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SSJ Archon

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Everything posted by SSJ Archon

  1. Re: Help with two power stunts? Transform Object to Prone Object Linked to HKA Explosion<--(Underground Only) ?
  2. I mean as in mechanics. I personally always liked SPD Drains as well as END Entangles.
  3. No Frameworks at all! Lets slow down and talk about what the cores of each framework are in game. The virtual powerpool revolves around the idea that all the powers in it 1) have a similar and like SFX and 2) Share there power (points).(It also as the most freeform of all the mechanics!) The elemental control revolves around the idea that all the powers in it 1) have a similar and like SFX. (Often with a base power, which all other parts rely on.) The multipower revolves around the idea that all the powers in it 1) Share there power (points).(A modular system, where not all the components cany be used at once.) I only see two different mechanics, the sharing of power and the sharing of SFX. Now lets consider some game mechanics, using what we have extracted above and try to put it into constructs, powers, advantages and disadvantages. ---- Limitation: One At a Time -0, -1/4,-1/2,-3/4 depending. Flag this power. Only one power with this flag can be used at per segment. To determine the value of this disadvantage, find the active cost of this power divided by the total active cost of all flaged powers, taken to the negative one. round down to the nearest modifier, and that is the value of this limitation. This Limitations value must be recalculated whenever the active cost of any flaged power is changed, a power is unflagged, of a new power is flagged. (At the GM's option, you may instead round to the nearest modifier, because rounding down is to prevent abuse. Also, by increasing the cost the GM may create new modifiers that change the per time period.) Limitation: Similar SFX -0, -1/4,-1/2,-3/4 depending. Flag this power. Only one power with this flag can be used at per segment. To determine the value of this disadvantage, find the active cost of this power divided by the total active cost of all flaged powers, taken to the negative one. round down to the nearest modifier, and that is the value of this limitation. This Limitations value must be recalculated whenever the active cost of any flaged power is changed, a power is unflagged, of a new power is flagged. (At the GM's option, you may instead round to the nearest modifier, because rounding down is to prevent abuse.) Power: Empty Power These are points which sit on you character sheet and do nothing by themselves. Advantage: Can be Pumped +1/2 This power can have for limited amounts of time additional dice of effect. The difference between the powers normal real cost and new temperary real cost must be provided by an equivelent amount of points from a Empty Power. (I purposely did not put in how much time because that needs play testing.) Advantage: Manifestation +1/2 This power has no Real cost. You cannot buy any dice of effect for this power. You can only take this advantage on a power with Can be Pumped. A power with Manifestation cannot be Aided by your own Aid. (No building powers with no dice of effect without this!) Blah! Did I miss anything? If not, then with these you can do away with all the frameworks.
  4. Welcome, Depends how in depth you want to go. I would just go with a small VPP with independent and a few other limitations. OR If they are little things, just say access to things like that is part of one of your perks.
  5. hmmm I actually think that any of these can be simulated to whatever degree you choose. The problem is that the more detail you want, the more basic the fundamental blocks have to be, which means, like particle physics, you have too many parts for the human mind to deal with easily. You have to comprimise some where. Thats why we have GM's.
  6. Alright I got this player who wants his character to make a cloning virus. It goes around like any virus, and causes those it inflicts split into to two identical beings. (Those Beings are immune afterward.) My thoughts are Duplication, Sticky, Usable on others, and Only Uninfected -1/4 ? Doesn't seem right...
  7. Megaplayboy beat me to the Special Realtivity Formula, however here is the conversion factor for time dilation: SQRT(1-(v^2/c^2)) Therefore if your onboard clock says you travel for 1 year, and you have maintained 50% c, the equation is: SQRT(1-((299,792,458/2)^2/299,792,458^2)) SQRT(1-(22468879468420441/89875517873681764)) SQRT(1-1.6678204759907602478778835723746e-9) 0.99999999916608976165691673325435 Thusly, you will not have moved .5 Lightyears, you will have moved 0.50000000041695511951924477646966 Lightyears. Stupid big numbers. You all can do other numbers for your freaking selves! (I don't believe in rounding by the way.) Unfortunately, this all assumes that your V is constant. You can not take the average of your starting V and ending V either, because that is a linear system, and this is an exponential system. I'll look up how to do acceleration dilation. On the matter of Kernals, the energy is in the ergosphere, I'll admit that, however how are you going to get an appropirately sized black hole?
  8. physics You can get energy out of empty space. Sort of. Not really. Its actually a quantum effect, that for short periods of time, particles and there antiparticle twins can appear out of no where. They, normally, imediately annilate. The trick is, if you keep them from annilating, the mass/energy DOES come from some where, usually the biggest field effect causing mass, like you. So you would lose mass. Effectively, you'd be slowly burning yourself off. The biggest problem is one of enginneering. By the time you harvest this miniscule amount of energy, you wasted millions of times more. Forget about it. Antimatter is your best bet in my opinion. You'd mostly have a special station orbiting the sun at close range, gathering energy and using particle accelerators to, bit by bit, scrape together some antihydrogen. This would be stored in a magnetic "barrel" which would be put onboard your ship. Theoretically, because antimatter-matter reactions are 100% energy output, you could reach speeds that approach the speed of light, no problem. This is infact is the system I use in my SH campaign, as well as singularity dilating. ---fixed grammer---
  9. Lunar Base First it has to get built. The most viable way to go about this in my opinion is with robots, like the rovers, except built modular. A small control systems lands, which contains radio contact with earth, a solar power supply and battery, and a bank of modular tools. The rovers, following computer programs, use the control center to recharge batteries and get appropriate tools. The rovers would build a mine system (underground), thusly achieving natural radiation and metora protection. A human mission would follow with door components and spray on sealers. Thousands of lbs of air would then be pumped into it (After checking the seals of course). Thusly the base is built. Missing conviences of home, temperature control, which would be provided by an airflow system to a series of metal plates on the surface (In the sun and in the shade). Large areas of under ground would be pumped with carbon-rich supplements and seeded with edible mushroom spores. And thats only the beginning.
  10. People keep telling me to use a Vpp for this, but it just doesnt make sense to me. Ok, I got my self a little techno geek who builds crap. No literatly, like in his garage with a screw driver and left over stero wires. I call him Jack, the Inventor on Crack. Anyway Jack wants to build some power armor. He wants to be able to rerig it to do everything and for anything imaginable when hes in his garage. But in the field it will have several prebuilt modes to choose from. It will also include a Computer (Maybe A.I.). It will need a built in power plant. I really am having trouble with this. The whole thing together says VPP. But some components in themselves seem like Multipowers. And I really don't want some silly fuel charges, I like the End Reserve. The best things I've come up with is alot of linked powers in a VPP, or a vehicle. I'm trying to work this under 50 points. It doesnt need to be anything fancy, just a little weapon, some sweet scanners, and very good movement capabilities. Any Ideas?
  11. lol Scott is a refrence to austin powers. You've got to do things super evil genius style, even if its not practical! A real nation could build it, its just not practical. It's possible though.
  12. Scott, you just don't get it do yeah? Its a weapon that is built as needed. Like against a super or something. Theres nothing better than watching a super trying to take on an entire nation, let alone the world. Superman: "You can't even hurt me!" Guy at bullhorn: "Oh yeah? FIRE!" All of worlds ICBM's fire off at the correct timing to hit superman all at once. Superman: "Your weapons are useless!" BOOM Guy at bullhorn: "Did I forget to mention they had kryptonite tips?"
  13. Why would a nuke have to be so large? If you compress the uranium/plutonium, you can get a smaller volume. Of course, you'll have to keep it very cold or it will go nuclear all by itself. Using liquid helium, you could build a really powerful weapon. You can also use a mirrior trap to store the energy needed for detonation, so you won't need any bulky lasers. Of course with a mirrior trap and liquid He, your bomb will not have a very long shelf life, but hey. Boom.
  14. Those numbers are old, and I don't remember where i got them. Though, there is no reason a nuclear weapon couldn't do that. The upper limit for nuclear fission is around 600 Megatons, and for Fusion its about 2 Gigatons. I'm getting my major in nuclear physics, so i'm pretty sure on those. Thank you for correcting my old numbers, (though I do remember them building more powerful weapons, not nessesarily testing them.) Antimatter is the wave of the future when is comes to big bombs, though they're not really needed anymore. It has nothing to do with silver age superman. I never liked him in the first place. There are ceramic theoretical compounds which could take up 25,000 F, but after that you need magnetic fields or something to make an armor strong enough. Maybe some matter from a neutron star. The point is, weapons kinda slide off of logarithmic, and armor doesn't. Thats the problem.
  15. A bomb While people may have survived the bombs dropped in japan, would they survive todays nukes? The things were like 50 Kilotons, and todays can be up to 300 Megatons! Maybe the nuke listed is modern? Could superman survive one of those at point blank? Even though he is superman, i mean, thats 300 megatons! That will take out a state 3 times faster than the speed of sound can travel across it! And lets not even go to antimatter! Lets see him try to catch some of that! The sun should be about 3 times worse than a 500 megaton nuke, at the center. The temperature is about the same, but now its not conveyed in one Atm, but in what maybe 20? Like sound and other chain reactions, that makes it more powerful. I mean at that level no known substance can even come close to surviving, and to produce a field effect to protect you, you'd need another star to power it! Lets not even mention that that would not be healthy for the Sun.
  16. could you just sell off all of ur END, throw out the Negative Endurance Rule, and give ur REC a limitation like, Does Not Recover Above X ?
  17. Ever seen 5th element? That thing is sweet! "A real killer would immedialty ask about the little red button on the bottom of the gun."
  18. Ice gun. Don't use water ice. I would use liquid/solid nitrogen, or something like that. You can still shoot it in a cartidge, because its cold enough that it won't melt/evaporate right away. They would still be detectable. The only real advantage is that there is no shell or anything to be traced. These super cold ammos would also reveal themselves through the freezing damage they would do the the skin. You could also take this in the opposite direction; Use thermite or something else that burns ultra hot. It will go straight threw ANYTHING, and afterward theres nothing to (or nothing that still holds value for) tracablity. This way is easier, sense you don't have to keep it cold. Any more technical question the science man can awnser? (Guess what kind of character I usually play!)
  19. Those are all pretty big what ifs. Might favorite, in fact I have run a campaign based on it, is 1961. The Bay of pigs instead ends in war. WW3, nuclear winter. In my world, I went on the assumption that such a war would not end, because each side would be too devastated to even be considered a side. I ran the starting clock to 1999, where parts of south america, australia, and africa are the only places left resembling civilization. In these places, the world is divided into tiny kingdoms, each fighting over surplus food, the only places left to have such a thing. The ecosystem is non-exsistant, ammo is non renewable, and motor vehicles are a luxury. The first few years after A-Day, (Apocalypse Day) famine ensewed, as temperatures climbed globally for obvious reasons. After that volcanism went up dramatically, and most of the ice caps melted. This pushed dust into the air, and released tremendous amounts of water vapour into the air. The current world is a dark and cold place. While the ice caps did melt, global temperatures are falling, and techtonic plates have been cracked by the bombs. Think the desert of the real.
  20. Ok, heres my situation. I have these power generators, and they run off radioactive decay. Most have half-lifes so long that it doesn't really matter, BUT there are some high yield generators that only work for a certain amount of time, say, an hour. I've already defined all electrical systems as using endurance, via endurance reserve. My players and I are still slightly new to HERO, so I'd like to keep it simple. My best guess is an endurance reserve that has 1 Unrecoverable Continous Charge, lasting 1 hour. How would you all handle it?
  21. Photonades: Basically balls of one way glass. Wrapped in fragile plastic, the moment they are exposed to light, the light builds up inside, quickly detonating them, creating a blinding hot flash, and flying liquid glass. The guy in the sun glasses makes a quick get away. The thicker the glass, the more powerful the explosion. Basic Photonade{ Energy Blast 1d6, Explosion plus Sight Group Flash 5D6 Explosion } Ampgun: Basically a hand held subwoofer, these babies will get you out of a pinch in no time! Perfect for blowing away police baracades, vault doors, and especially people! Heavy Ampgun{ Energy Blast 3D6 Stun Only Area of Effect Cone x2 area size Armor Piercing x2 Does Knockback Double Knockback x2 plus Hearing Group Flash 20D6 Area of Effect Cone x2 area size plus Physical Limitation: Doesn't Work in a Vaccum. } I'm not very good at making these powers obviously, but Iike the special effects...
  22. Its not so much a concern in superhero but in hero games, well you get the picture. My players want to throw some one high enough in the air that they have to re enter the atmosphere, or tie someone by the leg to there jet and want to know how fast they have to go to rip the guy's leg off. My players are sick. I think I'm going to use a varient of the terminal velocity idea. Thanks.
  23. At what point of speed do we worry about friction? Examples: Rentry in to the Atmosphere, Flying next to an SR-71 at top speed, Grabing the enemy and holding them to the ground as you move at mach 3. Its all about speed.
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