lucky to get 16 sentences without igniting.
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