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mvoncannon

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Everything posted by mvoncannon

  1. Re: Liefeld's Titans Go here: http://www.herogames.com/forums/showthread.php?t=463
  2. Re: Dark Champions: The Animated series game recruiting How does one apply to this game? PBEM? FTF?
  3. Re: Does anyoen use spell-multipliers? I have looked at your site and am quite impressed. I would implement several of the ideas you have on the next run of my fantasy game.
  4. Re: Does anyoen use spell-multipliers? I have and this is what I found out. 1. The .33 multiplier allows the spells to work like a framework, but with a different cost. A multipower, allows the mage to get a *LOT* of spells, thusly tipping the scales. 2. I had to make casting all magic a half phase action. Since I enforced gestures, incantations, and RSR, this made since. Otherwise a mage would have had a FF, a FW, and a few other non-attack based spells going off at once. Just my opinion.
  5. Re: Campaign Paradigms Yes it does. Very nice.
  6. Re: Art for DC:TAS Supers Very nice. Exactly what I was looking for. Thank you.
  7. Re: Campaign Paradigms I liked it. Well thought out and easy to use. You may not have used my exact definitions, but close enough. And thanks. Not just for adding Epic and Fantasy but for all your work. Saved me a ton of time on my fantasy game.
  8. Hey, Does anyone have any art for a DC:TAS Supers game? Along the lines of Teen Titans or The Batman art-style?
  9. Re: Weapons as Perks I have used this to some success as well. Ultimatly this will still boil down the arangements you have with your players. Lay your ground rules out first. Most players will help you out on this. This is a roleplaying event, in my opinion. The player could invest the points into an existing weapon (has the weapon enchanted), then later on get it upgraded to more damage (actually have an enchanter make it magic). YMMV
  10. Re: Weapons as Perks To keep your players from grabbing weapons willy-nilly you could just say that you will not allow it. Not the best idea, mind you, but it does work. - OR - Make your power level high, like you did, and say that you can only make your weapons. I have seen this done rather well. The GM said the players had 200 points. 75 were from disads. The rest were used to make *EVERYTHING* the player had, short of clothing and carrying gear. They had to make armor, weapons, Magic, buy skills, etc.... Once you make armor and your weapons then follow with the appropriate skills, you don't have a lot left. Then when the players loose their weapons, they out of those points. It won't keep them from grabbing any weapon, but most players won't spend points for something and not use it.
  11. Re: Turakian Almanac (non-official) I like what you have, honestly. I can use it for on the fly info, and if needed, I can show the players the map and what not. BTW, I would seek permission to scan the maps in. Copyright and all that.
  12. Re: Turakian Almanac (non-official) Not bad. Easy to follow. Makes me think a bit how I could use it, and I could use it as a quick reference. I like the page numbers and what not. Thanks.
  13. Re: Turakian Almanac (non-official) Make it in Excel anyway. Then, before you send it out, save it again as a Comma Seperated Text file. This way other people can import it into their favorite DB, Spreadsheet, or other application. I for one, use Excel. - Martin
  14. Re: Western Shores - Package Creator Nice. I could use that to get basic NPC info and an outline......Wait. My players may be reading this. Thanks for the link and the work.
  15. Re: Pulp pictures. Nice. Thank you.
  16. Re: Sword and Shield You are correct. Maneuvers are king.
  17. Re: Sword and Shield I believe counterstrike would be used here. It must follow a block, plus you get to actfirst against your target. You act on 4, 8, 12. You are swung on in 4, but choose to abort to block. You haven't acted yet, so can do this. You manage to block (with your shield) the attack. On phase 8 against that *ONE* opponent, you go first. You get a +2 OCV / +2 DCV for this maneuver, plus and skill levels.
  18. Re: Fantasy Plot Hooks Nice. And thanks.
  19. Re: FH Grimoire Index I find the index very usefull. I use them often as do some of the other players in my group. Just my opinion.
  20. Re: Meters or yards or feet? Speed is the number of actions the character gets. As for movement (run), that is the number of hexes the character can go. I use Metrics for my Fantasy game. 1 Hex = 2 Meters. I give ranges in Hex and then convert (multiply by 2) for description. If you use 1" hex, then all you have to do is multiply your numbers by 2 (2.2 to be more exact) to convert to metric.
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