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nexus

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Everything posted by nexus

  1. Re: [RPGnet] Let's Read the Big Blue Book Thanks for the link. I've been curious about how that thread was going but too scared to stick me head in the door. Glad you risked that bullet.
  2. Re: 6E Rules changes confirmed so far I'm defining derived as the base for the characteristic is determined directly from another. PD=Str/5 for example. And no, it's not Figured Characteristics or that close to them in anything but a Kind of/sort of way or anything you couldn't do in 5th. If you disliked the concept of Figured Chars then Unified Power (going by what we know now) is fine, if you like the concept of Figured Chars then it's kind of a duct tape patch that comes close but not replaces, somewhat like Comeliness and Striking Appearance. Though there maybe more to this Limitation that makes it function more like Fig chars that we won't see until the book is released. I'll reserve final judgment until then.
  3. Re: 6E Rules changes confirmed so far Good point Well we have no choice but to use Enhanced Interrogation Techniques on Oddhat.
  4. Re: 6E Rules changes confirmed so far All right I thought there was more. That doesn't really seem to make them "Derivied". They're still paid for independently of each other from a base. You just save some point and gain the risk of losing more from negative Adjustment points. It's not really figured characteristics. I see where that works for replacing ECs in a fashion though. Edit: Thanks!
  5. Re: 6E Rules changes confirmed so far All right. I'm stupid. But could someone explain how Unified Power "recouples" Characteristics?
  6. Re: Just to prove I'm not a complete Comeliness Grognard No problem there. I thought you'd misunderstood me. Oh more than one. Exactly. My suggestion was to make it optional. Well explicitly optional, everything in the game already is optional. Unfortunately that's not the road taken. My point was that during the "debates" on the issue there was a great deal of dismissal of the entire as "trivial" and I don't feel it was on either side. Trivial things don't stir up as much contention*. That's all. For example the Hex vs Meters or Seduction renamed Charm issues hasn't generated nearly any heat. I think the "Trivial" label applies more to them the Great Com Wars. *With the caveat that geeks like to argue so the scale is somewhat different among them.
  7. Re: Just to prove I'm not a complete Comeliness Grognard I know all of that just myself and others that have expressed regret of over Comeliness being dropped (and argued against in the 6th ed forums) has been pegged "resisting change because they're scared of it" or "obsessing over something minor and insignificant". I'm simply amused that for something so insignificant it seems to stir some strong feelings on both sides of the argument. Personally, I feel its removal takes some value away from the system for me and even if the rest of 6th convinces me to purchase it I'll be adding the Com char back.
  8. Re: Good night, sweet Comeliness Well nothing say you can't still use it. Of course that only applies to your games and like minded GMs. Of course using Com or anything else is really the same way. It was a reason I picked Hero System over GURPS myself. I'm surprised this half joking thread attracted a much as attention as it did honestly. It still seems like many people care an awful lot positively or negatively about the old char.
  9. Re: Stingray is Up MMO's need as many fighting factions as they can get so I guess it makes sense to ramp up the underwater conflict.
  10. Re: Teleport redirection I think I will override the requires a defense aspect of UAA. Zero can only effect a certain sfx of a specific and some what rare power in the setting and has to have an action ready to do so and can't do any direct harm to her target with it. Since the target has to have teleportation powers of their its uses is even more limited since even putting them in a dangerous or inconvenient position could be rectified. This might be one of those abilities tha comes up costing more than its actually worth in game. It might get interesting when dealing with powers that have teleportation as part of their special effect. For example, Sidewinder has a Area of Effect HTH defined as her teleporting around in a small area and striking everyone in it. SFXwise Zero should be able to interfere with that ability.
  11. Re: House! If Universal Translator is purchased to 18- no roll is needed. It makes some builds much simpler.
  12. Re: Teleport redirection The character (Z.E.R.O) must use the power when her target teleports of their own accord. She can then cause them to arrive where she wants them too (not inside solid objects).
  13. Re: Teleport redirection The character can only affect Teleportation with specific special effects as a Limitation to sfx vs sfx shouldn't be a (major) issue*. *Hopefully
  14. Re: Super "Chi" powers? "Faster then the Eye can See": Vanishing Teleport from Dark Champions or a less limited version that allows to seemingly "blink" from location to location assuming he could reach it normally. Chi Awareness: The character supernatural perception of the chi flows in the area give him insights anything from Combat Sense to Dangersense to more mystic forms of perception like ESP, Aura reading and evaluating an target health and skill. Ghost Striking: chi empowered blows that can harm ghosts and other incorporeal magical beings.
  15. nexus

    Blue Streak

    Re: Blue Streak Well, sometimes the wrapping makes the gift so to speak. Partial nudity can be more alluring than total. It engages the imagination. Depends on how it's presented. Costume aside, she might into some Endurance problems* but other than that it looks like a solid speedster. *And characters with weakness are more interesting, IMO
  16. How would you model a character that can override another character's Power to Teleport and force them to arrive at different destination than they planned? The character must have Teleported on their own. The character can't force them to and simply teleport characters are objects as an Attack (with this power anyway).
  17. Re: Regeneration, requires local materials Shards of glass/jagged metal: HKA or a HKA Damage Sheild? Really heavy dense material: Density increase? Toxic substances might give him deadly aura or touch, same for Radioactive
  18. Re: 6E Rules changes confirmed so far After much consideration I have come to a decision: decoupling Combat Value fixes more things that it breaks and is thus overall a positive most genres and not too difficult to toggle back on for those genres were it works. So I'll slid that into the positives for 6th edition, IMO. I'm still debating switching dropping figured Characteristics.
  19. Re: 6E Rules changes confirmed so far IME, that's their primary mechanical use not the exclusive one but the most common in typical play. Its a way of "specializing". Like PS: Assassin could be complimentary to a Stealth roll in certain situations so the character is a little better at certain situational uses of broad skills.
  20. Re: 6E Rules changes confirmed so far Super Mario World meets Hitman?
  21. Re: Mutants and Masterminds: Iron Age Opinions? Are you asking me or just being rhetorical?
  22. Re: 6E Rules changes confirmed so far Its a commercial for some European soft/sports drink, no worries. My reaction the first time I saw was "OMG I just watched a man die!"
  23. Re: Just to prove I'm not a complete Comeliness Grognard Phase Rip is a truly name in search of a power.
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