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Sketchpad

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  1. Like
    Sketchpad reacted to Tech in How to Build: Clear the Room   
    The 1993 Viper book has your standard Viper agent with 25 Stun, Trainees with 22 Stun, upwards to 29 Stun for Viper Commanders.
    The 2003 Viper, Coils of the Serpent, has General Combat Specialist at 30 Stun to 31 Stun.
     
    As a GM though, I seriously questioned the 2003 book standard agents costing 186 pts, with the Superhuman Combat Specialist up to 329 pts. That's a personal opinion but I stick by it.
     
    Being able to incapacitate a 25 Stun agent (not including defenses) almost sounds like a 10d6 Blast, AE of some sort.
  2. Like
    Sketchpad reacted to Doc Democracy in How to Build: Clear the Room   
    It is what limited power is all about.  Make one up.  You are limiting the effectiveness of the area effect...the value is probably somewhere between 1/4 and 1/2. 😄
  3. Like
    Sketchpad got a reaction from Doc Democracy in How to Build: Clear the Room   
    It's an interesting idea, Doc. I'm almost wondering if the whole thing just doesn't warrant a new Advantage all together. 
     
     
    I considered Autofire, Brian. I just don't think it would have the same feel to it. And I think the whole thread is for spitballing the idea around.
  4. Like
    Sketchpad reacted to Brian Stanfield in How to Build: Clear the Room   
    How about something simple like Autofire, maybe with Penalty Skill Levels to reduce the cumulative penalties to hit p to a certain extent? Just spitballing here . . . if it hits I'll fire another . . . .
  5. Like
    Sketchpad reacted to Gnome BODY (important!) in How to Build: Clear the Room   
    I don't think it does anything that Trigger doesn't. 
    Something like Trigger (+1) for ## AP of attack powers, Limited to only activate when a "minion" is defeated and only to target a "minion" adjacent to the defeated "minion" should do Takedown 1.  Trim off that last bit and add a Trigger for movement and you should get Takedown 2. 
  6. Like
    Sketchpad reacted to Doc Democracy in How to Build: Clear the Room   
    Oh yes, the attack, the primary one, is under your control but your ability to make the next attack is not.
     
    I understand that there IS an element of volition about hitting a second target if the first attack is successful but this is a reduced form of volition.  There are gradations of NCC, this is probably only 1/4  or 1/2 and ONLY on the cost of area effect.
     
    Doc
  7. Like
    Sketchpad reacted to Doc Democracy in How to Build: Clear the Room   
    I would add a NCC limitation to the area effect element of the attack.  If it is going to emulate then it only allows a second minion to be attacked if the first is hit, incapacitated and the second minion is adjacent to the first etc etc.  Each attack is dependent on the success of the previous one.  As such, it is not within the characters gift to attack all of the minions at once.
  8. Like
    Sketchpad reacted to DreadDomain in Champions: The Super Role Playing Game (4th edition)   
    Yes, this. A full colour, remastered Champions 4E would be glorious.
  9. Like
    Sketchpad got a reaction from DreadDomain in Champions: The Super Role Playing Game (4th edition)   
    I would back that. Heck, for that matter it be nice to have stretch goals to colorize the book, make a HD Update for it, and to include a remastered GM Screen. 
  10. Like
    Sketchpad got a reaction from Korgoth in Champions: The Super Role Playing Game (4th edition)   
    I would love to get one in HC again. While I still have my old BBB, it's seen better days.
  11. Like
    Sketchpad got a reaction from Joe Walsh in Champions: The Super Role Playing Game (4th edition)   
    Imagine if it were made with some of the modern conventions. Having a nice HC GM Screen would be sweet! Especially with that Perez art on it.
  12. Like
    Sketchpad got a reaction from Joe Walsh in Champions: The Super Role Playing Game (4th edition)   
    I would back that. Heck, for that matter it be nice to have stretch goals to colorize the book, make a HD Update for it, and to include a remastered GM Screen. 
  13. Like
    Sketchpad reacted to Joe Walsh in Champions: The Super Role Playing Game (4th edition)   
    I'm glad to hear it!
     
    Would you consider a Kickstarter to get it re-edited and re-typeset?
     
  14. Like
    Sketchpad reacted to Jason S.Walters in Champions: The Super Role Playing Game (4th edition)   
    Champions: The Super Role Playing Game (4th edition) is now available POD in black-and-white softcover on RPGNow.
  15. Like
    Sketchpad reacted to Spence in What other superhero RPGs have you played?   
    This is something that always confuses me. I have not published anything, so I am definitely not any kind of expert.  But I do support KS's.
    Fantasy Hero Complete was formatted like CC and was put out at ~220-250(?) pages (I'm on my phone and don't have it in front of me) on KS and raised $20125.
    The Sassoon Files was ~200 for a KS total of $24183. 
     
    But SF is in glorious color with glossy paper and photographs that resemble period photos. 
     
    A modernized version of CC or FHC would not need an author.  It would need a editor and layout person to update the text for known errata and place the text on the pages.  I cannot understand how Hero cannot afford the art needed to update to a modern look when multiple projects are put out annually with great color and art plus being written from the ground up within 1 to 4 thousand dollars in cost.
     
    If I was I my home machine I have several great RPG books that funded for less than FHC but are still colorful with great relevant art. 
     
    Like I said, I am not an expert, but what I observe doesn't add up.
  16. Like
    Sketchpad reacted to zslane in What other superhero RPGs have you played?   
    I feel that Champions Complete is more like the first three editions of Champions than it is like the 4e BBB. The latter had more comprehensive coverage of the superhero genre in its S and C sections. In fact, the S and C sections were later printed as the Champions genre book. 4e was really quite an elegant product line, IMO.
  17. Thanks
    Sketchpad got a reaction from fdw3773 in What other superhero RPGs have you played?   
    I think the original intent was to use Sidekick to attract new players into 5th/6th edition. The problem was, once they were in, there was a text book to read to expand on things. I think this is where 4th ed had done a better job. Having books that are geared toward specific sub-campaigns could be a better route in so many ways. 
     
  18. Like
    Sketchpad reacted to zslane in What other superhero RPGs have you played?   
    The 4e BBB is also my favorite edition. In fact, it's my favorite RPG rulebook of all time.
  19. Like
    Sketchpad got a reaction from fdw3773 in What other superhero RPGs have you played?   
    I agree. I think the BBB is the best presentation of the Champions rule set. YMMV, of course, but 4th ed played well, it was relatively in with current designs, and, personally,  I found it a fun read. 
  20. Like
    Sketchpad reacted to zslane in What other superhero RPGs have you played?   
    The original Star Fleet Battles game came with a rulebook that was small and readable. It was with the addition of all the supplements and follow-on games that the official rules became a massive tome requiring a three-ring binder ala Advanced Squad Leader. I guess this is the nature of successful systems that evolve and grow and amass a body of rules too big for beginners to digest. The HERO System has followed a somewhat similar path, though I think the issue there isn't one of "too many rules now" but one of "bloated presentation".
  21. Like
    Sketchpad reacted to DreadDomain in What other superhero RPGs have you played?   
    Thanks Sketchpad, it's very kind of you. It's available in the download section (DC and Marvel Sample Heroes 1.0.0) if anyone is interested. I'll try to put a few more characters in the pack this week-end.
     
    I created this character sheet because I generally find the official sheets unappealing. 
  22. Like
    Sketchpad reacted to fdw3773 in What other superhero RPGs have you played?   
    Same here. It was the textbook writing style and excessive rules that pushed me away from Hero for a while to check out other superhero RPGs over the years. The big transition in style and tone arguably started during the transition from 4th to 5th Edition when it stopped reading like a game and more like a textbook (I've posted this before in another discussion topic). By then, some of the game designers who had helped develop earlier editions had been let go (or forced out, depending who you ask) in lieu of new staff writers and leadership that developed what exists now with 5th and 6th Edition. 
     
    If it wasn't for Champions Complete, I would probably be still playing DC Heroes (Third Edition) by Mayfair Games or running Mighty Protectors (V&V 3.0).
  23. Thanks
    Sketchpad got a reaction from pbemguy in What other superhero RPGs have you played?   
    This is my biggest problem with Hero books. As a designer, I want a book that looks polished, not a text book from 1983. I should also note that @DreadDomain has an awesome layout for character stats. If I were to make books for Hero, I would be looking to borrow elements from it.
  24. Like
    Sketchpad got a reaction from fdw3773 in What other superhero RPGs have you played?   
    This is my biggest problem with Hero books. As a designer, I want a book that looks polished, not a text book from 1983. I should also note that @DreadDomain has an awesome layout for character stats. If I were to make books for Hero, I would be looking to borrow elements from it.
  25. Like
    Sketchpad reacted to DreadDomain in What other superhero RPGs have you played?   
    I agree with all of the above. It was getting close but there still something missing and I believe the text book vibe is what I could not put my finger on. My favorites were 6E1, 6E2, Champions and Fantasy HERO. Champions Villains were great but they could have done with a better character sheet layout and some of the art did not quite have the right vibe. Ahhh that era did not last long...
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