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SSJ Archon

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Everything posted by SSJ Archon

  1. Re: Don't want to be out classed Hes played once. I finally convinced him to put a cap on it, at 100 points. This means I went and raised my Lightning bolt to 5d6. I don't want to raise my dex beyond 15 since I'm suppose to be only 12 years old. For Defense, I'm putting a 100 point slot of Force Field in the multipower (Since the multipower is at the active point wall, it shouldn't be a problem.) I put it at 50 PD, 40 ED, + Protects Carried Items, Gestures -1/4, Incantantions -1/4, comes out to 8 points in the MP. (Most of my spells are not Ultraslots, I like flexability.) I'm also thinking of an Indepentent Amulet that grants +10/+10 Armor Invisible Power Effects, as a family heirloom.
  2. Re: Don't want to be out classed Thats the thing, he said there is no Active point limit! And my GM said he was alright with me using the Variable Advantage to cancel out a limitation. Sweet! So far, I have 4d6 RKA +1 Stun (+1/4), Gestures (-1/2), Incantations (-1/4), Beam (-1/4), No Knockback (-1/4). I have it in a 100 point Multipower with a Flexible Slot. I'm thinking I should just pop it up to 5D6 since it will still fit in the Multipower and I (hopefully) won't need to use it at full power. By the way, its a lightning bolt. Do you guys think thats enough? How many points of defenses should I have not to get killed? I have a 15 Dex and I bought 3 combat skill levels for Magical Attacks, + 2 Overall Combat skill levels. I'm playing a 12 year-old son of merchant lord turned noble, who has great magical powers, just under those of the rare mighty wizards of the land (whom my character plans on joining the ranks of) Ruthless yet benevolent, my character should have edge roleplaying wise against the other (Whom I suspect is playing a powerful Mage. He has a habit of going rogue.)
  3. I'm going to be playing in 250 point Fantasy Hero game soon, and want to make sure that I have decent combat ability. My GM doesn't want anyone to use a VPP for magic, so I'm using a multipower. I was wondering what level of attacks and defenses you all think I may need. How many dice? I want to be very flexible, but still pack a punch, as I think there will be a player who may turn against us. I was keeping as much flexability as possible with Variable Advantage and Variable SFX. Also, If I have a power, with for example Beam -1/4, and Variable Advantage +1/2, can I use the advantage to cancel out the Beam?
  4. Re: Restrainable My real question is where gestures comes into all this. Say I'm similar to Megaman and I have a cannon on my arm. If this is neither restrainable or gestures then I should always be able to use it right? Wrong. There are two scenarios where this won't happen. 1) I'm not concious or don't have the END/STUN, Charges or what not. The second is a bit more complicated. If someone makes an INT based Entangle with a Linked Darkness, (Say a Maze Spell, which Now I want to write up like that.) Then there are some things that you can't do while affected. So I conclude that Restrainable and Gestures indicate that the power can be stopped by manuevers, where Entangle works regardless of Restrainable or not. Does your base running have restrainable on it? No, but I would treat it as such, unless it was very specific as to why not (SFX). I try to remember that many things are implied but not mentioned in the rules. One of them is that the basic character is a human. So I can extrapoliate that you can restain there running, and that its not mentioned for simplicities sake. Man, Its been too long since I have posted. Must Stop Lurking!
  5. Re: Sleepy Time! If my memory serves, The world record is infact held by a 31 year old woman whom made it 11 Days without sleep, though is now permanently mentally damaged, and requires 24 hour care. I believe the longest without permanent damage is held by a now ex-army 61 year old male, recorded as going 8 Days while searching for his group in Vietnam. Of course, who knows what the OSI has done.
  6. Re: Tear Gas I have some friends who told me what its like, something about a training program and testing to join the OSI, I'll ask when I talk to them next.
  7. Re: light saber color signification In Knights of the Old Republic 2 there ARE white sabers. Theres like 9 or so colors.
  8. Re: Adding Strength Together Thanks! I'll be sure to add a Strength Combing Program to my calculator that I take to EVERY game.
  9. How do Strengths add? Where can I find this info? I worked it out mathematically and came up with, N=Strength Score X=Lifting Capacity 2^(N/5-1)*50=X 5+5*Log[base 2] (X/50)=N So if Person A has strength 5 and person B has strength 10, then the total is (Combine Lifting Capacity and convert to strength score) 100+50=150 5+5*Log[base 2] (150/50)=N=12.9248125 Is this right? It seems intuitive to me. If this info isn't already out there, then maybe this will help someone. Nah.
  10. Re: If AVLD, why not DVLA? With that whole Fire Elemental thing, why not buy absorption? As a player that would be far scarier to see and deal with.
  11. Re: Building the Necronomicon An ancient summerian text bound in human flesh and written in virgins blood, containing the total sum of all mystic lore known at its time of creation. The secrets it holds are so horrible that no man can garner from it all its secrets and retain a shread of sanity, so alien that they are were never meant for humans to know. The book itself has gained a sort of mind of its own, and its mere presence tempts those around it to commit horrific and alien acts of sacrifice and blasphomy. In actual Lovecraft history, there are several different versions of the book, mostly 4 and 5 hand translations, though 3 first hand translations remain in existance, titled Al Azif (Written in Arabic.) I'm actually looking for how you would right up any book that might contain dark secrets not meant to be known, and ancient incantations. Some Examples: "The Flow of Aether: Hyperbolic Magnetic Fields", Unpublished Draft, Asimov and Gauss, 1855, High German, 184 pages. Text deals with extratemporal movement and includes a possible test of the theory. 4 Known copies. "The Principles of War Magic, Vol I and II" Lead Sheets Bound by chain, Unknown, Approx. 200 BC, Latin and Assyrian, 32 pages. Text contains ancient combat spells and rites along with strategies. 1 Known copy. -- This game started as at Competent Normal, but in a game like this I pretty generous with XP. I would expect a copy of Al Azif to run about 4000 points, (Huge Summons, Change Envirornments, Extradimenional movement and so forth,) while most other books would come to 3 to 20 points.
  12. I'm currently running a game of Horror Hero. The setting is modern, on a small island of the coast of finland, where there lies an Estate that was built in the 1300's and added onto over the years, Including extensive use in WWII. The Game is a mix between Red Rose by Stephen King, House on Haunted Hill (The 1990's version) and H.P. Lovecrafts Chuthulu Mythos. The Game also revolves around the bloodline and family. One member of the party is a distant realative who has just inhertited the estate. I'm looking on how to build things like: a) The Necronomicon and other nasty books Other Beings whose very presence drains sanity. I've decided that Long lasting Drains on EGO will make for a good way to measure sanity loss. I've allowed the party to have 1 Telepath. Any Ideas?
  13. Re: Does Hero System "break" at higher levels, and if so, at what level? The Hero system does break down at a point. But it should be noted that all systems break down at some point due to the mathamatics. They simply are not designed for it. Last time I checked, the Hero system runs fine until you hit about 13,000 points, where defenses begin to become to cheap (ie, attacks can't penetrate all the defenses and make headway against renegeration.) This is normal. Threats (Attacks) are better than Anwsers (Defenses) if they cost the same. So either the game devolves into a lethal game of hide and seek, or everyone stands around looking at each other wondering how to hurt each other. It all depends on what things cost. The reason it becomes visible at high point totals is that the power difference between defense and attack is very slight, and you have to magnify the system to several thousand points before the cost/benefit gap shows up in a any real valuable quanity of points. Hero can run high point games like that, but I would suggest looking at costs and tweaking things (of course, this throws other point levels off balance.) Maybe EB becomes 52 points for 10 dice? You'd have to research it.
  14. Re: Something Star Hero needs, but hasn't. First you say that its not possible to acheive Absolute Zero (Which is true), then you say Sparnaay checked at absolute zero? I'm sure you mean close to absolute zero. (As a note, if the plates were approximately 400 Lightyears in diameter, and you were able to keep them at a distance close to the Planck length, and were able to over come gravity, you could make a universe. Discover actually ran an article on this recently, and it did a very good job of putting in laymans terms.) Either way, Both groups here are right. Tech is mere props and background. But that also makes the genre. What would be nice is not a default system, but some example systems. Like Maybe: A=Thrust B=Mass C=ATRI D=Tech Constant ex Fusion Engine = 9, Antimatter = 11 (Maybe the ATRI at which it becomes avalible) E=Fuel (EB(C/10)^(-1)-A^2)/((EB(C/10)^(-1)-A^2)+D^(-1))=1 Just add units, and pressed-o (I don't know if this one works, I just wrote what seemed logical to me.)
  15. Re: Whats on your custom GM screen Well, I've only been running games (well, formal games) for about 4 years. My first screen didn't last long, and had charts for a various game systems. My second one which was recently retired originally i wrote Pc's famous last words, though it turned into just famous PC quotes, both in and out of character. You might read: "Hey guys, Watch this!" "I can make it right now!" "Oh. Oh no. No. NO!" "I'm not worried, if my character dies, my next one will be power-gamed to hell!" "With Time 6, you can do pretty much whatever the hell you want."
  16. Re: Twins Thats awsome! I'm going to file that one away. You definitely get a gold star! But why stop at twins? Couldn't it be like triplets, or even setuplets? If there were more than two, the Heros may always wonder if they got them all. That would be awsome to finally put the twins away, knowing they are twins, and then have a 3rd break them out!
  17. Re: Well blow me down Hmmm.... What about 50 Str Telekinesis with Affects whole object, double knockback and Variable advantage (for things like area of effect)?
  18. I had a player use Aid in his cosmic VPP with 1 charge, and he switched in between all of his attributes. Because of the the 1 charge LIMITATION he was getting to keep the boosts on each of them. In effect, he was getting a boost to all of his stats for no cost because then he would use the VPP for other things. I couldn't find anything in the rules about it at the time. I'd like to know what you all think about charges in cosmic vpps.
  19. Re: Are Oaths too general for triggers? In any case, I would want to know if the baddie believed him or not. A pretty good bluff.
  20. Alright, I have these two champions/dark champions characters that I want to build for an up coming game, and I was one how you al would build them. This first is a Robot named Final Solution whose ultimate goal was to replace all humans. He was stopped when his AI programming got hung up and fell in love with the fine arts. FS has decided to observe humans further before making any more descions, and what better way to do that than to join a crime fighting team? His body consists of a single black sphere that has at least 30 or so mechanical arms. Think between those things in the matrix and a spider. His perferred method is to pin/impale someone and throw them into/through objects. He also has a super powerful proton cannon with the power of about an 80 Megaton Nuke, though it takes a few minutes to charge up. (Usually not used in fighting crime.) His main attraction would be the fact that, given time, he could figure out just about any science or math problem is existance. I was thinking some Stretching, a Megascaled EB with Extra Time (For those pesky cities that get in the way) and a VPP Science and Knowledge Skills Only, Extra Time. The other Champion is a god. He found out when he was hit by a bus at 70 MPH and came back to life a few minutes later. Sense then he wants to find out the limit of his power. I was thinking of just LS: Immortal, Regeneration Resurrection (Can die on other planes) a lot of EGO and the rest in one big Cosmic VPP. Whata think?
  21. Re: Tricky Power Design I would start with the basic build for a sword, then add on everything that makes it into a character, such as INT and EGO. For some reason, it always seems easier to build from the ground up, at least for me. Out of the Fantasy Hero book, I'd start with a Long Sword, which is: 5 Body 5 Def 1D6+1 KHA, STR min 12 (The sword can't attack until you buy STR, SPD and maybe a few other things.) And then add on everything else. As a note, perhaps the idea of some one weilding the sword and attacking some one is akin to the sword making a move-through attack at 0 velocity. Instead of the sword making the roll, the movement is guided by the weilder, and thusly he makes the attack roll. This would be a very intresting topic for another thread. In any case, if you don't want the sword to bleed, see if you can take the adder Does Not Bleed (+15 points) While the book says PC's can't take them, I think in this case any reasonable GM would Hand wave it
  22. Re: Carpenter's Tools and the Hero System Toolkit Role-playing games have two components, the core and the skin. The core describes how things interact with one another, and the skin brings life and imagination to these things. The differenece between Hero and for example D&D is that Hero's Core is very tight and well oiled, open and ready for any challenging interactions, but doesn't come with much a skin at all. D&D has a very weak core, often with its current designers changing there minds often and have very little consistance. But it comes with a much more intricate skin, full of color and depth. Often in Hero, much of the skin is custom designed by the players and GM, while in D&D the mechanics are often rewritten by the DM and his\her players. As a general note, the fact that D&D concentrates on a single genre makes this fact even more pronounced. (The skin is easier to define, but often this means that many things are not considered so that the core suffers.) Personally, I started into D&D and then got into Hero. I still play D&D more, (though mostly because I'm more proficent with it and most of my local players and DM/GMs are resistant to anything not D20,) and think this is because a game with a good skin is easier to draw new players in with. But often times (as in my case,) once the player finds all the problems with the core, they move on to some system with a sturdier core, often with less skin (Though by this time the player is often skilled at making/enhancing his own.) If you want to make the game more well known, you make a strong skin, if you want to make it appeal to many hard core gamers who are willing to do more work, a more robust core is important. I think sidekick and the genre books are a good move, not removing the core, but making the skin more appealing. (I wish that the major genre books were more able to be played alone from the core book, though the core book should be just that, about the core, like it currently is.) Have to go to work, I was blambing anyway.
  23. Re: Help the noob: powerplaying Some of my favorites, though not disgustingly broken are: Drain Speed Autofire Entangle Sticky Aid Continous Knockback dealing Flash Autofire Speed <--- This one was so nasty I showed it to my GM and he band even all talk about such a thing. What do you all think? Absorption into Healing and Absorption (Especially with regeneration and resurrection) Absorption into AoE Explosion No Range Energy Blast and Absorption (We call it powering up when linked to succor as well)
  24. Re: Invader Zim? I'm sure its possible, though it would take alot of work. At least a little bit of unluck everywhere, a very high point game. You might do better to run it in Toon. (I'm not sure though.) It would most likely require some hand waving, if only to make things simplier.
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