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Netzilla

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Everything posted by Netzilla

  1. Re: Rules to ignore, or replace I'm not the originator of the house rule, but I don't think your DCV figures into it (except in as far as if you'd get hit in the first place). At least, if I were to adopt that house rule, it wouldn't. Here's an example: My CV is 6 (both for OCV and DCV) and your OCV is 7 with a DCV of 9. I declare an attack and you declare a block. I roll to hit and get a 7. That's enough for me to hit a DCV of 10, so this would hit you. You then roll your block. You'll also need to hit a DCV of 10, so you need an 8- for the block to succeed. If I had rolled a 9 (hitting a DCV of 8), the attack would have missed you completely and there would be no point in rolling for the block. Maybe I'm wrong and your interpretation (that your DCV does count) is correct. With the way I describe it above, the harder it is to hit you in the first place, the harder it will end up being to block a successful hit.
  2. Re: Resource Pool Questions As I understand the rules, you don't. The armory grows and shrinks "organically" and is whatever size it is based upon equipment gained (found, gifted, etc). The main limiting factor is the 'carried' equipment. You start with a 60pt pool and a 90 pt armory. Your pool can't get any larger without you spending experience on it. The armory has no such limitations. So, assuming the above character already had 90 points of equipment in their armory, their new armory is now 190 points. Of course, they can still only carry 60 points worth of equipment at a time. He can place it in his equipment pool no problem. Where the limitation comes in is in his ability to replace said items. If that crate of SMGs gets stolen out of his armory or he just plain runs out of ammo, he can't just run to the store and get more. Yes, the points are lost. However, this isn't a big deal because once the unique item was found, the armory grew by that same amount. Basically it's the same as finding then losing an Independent (-2) item that wasn't on your original character sheet. The way I work the Contact Pool is that your character knows all of the contacts in the "armory", however, they can only attempt to contact/use as many points worth of contacts as they have in their pool. For example, if a character has a 10 pt contact pool (15 point armory) with 3 5pt contacts in it, they can only attempt to use 2 of those 3 contacts per "episode". They can choose which 2 they roll for, but they can only roll for 2. If they try to contact the 3rd, the roll automatically fails.
  3. Re: Rules to ignore, or replace To which I say - Huh? Do you mean you have to roll against YOUR OWN DCV to block? What for? And if that's not what you mean, what the heck DO you mean?? He means that, you calculate what DCV the attack roll could have hit. For example, you have an 8 OCV and roll a 9 to hit. That's enough to hit a DCV of 10. So, if I attempt to block that attack, I have to hit a DCV of 10 or better for the block to succeed.
  4. Re: Rules to ignore, or replace Mine is the Optional Speed Change rules (pg 357), where if you're boosted from SPD 1 to anything less than 7, you can't move again until the boost wears off (same thing in the other direction for Drain/Suppress). Basically, with the lower base Speed scores, it actually makes you slower to be have your speed boosted (SPD 2 to 3 can't act again until Segment 12, thus giving you only 1 action that turn; same with 3 to 4). My way of handling it is to allow you next act on the first phase of the new speed that comes after what would have been your next action at the old speed. So, if you're boosted from SPD 3 (4, 8, 12) to SPD 5 (3, 6, 8, 10, 12) on Segment 1, you're next action will be on Segment 6 (rather than 8 as suggested by the example on 357 and this thread).
  5. Re: Damage flowchart? Such a chart would depend on what optional rules you're using (Hit Locations, Knockback, Bleeding, Impairing, etc). The more of those rules you use, the more complex the chart would be.
  6. Re: Some Gravity thoughts
  7. Re: The misguided attempt to over-seperate mechanics from SFX
  8. Re: Necromantic Animal Handler: Deceased Equines I'm not talking about the Skirtplate. I'm talking about the Skirt. It's 3 lines down on the 'Historical Sectional Armor Weight Table' on page 193 of Fantasy Hero for 5E.
  9. Re: The misguided attempt to over-seperate mechanics from SFX It could be a hit to a part of the arm considered vital; such as the subclavian artery (major blood vessel running along the inside of the arm and up behind the clavicle). A regular roll of Arm on the hit locations chart covers the non-vital parts of the arm. That would be a hit to some other vital area on the body. This would include vital bits in the groin. I don't think anyone is saying that location 13 doesn't include the groin. I believe they're saying that it's the groin and other stuff as well. So, it could mean the bladder (groin), femoral arteries (groin and legs), kidneys & liver (stomach), heart & lungs (chest), the subclavian artery (arms), spinal hits (neck to groin) and so forth. Thus, if someone is wearing a breast plate and takes a Vitals hit, it could be a hit to any of those vitals not covered by the breast plate (basically everything listed above except the heart and lungs). Also, a lot of discussion has centered around the fact that the breastplate does not cover location 13 and so location 13 must be in the lower torso. The stomach is already specifically called out, thus the only option left is the pelvic (or groin) area. However, I would also point out that an armored skirt only protects location 14 (thighs) and not location 13. It seems odd to me that a skirt would cover the thighs but not the groin.
  10. Re: FH Gripes The fact is, the whole system is an abstraction that can't account for everything without creating an overly complex hit location chart. I'm perfectly comfortable with counting location 13 as potentially any vital organ or major blood vessel located in the torso. Sure, there's a handful that aren't logically covered by a vest, but you've got unusually high damage rolls to account for that. Fitz's "centerline" definition also works well enough that I wouldn't quibble if I were playing in his game.
  11. Re: Quote of the Week from my gaming group... "Are we doing the scouting mission before the attack?" "Well, there wouldn't be much point in scouting after." ********** Not actually said as part of the game but rather by the host's girlfriend in reference to his house: "You're going to burn the house down. It doesn't really matter." ********** Upon discovering that the demon-posessed bad-guys had regeneration: "They heal! Fast" "Oh, good. Then I can beat up on them more without killing them." ********** "It's going to be much more P****d with a bullet through its brain." ********** "My spiritual body language says, 'I'm going to f**k you up!'" ********** The GM to the speedster's player after he'd missed a move-through for the 3rd time: "Where in the world did you end up, Crash, after you missed?"
  12. Re: What Are You Listening To Right Now? "Lucy in the Sky With Diamonds" by the Beetles
  13. Re: What Are You Listening To Right Now? "It's All About the Pentiums" - 'Wierd Al' Yankovic
  14. Re: What Are You Listening To Right Now? "Dreams" by Van Halen
  15. Re: What Are You Listening To Right Now? "Back in the U.S.S.R." by the Beatles on an actual Radio
  16. Re: What Are You Listening To Right Now? Myself reading the thread aloud to my girlfriend.
  17. Re: What Are You Listening To Right Now? "Mr. Roboto" - Styx BTW, if you've never heard it, there's a great parody of it called "Bender Roboto" by The Great Luke Ski And while I was typing that, my MP3 player moved on to "She's an Angel" by They Might be Giants
  18. Re: What Are You Listening To Right Now? "M.E. 262" off Blue Oyster Cult's Career of Evil
  19. Re: What Are You Listening To Right Now? Well, you got me beat. Only about 1,500 songs. I feel so inadequate.
  20. Re: What Are You Listening To Right Now? Agitating My Laundry by the Washing Machine
  21. Re: What Are You Listening To Right Now? Currently on my Creative Labs Zen Xtra (30 Gig MP3 player): "Learning to Live" by Dream Theater off their Images and Words album. Next choice is likely to be Rush's Hemispheres album. What can I say, I'm a prog fan.
  22. Re: Quote of the Week from my gaming group... Now that is a true Jayne-style quote.
  23. Re: Quote of the Week from my gaming group... [Player 1 is helping New Player get used to the game. Player 1 did the actual write-up for the New Player's character & this is her first Hero game.] GM: Right, so Kali's Speed 4 lets her next act on Segment 6. Player 1: Wait, her character's Speed 5. GM, in an accusatory tone: No, her character's a Speed 4. It says so right here on the copy you gave me. Player 1 [leans over to look at the sheet the GM's pointing at]: Uhm, that's Wraith, my character's sidekick. I think *that's* her character's sheet [points to the sheet next to it]. GM [Looks back and forth ath the two sheets]: Uhm, right. She's speed 5. What can I say, the sheet was upside down.
  24. Re: Quote of the Week from my gaming group... Don't forget the "we're not playing that game anymore" quote.
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