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Vex

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Everything posted by Vex

  1. Re: Gadgets and Gear I LOVED the USPD (Until Super Power Database) and find it one of the most useful and fun Champions books of all time, only outdone by the Enemies books (I love seeing tons of characters). I like Gadgets and Gear, but I think that it is way too small being about half the size of the USPD. If it were double sized I would probably LOVE it as well. That being said, it is useful, especially for my players since they are all brand new to Champions and seeing built items will always help.
  2. Re: Anyone got a writeup for Mallace of the Marauders? Here is how I built Malice. Note that I only pointed out the Malice entity. I did not do the Malice/Polaris combined personality. If I did that, I would probably just go with Polaris (a generic magnetic power user). Characteristics – Str x1 – -10 17 Dex x3 – 21 0 Con x2 – -20 20 Body x2 – 20 18 Int x1 – 8 26 Ego x2 – 32 20 Pre x1 – 10 0 Com x1/2 – -5 10 Pd x1 0 10 25 Ed x1 0 25 5 Spd x10 2.7 23 – Rec x2 – – – End x1/2 – – – Stun x1 – – Powers and Skills 30 Ball of Hate Elemental Control 82 a Body Jacking - 15d6 Mind Control (281 AP, Affects Solids +2, Costs End to Activate +1/4, Telepathic +1/4, No Range -1/2, Linked to Desolidfication -1/4, Must Achieve Ego +30 -1/2, Side Effects -1/4, Visible -1/2, 112 RP) 2.5/.5 45 b Anger Management - 8d6 Mind Control (200 AP, Affects Solids +2, 20” Area of Effect +3/4, CostsEnd to Activate +1/4, No Range -1/2, Only to Control Anger -1 1/2, Points Fade at 1d6 per Turn -1/2, 75 RP) 3/.5 45 b Turning Your Anger Inside - 2d6 Mental Attack (160 AP, Affects Solids +2, 0 End +1/2, Visible -1/2, 75 RP) 2.5/2 40 d Desolidfication - Mental, Energy while in Energy State, Attacks that Affect Possessed (90 AP, 0 End +1/2, Persistent +1/2, Inherent +1/4, Always On -1/2, 70 RP) 40 e Mindspeak- 4d6 Telepathy (87 AP, Affects Solids +2, 0 End +1/2, 70 RP) 2.5 30 f Hovering - 15” Flight, Quick Reorientation, x4 NCM (60 AP, 0 End +1/2, 60 RP) 30 g Energy Body - Takes No Stun -16 I Ain’t Got No Body - -6” Running, -2” Swimming 8 Stuck to You - Clinging (30 AP, Affects Solids +2, Only to Remain in Possessed -2, Linked to Desolidfication -1/2) 35 Energy Based Immunities - Full Life Support 10 Energy Protection - Damage Resistance 20 ED 10 Total Awareness - 360 degree Vision 10 Mental Defenses - 15 Total 12 Skills - Acting, High Society, +2 Combat Skill Levels with Mental Powers Disadvantages 10 Distinctive Features - Mutant (NC, Always, Only by Unusual Senses) 15 Distinctive Features - Ball of Energy (Easily, Extreme) 25 No Body, Mute (Common, Easily, Greatly) 20 Hunted by Morlocks (14-,As Powerful, NC, Harsh) 25 Public ID & Reputation - Marauder/Mutant Killer (Extreme Reputation) 40 Hateful, Casual Killer (Very Common, Strong) 15 Susceptibility to Failing to Body Jack (3d6, Common)
  3. One of my players wants to build a knife thrower with the knives doing different things (RKA, Pin Entangle, Disarm, Push Buttons, etc...). The multipower is built as a Bandolier full of knives (OIF with 32 recoverable charges) with each slot being a different power (with the OAF limitation among other things). Does the character need to spend a half-phase to draw a weapon each phase to use a slot?
  4. Re: Gentlemen Start Your Engines For the new Weapon X team for going into my Exiles-style campaign I have decided to surprise the characters. To get the players excited about the campaign and their characters, I am building 4 adventures. One based on each character that will detail their last adventure before they become part of the Weapon X team. I am still trying to figure out all the details of each, for example I have built "reimagined" versions of some of the Batman style heroes and villans and have a story line for them to go through. One character will play his new character and the other players will get a randomly selected hero. I have done this for each of the new characters. Hopefully, they will like it!
  5. 1. If I buy two blaster pistols, can I shoot both at one target with a Multiple attack action? 2. Does it matter if I pay full points for the first pistol and 5 points for the second? 3. Where does the 5 point for the duplicate gadget come from? 4. What kind of negatives would there be? I assume the second attack would be at -3 for being off handed.... Thanks for you help!
  6. Re: What Would Your Character Do? #64: Shooting Star Adrenaline would try to talk to the alien and probably get his butt handed to him. Then he would go find someone with the technology to speak with the alien. Rift would shadow the alien to see what he was up to and to prevent him from harming anyone else. Hecabus would take the riled up alien, teleport him to his nearest enemy enclave, shake him up and let him go.
  7. Re: What superhero world concept are you tired of seeing? I pretty much consider the mutant/mutate debate to be centered on perception for the most part. But, besides that, in theory, mutants can and will reproduce their mutations or at least the "X-gene", mutates should breed either as a human or be sterile. At least that is what goes on in the campaigns I have been apart of. We had a mutate that was labelled as a mutant and he had a press conference to say that "I am not a Mutant", to which the press asked him what he had against mutants. It was funny, he kept saying stuff like "No, no, no, I don't hate mutants, some of my best friends are mutants!" and "ok, it's like when people say that Tom Cruise is gay". Of course the media made him look like a fool, all the mutants hated, most of the rest of the people that he was stupid, the anti-mutant groups labelled him a "Mutie-Lover" and he got sued by Tom Cruise slander.....
  8. Re: What would you character do... Adrenaline would wait for Death Wish, mentor to tell him what to do. On most stuff he is fairly confident, but the bigger the problem the less confidence he has. Death Wish would realize that there is very little they can do to over throw the Authority class "leaders", but would help if the situation presented itself. Rift would join up with any other government sanctioned heroes (being a member of the superhuman version of the SWAT team) to defeat the coup. Hecabus would be pleased that his plan to install a fake set of leaders had worked. No really, although extremely powerful, Hecabus prefers to be the unknown but true power of the throne. He usually appears a close advisor to the kings.
  9. Re: April Fool's, Champions style The only game I have ever played on April's Fools day was a very high powered Rolemaster Fantasy with lots of found technology (it was set in our world except for two things, Julius Caesar was and immortal demon of great power and at some point in the 41st Century time reverted and compressed back down to the 500 or so BC.) In the game we found out a lot about the world, but we came in contact with Mother Moo. A huge 50 foot tall bloated sentient cow. No really. Mother Moo was alive when time reverted on itself and was at ground zero for some nukes that went off near London, England. Apparently Mother Moo had the mutant power to absorb nuclear energy and helped save a large portion of the local population. As such she became reverred as a god.....it didn't hurt that at religious ceremonies (which were held whenever they wanted), the faithful would consume her milk.... Unfortunately, her milk had mutated into a very strong hallucinogenic drug. As it turns out, negotions didn't go very well and one of the players stupidly dropped a few tactical nukes from his found futuristic armour. All hell broke out and when it was said and down, we had to accept a new team member to act as an official representative of the United Queendom of Moo. The new character was a great one, he was a half wood elf/half orc named Torc (because that is all he wore). In this world the Wood Elfs and Orcs lived peacefully, scratch that they lived together and made up the Celts. So we had a huge green naked elf who talked in third person ("Torc no like this"), except for the few occasions when he would switch to a perfect form of english to explain very detailed plans or explainations of technology and finish it with "but that is what Torc thinks...."
  10. Re: What character concepts make you cringe? My campaign is roughly three months old and the proposed characters so far have included: 1. Might Mouse 2. Danger Mouse 3. Speedy Gonzalez 4. Pinky 5. & the Brain (with Human bot)4 6. The Blue Raja (from Mystery Men) 7. Ash (from the Army of Darkness) Of course, this is my Exile campaign, but most of these characters would be very difficult to spread out to 350 points much less add experience to. One player became enamoured with the shrinking brick and came up with an Elseworld Batman background and it works really well. I am letting the guys try the Blue Raja and Ash, but I am really worried that I will regret it. For instance, the guy building Ash thinks he should have a 30 resistant Pd and Ed because Ash "takes a beating to superhuman level"....
  11. Re: What Would Your Character Do? #63 Adrenaline would try to reverse the aging and then feel guilty that he forced someone into something they didn't want. Death Wish would reverse the aging without remorse and then train the kid in the proper way to be a hero. Hecabus would use the kids naivety to his advantage, giving him a cheap, loyal and powerful pawn.....Yes, Hecabus is a hero......just a "slanted" hero.
  12. Re: Help: Sniper Syndrome You may think that, but my group of hard core D&D players don't think that way. I am running an Exiles campaign and they are in the process of building their own "enemies" by making the campaigns "Weapon X" team. The problems I am running into are: 1. Characters with high defenses. Even though they have read the section that says 12 DCs and 80 AP is max, they want to give their characters 30 PD and ED (OIF and Visible....yes I know it isn't legal). One of the guys is building Ash from the Army of Darkness movies and he has 30 PD and ED all Resistant because "he can take superhuman amounts of damage". 2. It says 12 DC is max so you are an "idiot" if you don't take 12 DC. 3. Besides everything running at 12 DC, every character should have a multipower with every form of attack they can concieve. One guy wanted to build Aphrodite 9 (I think a "generic" female robot with two blaster guns) and another of the players was saying to not buy the guns that way but to buy a multipower with grenades, grenade launchers and all kinds of different guns so that the character can have an area of effect radius attack, a one hex attack, an NND, a Killing Attack, at least one stat drain, etc... 4. They are trying to make sure that they have EVERY skill at least once, if not twice or more in the group (I have never had a group all want to have skills, it is just weird). 5. Everybody wants regeneration.... I am trying to figure out a nice way to constrain them, especially on the defense issue. The problem apparently comes from a villian I had based on Cannonball, even with 2 skill levels in Move Through he was at -4 to hit and usually needed a 6 or 7 or less to hit. He hit twice in the encounter and did 50 stun......so everytime I say something like "why are the defenses so high", they say "because you regularly do 50 stun"....
  13. Re: Density Decrease One of the new characters in my campaign has the ability to compress his body or expand his body. The compression is built by using Shrinking with equal levels in Density Increase so that as his body gets more compact it gets stronger. The expansion is built with Desolidification and Invisibilty with a bright fringe. To further out the expansion, the character is waved to have an 8 hex body (free, Growth didn't fit as he can't affect anything at that size and density and wounds up just a bigger target) and enhanced senses. The expansion form is really a stealthy lookout mode with almost no combat value, other than to run if hurt and the endurance outlay makes that difficult at best.
  14. Re: Your Character's Greatest Fear? Adrenaline fears failure the most. He feels that he needs to protect everyone and that he is responsible for everyone. Rift is afraid of the Realm-leaping evil counterpart that has kicked his butt several times. That and stepping into a dimension that he can't get out of. Hecabus isn't really afraid of anything. He is already dead, has regeneration and fast healing, tons of immunities, fledgling demigod power, lots of high powered contacts, 2 castles and a Fire Giant enclave, and power out of the wazhoo....besides, there isn't anything that magic can't fix!
  15. Vex

    NPC Help

    The players in my Exiles campaign are ready to try their hand at building their own characters which will form the "competing" Weapon X team. As a little bonus to get them interested in their new characters and dwelve into their Exiles modified pasts I am looking for help finding prebuilt NPCs and/or plot and adventure hooks. My idea is to run a one or two night adventure for each character showing that character's personality and the world he comes from. The characters so far are going to be Ash from the Army of Darkness and Evil Dead movies, Batman - College aged Bruce Wayne with the ability to pull his molecules together (shrinking and density increase) or apart (Desolidfication, Invisibilty and increased size with no strength), Elemental - Victor Von Doom whos experiment was sabotaged by Richard Reid granting him the ability to control small amounts of the 4 elements and to take on the form of each element (Fire, Earth, Water and Air), and The Blue Raja from Mystery Men. I am looking for any NPCs or "exiled" plot hooks from those worlds.....i.e. Army of Darkness, Mystery Men, Fantastic Four and Batman. For the Fantastic Four I would like write ups of the various heroes (including Herbie =] ) and some villians such as Dr. Doom, the Kree and Skrull, Annihilus, Lockjaw, Mole Man, Grey Gargoyle, the Puppetmaster and the Frightful Four. For Batman I am looking for either Teen Titans or Batman world heroes such as Oracle, Nightwing, Robin, Beast Boy, Aresenal or Jericho and villians such as Joker, Harley Quinn, Poison Ivy, Riddler, Blockbuster, Firefly, Zsasz, KG Beast, Bane, Croc, Clay Face, Man-Bat, Penguin, Mr. Freeze, Two-Face, Catwoman, the Scare Crow, Brother Blood, and Deathstroke. Thanks for the help!!!
  16. Re: Defender's Evening Attire?
  17. Re: Speedster Concept and Creation Question I would go with all the powers being purchased under continuing charges and 1 hour per use with side effects. Even the smallest side effect will do significant damage as 3d6 or 25% adds up when you get no defense against it. The charges limitation would depend on how many charges the character carries at any given time and the side effect would be +1/2 I think (+1/4 for the 25% and +1/4 for the doubling because it always happens when you activate the powers). I may even throw in an extra +1/4 since the side effect would do body damage and I don't think the base rules do body...
  18. Re: THE ULTIMATE BRICK -- What Do *You* Want To See? I like the idea of seeing different versions of bricks. I would also like to see some new characters in the back, showing off different builds and concepts. I also look at all the characters first whenever I get a new Hero Games book. It would also be fun to see powered up versions of Obsidian, Grond, Ripper and other bricks.
  19. Vex

    Mystery Men?

    Has anyone written up the Mystery Men? I am looking for not only the characters in the movie, but also any that appeared in the comic books. Thanks!
  20. Re: Defender's Evening Attire? This is the second time I have seen Lockout in two days. I cannot find it in Fred, where is this disadvantage and what is it?
  21. Bah, isn't the first time and it won't be the last!!!! =]
  22. Hmmm, can anyone confirm that Acroyear is correct on this? If so I have done this wrong since I was taught to play on a snowy day back in 1983 (by the way, I live in Dallas so I assume that some people will remember this day... =] ) Wow, 21 years of doing something wrong is just sad....
  23. Let's try for an online weird experience....Logan, do you happen to game with either Frank Bean or Chris Allen?
  24. Of course I would build like this.... 62 Cosmic Rays Multipower Cosmic Rays: Multipower, 93-point reserve, (93 Active Points); all slots Side Effects, Side Effect occurs automatically whenever Power is used (Slightly Radio Active (within 1" radius); -1/2) 4u 1) Cosmic Blast: Energy Blast 15d6, 1/2 End (+1/4) (93 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Slightly Radio Active (within 1" radius); -1/2), Limited Range (1/2 Range; -1/4), No Knockback (-1/4) 3 5u 2) Ground Zero: Killing Attack - Ranged 3d6, Area Of Effect (2" radius; +3/4), 1/2 End (+1/4) (90 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Slightly Radio Active (within 1" radius); -1/2), No Knockback (-1/4) 4u 3) Powered Punch: Hand-To-Hand Attack +4d6, Armor Piercing (+1/2), Penetrating (+1/2) (40 Active Points); Hand-To-Hand Attack (-1/2) and Armor Piercing (+1/2), Penetrating (+1/2) Pointson 40 STR (40 Active Points) Total Cost is 76 Points compared to 92 Points originally, which gives you 16 Points to spend on other toys. One thing I noticed that I think most people did.... all the slots in the multipower are ultra slots meaning you have to use them at full power all the time. The downside is you have a 1d6 to 8d6 punch or a 15d6 EB.....quite a bit of distance between those, so be prepared to accidentally kill someone.
  25. Here you go.... 53 Cosmic Rays Multipower Cosmic Rays: Multipower, 80-point reserve, (80 Active Points); all slots Side Effects, Side Effect occurs automatically whenever Power is used (Slightly Radio Active (within 1" radius); -1/2) 4u 1) Cosmic Blast: Energy Blast 16d6 (80 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Slightly Radio Active (within 1" radius); -1/2), Limited Range (1/2 Range; -1/4), No Knockback (-1/4) 8 2u 2) Ground Zero: Killing Attack - Ranged 3d6, Area Of Effect (2" radius; +3/4) (79 Active Points); 2 Charges (-1 1/2), No Range (Centered on Self; -1/2), Extra Time (Extra Segment, -1/2), Side Effects, Side Effect occurs automatically whenever Power is used (Slightly Radio Active (within 1" radius); -1/2), No Knockback (-1/4) 4u 3) Powered Punch: Hand-To-Hand Attack +4d6, Armor Piercing (+1/2), Penetrating (+1/2) (40 Active Points); Hand-To-Hand Attack (-1/2) and Armor Piercing (+1/2), Penetrating (+1/2) Pointson 40 STR (40 Active Points)
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