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Wolf

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Everything posted by Wolf

  1. Re: A Problem of Dissatisfaction A quick Question: What Page and book are the point limitations and restraints for Champions Unv. on... or at least where are they. as in Active point limits, attack point limits, Defensive powers limits... ETC.
  2. Re: A Problem of Dissatisfaction Ok, I think I have it taken care of. I still need to talk it over with two of the other players, but as of now we have decided that an adult game would be better for the group we have. And point totals on par with champions... in the champions universe. So we're just doing a Reformat, and Restart. Thank you all for your help, it's been a huge help. -Woof
  3. Re: A Problem of Dissatisfaction Nice, I think that's what I'm going to... Yah the Brick says he's finally found it, and likes the responces, and my Wife has an account, but she won't talk much, thinking I'll do all the talking, but I think I can ween her onto the boards... Especally if I tell her it will get the game going again. Thanks all. -Woof.
  4. Re: A Problem of Dissatisfaction This is what I'm getting at, I asked the players to talk to eachother and figure out what they want, and get back to me with that information, so I can do something that will figure out how to make everyone happy, or satisfied at least. But it's proving hard to get them together... {sigh}.
  5. Re: A Problem of Dissatisfaction It's been talked about... and was a possability. Something I was going to introduce in the next game or two, the players know this. We're trying to work on that... as a mid level we gave him the "Rapid Target Analysis" from TUS- Basicly Find weakness 11- That's worked for the speedster. I know, Don't know if he does. That's what I've been doing, but they don't like it apperently. I know, but I really don't want to just give up, I like a good challenge, but when do you determine your in the middle of a Kobayashi Maru (a no-win scenario)? {sigh} I know, I'm just way to use to my old group, whitch had almost 20 years RP experience for each player roughly 100 years total... and I'm use to them being able to handle large point differentials, because the story is more important than the PC's points or strict "by the system" compatibility, but I think I just asked to much from a "green" group. the "teen" genre is also pretty RP intensive... and that may have been a mistake. I'm trying to get my group to sign in and talk on here, but it's slow going... I think I got the brick reading it. -Woof
  6. Ok, I’ve been gaming for many moons, and GM-ing for many of those, and I’ve run into a problem that I just can’t deal with, and turn to you Herodom to help. I have never really run a super’s game before and I think that’s at the crux of my problem… also in my group there are 2 newbie, 1 with some experience, and 2 with a bit of Rp time, oh and one that reads WAY more comics than I ever did. The set up; A teen champions that I’m running on 350 points, I know a lot for a Teen game, but I wanted more of the Teen Titans feel than the “true” teen champions. Number two I built the brick with the Multiform, and didn’t think to limit him on the multiform points, so his “hero” form is close to double everyone else’s. Ok, now I’ve got an energy projector, a speedster (who is having a hell of a time getting up to par in combat due to it being just damned expensive just to make a speedster), a mentalist, and two bricks, one of the Hulk variety (that’s the expensive one), and one closer to a Cap. America. My campaign world is with supers having been tried several times, however it’s been bad, so the government has covered it up, and tried to suppress the new supers that emerge. So they are the first supers in a way. Problem number one, is I’m having trouble challenging them evenly, the Brick is just too much…. And problem number two is the Cap clone is feeling like a double, and getting put out. Also one big thing is he says it’s more like a science fiction story with superpowers added in. His dissatisfaction grew when I put them against Grond. Everything went well (the combat was a bit short to be honest) until they found out that he was an experiment gone wrong (I’m not sure if this is Cannon) but I said he was part of a police program that he willingly participated in, however that program went wrong… The Cap. clone wanted to save Grond, but they had no resources, and was unwilling to give him back to the cops, however there was no place to put him… in the long run this seemed to sour his taste for the game saying that I‘m putting too much stress on a group of teenagers, and now I’m trying to figure out what to do… I texed my group last night and told them I quit, however I think I was being frustrated… so I don’t know… My possibilities so far. 1. Lower the point total to normal Teen Champions points and point limitations. 2. Make them all adults. 3. Scrap it, and start over. 4. Quit. It seems I’ve chosen the number four so far, and I know disappointed four of the other players… so I turn to you all to see what I can do. -Woof
  7. If using the Multiple SPD tracs from TUS (as in one for movement only), do you also get two post segment 12 recoveries, or would you only be able to recover the end lost to the movement only, neither)? Thanks Woof
  8. Re: CHAR: The Flash any more updates on this since TUSP?
  9. Wolf

    CHAR: Batman

    Re: CHAR: Batman hey enforcer I was wondering if you I could pm you with my email and you could send me the hero files for your characters DC and marvel that you have written up? I got your aqaman, and this is the second thread I've seen, so you may have more, I'd just like to grab them all at once without looking around for them... I think your doing not only a great job, but very... concise.... one of the problems I have with the netbook of real heros is that they are from diffrent "scales" like what was talked about earlier in this thread... if I can get a ton (already in HD) to one scale, then I can tweak if need bee, and have a good "published sale" version of all the classics... so Again I think we all appriciate the work your doing... Rep from me:) Woof
  10. Re: Countering the Speed Zone Ok, so this is going to sound lame to most of you, however I had never run a super’s game until just a few months ago, and I’ve been gaming along time (almost 20 years) I just usually do normals games. Of point… anyway I’ve found in the comics at least there tends to be a focus on taking the super out of superhero’s… especially DC… Villains tend to have just the right thing to knock down the massive powers of the hero’s…. Like have you seen a Superman movie grossing a ton of money without the mention of Kryptonite? I think we love to see how super the heroes are even when their like us, only they have been taken down to our level and they still don’t give up… ya know? So I’m starting to introduce more specific villains, and my group is loving it… so we’ll see. -Woof
  11. Re: Countering the Speed Zone True enough, this was a villan from a "Single Hero" comic. Not like a JSA, where you wouldn't see him fighting, for obvious reasons... however throwing it in as a once in a while, would be great... or a villianous pay-back. rescue the child falling through the dust/ razor bits or die trying... it's one of those messed up things... place it just so and your hero gets to be heroic... [shrugs], I see what your saying though. -Woof
  12. Re: Countering the Speed Zone Added thought, you could also buy it as a NND defence is going slower than the Speed Zone, just a thought... I kinda feel kewl Woof is happy with himself...
  13. Re: Countering the Speed Zone My fix is just reading the source materials…. IE the flash… the villains are built to deal with his defenses, my favorite is Double Down, his power is cards that come from his body, filling the air around him… Strait on the cards are razor sharp, so moving at high speeds around them will work like a blender on a speedster… Even the flash has to slow down around him otherwise cutting himself to ribbons. My variation on a theme: A villain who somehow has a field of diamond dust, which would drill holes into my PC’s speedsters. Diamond Dust: Killing Attack - Ranged 4d6 (vs. PD), Reduced Endurance (0 END; +1/2), Penetrating (+1/2), Transdimensional (Speed Zone; +1/2), Area Of Effect (21" Radius; +1), Armor Piercing (x2; +1) (270 Active Points); Only VS. someone in the Speed Zone: Power loses almost all of its effectiveness (-2), No Range (-1/2), No Knockback (-1/4) Points: 72 I may not have built it very well, however it works for this example. I'm sure there is a way to lower the diameter of the AOE however like I said it’s for the purpose of illustration… Also the page that Double Down is on is chock full of speedster stuff, it’s a good page. -Woof Edit: change some of the powerbuild (add Transdimentional), add rot about speedster web page bit.
  14. Re: teen champions question
  15. Re: teen champions question Cool, I'll probably use her as an enemy, I think she's a pretty kewl line of thought. Thanks again. -woof
  16. Re: teen champions question Didn't read "all" of the posts yet, just wanted to see what's up... as I just got back from a gruling day at Disneyland (sp?) and a long bus ride home I'm blury- eyed and having breakfast made for me by a more and more Irate (sp?) girlfriend... so from my skimming: YOU GUYS ROCK, Thanks... really, I'll get back to you tonight/ tomarrow, I really appriciate the help. -Woof
  17. hey herodom, I'm getting the new Teen Champions next weekend (supposedly when it comes in) to run a champ's game with my GF as a solo thing. So several things: 1- Can someone write me some sort of a brief review, those who have it? 2- I've never really GM'd a supers game, I think I'll suck at it, I've done lots of Fantasy, Action, Modern stuff. I'm trying to read through the Champions genre book, but any additional help would be really cool. 3- I'm really nervous, I run a lot of the 4th ed, and had the Fred book, now the Re-Fred, however I never actually have run anything in either system... so this is not so much a bullet point, but just an admission of guilt... plus I've been out of the gaming loop for about a year... so it's been a while... blink, blink. Thanks guys and gals. -Woof
  18. Re: Looking for Firearm Resource how's this, hope it helps, I keep it bookmarked, I tried using their search, and came up with only three rifles. Side note, on the comments about using fully auto weapons, it's more of a suppressive measure than a means of producing higher number of casualties.. 9-10 you can hit more people, and take them out more affectively by single shots and muzzle discipline, than just a spray and pray method. (watch seals, and Delta force shoot-house videos (you can find these pretty cheap at some mall movie stores) they mostly just use single shots, and they are considered some of the best assault personnel in the world. -Woof
  19. Re: Greatest Western Movies of all Time
  20. Re: Greatest Western Movies of all Time I have to say, I’ve been getting more and more into the western genre. Especially since I became a Trucker… main reason, my XM radio system, and the theater on it… they have all the old radio classics, and another station with the new ones, but to make a long story short, due to a lot of the good ones being mentioned already, I just wanted to say the classic Red Rider series, the Lone Ranger, and the ever classic Gunsmoke, witch brings in Ponderosa, and I forget the name but the one with the dude where they break his Calvary sword at the opening… something about broken… damn was it called branded? Sorry for running off track, but some of those old series were pretty good also. Of course every couple of weeks they have a book on the audio drama station written by Louis Lamour -Woof yup, it was branded, and then I must mention The Rifleman also.
  21. Re: Lightning Reflexes.....is it worth it? I apologize for jacking this thread and will now leave you to the discussion at hand. -Woof
  22. Re: Lightning Reflexes.....is it worth it? Martial Arts started by both monks and warriors who used said forms in and for combat. And outside of the UFC and some places in the east, it is no longer used as such. Now it is a pretty show, and most practitioners have never had a true life and death scenario happen to them note I said Most, and of those most are solved with the use of firearms. I put forth that the SF and army martial arts are the only true forms left. The only ones used as they were originally intended. Put in a truly life threatening situation martial artists are just as new to it as anyone else who has not been in one. Though the mental and Physical disciplines taught are important and rare in this world… and quite similar to those taught by the military. -Woof
  23. Re: Lightning Reflexes.....is it worth it? Did you even read that? *puts head in hand* never mind, as my dad always said, "buy them books and buy them books, but all they ever do is chew on the covers." Obviously you don’t know how they are regarded, and I quote,
  24. Re: Lightning Reflexes.....is it worth it? For your information Special Operational Forces are usually regarded with the same degree of trepidation as far as keeping in one piece as one would a multi million dollar jet aircraft. Due to the amount of money spent to train said soldier. Many SoF are officers, in fact a great deal of army SF are Warrant Officers. As far as level of training compared to martial artist it would be equal if not more so due to the time spent training. A usual SoF unit trains for 8 months and then goes on operation for 8 months, not much time to see family or develop a social life, but all is done happily. It’s very intensive, most are at the peak of human Physicality. Once the army Q-course had an gold medal Olympic triathlon runner over to the selection grounds running their obstacle course, he fell out (couldn’t make it). A friend of mine who ran a 7min. mile for 10 miles regularly with the 82nd joined SF and couldn’t keep up with their daily runs. Now don’t get me wrong, their all human, gang punks once surprised a SF soldier getting money out of an ATM by jumping up from behind the ATM and shooting the soldier dead, this occurred in Fayetteville NC, FT. Bragg. They say that just being in the Infantry is an occupation that keeps one as fit (or more so) than a NFL football player. And SF is 10 times the exertion. Not to mention that many SF train in martial arts. As far as “blindly going out to destroy things†every SoF unit has their specialties, and not all are direct action. Air Force: “The U.S.A.F. Combat Controllers are tasked with guiding aircraft into unimproved or recently liberated airfields. In addition, they may make temporary fields for use by aircraft, cutting trees or in some cases removing mines from the potential landing site. They may also have to remove obstacles placed on airfields. The U.S.A.F. Pararescue teams are the Air Force's elite medical forces that are capable of supplying trama and medical assistance for not only downed pilots or ground crew but also special operations forces and units. They are highly trained during a grueling phase that washes out the vast majority of applicants. Their SAR [search And Rescue] missions include: Search and Rescue operations NASA Space Shuttle launch support Downed aircrew and aircraft recovery In addition to Combat Controllers and ParaRescue, the US Air Force also contributes another ground force to the US SOCOM's deployable forces. Specially trained Air Force Combat Weather Team (CWT) members can collect real-time weather intelligence data during special operations missions. They perform these special reconnaissance missions independently or while augmenting other Combats forces in hostile areas. Special Operations Weather Teams (SOWT) are composed of specially selected, and trained airborne quilified Combat Weather (CW) personnel who are tasked with providing specilized weather support to US special operation forces (SOF). US Air Force Special Operations Forces TACPs are Enlisted Terminal Attack Controllers (ETAC) who work aligned with US Army Special Operations Forces. They provide close air support/terminal guidance control for exercise and contingency operations, on a permanent and continuous basis, with a mission to increase the combat capability of the US Forces. They also provide additional expertise in Artillery, Naval Gunfire, and Attack Helicopters. Army: Special Forces soldiers are carefully selected, specially trained, and capable of extended operations in extremely remote and hostile territory. They train to perform five doctrinal missions: Foreign Internal Defense (FID), Unconventional Warfare (UW), Special Reconnaissance (SR), Direct Action (DA) and Combating Terrorism (CBT). While Special Forces soldiers are capable of performing all of these missions, an increasing emphasis is being placed on FID and coalition warfare/support. FID operations are designed to help friendly developing nations by working with host country military and paramilitary forces to improve their technical skills, understanding of human rights issues, and to help with humanitarian and civic action projects. In addition to the individual skills of operations and intelligence, communications, medical aid, engineering, and weapons, each Special Forces soldier is taught to train, advise, and assist host nation military or paramilitary forces. Special Forces soldiers are highly skilled operators, trainers, and teachers. Area-oriented, these soldiers are specially trained in their area's native language and culture. The 1st SFOD-Delta (Delta force) is one the Federal Government's CT (Counter Terrorist) groups. Also known as CAG (Combat Applications Group) the Pentagon manages to tightly control what is known about this Unit. Their soldiers are recruited from the U.S. Army, mainly from the Special Forces Green Berets and Rangers. Their main compound is in a remote area of Fort Bragg and it is rumored that up to 2,500 personnel are present at this facility. As a counter-terrorist group, Delta's main function is in hostage rescue. Navy: The US Navy SEALs are America's premier naval special operations force. SEAL is an acronym for SEa, Air, and Land and highlights the arenas that SEALs can operate in. Whether the US military needs enemy ships destroyed in a fortified harbor or enemy beach defenses softened up, the SEALs stand ready to serve with their unique abilities. SEALs can swim or parachute into their area of operations and are proficient at not only underwater ops and demolitions but also reconnaissance and small-unit tactics. While the Navy SEALs may enjoy the limelight of Naval Special Warfare, they are not the US Navy's only special warfare unit. One of the other NAVSPECWAR groups is the Special Boat Teams. The SBT's are tasked with patrolling the littoral (near shore and inter-coastal waterways) environment and the insertion, support, and extraction of special units. The SBT are equipped with small to medium boats that can perform a wide variety of tasks in environments ranging from the open sea to small twisty rivers. The US Navy's Explosive Ordnance Disposal units primary mission is to disarm and render safe any explosive devices. Originally conceptualized as simple underwater mine disarming in WWII, their role has expanded enormously to include all conventional munitions (including limpet and undersea anti-ship mines), terrorist devices, nuclear weapons, and chemical/biological weapons. They can do so both on land and under the surface and are regularly attached to both shore or shipboard missions and duties." link to info if you want more.
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