Jump to content

GrimJesta

HERO Member
  • Posts

    101
  • Joined

  • Last visited

Everything posted by GrimJesta

  1. Forgive my ignorance, but whats an NCM? -=Grim=-
  2. Its not just you. My group still plays 4th ed. I just have the 5th book to steal a few rules mendments I made (like the cost of Eiditic Memory) and the clarifications on Change Environment. At least the editions are similiar in many ways and I dont have to feel left out in the cold. It doesnt take much to backwards convert a newer suppliment. -=Grim=-
  3. IPE... IPE... Oh man. KS, youre EVIL! Thats a nasty, nasty villain right there, OH MAN! Gawd this forum is sweet. -=Grim=-
  4. Ah heck, I forgot about that Ego roll. Yea, it is indeed a heroic game. Fantasy Hero to be exact. Im only slowly integrating the optional rules though, as my group has never played Hero before. Theyre catching on to the basics, so next is Hit Location and Bleeding. But that Ego roll might be necessary as I want pain introduced; pain beyond simple STUN. STUN is good for bruises and whatnot, but I wanted to reflect the nausia and dizziness of being wounded too, and this EGO thing is perfect. Thanks dude. I also love the idea of a Flash to Touch with IPE slapped on. Col dealie. Thanks folks. -=Grim=-
  5. OK, so Im reading this series, something called The Anita Blake series or something like that. Its a vampire series, and its not bad if anyone is interested. But last night as I was reading I read a power that I cant figure out how to do. How do you remove someones pain in Hero? Not healing STUN or Body, as thats easy. This wouldnt heal anything. You would just remove someones pain so they dont feel it. Would this be a Transform? But its not really a Transformation of any kind. Youre basically touching someone and taking their pain away. Anyone know of a way to do this? Danke. -=Grim=-
  6. This thread changed my whole outlook on VPPs BTW. I was dead against them in my games because I didnt really understand them (I thought I did, but this thread taught me alot), but now I think I might make VPPs the main way I do magic in my Western Shores game. -=Grim=-
  7. Yea i did know that. But I never liked Monte's work all that much, but he great on a team. Its just his solo stuff that irks me. I dunno why either. It just seems silly or....uh... watered down... -=Grim=-
  8. I adhere to the old addage from Hackmaster: Let the dice fall where they may. I never, ever fudge the dice. It sorta cheats players of victories they attain through skill, as even if they dont do things right they get to live. If the villain ever smokes someone, then theyre dead. But I tend to run gritty, realistic games, thus why I run Fantasy Hero and Dark Champions. -=Grim=-
  9. I so nominated it for the hall of fame. As a die-hard Hackmaster fan, I really, really hate d20. As Im also a hardcore Hero fan, I REALLY dont like that system. Its too...watered down and obviously not made by gamers. Freakin Ha$bro... -=Grim=-
  10. Ok, Ive been confused about GM limits, thats all. I feel like Im removing core mechanics if I start ditching stuff. Maybe its the player in me screaming and kicking my GM alter ego. Does the FREd edition of FH describe limitation better for VPPs? Cuz the 4e one describes stuff, yet not well. It left me slightly more confused on VPPs as spell pools than I was before. Maybe Im misreading VPPs? -=Grim=-
  11. *shudders at the thought of Gugs* Anything in the Cthulu mythos would be NASTY in Hero terms. *gulps* -=Grim=-
  12. Um. Isnt a VPP reeeeally to...um... liberal for spells? Am I reading this wrong? It seems like you can do anything you want with it... You just need time to read a spellbook and suddenly have the spell. -=Grim=-
  13. Wouldnt a shield with the ablative limitation be better for a shield thats torn down with blows? Or is that not what youre lookin for? -=Grim=-
  14. As a player of 4e, Im sooo firk dangin pleased with those links. -=Grim=-
  15. Argh, I cant get it to open!! -=Grim=-
  16. Or let em have their day in the sun, which gives them a false sense of security... then send in the Psionic creature pack with the Ego Blasts and Mental Illusions. "How much MD do you have there, Mr. Tank-boy? What? None? Mwhahahha!" -=Grim=-
  17. Oh man, life in the SCA would be deadly if plate didnt work/was half effective against blunt weapons. All those big guys swinging rattan swords at you... *gulp* -=Grim=-
  18. How do they propose to make up for Mentalists? I mean, an Ego Blast is all STUN, unless Im readin it wrong... would Mentalists in FH lose what is often their main attack? -=Grim=-
  19. Man, you guys all rawk. Thanks a ton. I have clarity now... -=Grim=-
  20. I dont play 5th, so I still dont know what Restrainable means. But yea, my bad, I meant limitation. I posted that entirely too late at night for coherent writing. But the only Hero books I have for 4th is the BBB, the regular Hero book w/o the Champions stuff (I like having two of every core book) and the Fantasy Hero stuff. And it never says what Foulable means, only that its a -1 lim. ARGH! -=Grim=-
  21. People always feel the need to pump their system and bash others'. First and foremost Ima gamer. I dont give two hoots which system you play. Youre in my scene. But too many people have to factionalize and attack others peoples choices of what game they play. I usually flip em off and threaten em with a beating for being annoying. That usually gets results. -=Grim=-
  22. Hey, quick question: What does it mean when it says that wings are "foulable" as a disadvantage? Not only what does it mean, but if applicable, hpw does it affect the power? -=Grim=-
  23. Wow. Ive been letting my players get the best of me it seems, mwhaahahah. Actually, I cant blame them, because we never, ever took it the way Derek and Monolith said it. Now, if there was a TV show called the Grim Awards, theyd most certainly gain alot of public prestige and "cool points" for this one. Those really are some solid explanations. Props to ya both. -=Grim=-
  24. Oh man, I should set your site as my main page for my browser. So many good ideas... Thanks folks -=Grim=-
  25. Disclaimer: I play 4th ed, so maybe 5th addressed this or something. Aight, Ive noticed that there is no real mechanic in 4th ed FH that limits mages from wearing armor. I honestly dont mind mages wearing light armor, but heavy armor seems silly. There would be NO reason not to play a mage-type if they can use all the weapons and armor of a warrior type, yet have the ability to summon or dispel, etc. I want to make the DEF of the armor worn as the penalty to the Magic Skill roll. Like a DEF 2 armor would hit the caster with a -2 to the roll. Since most magic has side effects, this is risky. If Hit Location is being used, I want the rule to be take the worst penalty, not some sum or anything. This only applies to Arcane Casters. Priests can wear any type, as in my game they are limited as to what schools they can choose from. Basically, I want to know what you think this Power Disadvantage would be worth. Orrrrr, is this already a PDis I dont know about or realize? Or is this utterly retarded and I deserve to be beaten with a "Grim Be Good Stick" or whatever... -=Grim=-
×
×
  • Create New...