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Wolf

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Everything posted by Wolf

  1. Re: Cool Guns for your Games I was younger, and I do regret not switching it over to the automatic function... But at least I can say that I have had trigger time on a SPAS 12.
  2. Re: Cool Guns for your Games An old college Buddy has a SPAS 12, and we use to take it out back and shoot it. At the time I never had the stones to try a double tap (it's got a nasty kick, what with that small metal stock, then again I knew little about shotguns at the time, so it could have been position, but it made a nasty bruise against even experienced shotgunners.). But I have another buddy who would try it, along with a "racking double tap" (using the kick and jump of the first shot to help rack a second round), and with very little time one can learn to fire a fairly quick double tap with both pump style and semiauto 12 guage firing.
  3. Re: Cool Guns for your Games True true, in terms of service, weapons, military... if it works... use it. Right? While playing a game of Shadowrun I (being a mage) strapped myself to the back of a rather violence prone Troll. We freaking wiped that place. Someone asked me how I could deal with being C3PO in a twisted Star Wars deal. I told them, "If it's goofy, but works, then it's not so goofy."
  4. Re: Cool Guns for your Games Hey in the German Schutzenschnur (Army award for weapon marksmanship) the beer tent is only 20 or so Meters from the firing line, I've even seen a Brit. SAS taking the pistol course while drinking a beer from said tent.... This is just a step closer, just put your beer in the holder, fire, and your good to hook.
  5. Re: Cool Guns for your Games
  6. Re: Cool Guns for your Games Check this one out: The M-320: Source: http://www.military.com/news/article/army-news/bragg-gis-1st-to-field-grenade-launcher.html?ESRC=army.nl It's set to replace the M-203.
  7. Re: Cowboy Bebop/ Firefly inspired game I may implement this idea, but I like how it makes "routes" valuable. And Mimics the "need" for routes... I mean there is suggested to be something skill based when Han Solo mentions the Kessel run... Then again maybe it's just the Falcon he's talking about, but I like the idea that there is a skill to flying FTL.
  8. Re: Oriental Dwarf Martial arts
  9. Re: Oriental Dwarf Martial arts It could be called Pha-Q, and consist of lot's of head-butting and kicking people while their on the ground. Credit really would go to Mike Myers, in "So I Married An Axe Murderer" (1993), in reference to a Scottish martial art.
  10. Re: Cool Guns for your Games I understand that most SoF units have much leeway. But what with the SEALS and their love of the 226 and the MK23, the choices are slim, unless your mission is way outside some set perimeters (IE, your looking for concealability, or it's a non-(upfront)combat mission, etc). Even with all the lax uniform standards, when looking at a lot of pics of SoF troops, one can usually pick out what unit their from based on what gear they are using... So much like the major lieges, good equipment, seems to be good equipment.
  11. Re: Cool Guns for your Games
  12. Re: Cool Guns for your Games
  13. Re: Cool Guns for your Games Grumble grumble, Lowest bidder... grumble grumble. Note, I'm not grumbling at you.
  14. Re: Cowboy Bebop/ Firefly inspired game I'm fairly certain by now that I'm keeping it an foreign system. Thanks for the thoughts.... I don't know why I decided to quote you to say that, but I think I'm just tired. As a side note, I may use as part of "the uprising" (as in CB and FF/S), something like altered life (see previous post) and something like the Neo-sapien idea from Exo-squad. I loved that show... I can't find episodes anymore, but you want some good sol based story, that's a good'n. Episodes here
  15. Re: Cowboy Bebop/ Firefly inspired game Yes, I only want human life. Though I've toyed with Mutations... Like a Human Whale hybrid. Work in High pressure, underwater environments, without making them unable to come aboard a local station.
  16. Re: Cowboy Bebop/ Firefly inspired game
  17. Re: Cool Guns for your Games
  18. Re: Cowboy Bebop/ Firefly inspired game Though it may seem like a small distinction;), direction of travel. It's why I included the comment about the straw.
  19. Re: Ripsaw MS1 Like Laumer's Bolo That's an old 113, wow.
  20. Re: Cowboy Bebop/ Firefly inspired game
  21. Re: Cowboy Bebop/ Firefly inspired game This is high tech. I've been thinking of that issue a great deal. I can use a single straw to hold up a small book, but placed on it's side the straw collapses under the books weight, who knows what we'll have to give away to gain armor in the future. To those a couple of hundred years ago, that might look like magic, especially when you see how thin the walls of a straw are. When I was in Kosovo with the Army, we were driving HMMWV's . We had these awesome bulletproof windows, they could stop a fifty call as I recall, but if you put your finger on it, you would leave a deep indentation. It had the consistency only a fraction harder than that of a cold bowl of Jello. I could have taken a knife and cut any portion of it out without much effort at all. My point is that as we advance in tech, things change, some things get WAY more specialized, while giving up all other properties that they have... and to defend a craft against VERY fast moving space debris and ship to ship weaponry we may find that we have to give up the ability to maintain structural integrity when a firearm is used inside said ship. Looking at the Firefly and Cowboy Bebop as Canonical, the players are going to be using civilian crafts to get around (even Spike's nifty little runner is the equivalent of a race car, and a classic one (read as OLD) at that, The Bebop itself is a seagoing vessel that Jet converted into a space worthy craft.). From a designers perspective, if you are going to get better defense against space debris, why would you even need to be protecting the inside of a civilian vessel from weapon fire. I may change that for military vessels, but I like the effect that it pushes, and that's mainly a reason to "not always go to your gun". I was going to go that route or the route of weak metals in the 'verse and external shielding, but that has it's own problems, such as if our hacker drops their shields, then you get one shot kills.
  22. Re: Cowboy Bebop/ Firefly inspired game
  23. Re: Cowboy Bebop/ Firefly inspired game
  24. Re: Cowboy Bebop/ Firefly inspired game Backstory.
  25. Re: Cowboy Bebop/ Firefly inspired game
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