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The Souljourner

HERO Member
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Everything posted by The Souljourner

  1. Re: House Rule Question: STUN From Impotent KA's Personally, I think it's hard enough to do damage in Hero as it is. Superman and Thing can bounce bullets off their chests 'cause they have 40+ rPD. If your guys want to be able to do that, spend the points on it. Why limit the effectiveness of bullets, anyway? Most of them are like 1-2d6, most of the time that'll plink off any reasonably armored brick anyway, maybe doing a tiny amount of stun. Also, there's no gradation... it's full or half. The guy with the 5 rPD flak vest takes 5 stun from a 5 body x3 multiple KA, or 13 stun from a 6 body x3 multiple KA. That's a big jump for an attack that only did a little more real damage. -Nate
  2. Re: How should a Super-Power Suppression Field affect characteristics?
  3. I have a character concept of a superhero made of Lego Bricks who can shapechange into various and sundry shapes. I want him to be able to turn into a helicopter and fly with other members inside him, etc. Would you make this via flight, usable by others, or would you just handwave it as him "carrying" the rest of the guys (like Superman probably doesn't need usable by others to carry Lois)? I'm thinking that his natural form would be of a human sized Lego Minifig, complete with yellow head and all. Power Ideas: Shapechange (duh) Forcewall, no range (straightforward, build a wall out of bricks) Regeneration (restrainable, maybe OAF?) (picks up the bricks people have knocked out of him) Movement Multipower, linked, Shapechange - Flight, turn mode, takeoff & landing, usable as gliding (when a plane) - Flight, no restrictions (when a helicopter) - Running, only on flat surfaces (when a car/) - Swimming (when a boat) Maybe life support (since he's not really a living being). Other ideas? -Nate
  4. Re: How to block the "unblockable" punch? Damage shield requires the power to be continuous already... that's why most people say damage shield is overpriced... you have to add +1 for continuous and then +1/2 for damage shield, which, if you keep to campaign limits, generally means your damage shield does such little damage that it won't affect most people who hit it. For example, a 4d6 EB damage shield costs 60 points, but will only do 4 body and 14 stun on average... that'll bounce off all but the most lightly armored foes. -Nate
  5. Re: How abusive is this? What other people have said - take a disadvantage. Such character-wide problems are exactly what disadvantages are for. Plus, intense magnetic fields are so uncommon that I probably wouldn't give you any cost break anyway. At least with the disadvantage, you'd get some points for it. -Nate
  6. Re: The Night of the 1001 Character Pics… I'm getting invalid links for the male heroes too.
  7. Re: Movement power as an attack Extra Dimensional Movement should be TIGHTLY controlled by the GM. In my games, I tell people that EDM can only be used to move between existing dimensions I have constructed. There's no "dimension where x thing is true but everything else is the same". If you have EDM it better be for a very good reason (and probably apply to a vehicle except under very specific circumstances) EDM UAA... yikes. I pretty much just wouldn't allow it. It's too disruptive. -Nate
  8. Re: "I teleport the criminal's gun out of his hand"... Line of Sight just means there's no maximum range, i.e. you can hit anything you can see. It doesn't change the fact that a transparent aluminum wall still blocks the power. The only way to get around intervening barriers is with indirect. (obviously with the caveats of force walls without appropriate defenses blah blah) Whether or not you "aim" with Ego or Dex is irrelevant. Whether or not the target dodges with Ego or Dex is irrelevant. The power is blocked by PD, the Force Wall has PD, therefore the Force Wall blocks the power. (which, by the way, is why I chose indirect. Force Walls shouldn't be able to stop teleportation powers (unless bought with that advantage). -Nate
  9. Re: "I teleport the criminal's gun out of his hand"... I don't have my book with me so I can't check, but I didn't think BOECV required choosing a class of mind. Am I wrong? If I am, how do BOECV things work on things without minds? -Nate
  10. Re: New Player freaks the heck out of me. This is what I would tell anyone who wanted to take Independant - Limitations *must* come up in the game as a limiting factor, otherwise they are not limiting and thus not worth any points. The defining limiting factor of Independant is that you can lose the points permanently. Thus, by definition, when you take Independant, you are *guaranteed* to lose those points permanently, sometime in the campaign.... and you can bet it's not going to be after the last big boss fight of the campaign. My advice to anyone taking independant on anything bigger than like 10 points: Don't. Take a universal focus instead. It's almost exactly the same thing in-game, but you'll never permanently lose it. -Nate
  11. Re: "I teleport the criminal's gun out of his hand"... *cough* hmm.. yes, well... see, I couldn't wrap my head around the teleporter guy needing to have a high dex to teleport stuff... seemed much more like he could just look at something and move it... so umm.. yeah, he's giving all his offensive uses of TP BOECV. Now granted, this increases the cost even more... here's my build: Teleportation 10", Indirect (Same origin, always fired away from attacker; +1/4), Ranged (+1/2), Usable As Attack (+1), Based On EGO Combat Value (+1) (75 Active Points) I kinda want position shift too, but that bumps it to 94 points (!). -Nate
  12. Re: "I teleport the criminal's gun out of his hand"... I can certainly see how TP:UAA could be horribly abusive and disruptive. However, since this is my character and I... 1.) Don't want to ruin my GMs plots 2.) Don't want to make the rest of the PCs feel useless and (perhaps most importantly) 3.) Don't want to have the power taken away from me .... I think I can keep its use restricted to a reasonable level not much beyond that of fancy telekinesis. That's the thing... a lot of things can be abusive if you try to abuse them. If you don't, it's no big deal. Really, I just want the guy to be able to TP sodas out of the fridge from the couch -Nate
  13. I have Ranged Teleport Usable as an Attack. I want to teleport a mook's gun out of his hands. How does that work? Am I grabbing with my teleport? If so, what strength do I use? -Nate
  14. Re: "I teleport the criminal's gun out of his hand"... Just wondering, because isn't there usually an opposed strength check when you try to take something away from someone who's holding it? Using teleport, obviously strength wouldn't generally apply, but wouldn't that make it too powerful? -Nate
  15. How do you do this? It's kinda like grabbing a focus, except with teleportation: UAA. -Nate
  16. Re: based on ego BOECV is there probably precisely *because* AVLD: MD is crap. Just don't take AVLD: MD. For the original poster - it's already been said, you get to attack someone based on their Ego instead of Dex, and most people have worse Ego than Dex. Plus, you're the one choosing to buy this advantage, which means *you* probably have better Ego than Dex. Plus you get no range modifier and Line of Sight range, both of which are good advantages on their own. -Nate
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