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trechriron

HERO Member
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About trechriron

  • Birthday 10/28/1971

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    http://www.10nw-web.com
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    trechriron

Profile Information

  • Biography
    Bard, Dreamer, Computer Nerd, & RPG Enthusiast
  • Occupation
    QA Engineer - Creative Professional

trechriron's Achievements

  1. Re: Eberron Hero This stuff is awesome. How would you recommend marking a creature as an Aberrant? My current campaign centers around this. I am going to introduce the group to HERO this weekend over the holiday and see if I can convince anyone to convert. :-D After all the class work I would love to see Ebberon specific spells and possibly some creature write ups. Thanks for the great work!
  2. Re: Weirdest Hero question yet Yes. Touching pregnant women is dangerous. Everyone knows that. Can a Transform be penetrating?
  3. Re: Weirdest Hero question yet How about this for starters? Impregnation: Major Transform 10d6 (standard effect: 30 points) (non-pregnant to pregnant, time, surgery), Requires A Skill Roll (No Active Point penalty to Skill Roll; +0), Personal Immunity (+1/4), Penetrating (+1/2), Sticky (+1/2) (337 Active Points); Extra Time (5 Minutes, Character May Take No Other Actions, -2 1/4), Gestures, Requires Gestures throughout (Requires both hands; Complex; Thrusting; -1 1/2), Increased Endurance Cost (x3 END; -1), Concentration (0 DCV; Character is totally unaware of nearby events; -3/4), Required Hands Two-Handed (-1/2), Conditional Power Power does not work in Common Circumstances (Male to Female only; -1/2), Physical Manifestation (Sperm; -1/4), Ritual (2 casters; -1/4) - Real Cost: 42
  4. Re: Jovian Chronicles HERO I don’t have anything, but some suggestions… Star Hero, the Spacer's Toolkit, and Alien Wars will help the concepts/conversions. AW is the harder sci-fi setting stuff for HERO and may have some good equivalencies. Another piece of advice. When converting stuff from (blah blah blah) to HERO don't let those other game designer's neurosis cloud your good HERO gaming goodness. You are going to witness piles of weird "balance" things and allocations and who knows what. HERO is smart. Don't pigeon hole it too much, especially when you are looking for in-game constraints. Capture the setting and feel and then emulate, do not expect perfect copies. Besides, the HERO system works better than (blah blah blah) system anyways. It is difficult to emulate grilled cheese with fillet mignon. Reason from effect is the coolest idea in the universe. Let the rules facilitate a great story and a great game. Don’t get trapped into defining everything with a number and a dice roll. I am going to do a conversion for something, depending on what my game group decides. But it is not JC. Good luck. If you do run a HERO JC game and make some easy conversion notes, you might consider sharing them here for HEROdom to share. Just my two cents…
  5. Re: Which NON-Star Hero Book For Star Hero? Educated? Why? Emotional giddy fanboy responses are WAY more fun. I hate educated opinions. BOOOOring. I say get them both. Don't choose. Stop pretending to be some conservative budget conscious gaming geek and take the plunge. I mean, the vehicle book is super nifty keen. If you ever WANTED to use a vehicle for any game BAM there it is. Now, MMM is juicy monster goodness. No cheese here. Good stuff all around. We recently came across a gaggle of black Orcs that made us cry like little girlies. Now black Orcs in space? That scares me. I mean, give them a different name of course, but, OUCH, that is going to hurt. You need both. Stop kidding yourself. It hurts more.
  6. Re: We are known by our enemy
  7. Re: "Magic" Through Scientific Laws? Also, Isac Bonewits wrote a very cool GURPS book called Authentic Thaumaturgy. It discusses the common laws of magic and they operate with some "science" as it were. His book Real Magic is supposed to be an interesting read (have not read it yet). Ars Magica has "laws" as well. It confines things and gives magic a flavor that is different than the typical fantasy fair. I like the idea from two angles. One is that magic must follow certain laws, rules, etc from a "scientific" outlook. It constrains things and gives them flavor. You don't really need game rules at this point, it simply defines the "physics" of magic. If it is impossible to affect the moon, it is impossible. The other is having magic replace technology for power, communication, manufacturing, etc. So you have crystal lattice main boards with magically created gem stone processors. They are powered by magic like laptop batteries and store information in crystals. Communications are facilitated by magic as are the magical engineering of super-substances that are not possible in the real world. I like it as a rubber science explanation for things as it gives you some leeway to play around with stuff and explain it with magic. Especially if you don't want to try and give it some basis on physics or current scientific theories. Just because that star ship has plasma screens with configurable touch sensitive controls does not mean the underlying technology is based on real science or technology. Essentially replace physics with some type of magical scientific laws that allow for more flexibility. HERO is perfect for emulating this kind of stuff. The system does not care where the stinking power source came from or why the plasma screen works. These concepts are great for adding flavor to a setting. OTOH, you can make required limitations like expendable focus, RSR, etc. that emulate the nature of your scientific laws of magic. If magic only works with a commensurate expenditure of an equal valued focus, then magic is very special indeed. “Honey, where did I put the Hope Diamond? I have that ritual…†:-D Do you have a specific setting or game in mind for this? Just curious. Here is the link to the GURPS book in case you’re interested. http://www.sjgames.com/thaumaturgy/
  8. Re: Anyone else have Eberron and wonder how it would look converted to Hero. I have. Have not picked it up yet, but the setting intrugues me. It looks cool.
  9. Re: Conspiracy X HERO That is the fun part . I was going to look at doing Ebberon with HERO, but the group wants to do something dark future/cyberpunk for the next game so I am doing Transhuman Space (using the HERO system of course...). It is the prep work that'll kill ya! At least I have several months to prepare...
  10. Re: Conspiracy X HERO No, but... You might look at the GURPS book for Conspiracy X as converting from GURPS might be easier (point based system, roll under, has some simularities). The Dark Champions book is going to help on the HERO side of things - only 1 more month (or so...)! Anything in particular stumping you or just looking for a good kick start?
  11. Re: Is anyone gaming the Iraq war? I have a cyberpunk setting I am writing at the moment, that includes the Iraq war in the history. A pivotal event surrounding it and the current election tie into the setting's history.
  12. Re: If magic cost full price... Wow. Good points all around that I had not considered. The OAF thing combined with multiple skills and spell limitation requirements does make the 1/3 cost balance out with a lest restrictive magic system with full cost spells. It still essentially makes magic more expensive than being a warrior, but intelligent spell choices could close that gap by giving the mage abilities that simply cannot be accomplished with a sword... Thanks Brett.
  13. Re: If magic cost full price... The current game I am playing in the GM started using magic at full price. I later convinced him to reduce the cost of spells. Mages were essentially more expensive warriors with a flare. In this I agree with Hugh. We have rules that you must take a talent for magic. I would go further and give them some similar requirements like martial arts. They must belong to a school or have a master, they must possess the skill, and they must possess a KS of the art. I think the big kicker here is not "fairness" which is really subjective. It is about flavor and what you want in your game. If you like mages to be specialized and fairly combat oriented, then the full price thing is not a bad go. You will more than likely NOT be getting well rounded mages, but if that is not what you're shooting for, then no problem. FH's magic section steps you through the magic system creation process. It is fantastic. You should start from scratch and follow that process and then tailor the rules to fit your idea. I would not be as concerned with the "fairness" of reduced cost spells, in the grand scheme, in my experience, those HKA/RKA attacks for gold are a nice counter-point. Just my two cents...
  14. Re: All HEROes Must Be Eaten: zombie survival horror All you really need to up the lethality of the Survival Horror - Hit locations and up the Body Multiplier (suggested in FH I think...). I would come up with some disadvantage for a zombie that does even more damage with a head shot. A head shot should kill a zombie, unless head shots don't kill your zombies.... I also don't feel much needs to be done for a conversion. Grab the AFMBE book, generate some characters, and terrify your neighbors. The concepts are important, the rules are easily done in HERO without any conversions I can think of.
  15. Re: All HEROes Must Be Eaten: zombie survival horror
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