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OddHat

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  1. Like
    OddHat reacted to Lord Liaden in Seeking Hulk write ups, homages, clones, etc   
    Re: Seeking Hulk write ups, homages, clones, etc
     
    Did you happen to see the issue of Game Trade Magazine from a couple of years ago which commemorated the Hulk movie with writeups of Jade-Jaws in multiple game systems? One of those was a detailed character sheet for Greenielocks by our own Darren Watts, with all the 5E bells and whistles. Game Trade even placed a PDF copy of all those Hulk game stats on their website for free download.
     
    Although GT no longer has that file on their site, one of our boardmates, John M. Hammer, has generously hosted it on his personal website, here.
  2. Like
    OddHat got a reaction from Kaze9999 in Complicate the Person Above   
    From Enforcer84's idea. Mention one thing you believe to be true about the most recent poster, and then add a complete and total lie, to make that poster appear to be more complicated.
     
    Well, it might not work, but give it a try.
     
    Enforcer84 - Not only is he a fine player and a good guy to hang out with, but Enforcer84 also has the largest single collection of lawn ornaments in North America.
  3. Like
    OddHat reacted to csyphrett in The New Circle   
    Re: The New Circle
     
    Character Name: The Toller
    Real Name: Ashton Mignola
    Nationality: American
    Hair/Eye Color: Brown/Brown
    Place of Birth: Harris, Tennessee
    Date of Birth: 5-4-79
    Height/Mass: 5'10, 170 pounds
     
    Cost Characteristic Value
    5 STR 15
    30 DEX 20
    10 CON 15
    24 BODY 22
    10 INT 20
    10 EGO 15
    10 PRE 20
    1 COM 12
    10 PD 13
    10 ED 13
    20 SPD 4
    10 REC 11
    10 END 50
    10 STUN 46
     
    OCV: 6 DCV: 6 OECV: 5 DECV: 5
    Phases: 3,6,9,12
    Cost Powers and Talents (END)
    Toller Suit -50 point multipower OAF (-1) 25 pts
    1u Flight 12" (24 pts) OAF (-1) 12 pts
    2u Flight 25" (50 pts) OAF (-1) 25 pts
    1u Sonic Blast: 5d6 Energy Blast (25 pts) OAF (-1) 12 pts
    1u Sonic Scream: 8d6 Flash to hearing (24 pts) OAF (-1) 12 pts
     
    Toller Suit Armor (60 pts) 20 pd/20 ed OAF (-1) 15 pts
    Toller Suit Sonic Flash Defense (10 pts) OAF (-1) 5 pts
     
    Danger Sense 32 pts
     
    Magic Power Pool 30 pts + 15 pts control cost, slightly limited class of powers (-1/4), Can only be changed after research (-½), incantations (-½) 20 pts
     
    Gadget pool 30 pts + 15 pts control cost, can only be changed in a lab (-½). 30 pts
     
    Cost Skills
    3 KS-sound 13-
    3 KS- Asheville 13-
    3 KS- The Appalachians 13-
    3 KS- accounting 13-
    3 SS- physics 13-
    3 SS- sonics 13-
    3 mechanics 13-
    3 electronics 13-
    3 Inventor 13-
    3 navigation 13-
    3 systems operations 13-
    3 computer programming 13-
    3 stealth 13-
    3 paramedics 13-
     
    4 Martial Strike
    4 Nerve Strike
    5 Offensive Strike
    5 Defensive Strike
    4 Martial Dodge
    4 Martial Block
    4 Martial Escape
     
    6 wealthy
    6 + 4 lightning reflexes all actions
    4 + 4 lightning reflexes with sonic blaster
    30 + 6 DCVS
     
    150 Points Disadvantages
    10 Reputation: Defender of the Smokies
    15 Secret Identity
    15 Psych Lim: Protective of the region
    20 Hunted by Viper
    10 Hunted by Rogue's Gallery
    10 DF: Mystic Aura
    10 Rivalry with other businessmen
    30 DNPC: Staff of Mignola Electronics 11-
    20 Psych Lim: Honorable
    10 Vulnerable to Silver (1 ½ stun)
     
    CHA Cost = 170
    Total Powers Cost = 162
    Total Skills Cost = 118
    Total Cost = 450
     
    Background Information:
    Ashton Mignola grew up over the state line in Tennessee. He won a scholarship to ASU, specializing in sound. He decided to stay, starting up a research company in town. His career as a vigilante started a few years later after his company started making some modest successes.
     
    Ash discovered that he possessed a sixth sense that led him into trouble. After a couple of bad situations, he felt that he needed to create a masked identity to use as a cover. Since his interest was in sound, he took inspiration from the tall tales of the region and fashioned a flying suit with sonic gadgets built into it.
     
    The Toller took flight for the first time.
     
    Ash became an active hero in the region, using his sonic mastery to overpower those that tried to use the mystic forces in the neighborhood to their own ends. His constant meddling allowed him to gain a mastery of magic embodied in the traditions of the area.
     
    After one mission against the Tree Lurker where he almost failed to stop the giant, Ash began to gather those who would help him defend the Smokies from invaders such as One Other, and the Cat's Eye. The current members of the Asheville Avengers are the result.
     
    He had taught evildoers from all over the area to fear his gong-like cry to battle.
     
    Quote: "This is the death knell of your scheme."
  4. Like
    OddHat got a reaction from death tribble in NGD Scenes from a Hat   
    Re: NGD Scenes from a Hat
     

     

     

  5. Like
    OddHat got a reaction from CrosshairCollie in NGD Scenes from a Hat   
    Re: NGD Scenes from a Hat
     

     
    "Talk to the Penis Puppet."
  6. Like
    OddHat got a reaction from AliceTheOwl in Longest Running Thread EVER   
    Re: Longest Running Thread EVER
     

     
    Swedish men are just that much more manly than Americans.
     
    Olaf: "Sebastian, watch me stop this chainsaw with my YEARGHGHGEYA!!!!!"
     
    Seb: "Hmmm. Now you don't see that every day."
     
    Olaf: "Whimper."
  7. Like
    OddHat reacted to Zed-F in Supers With Pictures: Fun For All   
    Re: Supers With Pictures: Fun For All
     

    [b]Jade Snake - Li Miao[/b] [b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b] 15 STR 5 15/26 12- / 14- HTH Damage 3d6/5d6 END [1/2] 20 DEX 30 20/30 13- / 15- OCV 7/10 DCV 7/10 13 CON 6 13/26 12- / 14- 10 BODY 0 10 11- 18 INT 8 18 13- PER Roll 13- 10 EGO 0 10 11- ECV: 3 13 PRE 3 13/19 12- / 13- PRE Attack: 2 1/2d6 / 3 1/2d6 12 COM 1 12 11- 4 PD 1 4/20 4/20 PD (0/14 rPD) 3 ED 0 3/20 3/20 ED (0/14 rED) 4 SPD 10 4/6 Phases: 3, 6, 9, 12/2, 4, 6, 8, 10, 12 6 REC 0 6/11 26 END 0 26/52 26 STUN 1 26/39 6 RUN 0 6" END [1] 2 SWIM 0 2" END [1] 3 LEAP 0 3"/20" 3"/20" forward, 1 1/2"/10" upward [b]CHA Cost: 65[/b] [b][u]Cost[/u] [u]POWERS[/u][/b] 4 [b][i]Data-Enabled Cell Phone/PDA[/i][/b]: High Range Radio Perception (Radio Group) (12 Active Points); OAF (-1), Sense Affected As Sight & Hearing (-1/2), Nonpersistent (-1/4) - END=0 - END= Serpent Stones: List, all slots IIF Jewellry Fragile (-1/2) - END= 7 1) [b][i]Aventurine Bracelet[/i][/b]: +11 STR (11 Active Points); IIF Jewellry Fragile (-1/2) - END=1 20 2) [b][i]Amazonite Anklet[/i][/b]: +10 DEX (30 Active Points); IIF Jewellry Fragile (-1/2) - END= 17 3) [b][i]Peridot Brooch[/i][/b]: +13 CON (26 Active Points); IIF Jewellry Fragile (-1/2) - END= 9 4) [b][i]Turquoise Earrings[/i][/b]: (Total: 16 Active Cost, 9 Real Cost) +1 SPD (10 Active Points); IIF Jewellry Fragile (-1/2) (Real Cost: 7) [b]plus[/b] +6 PRE (6 Active Points); Only For PRE Defense (-1), IIF Jewellry Fragile (-1/2) (Real Cost: 2) - END=0 17 5) [b][i]Jade Serpent Necklace[/i][/b]: (Total: 36 Active Cost, 17 Real Cost) Targeting with Normal Smell (10 Active Points); IIF Jewellry Fragile (-1/2) (Real Cost: 7) [b]plus[/b] Armor (Combat Luck) (7 PD/7 ED), Hardened (+1/4) (26 Active Points); Restrainable (-1/2), IIF Jewellry Fragile (-1/2), Nonpersistent (-1/4), Must Be Aware Of Attack (-1/4) (Real Cost: 10) - END=0 - END= 10 [b][i]Path Of The Tightening Coils[/i][/b]: Elemental Control, 20-point powers - END= 4 1) [b][i]Serpent Form[/i][/b]: Shape Shift (Sight, Touch and Hearing Groups), Costs END Only To Change Shape (+1/4) (20 Active Points); Side Effects: 3d6 STR Drain, Side Effect occurs automatically whenever Power is used (-1), Incantations (-1/4) [Notes: Muscles must adapt to new form.] - END=2 4 2) [b][i]Snake In The Grass[/i][/b]: Invisibility to Hearing Group and Normal Sight , Costs END Only To Activate (+1/4) (19 Active Points); Side Effects: 3d6 DEX Drain, Side Effect occurs automatically whenever Power is used (-1), Gestures (-1/4) [Notes: Can't see self; kinesthetics must adapt.] - END=1 4 3) [b][i]Scales[/i][/b]: Armor (7 PD/7 ED) (21 Active Points); Side Effects: 2d6 PD & ED Drain, Side Effect occurs automatically whenever Power is used (-1), Costs Endurance (Only Costs END to Activate; -1/4), Gestures (-1/4) [Notes: Skin is sensitive until it adapts.] - END=2 2 4) [b][i]Acid Venom[/i][/b]: Succor 1 1/2d6, any physical attack power one at a time (+1/4), Costs END Only To Activate (+1/4), Continuous (+1) (20 Active Points); Side Effects: 3d6 CON Drain, Side Effect occurs automatically whenever Power is used (-1), Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), Concentration (0 DCV; -1/2), Gestures (-1/4), Incantations (-1/4) [Notes: Uses own blood to envenom; max 20 AP.] - END=2 3 5) [b][i]Snake's Healing Magic[/i][/b]: Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (Regeneration-Only) 1 Minute (-1 1/2), Self Only (-1/2) - END=0 6 6) [b][i]Flying Serpent Stance[/i][/b]: Leaping +15" (3"/20" forward, 1 1/2"/10" upward), Usable As Gliding / Ground Gliding (+1/4) (20 Active Points); Increased Endurance Cost (x2 END; -1/2), Gestures (-1/4) [Notes: Wuxia leaps & landings; wire-fu.] - END=4 3 7) [b][i]Summon Snakes[/i][/b]: Summon 4 5-point Snakes & Spirit Snakes, Expanded Class of Beings Very Limited Group (+1/4), Slavishly Devoted (+1) (25 Active Points); Increased Endurance Cost (x5 END; -2), Side Effects: 3d6 BODY Drain, Side Effect occurs automatically whenever Power is used (-1), Extra Time (Full Phase, -1/2) [Notes: Formed from own flesh.] - END=10 3 8) [b][i]Serpent Tongue[/i][/b]: Mind Link , Snakes & Spirit Snakes, Number of Minds (x4) (20 Active Points); Skin Contact Required To Establish (-1), Limited Class Of Minds Serpents (-1/2), Costs Endurance (Only Costs END to Activate; -1/4), Does Not Provide Mental Awareness (-1/4) [Notes: May need Animal Handler for wild snakes.] - END=2 4 9) [b][i]Serpent Sight[/i][/b]: Clairsentience (Sight Group), Costs END Only To Activate (+1/4) (25 Active Points); Side Effects: 3d6 INT Drain, Side Effect occurs automatically whenever Power is used (-1), Only To Mind Linked Snakes (-1/2), Only Through The Senses Of Others (-1/2), Incantations (-1/4), Gestures (-1/4) [Notes: Must adapt to new sensory input.] - END=2 - END= 15 [b][i]Serpent Ring[/i][/b]: Multipower, 31-point reserve, (31 Active Points); all slots IIF Ring Fragile (-1/2), Restrainable (-1/2) [Notes: Emerald ring empowers weapons, or hands.] - END= 1u 1) [b][i]Whiplash Stroke[/i][/b]: Hand-To-Hand Attack +5d6, Reduced Endurance (1/2 END; +1/4) (31 Active Points); Hand-To-Hand Attack (-1/2), IIF Ring Fragile (-1/2), Restrainable (-1/2) [Notes: 11-12d6 w/ 25 STR+MA.] - END=1 1u 2) [b][i]Flickering Tongue Strikes[/i][/b]: Hand-To-Hand Attack +4d6, Area Of Effect Nonselective (5" Cone; +3/4), Two-Dimensional (-1/4) (30 Active Points); Hand-To-Hand Attack (-1/2), IIF Ring Fragile (-1/2), Restrainable (-1/2), Reduced Penetration (-1/4) [Notes: 9-10d6 Cone w/ 20 STR+MA.] - END=3 1u 3) [b][i]Razor Fangs Dance[/i][/b]: Killing Attack - Hand-To-Hand 1d6-1 (1d6 / 1d6+1 w/STR), Penetrating (+1/2), Autofire (5 shots; +1/2), Reduced Endurance (0 END; +1) (30 Active Points); IIF Ring Fragile (-1/2), Restrainable (-1/2), No Knockback (-1/4) [Notes: Mainly for destroying objects.] - END=0 1u 4) [b][i]Mesmeric Pattern[/i][/b]: Suppress INT 5d6, Costs END Only To Activate (+1/4) (31 Active Points); IIF Ring Fragile (-1/2), Restrainable (-1/2) - END=2 1u 5) [b][i]Writhing Coils of Mist[/i][/b]: Darkness to Sight Group 1" radius, Costs END Only To Activate (+1/4), Personal Immunity (+1/4), Area Of Effect (One Hex; +1/2), Usable As Attack (+1) (30 Active Points); IIF Ring Fragile (-1/2), Restrainable (-1/2) - END=3 1u 6) [b][i]Draw The Mists[/i][/b]: Teleportation 10", Safe Blind Teleport (+1/4), Reduced Endurance (1/2 END; +1/4) (30 Active Points); IIF Ring Fragile (-1/2), Restrainable (-1/2) - END=1 1u 7) [b][i]Path Of The Mists[/i][/b]: Teleportation 1", No Relative Velocity, x2 Increased Mass, MegaScale (1" = 1 km; +1/4), Safe Blind Teleport (+1/4), Reduced Endurance (1/2 END; +1/4) (30 Active Points); IIF Ring Fragile (-1/2), Restrainable (-1/2) - END=1 1 [b][i]Serpent's Memory[/i][/b]: Teleportation: Fixed Location (2 Locations) (2 Active Points); IIF Ring Fragile (-1/2) [Notes: Locations: Home, Last place teleported from] - END=0 - END= [b]POWERS Cost: 140[/b] [b][u]Cost[/u] [u]MARTIAL ARTS[/u][/b] Jade Snake Kung Fu 4 1) Cobra Strike: 1/2 Phase, +2 OCV, +0 DCV, 5d6 / 7d6 Strike 5 2) Slithering Evasion: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove 3 3) Legbite: 1/2 Phase, +2 OCV, -1 DCV, 4d6 / 6d6 Strike, Target Falls 3 Weapon Element: Clubs, Fist-Loads, Kung Fu Weapons, Unarmed [b]MARTIAL ARTS Cost: 15[/b] [b][u]Cost[/u] [u]SKILLS[/u][/b] Everyman 0 1) Acting 8- 0 2) Climbing 8- 0 3) Concealment 8- 0 4) Conversation 8- 0 5) Deduction 8- 0 6) Language: English (idiomatic; literate) (5 Active Points) 0 7) Paramedics 8- 0 8) PS: Jeweller/Lapidary 11- 0 9) Shadowing 8- 0 10) Stealth 8- 0 11) TF: Small Motorized Ground Vehicles 3 Acrobatics 13- (15-) 2 Animal Handler (Reptiles & Amphibians) 12- (13-) 3 Breakfall 13- (15-) 3 +1 with Martial Maneuvers 2 Language: Mandarin Chinese (fluent conversation) 3 Power: Snake Chi 13- 3 Scholar 1 1) KS: Chi Enchanting (2 Active Points) 11- 1 2) KS: Chinese History & Legends (2 Active Points) 11- 1 3) KS: Gem & Jewellry Lore (2 Active Points) 11- 1 4) KS: Jade Snake Kung Fu (2 Active Points) 11- 2 WF: Common Martial Arts Melee Weapons, Clubs, Fist-Loads, Thrown Rocks, Unarmed Combat [b]SKILLS Cost: 25[/b] [b][u]Cost[/u] [u]PERKS[/u][/b] 4 Contact: Li Mu Bai - Sensei, Master Swordsmith, Uncle (Contact has significant Contacts of his own, Contact has useful Skills or resources) 11- 1 Money: Well Off - $100K per annum [b]PERKS Cost: 5[/b] [b][u]Value[/u] [u]DISADVANTAGES[/u][/b] 5 Distinctive Features: Serpent Tattoo Covering Back (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 20 Hunted: Ninjas! 11- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Mildly Punish: Testing) [Notes: Ninjas attack without warning or provocation, but after the battle, depart in silence just as suddenly & enigmatically.] 15 Hunted: Chinese Government 8- (Mo Pow, NCI, Limited Geographical Area, Harshly Punish) [Notes: Her mother, and thus she herself, are political refugees.] 20 Normal Characteristic Maxima 15 Psychological Limitation: Intolerant of Injustice (Very Common, Moderate) 10 Psychological Limitation: Intolerant of Sexism (Common, Moderate) 10 Reputation: Li Mu Bai's Niece, 14- (Known Only To A Small Group) [Notes: Some may try to get to use her to get to her uncle.] 5 Social Limitation: Woman In A Man's World (Frequently, Minor, Not Limiting In Some Cultures) [Notes: Primarily when dealing with Asian cultures.] [b]DISADVANTAGES Points: 100[/b] Base Pts: 150 Exp Required: 0 Total Exp Available: 0 Exp Unspent: 0 Total Character Cost: 250
     
    Many people blessed with gifts beyond those of normal men feel the call of adventure. Many metahumans join criminal organizations or flock to the banner of justice eagerly, more than willing to flaunt their powers. Li Miao is not one of those. Still, it seems some people are born to greatness, or chosen for greatness, even when greatness is the last thing they would wish to have thrust upon them.
     
    Li Miao (or, anglicized, Miao Li) was born an American citizen, but it needn't have worked out that way. Her story begins, in fact, well before she was born, when she was no more than a handful of cells growing in her mother's womb. Li Tai-yu knew that the pregnancy would be a problem, for it was her second. And in China, having a second child, especially a female child (she could tell,) when one already had a son, would be frowned upon. This was even more especially true in Tai-yu's case, as she had in her younger days been a vocal critic of the government's 'one child' laws, on the grounds that it promoted infanticide. She knew that having a second child would be seen as an act of political dissent, and she had already been warned more before than once that further political dissent would not be tolerated. She had been keeping a lower profile since then, not wishing to drive away any of her friends with serious government attention as she tried to raise her son by herself. Now, however... yet she could not bring herself to kill even an unborn child.
     
    Tai-yu made plans to escape China, seeing no other option. She packed her bags and made her way to Hong Kong. Unfortunately, along the way she had the ill luck of attracting the attention of a policeman, who thought that a woman travelling alone with a small boy was suspicious activity, and reported her; the government, in turn, became suspicious of her flight and began to track her movements. In Hong Kong, Tai-yu met with her brother Li Mu Bai, a famous swordsmith, told him of her problem, and asked for his help to escape to America. Li Mu Bai agreed on one condition -- that her son should remain behind with him and his wife. Shocked, Tai-yu asked why, and Li Mu Bai merely pushed down the boy's shirt, revealing a large birthmark over one shoulder. She pleaded with him to reconsider, but he would brook no argument, and so she reluctantly gave in.
     
    Once in America, Tai-yu settled in rapidly. Alone in a foreign country, she knew she would be hard-pressed to care for an infant by herself. So, she looked for a husband, and soon married a jeweller, more out of convenience than any real love; she began learning his skills in order to help him and to have a craft of her own. Several months later Miao was born. Tai-yu was surprised, and secretly pleased, to discover that Miao had a birthmark on her own back, similar to if somewhat different from the one her son had had.
     
    Miao grew up to be a fairly happy, if somewhat reserved child. She learned English first, since that was the language of the household; her father did not understand Mandarin. Even after her parents' amicable divorce, she remained more comfortable with that language, as it was what she was taught in school, although she did learn enough Mandarin to be able to converse in her mother's native tongue. She had always felt closer to her mother than to her father, and now that there was just the two of them, she spent even more time with her; Miao helped her mother set up her own small jewellry store in Chinatown, and learned the skills of her trade along the way.
     
    Once Miao graduated from high school, she was prepared to work in the family business full-time; however, her mother suggested she take some time instead to visit China. At first she was concerned about the prospect of leaving her mother alone, but it didn't take too much convincing for Miao to agree to spend a few months or perhaps a year visiting her uncle Li Mu Bai and getting to know more about her family. She looked forward to the trip with eagerness and a small amount of trepidation. What would China be like? How would her family receive her?
     
    The reception she received from her uncle was lukewarm at first. Despite her best efforts at propriety -- for she knew her uncle was a traditionalist -- her American values and mannerisms made themselves apparent from time to time. Still, family is family, and even though she could tell that he was occasionally repelled by her western ways, he did his best to suppress his distaste and correct her in the ways he thought she ought to behave. It was even worse when she ventured outside the home. Miao found herself contending with the culture shock of being a woman in a country where women are not always highly valued members of society. She met many women, especially among the poor and those from rural backgrounds, whose woeful state shocked and dismayed her. Furthermore, her own accustomed personal freedom and social expressiveness seemed to be constantly under attack from all sides. Miao was used to being a dutiful daughter, but in China even her usual reservedness was put to the test. Ultimately, however, she managed to master the impulse of resentment that threatened to poison her stay, and accepted the restrictions of the culture she found herself in, albeit reluctantly. She knew, after all, she would not remain in China forever.
     
    Miao spent much of her first months exploring deeper into Chinese history and culture than she had been able to at home, learning more about the national character, stories, and legends. One story that particularily interested her was the legend of White Snake and her handmaiden Jade Snake. She was fascinated by the variety of different versions of the tale, in some of which White Snake was an evil spirit, and in others of which she was a divine being. Still feeling somewhat put upon by the lot of women in the culture in which she was now residing, Miao found herself empathizing with White Snake's handmaiden, who, despite her obvious intelligence and courage, was relegated to a secondary role of perpetual servitude. She even went to an opera based on the story with her uncle, who she sensed was pleased with her interest, even though he didn't say anything.
     
    Still, it was not all that long before her visit took an unexpected turn. She was wandering through her uncle's house one day, reading another book of Chinese literature, when she happened to pass the small dojo in which her uncle taught martial arts to his two sons. Wanting to ask him a question about something in the book, she entered unobtrusively and observed the lesson quietly. Her cousins Hong and Shaozu were sparring without shirts on, and she appreciated the display of rippling muscles in silence as she waited. She also noticed that one of them, Hong, had a distinctive birthmark on his shoulder. As the lesson ended, he approached her, towelling the sweat off his face.
     
    "Hope you like what you saw," he said, jokingly.
    "Very impressive," she murmured, before continuing, "I noticed you have a birthmark."
    "Yes," he replied. "Today I am getting it tattooed, like father's. "
    "I didn't realize he had one. So do I. Perhaps it is a family trait," she responded, before recalling that Shaozu did not have a similar birthmark.
    "Perhaps," Hong began, before catching his father's eye. "Excuse me, I must go shower off and get ready. See you at dinner," he said in parting as he quickly left the room.
     
    Miao turned to see her uncle gazing at her slightly more intently than he had in the past. "You have a birthmark?" he asked neutrally. Miao nodded. "Show me," he commanded. Miao turned her back on him, lifting her shirt up to reveal the mark, which spread across her upper back. He undid the clip on her bra and opened it, running his hand across the surface of the birthmark, before taking his hand away. "So," he muttered to himself, as Miao re-fastened her bra and pulled her shirt back down, turning to face him again. "Tomorrow morning you will join us in the dojo. Have you studied martial arts before?" She shook her head no. "Good," he replied. "Then we can begin properly." And with that, he turned and left the room, leaving Miao with many questions but few answers.
     
    Over the next several months, Miao began an intensive course in Kung Fu, eventually spending as much as 8 hours a day in the dojo her uncle and cousins. At first, when she asked Mu Bai why she had to undergo such intensive training, he would not answer, save to say, "the world is not always a safe place. You must be able to protect yourself." Mu Bai's standards were exacting, and despite finding a natural talent, grace, and strength she had not known she posessed, Miao usually found her uncle's instruction to be draining both physically and emotionally. In the fifth month, however, some of those questions began to be answered.
     
    "You saw that Hong has a birthmark, covered with a tattoo, and know that I have one as well," Li Mu Bai began. She had since seen it - a great nest of snakes that covered nearly his entire back, governed in the center by a massive King Snake. "It is not simply for looks." Mu Bai explained that Miao was of an ancient bloodline, one of the Naga, and that she had a power dwelling in her that she must learn to control. A power of Snake, a power over Snake -- a power to be Snake. Miao intuitively felt this was right, that she had somehow known this all along without ever realizing it. She asked why her mother had never told her. Mu Bai explained that she had not yet been ready, and that her mother could not train her, not having inherited the full bloodline herself, which sometimes skipped generations. Miao recalled her cousin Shaozu's bare, unblemished back.
     
    From that day forward she saw less of Shaozu; though she was being trained just as hard, her studies broadened to more than just Kung Fu. She began her instruction in the ways of Chi power, and the Path of the Tightening Coils. Li Mu Bai set her an array of tasks to perform, many esoteric. At first she found them physically impossible to perform... but it did not take her long to unlock a door -- a floodgate -- of chi power that, once opened, made many of these tasks seem quite possible, and in some cases trivially simple. Hong was particularily impressed by the speed at which she was learning. "My power did not come so easily," he told her. "It took many years of training to achieve what you have done in only a few months. Now I am as a lake fed by a stream, wheras you are a raging river in a narrow channel. Be careful that you are not swept away."
     
    Some of Hong's instruction took place in Li Mu Bai's forge, where he learned the art of swordcraft in order to carry on the family trade. Shaozu did not attend these lessons either, being more interested in business than in the art of making steel. Miao, however, often sat nearby, observing and learning what she could, for even here she could see the Path in use in how the steel was made and shaped. The blades Li Mu Bai forged held a tiny fragment of his chi, and were stronger and sharper than any ordinary steel not forged with a similar technique.
     
    Mu Bai noticed her interest, and one day after working with Hong, approached her. "I cannot teach you the art of making steel," he said. "It would not be right. It is a man's trade."
    Miao suppressed her annoyance, knowing that now was not the time to pick a fight. She held in her lap a thin, beautifully carved ornamental sword that was nevertheless sharp enough to slice a man in two, and traced her finger gently over its surface. "The patterns on this blade. They are beautiful to me, and I have never seen them before, yet they seem familiar. They are not so different from what I carve on gems, or what I mold in gold and silver." Miao looked at her uncle meaningfully.
    Li Mu Bai smiled ever so slightly. The next day, he began instructing her along with her cousin, in the art of binding an object with a portion of one's own essence. Less than three months later, Mu Bai informed her that she was ready to receive her own tattoo. She received the news with demure but deserved pride.
     
    In the end, Miao stayed in China for just over a year, learning her family's history, and taking her first steps on the path on which her uncle had placed her. She could not stay longer. Ultimately the Chinese government found out that she was in China. They remembered her mother, and they were interested in her. She had no doubt that they would wish to question her extensively, or perhaps worse. And so, rather than make a fuss, she chose simply to disappear back to America before they could lay their hands on her. Li Mu Bai was disappointed, as there was much he had yet to teach her and many skills he had hoped she would learn, but understanding of the necessity and surprisingly willing to let her make her own choice. "We will meet again," he promised.
     
    Miao has returned to America and to the life she left behind, but has found it's not really the same as it was when she left it. Or, rather, it is she who is not the same. She does not wish to forget the skills her uncle has taught her, but on the other hand she feels she has been left without guidance regarding how to apply those talents. Her uncle's old story of teaching her for her own protection seems out of place in America in a way that it did not in China, yet she had given up on pursuing the matter, and so had never gotten a better answer. Thus far she has bided her time and helped her mother in her jewellry store, even as she has wondered what she should do with herself. On the one hand, it has been nice to spend time with her mother, quietly enjoying the simple pleasures and freedoms she had had to give up in large part in China. On the other hand, she does live in Chinatown, and every day a microcosm of that culture is played out before her eyes, along with every little indignity and injustice of female life that she had had to become accustomed to in China. She has found herself questioning more and more why she should have to tolerate them here, in her own homeland. And of course the more she has observed, the more she has realized it's a phenomemon not limited to race, culture, or even sex. Is not America supposed to be the land of the free? If so, then why do so many of its citizens live with daily fear, imposed poverty, or even virtual slavery to those who desire wealth and power over others?
     
    Today, Miao Li has come to another turning point. Though she would much rather stay home and not risk her life, though she would much rather it were not necessary, she will not sit idly by while others profit off of injustice. Today, greatness has come calling for her, and she has accepted the challenge. Where the Path of the Tightening Coils leads from here, only time will tell.
     
    Personality/Motivation: Miao's motivations come in two flavours. On the one hand, she is devoted to her family. By this she doesn't just mean her mother, but to a significant extent her large extended family as well, which primarily lives in China but is also spread throughout Japan and the rest of Southeast Asia; she even has some relatives living in North America. Especially since she has spent time living there, she has come to appreciate the ancient culture that is her inheritance, its history, and its legends. On the other hand, her time in the orient also opened her eyes to many of the petty cruelties and injustices perpetrated in her familial homeland, especially upon women and girl children. These injustices sickened her and inspired her ire there, and no less so once she returned to her homeland by birth and realized that they were just as common at home, if differing in form and degree.
     
    Most days Miao is content to stay at home, a dutiful daughter, crafting jewellry she can sell in her mother's store, with fire, water, silver, and stone. When she is feeling restless, she will walk through the Chinese market, looking for bargains. Miao is at best a reluctant heroine and doesn't usually go looking for trouble; she much prefers the simple comforts of a quiet life to action and danger. Nevertheless, trouble often manages to find her anyway, whether in the form of an injustice she simply refuses to overlook, or in the form of a threat to her family or to her personally.
     
    Quote:"If the Triads and the Tongs wish to feud amongst themselves, let them do so. But let them have a care for the welfare of the people and feud privately, lest they reap the consequences of blood spilt unjustly."
     
    Power/Tactics: Miao is born of a Naga bloodline, and the magic of the Naga runs with full force through her body. Snake magic is water magic, and takes many forms: magics of illusion, mist, darkness and stealth; magics of wisdom, and healing, and, in combat, magics of speed and poison. Miao's chi is very strong, but she is still learning to control it properly. Miao accesses some of her chi powers directly, but many of these take a toll on her body in one way or another for a time, as she has not fully mastered them. Miao finds it easier to exercise her powers when she enchants a gem or a piece of jewellry to act as a chi focus, thereby helping her to release her chi in a more controlled fashion. This jewellry is no more sturdy than any ordinary jewellry, but as Miao created it in the first place, she can recreate it relatively easily. For anyone else, her jewellry is just jewellry, but for Miao it is one of the keys to unlocking her inner potential.
     
    While Miao's chi is very strong, her training as a warrior is incomplete. Her natural nimbleness and agility, and a good grounding in the fundamentals, leave her in good standing against most opponents, and she has the equivalent of a black belt in her chosen art, but she has not yet had opportunity for any truly advanced training. Moreover, she lacks many of the cunning and stealth oriented skills one might expect a snake warrior to have, having little training or experience in such. Still, so far her chi powers have proven sufficient to overcome such obstacles.
     
    Campaign Use: The Hunted by Ninjas is intended as a long-term background plot. The GM can determine the specifics of exactly why they are testing her, but figuring out exactly what their motives are should be a substantial challenge. Li Mu Bai is probably mixed up in the matter as well, in some fashion, but might keep this fact from her until he thinks she's ready. Note: these ninjas are not agents of the Chinese government, though doubtless they have their own.
     
    Li Mu Bai is a man of notable personal power and influence in southeast Asia, and though exactly what his motives are remain unclear at the start of the campaign, Miao has never seen anything which would lead her to believe his personal honour was anything less than impeccable. He is an extremely skilled swordsman, martial artist, and chi practitioner, is probably built on at least double Jade Snake's starting points, and is more than capable of taking care of himself. Nevertheless, his influence and importance might occasionally lead to attacks on his family as a way of putting pressure on him or of drawing him out for a confrontation.
     
    While Shaozu is Li Mu Bai's son by blood, Hong Shen Li is his heir in craft and spirit. Naturally there is some potential for conflict there. Additionally, Hong is of course not Miao's cousin after all, but her brother. She does not know this. All sorts of interesting complications could arise from this, any of which could potentially lure Miao back to China. Alternatively, they could have ties to some corporation, criminal organization, or secret society which operates in America.
     
    Appearance: Miao is a young oriental woman, of modest stature, with a lithe but muscular build, black hair, and green eyes. Overall her looks are somewhere between cute and pretty -- above average if not yet starlet material -- and she seems to be in her late teens or early twenties. Her typical attire is street clothing appropriate for where she plans to spend the day, often of oriental style if she intends to stay at home or in the oriental parts of town, or of western style if her travel plans extend further than that. She always wears a collection of jewellry about her ears, neck, fingers, wrist, and even ankle, which offsets her eyes, advertises her trade, and, most importantly, enhances her powers. Her fighting costume, worn on those occasions where she is expecting a battle, is a black and emerald kimono-type outfit with slits along the legs to allow for mobility, a black mask covering her upper face save for her emerald eyes, and often a pair of matched short swords or fighting sticks. However, she often finds herself fighting empty-handed in civilian clothes, as circumstances don't always conspire to allow her to choose the time and place of her battles. Nevertheless, trouble never seems to follow her home, so this has yet to come back to haunt her; whether this is due to her uncle Li Mu Bai's influence or some other factor is hard to say.
     
    Jade Snake:

     
    Jade Snake's Tattoo:

     
    Comments and constructive criticism are welcome, especially from anyone who knows more about Chinese culture than I do (which doesn't take a lot!)
  8. Like
    OddHat reacted to Kirby in from little plot seeds, mighty games do grow: Share your ideas!   
    Re: from little plot seeds, mighty games do grow
     
    Foxbat:
     
    The death of a pet: A PC's DNPC's pet gerbil dies. The PC is asked to take him to the store to buy another. When the PC goes to the store, all the gerbils, hamsters, mice and similar rodents are sold out. The PC goes to another store. The same thing has happened! If the PC mentions this to a store employee, the employee offers to call their other stores in town. What a coincidence, all of these animals have been purchased. After doing some minor investigating, the heroes discover that at each store a few people came in buying all of the same tye of pet, but none of the descriptions really match. What's going on? The stores mention they'll be resupplied in about a week.
     
    A few days later, on a night patrol, the power in the city goes out in a bad storm.* Only one building in the neighborhood has power. If the PC(s) investigate, they see Foxbat and team playing cards or some such. If PC(s) investigate further or enter by crashing the party, they'll eventually discover that there is a floor dedicated to housing hundreds of gerbils, hamster, mice, etc. It turns out Foxbat was tired of paying a very expensive electric bill and uses these rodents to supply him with electricity. All the cages have wheels that are attached to the electric layout. Ingenious and legal! (Of course, if Foxbat is wanted for any crimes....)
     
    The check is in the mail: Post offices around the city are reporting break-ins, but they can't figure out what the criminals are looking for. Once the news is spread and stake-outs are posted, the crimes stop. Then postal 18-wheelers are being robbed! The drivers are knocked out from either sleeping gas, or hit on the head from behind when at truck stops. Eventually, the PCs come upon Foxbat and company exiting a mail truck with a few bags full of mail. During the fight, a missed shot hits a bag (or a successul hit where the bag is used to intercept the shot) and many envelopes fall out; the villains flee. When investigating, or if Foxbat is then captured. It turns out all stolen envelopes were from Publishers Clearing House. Foxbat was hoping that by eliminating all competitors in the city, he might win. The next day or so, PCH announces a winner in the neighboring city.
     
    Hmm... I can't think of a third one, other than Foxbat embaresses Eurostar and they chase him back to campaign city. But it's just not as creative. UNLESS the PCs are vacationing in Europe at the time, and Foxbat come retreating right past them!
     
     
    *A few weeks ago, Dallas County had a standard storm with some high winds that ended up knocking out power to 500,000 homes, apartments, and buildings. It was more due to a lack of well-maintained lines than fierce lightning, but still.
  9. Like
    OddHat reacted to csyphrett in The New Circle   
    Re: The New Circle
     
    Plot Hook 3: War has formed an army of mercenaries to accomplish some hidden goal. He refuses to talk to any heroes, and no has seen his partner, Peace, for some days.
     
    Peace
    Hair/eye color- Blond/Blue
    Height/mass- 5'5"/ 125 pounds
    Nationality- American
    Place of birth- Phoenix, Arizona
    Date of birth- December 20, 1977
     
    STR (3 pts) 13/33
    DEX (27 pts) 19/39
    CON (18 pts) 19/39
    BODY 10/30
    INT (3 pts) 13
    EGO (4 pts) 12
    PRE (5 pts) 15
    COM (2 pts) 14
    PD 2/6
    ED 3/7
    SPD 2/4
    REC 5/13
    END 38/78
    STUN 27/65
     
    OCV/DCV 6/13
    ECV 4
    PHASES 6,12/3,6,9,12
     
    Powers
    + 20 str (20 pts), oihid (-1/4) 16 pts
    + 20 dex (60 pts), oihid (-1/4) 48 pts
    + 20 con, (40 pts), oihid (-1/4) 32 pts
    + 20 body (40 pts), oihid (-1/4) 32 pts
     
    Armor 15 pd/ 15 ed (45 pts) oihid (-1/4) 36 pts
    50% physical and energy Damage Reduction resistant (60 pts) oihid (-1/4) 48 pts
     
    60 pt agility multipower OIHID (-1/4) 48 pts
    4U 30" flight (60 pts), only in contact with surface (-1/4), OIHID (-1/4) 40 pts
    2U +8 DCV (40 pts), uses endurance (-1/2), OIHID (-1/4) 23 pts
    1U desolid (40 pts), only versus entangles and grabs (-1), OIHID (-1/4), not through solid objects (-1/2), does not protect against damage (-1) 10 pts
    3U 12d6 Hand Attack (60 pts) OIHID (-1/4), hand to hand attack (-½) 34 pts
    3U 12d6 Energy Blast (60 pts), OIHID (-1/4), Gesture to activate (-1/4), Needs object to throw (-1/4) 34 pts
    2U Missile deflection all physical missiles, reflect any target (50 pts), OIHID (-1/4), cost endurance (-½) 28 pts
     
    30 + 15 vpp OIHID (-1/4), Gestures to activate (-1/4), only to simulate skills and talents (-1/4), 25 pts
     
    Mental Defense 10 pts
     
    Find Weakness with powers 14- (35 pts) OIHID (-1/4) 28 pts
     
    Life Support: self contained breathing, all terrestrial diseases and poisons (30 points) OIHID (-1/4) 24 pts
     
    Cost Skill Roll
    3 KS: dentistry
    3 PS: dentistry
    3 Forensic medicine
    2 TF: small ground vehicles 11-
    3 combat driving
    3 paramedic
    9 Lightning reflexes + 3 with all actions
     
    Disadvantages 150 pts
    15 Secret Identity
    5 DF: hidden power
    20 Accidental Change in the presence of magic
    10 Reputation: Pacifist
    20 Hunted by Demon 11-
    15 Hunted by the Demonologist 11-
    15 Hunting Takofanes
    20 Code versus Killing
    15 Hatred of violence
    15 DNPC: Mrs. Carter (mother), normal, unaware of secret identity, 8-
     
    Characteristics Cost: 62
    Powers Cost: 362
    Skills Cost: 26
    Total Cost: 450
     
    Plot Hook 1) Peace has decided to take a stand against gang violence in Phoenix. No one appreciates her position, or her constant interference on both sides of the law.
     
    Plot Hook 2) Everyone knows Peace's reputation as a pacifist, and her restraint for using violence. The news agencies begin reporting her increasingly violent methods, including putting villains in the hospital. The fear is that she will kill someone in a berserker rage.
     
    Plot Hook 3) War and Peace fall into a trap, but Peace escaped. She turns to the heroes for help in rescuing her husband.
     
    88888888
    War creates weapons and tools out of thin air. Peace relies on internal abilities and skills. They work well with other heroes who happen to cross into their home field. Their emphasis is on mystical crimes, and trying to devise a method to deal Takofanes once and for all. This quest is what has brought them to the attention of Demon as they compete against Black's forces.
     
    An advantage for the duo is the fact that their mystic aura is only detectable when they are in heroic identity and their heroic identities activate when they are in the presence of magic. That gives them a warning when there is a certain danger around.
     
    War and Peace rarely travel outside their city, but they can and will do anything to uphold their end of the bargain they made.
  10. Like
    OddHat got a reaction from TheQuestionMan in The New Circle   
    Re: The New Circle
     

     
    WTH!?!
     
    I go away for a few months, and someone breaks the boards?
     
    You can find the rest of the New Circle here:
     
    http://www.killershrike.com/NewCircle/NewCircle.htm
     
    Meanwhile, here is The Master:
     
    http://bobtokyo.robertdorf.com/Characters/The%20Master.htm
  11. Like
    OddHat reacted to steriaca in The New Circle   
    Re: The New Circle
     
    Warning: The Folowing Paragraph Is Writen Up Only In Bizarospeek.
     
    [bizarospeek]Me take away the not Bizaro digital not known as The Homunculus. Me know you no like it. Me know you want not the Homunculus, so me no present it.[/bizarospeek]
     
    Nope...I'm not even going to try to translate what I just wrote above into human speek. Your just going to have to figure it out for yourself.
     
    So, without futher interuptions, The Homunculus.
     
    The Homunculus
     
    Cost Chara Valus Roll Notes
    60 STR 50 21- Lift: 100tons 12d6 [6]
    23 DEX 39 14- OCV: 8 DCV: 8
    30 CON 40 15-
    10 BODY 0 11-
    8 INT -2 11- PRE Roll: 11-
    23 EGO 26 14- ECV: 8
    30 PRE 20 15- PRE Attack: 6d6
    8 COM -1 11-
     
    30 PD 0 Total PD: 30 PD (30 rPD)
    30 ED 15 Total ED: 30 ED (30 rED)
    6 SPD 27 Phases: 2,4,6,8,10,12 (Or, if you prefer a more "bizaro" Homunculuc, phases 1,3,5,7,9, and 11)
    30 REC 24
    60 END 0
    60 STUN 5
     
    Total Charatistic Cost:243
     
    Movement: Running: 6"/12"
    Leaping: 12"/24"
    Flight: 30"/60"
    Megascale Flight: 24km/48km
    Faster-Than-Light Travel: 1,000 LY A Year
    Swiming: 25"/50"
     
    Cost Powers END
    120 Me Do Anything: Variable Power Pool 90 base cost, 45 control cost, Limited Class Of Powers (Brick Tricks Only, -1/2) Var
    120 Me Crush Anyone: Variable Advantage on 60 STR (+1 worth, +2) Var
     
    38 Me Skin Hard As Steal, And Rocks, And Plastic: Damage Resistance on 30 PD, 30 ED, Harden (+1/4)
    19 Me Eyes Shine Like Glass, And Plastic: Flash Defence 15 points, sight sence group, Harden (+1/4)
    19 Me Ears...Me No Know What Thay Made Of: Flash Defence 15 points, hearing sence group, Harden (+1/4)
    19 Me Skin Is Steal, And Rocks, And Plastic: Flash Defence 15 points, touch sence group, Harden (+1/4)
    35 Me Brain Made Of Silly-Con, And Plastic, And...Stuff: Mental Defence 30 points, Harden (+1/4)
     
    60 Me Can Fly: Multipower 60 points
    6u Me Not Fall Down: Flight 30" 6
    6u Me Fly Fast: Flight 24", Megascale (1 hex=1km, +1/4) 4
    3u Me Fly In Space: Faster-Than-Light Travel 1,000 LY/year 3
    2u Me Fly In Sea: Swiming 25" 3
     
    50 Me Survive Anywhere: Life Suport (all)
     
    Cost Skill Roll
    15 Power: Brick Tricks (INT Base): 18-
     
    Total Power Cost: 512
    Total Cost: 755
     
    200+ Disavantages
    20 Distinctive Features: Alchemical Life Form Made To Look Roughtly Like Another Superbeing (Not Concelable, Always Noticed)
    20 Enraged when Confused, Flustered, and/or Bewilded (Common, 11-, 11-)
    20 Hunted by superbeing which he is an indirect copy of (As Powerful, NCI, 11-, Capture)
    20 Hunted by The New Circle (As Powerful, NCI, 11-, Capture)
    20 Hunted by The Black Tryangle (As Powerful, NCI, 14-, Watching, "Babysit")
    20 Psychological Limitation: Childlike Manor, "Much like an overgrown three year old with superpowers" (Common, Total)
    20 Psychological Limitation: Killer, Likes To Break His Toys, And His Playmates (Common, Total)
    20 Psychological Limitation: Sees The Brain and Lucifer as his parents, varie loyal to them both (Common, Total)
    15 Social Limitation: Artifical Life Form Without Any Legal Rights (Frequently, Major)
    30 Susceptibility: To Being Touch By The Pholocipal Stone (Uncommon, Segment, 3d6)
    350 Experence
     
    Background/History: "I don't quite know about this, Lucifer." The Brain looked down upon the vat of alchemical fluids in frount of him. He then tossed a few metal beams into the vat and watch as the fluids turned the metal beams into soup.
     
    "I realy don't cair what you think, Brain. We need some powerful mussel around here, and this alchemical being shall be it." Lucifer then tossed in a few plastic action figures into the mix. Not only would the figures give the alcemical being a human shape, but the plastic should help hold the metal and pieces of stone tossed into the vat together once the chanting starts.
     
    "Why not just make another contract."
     
    "If I made another contract so soon, do you think the Circle will not notice it? Besides, thay would not expect to see us dabbling into alchemisty." Lucifer then tosed into the mix a few hairs he aquiered during a small battel he had a few members of The Black Tryangle stage just to get the hairs. Then, he started to regurgtate his imps. Once the sky of the room was fild with small demonic creatures, he, The Brain, and the imps started to chant the alchemical chant of life.
     
    It took about an hour of chanting, but the materials came back together, swirled, and took a human shape. It reached up and pulled itself from the tank. "Welcome to life, my Homunclcus. You now serve The Black Tryangle till your existance ends."
     
    Quote: "Me want! Give!"
     
    Personality/Modivation: The Homunclcus is basicly an overgrown toddeler with a temper of a three year old, and the strength to destroy whatever bothers him. Beyond seeing The Brain and Lucifer as parents, and wanting to please them, that is about as deep as The Homunclcus is.
     
    Powers/Tactics: The Homunclcus has outragous strength, and the nack of how to use it. Beyond that, his artifical body provides him the ability to survive in extreen conditions, and an amazing resistance to damage. Finaly, the hairs which were tosed into the mix somehow gave him the power of flight.
     
    Beyond the verstility, The Homunclcus has no grasp of tactics. He uses his strength in ways to cause mass destruction. What he does is more instant than anything.
     
    He does have a major weakness. Because of his nature, being touched by The Pholosiper's Stone (also known as The Sorcerer's Stone and The Alchemical Stone) causes him great pain.
     
    Apperance: The Homunclcus has no real "skin" or "costume" (basicly, his skin IS his costume). His body is rather tall, made with pieces of stone and metal and plastic, bauld, and rougthly looks like another superhero (exactly who is up to the GM to decied). He can be mistaken for that hero in the shadows.
     
    Campain Notes: Note that The Homunclcus has no skills excapt one. He is still young, and his mind is basicly a clean slate. If someone can convince him that The Brain and Lucifer Morningstar are bad for him/to him, he might leave The Black Tryangle. But what are the heros going to do with what is basicly a superpowered toddler?
     
    The Homunclcus is not ment to be less powerful, nor ment to be more powerful. If you wish, you can increase or decrease his VVP and Variable Advantages on his Strength.
     
    The Homunclcus does not hunt...he has no real mind for it. Mostly, Lucifer uses him for protection.
     
    Plot Seeds
     
    Take It Outside: The superhero who The Homunclcus was made to repersent learns of it's existance, and decides to destroy the parody of himself in a drag out fight in the middle of the city. This is a bad thing, since The Homunclcus decides to use cars and buildings and people as weapions agenst the hero. Can the hero convince the Homunclcus and the hero to "take it outside"?
     
    Alchemical Stew: Black Tryangle steals some odd chemicals and materials. Once thay got the last of the materials, half the group goes on to steal a Pholosiper's Stone, while the other half mixes the material and have the Homunclcus "absorb" it into him. Will the material make him imune to his only weakness?
     
    Tantrum: Someone has told the Homunclcus that he can't have something. BIG mistake. Now the Homunclcus is haveing a tantrum, much like a three year old. But most three year olds can't rip buildings apart, toss tanker trucks into gass stations, and cause small earthquakes when pounding on the ground. Can the heros get him to stop before people die?
  12. Like
    OddHat reacted to RDU Neil in PBEM - RDU: The Mavericks - Example & Discussion   
    Re: PBEM - RDU: The Mavericks - Example & Discussion
     
    Post 99
     
    From I/Arcsilver:

     
    From S/Crusader:

     
    -----
     
    From GM: Note how WEEKS were going to pass before we could get back to this game... always a problem with PBEM, because it takes so long to get anything to happen.)

  13. Like
    OddHat reacted to zornwil in The Last Word   
    Re: The Last Word
     
    Sure, sometimes. Sometimes not. But it's a great work environment.
  14. Like
    OddHat reacted to Lightray in The New Circle   
    Had to spend some time tonight statting up characters for upcoming games. Thought I'd post this one here, both for enjoyment and because if any of my players read this it'll make 'em sweat.
     
    This is intended to be a Darkseid-equivalent in my campaign -- which is probably lower-power than most games. So you might need to beef him up quite a bit to be useful.
     
    Maybe I'll post some of his lackies after they show up in my game...
     
     
    Mictlantéotl
     
    Alternate IDs: Yum Cimil, Hun Hau, Mictlantecuhitli, Mictecacihuatl
     
    Val Char Cost
    60 STR 50
    20 DEX 30
    30 CON 40
    20 BODY 20
    20 INT 10
    20 EGO 20
    35 PRE 25
    0 COM -5
     
    20 PD 8
    20 ED 14
    6 SPD 30
    20 REC 4
    60 END 0
    65 STUN 0
     
    6" RUN 0
    2" SWIM 0
    12" LEAP 0
    Characteristics Cost: 246
     
    Cost Power
    37 Lord of Death: Elemental Control, 74-point powers
    25 1) Face of Death: Change Environment 8" radius, -2 : OCV, -3 PRE Roll and all Skill Rolls based on PRE, Multiple Combat Effects, Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2) (75 Active Points); No Range (-1/2)
    78 2) Death Gaze: Killing Attack - Ranged 6d6 (vs. ED), Indirect (Same origin, always fired away from attacker; +1/4), Reduced Endurance (1/2 END; +1/4) (135 Active Points); Beam (-1/4)
    19 3) Undying: Healing 2 BODY (Can Heal Limbs, Resurrection), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (90 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)
    25 4) Spies of Death: Clairsentience (Sight, Hearing Group), Reduced Endurance (1/2 END; +1/4), Megascale (1" = 1,000 km; +1), Can Be Scaled Down: 1" = 1km (+1/4) (75 Active Points); Only Through The Senses Of Others (Owls & Spiders; -1/2) [Notes: see through the eyes of owls and spiders]
     
    75 Lord of Death: Multipower, 75-point reserve
    5u 1) Death Touch: Drain BODY 6d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points); Only Works Once Per Victim Per Combat (-1/2)
    4u 2) Death Cry: Flash 6d6 (Hearing Group), Personal Immunity (+1/4), Reduced Endurance (1/2 END; +1/4), Explosion (-1 DC/3"; +1) (45 Active Points)
    5u 3) Command the Dead: Mind Control 12d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points); Limited Class Of Minds (Dead; -1/2)
    5u 4) Speak to the Dead: Telepathy 12d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points); Limited Class Of Minds (Dead; -1/2)
    5u 5) Find the Dead: Mind Scan 8d6, +15 ECV (70 Active Points); Limited Class Of Minds (Dead; -1/2)
    1u 6) Minions of Death: +0 PRE, Area Of Effect (One Hex; +1/2), Uncontrolled (+1/2), Continuous (+1) (70 Active Points); Only For Presence Attack (-1), Costs Endurance (Costs END Every Phase; -1/2), Physical Manifestation (-1/4) (Modifiers affect Base Characteristic) [Notes: Overrun with spiders.]
     
    62 Diminished Godhood: Variable Power Pool (Magic Pool), 25 base + 37 control cost, Cosmic (+2) (62 Active Points)
    0 1) Return To Death's Realm: Extra-Dimensional Movement (Mictlan, Any Location) (25 Active Points) Real Cost: 25
    0 2) Pass Through Death's Realm: Teleportation 5", Safe Blind Teleport (+1/4), Megascale (1" = 1,000 km; +1), Can Be Scaled Down: 1" = 1km (+1/4) (25 Active Points) Real Cost: 25
    0 3) Spy From Death's Realm: Naked Adder on Clairsentience (Single Dimension) , Reduced Endurance (1/2 END; +1/4), Megascale (1" = 1,000 km; +1), Can Be Scaled Down: 1" = 1km (+1/4) (25 Active Points); Only Through The Senses Of Others (Owls & Spiders; -1/2) Real Cost: 17
    0 4) Will of a God: Mental Damage Reduction, 50% (20 Active Points) Real Cost: 20
    0 5) Owl's Flight: Flight 9", Invisible Power Effects (Hearing Group; +1/4) (22 Active Points); Linked to Divine Mask (-1/2) Real Cost: 15
    0 6) Owl's Size: Shrinking (0.4953 m tall, 0.2476 m wide, 1.5592 kg mass, -4 PER Rolls to perceive character, +4 DCV, +6" KB), Costs END Only To Activate (+1/4) (25 Active Points); Linked to Divine Mask (-1/2), No Growth Momentum (-1/4) Real Cost: 14
    0 7) Spider's Legs: Clinging (normal STR) (10 Active Points); Linked to Divine Mask (-1/2) Real Cost: 7
    0 8) Summon Spiders: Entangle 1d6, 2 DEF, Area Of Effect (One Hex; +1/2) (22 Active Points); Cannot Form Barriers (-1/4) Real Cost: 18
    0 9) Summon Owl: Summon 115-point Owl (23 Active Points); Arrives Under Own Power (-1/2), Summoned Being Must Inhabit Locale (-1/2) Real Cost: 11
     
    30 Divine Mask: Shapeshift (Sight, Hearing, Smell, Touch Groups; Variety of Shapes: (male, female, owl, spider), Costs END Only To Change Shape (+1/4) (30 Active Points)
    20 Divine Invulnerability: Damage Resistance (20 PD/20 ED)
    50 Divine Body: Life Support , Eating: Character does not eat, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Longevity: Immortal, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing, Sleeping: Character does not sleep
    5 Senses of the Dead: Nightvision
    9 Senses of a God: Enhanced Perception (+3 to PER Rolls for All Sense Groups)
    20 Know the Quick and the Dead: Detect Life & Death 13-, Discriminatory, Range
    15 A God Does Not Bleed: Does Not Bleed (15 Active Points)
    16 A God's Mind Is Beyond Mortal Ken: +16 Mental Defense (20 points total)
    15 A God Sneers At Mortal Magic: Power Defense (15 points)
    20 A God Stands His Ground: Knockback Resistance -10"
     
    98 Servants of Death: Variable Power Pool (Follower Pool), 70 base + 28 control cost, No Skill Roll Required (+1) (140 Active Points); Limited Class Of Powers Available (Followers; -1), VPP Powers Can Be Changed Only In Given Circumstance (-1/2)
    0 1) Undead Ball-players: Follower (x4, 295 Base, 20 Disad) (69 Active Points) Real Cost: 69 [Notes: Use "Wight" from Monsters, Minions, & Marauders. Add PS: Sacred Ball Game.]
    0 2) Ancient Undead: Follower (x100, 130 Base, 60 Disad) (61 Active Points) Real Cost: 61 [Notes: Use "Skeleton" from the Bestiary, with "Fingerbones Like Claws" option added.]
    0 3) Fresh Undead: Follower (x100, 155 Base, 30 Disad) (66 Active Points) Real Cost: 66 [Notes: Use "Zombie" from the Bestiary, with "Claws" option added.]
    0 4) Undead Colossus: Follower (325 Base, 75 Disad) (65 Active Points) Real Cost: 65 [Notes: Use "Flesh Golem" from the Bestiary, with the "Huge" template added.]
    0 5) Giant Spider: Follower (330 Base, 45 Disad) (66 Active Points) Real Cost: 66 [Notes: Use "Giant Spider" from the Bestiary, with "Webs" option added.]
    Powers Cost: 644
     
    Cost Martial Arts Maneuver
    5 Backhand: 1/2 Phase, +1 OCV, +3 DCV, STR Strike
    3 Death Grasp: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on
    4 Death Grip: 1/2 Phase, +0 OCV, +0 DCV, STR +4d6 Crush, Must Follow Grab
    4 Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
    4 Escape: 1/2 Phase, +0 OCV, +0 DCV, +15 STR vs. Grabs
    Martial Arts Cost: 20
     
    Cost Skill
    30 +3 Overall
    6 +3 with EGO Roll
    10 Defense Maneuver: I-IV
    5 Rapid Attack (HTH)
    5 Rapid Attack (Ranged)
    5 Cramming
    9 Power: Death God (EGO-based) 16-
    3 Analyze: Magic 13-
    3 Breakfall 13-
    3 Concealment 13-
    3 Conversation 16-
    3 Deduction 13-
    3 High Society 16-
    3 Oratory 16-
    3 Persuasion 16-
    3 Navigation (Astral, Dimensional) 13-
    3 Shadowing 13-
    3 Stealth 13-
    3 Tactics 13-
    4 PS: Sacred Ball Game (DEX-based) 14-
    4 PS: Mortician (INT-based) 14-
    3 Linguist
    4 1) Language: Ancient Mayan (imitate dialects)
    4 2) Language: Náhuatl (imitate dialects)
    3 3) Language: Spanish (idiomatic)
    2 4) Language: English (completely fluent)
    3 Traveler
    1 1) CuK: Aztecs 11-
    1 2) CuK: Mayans 11-
    1 3) CuK: Mexicans 11-
    Skills Cost: 136
     
    Cost Perk
    20 Fringe Benefit: Death God
    4 Reputation: Death God (A large group; 8-) +4/+4d6
    20 Bases: Mictlan (100 Base, 55 Disad)
    Perks Cost: 44
     
    Cost Talent
    10 Universal Translator 13- (20 Active Points); Only Speech (-1)
    Talents Cost: 10
     
    Total Character Cost: 1100
     
    Pts. Disadvantage
    0 Dependence: Worship Powers Gain 14- Activation Roll (Uncommon; 1 Season)
    15 Distinctive Features: Skull-faced Pale Man (Easily Concealed; Extreme Reaction; Detectable By Commonly-Used Senses)
    15 Distinctive Features: Aura of Death (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
    15 Hunted: Tezcatlipoca 8- (As Pow; Harshly Punish; PC has a Public ID or is otherwise very easy to find)
    10 Hunted: New Circle 11- (Less Pow; Harshly Punish)
    10 Reputation: Death God 11-
    10 Physical Limitation: Divine Restrictions (Infrequently; Greatly Impairing) [Notes: Must accept outcome of Sacred Ball Game.]
    5 Physical Limitation: May Only Manifest Where Death Has Occurred (Infrequently; Slightly Impairing)
    15 Psychological Limitation: Seeks To Regain Lost Divine Stature (Very Common; Moderate)
    10 Psychological Limitation: Angered By Disrespect (Uncommon; Strong)
    15 Psychological Limitation: Uncaring Toward Mortal Fates (Very Common; Moderate)
    15 Psychological Limitation: Cannot Resist Challenge To Sacred Ball Game (Uncommon; Total)
    15 Social Limitation: Death God (Frequently; Major)
    10 Social Limitation: Public Identity (Frequently; Minor)
    10 Social Limitation: Unfamiliar With Modern World (Very Frequently; Minor; Not Limiting In Some Cultures)
    10 Unluck: 2d6
    20 Vulnerability: 1 1/2 x STUN & BODY Blessed Objects (Common)
     
    Disadvantage Points: 200
    Base Points: 500
    Experience Required: 400
    Total Experience Available: 400
    Experience Unspent: 0
     
    Background/History: The last Death God has had many names - known to the Mayans as Yum Cimil or Hun Hau, and to the Aztecs as Mictlantecuhtli or Mictecacihuatl in his male or female aspects. Mictlantéotl came into being when the Death Gods of earlier pantheons had dwindled or died altogether, when the last gods came into being before no more gods were known. As the last, Mictlantéotl perhaps remained closer to his original position and outlook than the other Death Gods, who have changed or moved on from what they once were.
     
    The last Death God still rules the underworld called Mitnal or Mictlan. It was the realm of the dead when Hun Hau was of the Mayan pantheon, and remained so when Mictlantéotl was of the Aztec pantheon. However, all too soon even the last pantheon began to fade. The age of gods was over; it was now an age of mortal men. The other gods departed or went into hiding -- Quetzalcouatl departed on his raft of snakes to shores unknown, and Tezcatlipoca hid to plot and scheme. Some of the gods died, and their spirits came to Mitctlan, but even the minions of the Death God departed -- Camazotz the bat god of death refused to obey his onetime master any longer.
     
    Mictlantéotl returned to his great temple pyramid in Mictlan to brood for an age. With no worshippers remaining, the still lands of Mictlan remained empty, and Mictlantéotl began to fade as the other gods had. It was unbearable; the Death God refused to die.
     
    However, the mortal world had changed greatly since the days of the Mayans and the Aztec. Mictlantéotl found the modern world confusing, and was opposed by beings of great power that he believed might be the newest generation of gods...
     
    Personality/Motivation: Mictlantéotl is a god who is powerful but confounded by the modern world, who demands respect but is fearful of the slow death all gods face. Above all else Mictlantéotl desires to return to what once was, to rule again as the God of Death. Mictlantéotl tends to invest in grand schemes to return to godhood, affecting entire nations. After the scheme fails, though, Mictlantéotl retreats to Mictlan to brood on the failure, until something goads the death god to act once more.
     
    The only other interest he shows is for the sacred ball game; he is an obsessed fan of a game that has not been played by the living for centuries.
     
    Quote: "I accept your challenge to the sacred ball game. We shall play for your life."
     
    Powers/Tactics: Mictlantéotl is not accustomed to dealing with problems personally, preferring to send minions instead. However, time has not been kind, and few of the death god's minions remain now. Mictlantéotl will generally send minions to do his bidding, while watching from the sidelines. No minion or plan would be likely to motivate Mictlantéotl into taking a hand in a fight. If the fight comes to him, though, Mictlantéotl responds in kind.
     
    Mictlantéotl will rely on his Face of Death and defenses to protect himself while he uses his Death Gaze. If annoyed, he will use his Death Touch and Death Grip in combination. Fortunately, Mictlantéotl is rarely motivated enough to take the effort to personally kill an annoyance.
     
    Campaign Use: Mictlantéotl is intended to be a master villain that is a credible threat to the player characters -- but not undefeatable. They players should feel that they can face Mictlantéotl in combat and possibly win, but they should be reluctant to allow things to go to combat if there is any other resolution available.
     
    In higher-power campaigns, it will be necessary to increase the active points of his powers (especially attacks) and to add 50% resistant Damage Reduction, as well as increasing his special defenses as appropriate. If necessary, increase his Diminished Godhood VPP to a 75 point pool.
     
    Plot Seed: Mictlantéotl sends one of his few remaining subordinate gods -- Muan, the owl god of death -- out into the mortal world to stir up those monsters still remaining who are loyal to the Death God. Monsters such as the Ahuizotl and Cipactli go on rampages, but this only attracts the attention of Tezcatlipoca, who considers such monsters to be his own creatures. While the heroes deal with the monster outbreak, the two gods send their proxies to battle each other, making the entire situation even worse.
     
    Plot Seed: Among the dead of Mictlan are many of the lesser gods and goddesses of the Mayan and Aztec pantheons. The heroes need information on Tezcatlipoca, and somewhere among the dead of Mictlan is Xochiquetzal, the goddess of flowers and love, who was once the bride of aging Tlaloq, but stolen by Tezcatlipoca until he abandoned her to the slow death of godhood. If the heroes can bargain with Mictlantéotl to allow them to speak to her, they can learn many of Tezcatlipoca's secrets...
     
    Plot Seed: One of the few times in the year that Mictlantéotl regains what time and fading belief have taken away is on the Day of the Dead, el Dio de los Muertos. On that day, Mictlantéotl now seeks to turn back the ages -- by calling upon its power to raise up all the dead being venerated throughout Mexico. If successful, fear and terror will drive mortals back to propitiate Death once more, and the power of Mictlantéotl will be restored. Tezcatlipoca desires that Mictlantéotl be stopped, but chooses not to challenge the Death God directly. Instead, his minions ensure that it is suggested to the heroes that they challenge Mictlantéotl to a "ball game". If successful, the Death God will be forced to return to Mictlan -- but do the heroes know how to play the ancient ball games of the Mayans and Aztecs?
     
    Plot Seed: Although Mictlantéotl nominally rules only the dead worshippers of the Mayan and Aztec pantheons, any death god can break the rules. To punish the heroes for the plans they have thwarted, Mictlantéotl seeks out the dead foes of the heroes -- both their corpses in the mortal world, and their spirits in the netherworlds. They are made an offer: Mictlantéotl will restore them to unlife, in return they must arrange the downfall of the heroes. With all their dead foes returned to unlife, and working together, can the heroes survive to defeat them all once again?
     
    Plot Seed: According to legend, Tezcatlipoca and Quetzalcouatl created the world from the corpse of the Tlaltecuhtli, a female toadlike earth monster that dwelt in the primeval waters. All of the Aztec dead are to be found in Mictlan - including the Tlaltecuhtli. Somehow, the heroes learn that Mictlantéotl plans to bring the dead spirit of the Tlaltecuhtli back to Earth. Can the heroes find their way to Mictlan, to face Mictlantéotl on his home, and to stop the death god? If not, what will happen when the undead spirit of the primordial Earth returns?
     
    Appearance: Mictlantéotl has several forms, but his most favored one is that of a powerful man, with pallid skin, and the face of a skull. He may also appear as a woman of similar aspect, or as a livid corpse with the head of an owl. He wears regalia similar to that of a Mayan or Aztec priest, of obsidian and jade, and tarnished gold. Often, he wears human eyeballs as jewelery. Occasionally he assumes the forms of his favored creatures -- an owl or a spider.
  15. Like
    OddHat reacted in Longest Running Thread EVER   
    Re: Longest Running Thread EVER
     
    Got a bit nipply out, did it?
     
    More Ali...
     



  16. Like
    OddHat reacted to Dr. Anomaly in Longest Running Thread EVER   
    Re: Longest Running Thread EVER
     
    Michele Rogers
     

     
    Stephanie Adams
     

     
    Nicole Narain
     

     
    Shanna Moakler
     

     
    Victoria Luci
     

  17. Like
    OddHat reacted to Lightray in The New Circle   
    *pant*, *pant*
     
    Because I was trying to steal ideas from you all for tomorrow night's game, and it was getting annoying trying to find stuff and I'm a little compulsive like that. That's why:
     
     
    Guide to Characters in the Thread
     
    The New Circle Homepage
     
     
    The Circle
     
    Legend – 350 pt Superman tribute
     
    Legend – 750 pt experienced Superman tribute
     
    team dynamics for Legend
     
     
     
    Night Hunter – 350 pt Batman tribute
     
    Night Hunter – 750 pt experienced Batman tribute
     
    Avenging Angel – 649 pt Atlantean attack craft vehicle for Night Hunter
     
    Hunt Lodge – 626 pt base for Night Hunter
     
    team dynamics for Night Hunter
     
     
     
    Athenian – 350 pt Wonder Woman tribute
     
    Athenian – 750 pt experienced Wonder Woman tribute
     
    team dynamics for Athenian
     
     
     
    Always – 350 pt Flash tribute
     
    Always – 750 pt experienced Flash tribute
     
    team dynamics for Always
     
     
     
    The Light – 350 pt Green Lantern tribute
     
    The Light’s Jade Tigers – 142 pt summonable for The Light
     
    The Light – 750 pt Green Lantern tribute
     
    The Light’s Jade Dragon – 375 pt summonable for The Light
     
    team dynamics for The Light
     
     
     
    The Master – 1717 pt mystic mentor
     
    The Lucky Dragon – 350 pt Chinese restaurant base
     
     
     
    Enemies of The Circle
     
    The Sinister Chang Kar Wai – 750 pt enemy of The Light
     
    Golden Chinese Demon – 719 pt summonable for Chang Kar Wai
     
    Arthur Wellington Smyth Jacoby – 600 pt adventuring ghost minion for Chang Kar Wai
     
    Golden Monkey Warriors – 459 pt minions for Chang Kar Wai
     
    Maria Chang – 150 pt lawyer for Chang Kar Wai
     
     
     
    Allies of The Circle
     
    Kanae – 350 pt Aquaman tribute
     
     
    Silence – 350 pt Martian Manhunter tribute
     
     
    Haunt – 350 pt Specter tribute
     
     
    Oppenheimer – 350 pt The Mighty Atom! tribute
     
     
    Dog – 350 pt super-pet
     
     
    Boudicca – 350 pt Green Arrow tribute
     
    The Lion of Shaolin – 350 pt Black Canary tribute
     
     
     
    ------------------------
     
    by Moody Loner
     
    Tao – 350 pt Captain America tribute
     
    Tao – 750 pt experienced Captain America tribute
     
     
    the Baffler – 290 pt Baffler tribute
     
     
    Cold Iron - 600 Point Power Armor Foe of the Fey Folk
     
     
     
    ------------------------
     
    by Enforcer84
     
    The Legendary Ithecles – 1300 pt Thor tribute
     
     
    Empowered – 350 pt Hour Man tribute
     
    Empowered – 750 pt experienced Hour Man tribute
     
     
    The Marvel - 350 point Captain Marvel Tribute
     
    The Marvel - 850 Point Captain Marvel Tribute
     
     
    Balrog, the Demon – 350 pt KISS tribute
     
    Idol, the Star Child – 350 pt KISS tribute
     
     
     
    ------------------------
     
    by SKJAM!
     
    Howling Man – 350 pt Wolverine/Vixen/Animal Man tribute
     
     
     
    ------------------------
     
    by Kristopher
     
    T'Shenk Kennet – 805 pt mystic hero
     
     
     
    ------------------------
     
    by Killer Shrike
     
    Legend – 446 pt version (played by OddHat in Killer Shrike’s campaign?)
     
     
    Epitaph – 447 pt dystopian version of Legend
     
     
    Alex Abraxas – 800 pt Lex Luthor tribute
     
     
    Silvera – 750 pt Metallo tribute
     
     
    Schism – 425 pt Two-Face tribute
     
     
    Gentleman Jim – 1100 pt Gentleman Ghost tribute
     
     
    Bipolar – 600 pt Two-Face tribute
     
     
     
    ------------------------
     
    by JohnOSpencer
     
    Lotus – 398 pt mystic heroine
     
     
    The Golden Skull – 1093 pt master-level mystic villain
     
     
     
    ------------------------
     
    by Lightray
     
    The Lady In Black – 1125 pt NPC plot device
     
     
    Valentine – 600 pt John Constantine tribute
     
     
    Vespero – 500 pt Hawkman tribute
     
     
    Vespera- 500 pt Hawkwoman tribute
     
     
    Black Swan - 350 Point Zatana Tribute
     
     
    The Undying Ka - 590 point Multiforming Master Villain and Lord of the Underground Empire
     
    Gorilla Ka – 480 pt Ka multiform
     
    Ant Ka – 480 pt Ka multiform
     
    Dolores Summers – 480 pt Ka multiform
     
    Ushabti Ka – 480 pt Ka multiform
     
    Giant Ant – 115 pt creature minion
     
    Hidden Sanctum – 200 pt base
     
    bonus scenario sketch for the Undying Ka
     
     
    Golden Knight – 350 pt Booster Gold tribute
     
    Sapphire Scarab II – 375 pt Blue Beetle tribute
     
    Scarabaeus – 245 pt beetle ornithopter
     
     
    Djinna – 230 pt “teen champions†Jakeem Thunder tribute
     
     
    Sibyl – 800 pt Oracle tribute
     
     
    The Fairest – 500 pt Mirror Master tribute
     
    Shuriken-san – 500 pt Captain Boomerang tribute
     
    Piper – 500 pt Pied Piper tribute
     
    Van der Decken – 550 pt Captain Cold tribute
     
    The Flying Dutchman – 260 pt ghost ship
     
     
     
    ------------------------
     
    by Fireg0lem
     
    Lumina – 350 pt mystic lunar/solar PC
     
     
    White Wizard - 600 pt racist KKK wizard
     
     
    Knucklebones – 999 pt master villain
     
     
     
    ------------------------
     
    by Myrmidon
     
    Black Lion – 611 pt mystic villain
     
     
    Black Rose – 605 pt mystic villainess
     
     
     
    ------------------------
     
    by Nexus
     
    Sin – 450 pt mystic demon PC
     
     
     
    ------------------------
     
    by Chuckg
     
    Starguard – 815 pt mystic PC with sunny disposition
     
     
     
    -------------------------
     
    by bblackmoor
     
    Thornmallow - 1014 point Giant Iron Gollem Lich / Doctor Doom Tribute
     
     
    Nightveil - 343 point lighthearted Sorceress
     
     
     
    --------------------------
     
    by Skaramine
     
    The Quarter - Fantastic Four Tribute, Allies and Rivals of the New Circle
     
    Professor Tesseract - 350 point Mister Fantastic tribute
     
    Phantasma - 350 point Invisible Girl Tribute
     
    Goyle - 350 point Thing tribute
     
    Feyfire - 350 point Human Torch Tribute
     
    The Manse Knight - 240 point base for the Quarter
     
    Comte Ste. Germain – 1275 pt foe of the Quarter
     
     
    Dragonstar – 350 pt blend of Green Lantern/Captain Marvel
     
    Boneface – 350 pt blend of Mr. Miracle, Deadman, Nightcrawler, and Dick Grayson
     
    The Bison – 350 pt Cyborg/Thing analog
     
    Soulrider – 800 pt master villain
     
     
    Captain Deadboy – 350 pt John Constantine + Incredible Hulk mix
     
     
    White Eagle – 350 pt Black Canary tribute
     

     
     
     
    --------------------------
     
    by megaplayboy
     
    Deux Ex Machina – 17,734 pt (!) ominous god king
     
    Deus Ex Machina, part deux
     
     
     
    --------------------------
     
    by csyphrett
     
    Captain Steve Charlton – 450 pt. Dimensional Commando
     
    Q-Man- 450 pt Dimensional Commando
     
    Q-Man, part deux ?
     
    Lily Veil – 450 pt Dimension Commando
     
    Lily Veil, part deux
     
     
    Scarlet Scarab – 450 pt Blue Beetle (?) tribute
     
     
     
    --------------------------
     
    by steriaca
     
     
    Lucifer Morningstar – 819 pt Lex Luthor analog
     
    The Laff – 758 pt Joker/Riddler fusion
     
    The Brain – 968 pt Braniac/Gorilla Grodd analog
     
    The Great Eye – 1180 pt Starro analog
     
    The Claw - 713 pt Cheetah analog
     
    The Cold – 593 pt Captain Cold analog
     
    The Corpse – 694 pt Solomon Grundy analog
     
    The Dark – 747 pt Sinestro homage
     
    The Devilfish - 821 pt Black Manta analog
  18. Like
    OddHat got a reaction from steriaca in The New Circle   
    Re: The New Circle
     

  19. Like
    OddHat reacted to Dr. Anomaly in Longest Running Thread EVER   
    Re: Longest Running Thread EVER
     

    Really? Just 19 posts prior to yours (6739) is a long time?
     
    Well, I guess I better get on the ball then and post some...
     
    So without further ado...
     
     
    Samantha Dorman

     
    Lauren Hill

     

     
    Victoria Zdrok

     
    Jackie Currier

  20. Like
    OddHat got a reaction from Mightybec in Longest Running Thread EVER   
    Re: Longest Running Thread EVER
     
    Gamera is the friend of Children.
     

  21. Like
    OddHat reacted to steriaca in The New Circle   
    Re: The New Circle
     
    Well, it is Monday. And since Soloman Grundy was born on Monday, the The Corpse can be started on a Monday. Oh, and he is a menber of The Black Tryangle.
     
    The Corpse
     
    Value Char Cost Roll Notes
    50 STR 40 19- Lift: 25 tons. 10d6 [5]
    13 DEX 9 12- OCV: 4 DCV: 4
    50 CON 80 19-
    20 BODY 20 13-
    8 INT -2 11- PER Roll: 11-
    30 EGO 40 15- ECV: 10
    40 PRE 30 17- PRE Attack: 8d6
    6 COM -4 10-
     
    10 PD 0 Total PD: 10 PD (10 rPD)
    10 ED 0 Total ED: 10 ED (10 rED)
    4 SPD 17 Phases: 3,6,9,12
    20 REC 0
    100 END 0
    70 STUN 0
     
    Total Chartistic Cost: 230
     
    Movement: Running: 6"/12"
    Swiming: 2"/4"
    Leaping: 10"/20"
    Tunnling: 3"/6"
     
    Cost Power END
    60 Deadly, Savage Strength: Multipower 60 points
    4u Crushing Strength: Killing Attack - Hand-to-Hand 2d6 (4d6 w/STR), Penetrating (X2, +1), Must Follow Grab (-1/2) 6
    4u Piercing Strength: Killing Attack - Hand-to-Hand 2d6 (4d6 w/STR),Armor Piercing (X2, +1), Extra Time (Full Phase, -1/2) 6
    4u Eye Removal: Major Transformation (person with an eye to person without an eye, "cureable" by cybernetic replacements/magical replacements/regeneration) 2d6, Attack VS Limited Defence (PD, +3/4), No Range (-1/2) 5
     
    35 The Strength Of Darkness: Multipower 53 points, Only With Multiple-power Attacks Outside This Multipower (-1/2)
    4u The Cripling Hold: Major Transformation (person who can walk to person who can not walk) 2d6, Attack VS Limited Defence (PD, +3/4), Only With Multiple-power Attacks Outside This Multipower (-1/2) 5
    4u The Rending Attack: Major Transformation (person with limb to person without limb) 2d6, Attack VS Limited Defence (PD, +3/4), Only With Multiple-power Attacks Outside This Multipower (-1/2) 5
    2u The Second Strike: Killing Attack - Hand-toHand 2d6 (4d6 w/STR), Only With Multiple-power Attacks Outside This Multipower (-1/2) 3
     
    60 Undead Nature: Damage Reduction 50% Physical, 50% Energy, Resistant
    15 Undead Nature: Damage Resistance 10 PD and 10 ED, Harden (X2, +1/2)
    15 Undead Nature: Cannot Be Stuned
    15 Undead Nature: Does Not Bleed
    10 Undead Nature: No Hit Location
     
    50 Undead Nature: Life Suport (Full)
     
    50 "I Cannot Be Killed": Healing 5d6, Can Heal Limbs, Resurrection, Reduced Endurance (0 END, +1/2), Persistent (+1/2), Extra Time (1 Turn, -1 1/2), Self Only (-1/2) 0
     
    46 Breaking Down The Walls: Tunneling 3", Fill In, 10 DEF 1
     
    Skills:
    20 +4 w/Hand-to-Hand Combat
    6 +2 w/Hit Location
    6 +2 w/Deadly, Savage Strength Multipower
     
    7 Criminology:14-
    7 Demolition: 14-
    7 KS: The Prison World: 16-
    5 KS: The Mystical World: 14-
    7 KS: The Ways To Kill People: 16-
    0 Language: English (native)
    2 Language: Spanish (Fluent w/accent)
    9 Lockpicking: 16-
    7 Security Systems: 14-
    2 WF: Blades
    1 WF: Small Arms
     
    Total Power Cost: 464
    Total Cost: 694
     
    200+ Disavantages
    15 Distinctive Features: Undead (Not Concelable, Cause Fear, Panic, and Disgust)
    10 Distinctive Features: Souless (Not Concelable, Always Noticed, Detectable By "Detect Magic" or/and "Detect Souls")
    20 Enraged in Combat, 11-, 11-
    20 Hunted by The New Circle (As Powerful, NCI, 11-, Capture/Deposess)
    15 Physical Limitation: Instently Dies When Contract Is Destroied (Infrequently, Fully)
    20 Psychological Limitation: Killer (Common, Total)
    20 Psychological Limitation: Hates All Of Mankind (Common, Total)
    20 Psychological Limitation: Vengful (Common, Total)
    15 Reputation: Mass Murdres Turned Into Zombie Undead Killing Macheen, 11-, Extreme
    15 Social Limitation: Public Idenity (David Allen Dairborn, Frequently, Major)
    20 Vulnerability: X2 STUN from Good Aligned Magic
    20 Vulnerability: X2 BODY from Good Aligned Magic
    269 Experence
     
    Background/History: David Allen Darborn was one of the worse mass murders Texes ever saw. When he was sixteen, he murdered his mother, father, brother, sister, girlfriend, dog, and the mailman all within one day. This started a killing spree which lasted till he was twentytwo years old. And between thoes seven years, about fifty known victoms, and a suspect to twenty more of them. Needless to say, one day, he made a big mistake and was captured by the Texes Rangers. And in a few more days, he will be having a date with a needle as he was sentenced to die by lethal injection.
     
    One day, a red haired man came to visit him. "I'm from Morningstar Publishing, and we would like to buy the rights to your story."
     
    "Buy the rights to my story? Your kidding, right?"
     
    "No I am not. I would like to buy the rights to your story."
     
    "Why would I?"
     
    "Think of it as acheving imortality."
     
    "Don't make me laff. There is no imortality."
     
    "Anyways, you have all the time in the world. Look over the contract I am going to leave with the nice prison guard, and get back to me on it."
     
    "Alright...it won't hurt to look it over sometime."
     
    David looked over the contract over cairfuly. He found out what the contract realy was for...the unholy aquisition of demonic power. And when he showed it to others, all thay saw was a book contract. Finaly, after thinking about it for great lengths, he finaly signed it an hour before he was to die, then hid the contract.
     
    Thay hooked him up to the macheen, and pumped him full of drugs. And he died. But that was not the end, as his soul did not leave his body, and he remained awair of eveything around him. Finaly, he regained the ability to move when he was on the table of the medical examiners. And he riped the ones examining him to pieces. After the orgy of death, he looked up and saw the red haired man.
     
    "I see you have awaken. I am Lucifer Morningstar, leader of The Black Tryangle. And Mr. Darborn, I want you to join us."
     
    Needless to say, he joined them "for now".
     
    Quote: "I am The Corpse, but your the one going six feat under."
     
    Personality/Modivation: David, when he was alive, realy was not human. His only emotions was apethic and semi-controlable rage. Now, as The Corpse, this rage has incresed tenfold. He kills for pleaser, and hates eveyone he knows. And each time he dies, his hatred and savage nature grows.
     
    Powers/Tactics: The Corpse has amazing strength and resistance to damage. He can even use his strength to rip limbs off, crush and paralise oponents, even rip out an eye.
     
    Even if he can be felled, he can regenerate at an amazing rate. And the fact that he is undead makes him hard to harm, and able to survive extrem enviroments.
     
    Tacticly, he likes to rip arms off people's bodys and beat them with it. He likes to sneek behind people, grab them from behind, and crush there spinal cord. There is no tactic to low for him.
     
    Aperance: David Allen Darborn was a nice looking man with light brown hair and grey eyes. He had lots of tatoo work done in prison (including a string of tears from both eyes). As The Corpse, he still wears the pants bottom from prison (a bright neon orange discolored by years of not washing it). His skin in now grey-ish white in color. And a pentical has been carved into his chest by The Laff (who enjoyed doing it). This is the only wound which dosen't heal on his body.
     
    Campain Use: As you know, the contract The Corpse signed is hidden, even from Lucifer. This was done delibretly. Exactly where he hid it is up to the GM, but it could be anywhere...even inside anybody's corpse.
     
    It should also be noted that he can not be stuned, but does have a STUN score. This is because once his STUN is zero or below, his body sucomes to temporary lock up.
     
    To make The Corpse stronger, increse his strength and add a few more savage uses for his strength. You might also give him a small VVP to repersent using people's body parts as weapions. He could also be able to make the dead rise from there graves. To weeken him, reduce his strength some, but do not remove his life suport and reserection healing ability.
     
    The Corpse freely hunts anyone who he think wrongs him. He likes to wait for his victom, killing people around them in grotest, violent ways. Then, once he is shure that he has his victom realing from the psychological shock of all his friends and love ones gone, he strikes with savage strength.
     
    Plot Seeds
     
    (The Last Of) Twelve Frighten Men: David wants to get revenge on the twelve jurors which sentenced him to death. So he kills them and destroys there famalies and friends, one by one. The last juror alive is curently in the campain city. Can the heros drive The Corpse off before his revenge is complete?
     
    Who's Got The Contract?: It seems that The Corpse hid his contract in prison. Another convict now has it, and can read exactly what it is. Now, the convict is blackmailing The Corpse into helping him excape. Will he excape? Will he excape alive?
     
    "You Can't Sentence My To Death Again": The Corpse just recently got captured. And now the justice system has a problem. Thay can try to convict him of his crimes (that would be easy), but can you sentence someone to death who is already dead? And, if so, how do you kill someone who is already dead?
  22. Like
    OddHat got a reaction from AliceTheOwl in Longest Running Thread EVER   
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  23. Like
    OddHat reacted to steriaca in The New Circle   
    Re: The New Circle
     
    The Black Tryangle continues with my tribute to The Chetta, an old villian of Wonder Woman. Welcome The Claw. By the way, I named her after my dearly departed cat, Frankie (he was 18 when we died, and I also used my mother's maiden name for Frankie's last name, just because).
     
    And don't forget...I am a terable speller.
     
    The Claw
     
    Value Char Cost Roll Notes
    15 STR 5 12- Lift: 200kg 3d6 [2]
    23 DEX 39 14- OCV: 8 DCV: 8
    15 CON 10 12-
    15 BODY 10 12-
    13 INT 3 12- PER Roll: 12-
    13 EGO 6 12- ECV: 4
    30 PRE 20 15- PRE Attack: 6d6
    20 COM 5 13-
     
    5 PD 2 Total PD: 15 PD (10 rPD)
    5 ED 2 Total ED: 15 ED (10 rED)
    7 SPD 37 Phases: 2,4,6,7,9,11,12
    10 REC 8
    50 END 10
    40 STUN 10
     
    Total Chartistic Cost: 167
     
    Movement: Running: 20"/40"
    Leaping: 30"/60"
    Swiming: 2"/4"
    Teleportation: 10"/20"
     
    Cost Powers END
    60 Mystical, Demonic Claws: Multipower 60 points
    12m Damage Claw: Killing Attack - Hand-to-Hand 4d6 (5d6 w/STR) 6
    9m Shreding Claw: Killing Attack - Hand-to-Had 2d6 (3d6 w/STR), Armore Piercing (+1/2) 5
    9m Ripping Claw: Killing Attack - Hand-to-Hand 2d6 (3d6 w/STR). Penatrating (+1/2) 5
    12m Great Tearing Claw: Killing Attack - Hand-to-Hand 2d6 (3d6 w/STR), Armor Piercing (+1/2), Penatrating (+1/2) 6
    12m Mystical Range Shreading: Killing Attack - Ranged 4d6 6
    11m Mussel Ripper: Drain STR 3d6, Attack VS Limited Defence (PD, +3/4) 5
    11m Dexterity Ripper: Drain DEX 3d6, Attack VS Limited Defence (PD, +3/4) 5
    11m Health Ripper: Drain CON 3d6, Attack VS Limited Defence (PD, +3/4) 5
    11m Beutie Ripper: Drain COM 3d6, Attack VS Limited Defence (PD, +3/4) 5
    11m Skin Ripper 1: Drain PD 3d6, Attack VS Limited Defence (PD, +3/4) 5
    11m Skin Ripper 2: Drain ED 3d6, Attack VS Limited Defence (PD, +3/4) 5
    6m Space Ripping: Teleportation 10", Position Shift, Safe Blind Teleportation (+1/4) 3
     
    30 Mystress Of Cats: Multipower 60 points, Limited Class Of Minds (Cats Only, -1)
    6m Cat Control: Mind Control 12d6 (Animal Class Of Minds), Limited Class Of Minds (Cats Only, -1) 6
    6m Cat Comunication: Telepathy 12d6 (Animal Class Of Minds), Limited Class Of Minds (Cats Only, -1) 6
    5 Control Of Cat People: Add Multiple Class Of Minds to Mind Control (Human), Limited Class Of Minds (Cat Metamorphs Only, -1) +1
    5 Comunication Of Cat People: Add Multiple Cass Of Minds to Telepathy (Human), Limited Class Of Minds (Cat Metamorphs Only, -1) +1
     
    10 Bladed Paw: Killing Attack - Hand-to-Hand 1d6 (2d6 w/STR), Only With Multi-Power Attacks (-1/2) 2
     
    20 Cat Twisting: Armor 10PD, 10ED, Restranable (-1/2)
     
    5 Cat's Eyes: Infrared Vision
    5 Cat's Eyes: Night Vision
    22 Cat's Ears: Discriminatory Hearing, Sence, Targeting
    5 Cat's Nose: Targeting Smell
     
    36 Cat Running: Running 20" 4
    27 Cat Leaping: Leaping 30" 6
     
    Skills
    12 +4 w/Mystical, Demonic Claws
    6 +2 OECV w/Mystress Of Cats
     
    15 Acrobatics: 21-
    6 Animal Handler (Cats): 18-
    15 Breakfall: 21-
    3 Bureaucratics: 16-
    15 Climbing: 21-
    9 Computer Programing: 16-
    9 Concelment: 16-
    9 Contortion: 18-
    16 Defensive manuver (full)
    8 KS: The Buisness World: 18-
    8 PS: Secratarie: 18-
    9 Security Systems: 16-
    7 Seduction: 18-
    9 Shadowing: 16-
    9 Stealth: 18-
    9 Tracking: 16-
    10 Two-Weapion Fighting (Hand-to-Hand)
     
    Total Power Cost: 5446
    Total Cost: 713
     
    200+ Disavantages
    10 Distinctive Features: Cat's Eyes (Concelable, Noticed And Recognised)
    10 Distinctive Features: Souless (Not Concelable, Always Noticed, Only Detectable With Detect Magic or Detect Souls)
    20 Hunted by The New Circle (As Powerful, 11-, NCI, Capture/Deposess)
    15 Physical Limitation: Colorblind (Att The Time, Slightly)
    20 Psychological Limitation: Cairs For Cats Better Than People (Common, Total)
    15 Psyclological Limitation: Extreme Hatred Of Insitutions/Individuals Who Help/Hurt Animals (epsecaly cats) (Common, Strong)
    20 Psychological Limitation: Killer (and Eater Of Humans) (Common, Strong)
    15 Social Limitation: Secret Idenity (Franceen "Franky" White, Frequently, Minor)
    15 Physical Limitation: Considered An Animal Class Of Mind As Well As A Human Class Of Mind (All The Time, Greatly)
    10 Unluck: 2d6
    20 Vulnerability: 2X STUN From Good Aligned Magic
    20 Vulnerability: 2X BODY From Good Aligned Magic
    323 Experence
     
    Background/History: Franceen "Frankie" White was an ordanarie woman just out of colage when she decided to answer a help wanted add for a personal secatarie to Lucifer Morningstar.
     
    "So, how do you feal about cats, Miss White?" Lucifer asked her during the interview.
     
    "Cats? I have a pair at home. Why do you ask?"
     
    "Cause I have one, and as one of your duties, your to take cair of Old Nick. It won't be easy...he can be a devil at times."
     
    "That's alright...I have some experence with disoplening disobedeant cats."
     
    "Can you start soon?"
     
    "As soon as you need me."
     
    "Fine...then just sign on the dotted line."
     
    Frankie did so, and then started to leave. "Excuse me, Miss White, but I beleve you forgoten something..." replied Lucifer. Frankie turned around, and a huge black cat leaped at her...and into her. She fainted, hearing theas words: "You shall be my grestest point in my Black Tryangle. The Master must be countered..."
     
    When Frankie awoke, she felt...difrent. She no longer saw in color. Her fingernails grew sharp. And as she looked into a mirror, she noticed that her eyes were cat-like. "Ah...your awake, Miss White. I have a special treat for you today...a human 'mouse'." Just then, a door opened, and a feble young man was shoved into the room. Then the door closed behind him...then the claws came out as the now changed Frankie White ate her first meal as a half-demon.
     
    Quote: "You look...taistie."
     
    Personality/Modivation: Simply put, Frankie is no longer human. She is almost like a wild cat herself. She is able to kill on a whim, and likes to eat what she kills. Her faveret targets are humain society workers, members of animal liberation orginzaions, scientist who experment on animals, and other people who depend on animals.
     
    She dislikes Lucifer greatly. Given a choice, she would leave The Black Tryangle and live out her days hunting, killing, and eating humans.
     
    Powers/Tactics: The fingernails of The Claw have grown hard and sharp. Ocasenly, green energy can be seen across them. Wih the claws, she can rip apart almost anything, even ripping the space between where she is, and where she wants to be.
     
    The Claw can also comunicate and control cats and cat-based mentmorphs. Also, many of her senses are mmuch more like a cats than like a humans. Being fused with a demon has given her the disavantages of being souless and the fact that good aligned magic hurts her more than normal.
     
    Apperance: Frankie White appears to be a light skined black woman with short cut hair. She hides her green eyes behind sunglases when she is not on the job as The Claw. She also likes to wear nice, but expencive fasions.
     
    As The Claw, she wears a pitch black leotard and a pitch black hood with cat ears on the top. She wears no gloves, perfering to let people see the claw's sharpness when thay are in use.
     
    Cappain Use
     
    To make The Claw more powerful, give her some more sharp claw powers. Prehaps she can summon up any type of cat. Prehaps she could also change normal cats into cat based monsters (like Catawhalls, Rakashas, Mastercores, Gryphons, ect...). To depower her, remove some of her more fantastical claw powers. Leave at least her main rip power, her highten sences, and her Mystress Of Cats powers.
     
    The Claw hunts freely and unafraid. She likes to play cat and mouse with her prey, attacking and disapering, repeating till she gets board and/or hungry, then leaping in for the final kill. She trys to avoid hunting cat based heros (unless thay are of a more gaget and/or martial arts type, which will draw her to hunt them for not being a real cat). She also hunts whoever Lucifer says.
     
    Plot Seeds
     
    The Day Of The Cats: The Black Tryangle found a special and mystical Cat's Eye gem. Using the power of the gem, it alowes The Claw to extend her cat control powers to the entier city. Can the heros stop all thoes cats? Can thay handel the chaos this incident causes, and the people who take advantage of the situation?
     
    Bright Lights, BIG Kittie: Somehow, The Claw has goten mental control over Kaya The Destroyer. Can the heros stop The Claw from using Kaya to destroy? And How would Kaya react when she finds out?
     
    Catfight: The Claw learns about another cat based supervilian, and she can't stand the compution. So, she decides to rip her apart. Can the heros save the targeted villian?
  24. Like
    OddHat reacted to Enforcer84 in The New Circle   
    Re: The New Circle
     
    Mirror Master?
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    OddHat got a reaction from Vanguard00 in The New Circle   
    Re: The New Circle
     
    I absolutely love Sybil.
     
    She makes a great alternate advisor for the New Circle, and the idea of a member of one of the fallen Circles having lost faith in the Master and torn between the urge to protect the young heroes who followed her and the urge not to follow the Master's path of grooming young mystics who may someday fall ... very well done.
     
    As to attachment issues, for some reason I don't seem to have any yet. It may be because the Pics I post are actually on my own web site or others. The only attachment space I use is for hdc files.
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