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WistfulD

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Everything posted by WistfulD

  1. I think that we're all in agreement that the decision is based on how effective area-of-effect attacks are. Given that the game started as a superheroic combat simulator and not a reality emulator, that's probably appropriate.
  2. I think what he's saying is that they misjudge how far they can leap. Usually when leaping from building to building, you are really leaping literally as far as you can (because you realistically aren't going to overshoot, and aiming for a specific hex is way out of most people's league). Thus people aren't missing against a DCV of 3 (or 0), they are failing their distance judging skills (not normally rolled) and attempting to make a 5 meter jump when they only have a jump of 4m.
  3. I'm fascinated by the idea that a glamour of drunkenness is a more universal conception of drunkenness than actual acohol for the drinking. Shine on you crazy diamond!
  4. For a Creat Drunkenness glamour, sure. I was making the booze itself a-la equipment guide rules. Of course I forgot to ad an AVAD for not vs. Power Defense, but for a fairy dust, power defense works just fine.
  5. Astral being different from desolidified seems like unnecessary duplication and/or giving the rest of the PCs/NPCs one more avenue of weakness they need to all go get new defenses against. What you seem to be asking to do is going to be expensive because what you want to do is powerful. This seems to be an ability with the advantages of desolidification, very fast movement, an offensive ability (remove someone's spirit from their body), and maybe also possession (can you then inhabit their bodies once you taken their spirit out of their?). If it was cheap in 3rd edition and never reprinted, maybe that says something. Multiform and duplication is expensive, but you get a point break for leaving your inert body behind. Moving at the speed of thought can be teleportation, perhaps with "crosses interveining area" so you can't go through spirit-proofed walls. Maybe you could get the teleport, transform (others into spirits and unihabited bodies), etc. as part of a power framework. The cost is offset by lower defense needs and thus lower stats in the multiform.
  6. I guess we are trying to figure out what part of the activity needs to be rule-constructed? The shooting mid-move? Shooting while in the air? A really long jump that mimics short-term flight? Do you want to be doing any stopping mid air or anything?
  7. IT doesn't sound like it needs much conversion at all. It's a plot resolution mechanic, right? Just switching "succeed by half" to something appropriate to the Hero Skill System (maybe succeed by 3? 4? 6?). As to whether the GM has the character sheets or not, that's entirely up to the style of play, and whether you are crafting your adventure to the players. If the players know they are in a crime solving campaign, they'll likely have some skill in background skills for noir style professions.
  8. Emphasis mine. There is no correct. There's no one looking over your shoulder. This isn't the Wizards of the Coast website in 2003 with people patting themselves on the back for how "RAW" they are. You've defined the constraints of the limitation you want to apply. Whether you give it the Limited Range limitation or the Limited Power (blablabla specific description; -1/4) is material only to yourself.
  9. That looks like the final word. Build to the mass, or prominent dimension. That might be width in your campaign, especially if the dominant effect of the vehicle's size is (say) hanger space. Things like space on an aircraft carrier deck are measured by size category, not specifically wingspan.
  10. Okay, so the basic rules seem relatively fine. The detachment from point cost certainly helped (people were rather upset at the idea of buying the ship's speed, plus the associated endurance for continuous powers, and then having to buy the same speed for the people manning the stick and guns as well). OCV/DCV is a sticking point. Am I correct that you're almost always at half DCV (because you're undoubtedly moving at non-combat speeds)? Are you also then at 0 OCV?
  11. Realistically, all ships would use shuttles (since there's no reason to drag the interstellar drive and all that mass up and down out of gravity wells) that would have lifting bodies that could either dead-stick land or switch to atmosphere-moving engines for a low-torching landing. That isn't as much fun as flying an aluminum falcon around with a nice glowing blue patch on the back that makes the thing fly.
  12. That's my opinion. It fits the concept better and is less open ended.
  13. Bringing children along to be exposed to weekly threats to their existence is part and parcel of the post-TOS Trek.
  14. How insulting would that be? "Hi, we're in a series where species are just rubber-faced humans with one defining feature, yet you are deemed too boring to conquer."
  15. Are we talking about a brain-in-a-can who has a combat body, and infiltration body, and a social body? ID so, use multiform. If you have a brain-in-can who changes bodies like you and I do outfits, do a power framework.
  16. Do you have any links for those? As I recall the search function is still down.
  17. Well, you only consider it a power if the object "bottle of booze" is part of your equipment or gadget pool. Drinks your character drinks in the bar are simply effects that happen. As to building a drain, the only reason the drain is a plus is that it adds a random effect per drink on top of the con roll, giving a wide variation in drunkenness for a group of characters leaving the bar, which is realistic.
  18. We are starting out the weakest weapons as doing much as heavy rifles and going from there (kinda like WWI fighters being equiped with lewis guns and WWII fighters using ~20mm machine guns. Our campaign is vaguely Guardians-of-the-Galaxy-ish, so if a tank character can stand up to a fighter's gun, that's fine. I am unimpressed with the relationship between points an power for vehicles. With all the megascales adding +1-+2 to everything, OIF Bulky or immobile subtracting -1--2 to everything, the actual point cost seems to be not very related to utility. That, plus breaking their own rules (enhanced senses as a VPP much?) just leaves a bad taste in my mouth. Therefore, we're going to be buying vehicles based on money and not points. That said, I read the dogfight and intercept rules, and they do a very good job of translating what otherwise would not work at all well in the Heroes system.
  19. Perhaps we should create a conceptual model* here of alcohol. If the Centaur entry is any indication, Alcohol looks something like this (and forgive me for forgetting official wording, I don't have a book in front of me): Fifth of cheap booze Drain Attributes 1D6 (10 base points) 4 Attributes at once (Int, Dex, OCV, DCV; +1 1/2) Wears off -5 every hour, not every turn (+1 3/4) Charges (17.1 "shots"; + 1/4) (45 Active Points) OAF (-1) add fragile if glass bottle Requires a Roll (Make a CON check with each shot taken to suffer effects; -1/2) Limitation: Life Support--Poison Immunity gives immunity to this; -0** Limitation: Some people develop addiction-based dependency complication regarding this; -0** Does that look right to people? **Not really a limitation, just taking note of these. *one where we don't have to argue over the specifics, but maybe agree on the core mechanics.
  20. You don't see the difference in mechanism between intoxication and addiction?
  21. The difference I'm highlighting is the difference between being able to resist taking a drink and the ability of one's body to resist turning the act of consuming alcohol into being physically and mentally impared. I read the OP's description of centaurs ("-3 on CON Rolls to resist drunkenness") as the later, not the former.
  22. I think the base concept is validly a (non- "-0") limitation that should be worth -1/4 to -1/2. The only question is whether it should be named Always On and follow the additional benefits and limitations that come with that. From the sense I get from most published material, they would write this as a Side Effect instead, but I think that is only semantics.
  23. Decidedly different. One of Neil Degrasse Tysons beefs with the movie Gravity.
  24. That's alcoholism, not drunkenness. The way I read centaurs, they are cheap dates (it does not take a lot of booze to make them drunk). That implies that alcohol is a drain effect that allows a con roll to resist. Since there aren't printed rules for boozing, it's safe to assume that this is the case. What is harder to do is to remember not to buy your character a bonus to con to resist poisons, since all printed poisons seem to be NND(immunity), and do not require a con roll.
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