Re: Weapons as Perks
To keep your players from grabbing weapons willy-nilly you could just say that you will not allow it. Not the best idea, mind you, but it does work.
- OR -
Make your power level high, like you did, and say that you can only make your weapons. I have seen this done rather well. The GM said the players had 200 points. 75 were from disads. The rest were used to make *EVERYTHING* the player had, short of clothing and carrying gear. They had to make armor, weapons, Magic, buy skills, etc.... Once you make armor and your weapons then follow with the appropriate skills, you don't have a lot left. Then when the players loose their weapons, they out of those points. It won't keep them from grabbing any weapon, but most players won't spend points for something and not use it.