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Martin2

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Everything posted by Martin2

  1. Re: Attractiveness - Comeliness Vs. Striking Appearance So with COM you only got advantages if you were good looking (but not defined in the rules to any great extent)? So all the good looking supers with no interaction skills got bonuses on their interaction skills but the plain looking ones did not? Or did a smart talking but plain looking one also have a high COM? But if they were not talking did they still have a high COM? So you would have to define your COM to interacting skills or just looks? I think I prefare Striking Appearance at least it has clear definitions on the game effect . (Ducks down and runs for cover )
  2. Re: Usable By Others with a VPP to simulate a wish spell If you AOE blast does the damage get divided by the area? I should think an AOE transform would be similar. Smaller buildings would be transformed more easily than bigger buildings but that is the advantage if AOE and megascale and if the GM allows it.
  3. Re: Dragonlance moon magic Sounds like a campaign limit and not a specific player limit. Spell powers are bought at a specific active level with a modification to active level with the phases of the moon. + active level when the right moons are active - active power when the moons are not. Sounds like you are mostly at your standard active power level most of the time with equal levels of + and - and all wizards have this effect.
  4. Re: If accused of terrorism and emprisonned into Stronghold Well if I was playing MoonSilver I would really whinge and whine at my coplayers (in player mode and character mode) into how badly they have treated her and what they are going to do to prove her inocence and get her out of prison! What are they doing to track down the real person who did this! A team is a team and team mates support team mates. Lots of speaches to herself about the lack of support from team members and who is letting her down. With you locked up and with them outside fighting crime and you not being there to help them. Volenteer to be their conscience and sit just behind them and make these little comments in their ear until they are all planning how to get you out of prison by legal methods first and if after three gaming sessions that does not work (insist on the number of gaming sessions) that they then spend time breaking into Stronghold to get her out as the trial was mind controlled or something and everything was stacked against her.
  5. Re: Why Your Heroes Shouldn't Kill It all depends on which version on the Black Paladin I am using and what modifications I have in effect. All this information you may be getting may be from good or bad knowledge super villains rolls so do not believe all you read on the internet about him (it is a well known fact that super villains Wiki entries get filled full of useless information). Also in my game the Black Paladin has not been put in prison so all this about we have to kill him because he always escapes is not a very good excuse to kill him. Infact there has been no escapes from Stronghold. Black Paladin sprung Talisman from a police van 30 seconds after being decked by the Champions and they were not expecting a Teleporter. In previous scenarios Black Diamond was sprung before she got to Stronghold by the rest of Grab (they were not encountered and they have teleport and shrinking etc). And the group dropped Cybermind in a normal prison and told no one you had dropped him off and just forgot about him. So he manged to talk his way out of prison as no one knew who he was (since all information is kept in electronic format and he is the master of altering that). Every other villain is still in prison. So this he will escape so we must kill him sounds more like an excuse to kill everyone. Maybe we should start a poll of which super villain is not covered versus a code versus killing and the local government would not lock up a hero for killing them in cold blood?
  6. Re: Why Your Heroes Shouldn't Kill Sorry my fault I saw it in the 70's when very young so assumed it was from the 70's and did not Wikki it.
  7. Re: Why Your Heroes Shouldn't Kill Well it does matter if the GM wants a Batman game and you want to play a Punisher game. If you just play your game it sorts of makes it difficult for the GM. Thats why the GM has to explain the game he wants to play in the first place. Also there are some gradients between the two game examples. Infact I would consider Batman not the extream as he does have a thing with not pulling his punches and does break a few bones to make a point. You can have a more dangerous game and not it have it like the 70's TV program Batman but closer to the new film Batman. For my game I consider killing a villain just because he pissed you off and gave you a hard time and the player thinks that he will escape justice and be out in a few weeks because it is a super hero game story line not a good thing and really do not want it to happen. I want to run a Super Hero game and not a Super Villain / vigilante game. Others obviously have different ideas and this is why we have problems when players disagree with GM's and want to kill in cold blood and do not think it is a problem for them so should not be a problem for the GM. As long as players and GM's know the game style there is no problem.
  8. Re: Wealth and Super Heroes I think wealth should be mostly background for the non heroic identity. Or background for the heroic idenity to explain his powers. It should also be made clear that wealth is background and not a cheap way of getting free powers and contacts etc. As mentioned you can have heroes with no money and they still can have high tech super powers and have a very limited theory on how they mantain the high tech powers (they have a friend that keeps it going / it repairs itself / it need minimal maintanance etc). It is true for the reverse when a hero has lots of money but has no money based powers and it is only background. I think once you get beyond 5 points in wealth you have to start investing in followers and bases and other character point based perks / powers to simulate the money advantage as I think having only 10+ CP's in wealth is wasted as it should be only used on the secret id and should have no effect on the hero id. Once a player wants to spend more I would say a player would have to buy other perks / followers / contacts etc to flesh out the wealth so it can have an effect on the heroic side of the character. But that is my opinion.
  9. Re: Why Your Heroes Shouldn't Kill Robot and no CvK does not mean you can kill people in cold blood. I would simply tell the player that killing villains in cold blood is not a heroic thing and has consequences for the player and the group. Do they have any government backing or trying to keep a heroic idea going? If they have it is not good having a machine that goes around killing when ever it wants and the government and his own group will want to stop him in the end if the game is to be a heroic game and not a villain based game. If he wants to continue with no CvK = I can murder when ever I feel like it because I am a robot his character will become a NPC and he can play another character with less of a cold blooded killer outlook or leave the game. But then I have explained this to my players that I can put up with accidental death but killing people in cold blood is a direction I do not want to go in. If the players are not aware of your game ideals they will continue killing and ruin your game for you and therefore for them. This is not D&D where you kill everything and it does not matter. You have different game rules and as a GM you have to make it clear early on.
  10. Re: Killing Damage to Normal Damage It is possible to cut through metal bars. You do not cut through them but provide enough force to snap them. I think a I read on one of the crusades King Richard the Lion Heart demonstrated the feat of a knights sword by breaking a metal bar in half with one blow. But then Saladin demonstrated the sharpness of his blade by cutting through a silk pillow without moving it. But that could be a legend and not proven. Wolverine is mutant strong and he is using a mythical metal blade that is really sharp. I think we should petition Mythbusters to cover the possibilities of Wolverines claws in the various films and what you need to achieve it in real life
  11. Re: British Heroes Probably not as I expect there are more non British who would buy it just to import them into their setting then there will be Brits to buy it for their campaigns as I expect a good proportion of British run games are based in America using the standard game universe just to save on time converting everything.
  12. Re: Killing Damage to Normal Damage Supers do need killing attacks. As I found out when I limited the number of killing attacks and then threw a couple of VIPER robots at the group and only about one attack could do anything and that would have been party wipe out if they did not get creative. After that I allowed a rewrite to have killing attack for that sort of reason of destroying robots and things that a 12DC standard attack can not do damage with body (they all seemed to not get the idea that AP attacks can also be for Blast attacks!). So if you want a campaign that has the rule that against living targets you do not kill convert it to a normal attack but keep it against robots and things you do want to kill. That campaign will also have the rule that resistant defence is not required for living characters as it is not needed so players and villains get to spend the points on something else. The Wolverine question is why has the US government not locked him up for mass murder with his head count he has killed? Why does he get away it in comics both the slicing and dicing and the deaths? Because it sells comics and you can not dislike Wolverine as he does it for the right reason (most of the time anyway ). He is the guy you love but don't approve of his tactics (most of the time anyway ).
  13. Re: Superhero team Leader: PC or NPC? In most games do you need a leader? It would depend on the game being played and the players. If you were playing a military type game with a structured ranking system for characters and these players believed in these rankings it would work but few games are like that. In a supers game it would realy depend on the players and if anyone wanted to be the "leader". Some players like to lead and want to play characters who boss people around. But looking back through my various gaming groups I have never had a player that has taken over the role of a character that took over and acted like a leader and ordered people around and got the rest of the player acting like a military unit. I GM a now reduced player number Champions game and the group even when on full strength we never had a player that said they wanted the role of leader of the group (or was volenteered). We had and still do have strong willed players who have lots of opinions on what needs to be done but we have a similar ones who will have different opinions and will not be ordered about. We also have different leaders for different tasks depending on the problem. I as a GM would like a leader I could have all my NPC's dealing directly with that person and they could then tell the rest of the players what to do but I find that does not happen in a bunch of people who want to roleplay super heroes and not a military unit. I just have NPC's that are around to point them (or push them) in the right direction if they need to but currently they just do it at their own speed. So currently the group is leaderless but going in the right direction, some how . So I think most players will not want a NPC leader bossing them around but NPC's that are there to advise them on what they should do next but not actually order them to do things in a certain way. It is their game isn't it and the GM is there to entertain the players and not force them into everything the GM wants them to do.
  14. Re: Has anyone built The Doctor from Doctor Who?
  15. Re: Silk Detective / The Dragon Not growth but multiform and three separate character sheets and using a sort of modified size template from 6th to sort of simulate a very big dragon. And these templates mention that with the complication of being large you also get the target size combat modifier of 6E2 51 which states that with the disadvantage you get +4 and above to hit with the complication so a dragon should be easier to hit. So I have read it as that as you get the DCV you paid for but as you are saying you are as big as a dragon you also get the +4 / +6 so effectively your DCV drops by 4 / 6 as well. Unless have DCV and then have a limitation only to counter being large? Has anyone else thought about this for permanently large characters and DCV?
  16. Re: Silk Detective / The Dragon Being a 10m long dragon you have Distinctive Features and Complication Built like a dragon but you do not have any mention of size disadvantages to hit or for perception. This large a dragon should be about +4 to hit and perception. I have a player who has multiform into two dragons one a similar size as yours (3 tons 3m body length etc) and one the size of a cat. The big dragon suffers from a +4 to hit so the DCV drops dramatically and she always gets hit (I did start at +6 but felt sorry for the player as with a +6 to hit you need to spend 30 points to stand still on the DCV). So to me you should have a size penalty mentioned in the disadvantages or is this already factored into the build for a 5th edition one?
  17. Re: Quote of the Week from my gaming group... Having thought about it (and after a cold shower later) is a relationship between the same person but from a different dimension incest? Will UNTIL have to separate you until they can get your alternate you back to her own dimension? Did I make your character picture and did I force you to change it (well apart from insisting on at least a mask to hide you secret i.d.)? Is it you who is throwing too much into your character?
  18. Re: Has anyone built The Doctor from Doctor Who? Does your current game have time travel? If it does not the GM may not want time travel. A non time traveling TARDIS could be modelled on a vehicle with increased mass teleport. But the TARDIS has a lot more than just increased mass teleport as is infinite in size which can build things. So possibly a base with increased mass teleport? I think you may need lots of GM input in this character build.
  19. Re: Has anyone built The Doctor from Doctor Who?
  20. Re: The Cost Seems to be off for my Normal Sight replacement power OK you forgot to mention it was a bald dog with 3 legs. OK I would give less of a touch perception bonus to notice the difference as the shape change visual only has 3 legs and is bald and with a skill roll the snake could pretend to move around a lot and you may not notice it is missing a further 3 legs. What if it you are stroking it and it hisses in excitement would a hearing perception roll bonus be allowed? Or if its a rattle snake?
  21. Re: The Cost Seems to be off for my Normal Sight replacement power Dogs tend to be furry and with four legs and do not tend to be long and spindly with no legs. So with the touch sense you could find out it is not a dog and eventually with enough time probably find it was a snake even if you have never touched a snake before. Unless it bit you and had poison, that may be a further clue (but some dogs do not brush their teeth that often)? Or a constrictor when it wrapped its self around you and started squeezing you (but then some dogs like humping anything that moves)? As a GM I would probably give bonus on perception on the touch roll if any of those happened .
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