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Eosin

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  1. In another thread on the Ennwrathi I wrote up the intro to a Ghul attack.....Now I have the Ghul. Ghul Player: NPC Val Char Cost 20 STR 10 14 DEX 12 15 CON 10 15 BODY 10 5 INT -5 5 EGO 10 20 PRE 10 0 COM -5 10/14 PD 6 5/9 ED 2 3 SPD 6 7 REC 0 30 END 0 40 STUN 7 6" RUN00" SWIM-24" LEAP0Characteristics Cost: 71 Cost Power END 47 Undead Form: Life Support , Total LS: Still hungers for warm-blooded food. 10 Undead Form: No Hit Locations (10 Active Points) 15 Undead: Does Not Bleed 12 Undeadness: Armor (4 PD/4 ED) 27 No Organs: Physical Damage Reduction, Resistant, 75% (60 Active Points); Piercing Weapons (-1 1/4) 9 Corruption Effect: Transform 0d6 +1: Human into Ennwrathi (Major), Reduced Endurance 0 END (+1/2), Persistent (+1/2), Damage Shield (+1/2), Offensive (+1/4), Continuous (+1), Heals back per REC once a year (+1 1/2) (26 Active Points); Activation Roll 10- (-1 1/4), Restrainable (-1/2) 15 Boney Skeletal Hands: Hand-To-Hand Attack +3d6, Reduced Endurance 0 END (+1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) Powers Cost: 135 Cost Skill 2 PS: The Hunt 11- 0 Climbing 8- 0 Concealment 8- 1 Mimicry 8- 1 Security Systems 8- 3 Shadowing 10- 3 Sleight Of Hand 12- 2 WF: Common Melee Weapons 8 +4 Skeletal Claws Skills Cost: 20 Total Character Cost: 226 Base Points: 200 Experience Required: 26 Total Experience Available: 0 Experience Unspent: 0
  2. For comparison against the Trollkin Middean Guardsman Player: NPC Val Char Cost 13 STR 3 11 DEX 3 13 CON 6 10 BODY 0 10 INT 0 11 EGO 2 13 PRE 3 10 COM 0 4 PD 1 4 ED 1 3 SPD 9 6 REC 0 26 END 0 24 STUN 0 6" RUN02" SWIM02 1/2" LEAP0Characteristics Cost: 28 Cost Skill 0 PS: Soldier (Everyman Skill) 11- 2 KS: Middean Law 11- 2 KS: Heraldry 11- 1 KS: Nobility 8- 3 AK: Local Area 12- 1 Bribery 8- 1 Bureaucratics 8- 0 Climbing 8- 0 Concealment 8- 0 Conversation 8- 0 Deduction 8- 1 Fast Draw 8- 1 Interrogation 8- 1 Lipreading 8- 1 Oratory 8- 0 Paramedics 8- 3 Riding 11- 1 Security Systems 8- 1 Shadowing 8- 1 Stealth 8- 3 Streetwise 12- 0 Survival 8- 1 Tactics 8- 5 Teamwork 12- 1 Tracking 8- 1 TF: Carts & Carriages, Equines 4 WF: Common Melee Weapons, Common Missile Weapons 8 +1 with All Combat 4 +2 with any single attack Skills Cost: 47 Cost Perk 1 Contact: Soldier Buddy: Basic 8- Contact 2 Law Enforcement: Local Police Powers 1 REP: Middean Guard (A medium-sized group; 8-) +1/+1d6 Perks Cost: 4 Cost Equipment END 11 Broad Sword: Killing Attack - Hand-To-Hand 1d6 +1 (plus STR) (vs. PD), Reduced Endurance 0 END (+1/2) (30 Active Points); OAF (-1), STR Minimum 6-14 (-1/2), Real Weapon (-1/4) 11 Throwing Knife: Killing Attack - Ranged 1d6 +1 (vs. PD), Reduced Endurance 0 END (+1/2) (30 Active Points); OAF (-1), Real Weapon (-1/4), STR Minimum 1-5 (-1/4), Range Based On Strength (-1/4) Equipment costs shown above are for reference only, and are not included in Total Cost. Total Character Cost: 79 Val Disadvantages 0 Normal Characteristic Maxima 10 Hunted: Local Nobility 8- (Mo Pow; Watching; Extensive Non-Combat Influence) 5 DF: Livery: (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 20 Psychological Limitation: Subject to Orders (Very Common; Strong) 10 Psychological Limitation: Varies (Uncommon; Strong) Disadvantage Points: 45 Base Points: 25 Experience Required: 9 Total Experience Available: 0 Experience Unspent: 0
  3. Eosin

    Dark Champions

    I am a little more towards the modern paramilitary along with some super flavoring and paranormal slant. I like Cardshark, DEMON, PRIMUS, and the like being involved with Hudson City but a Silver Avenger is a little too butch for most DC games. I am all for the Daredevil, Batman, etc...type approach but tone them down enough that street crime is still a challenge. I think the appeal is that you can do a "just over the top" type of game or you can do an "X-files" type of game or even a "Nightwing Comic" if you like and all of them work equally well.
  4. I think a big thing that I would like to see is all kinds of yucky spells. Terrible, terrible, evil kinds of spells. I have always liked DEMON but I mostly run fantasy and this would put them into a "must buy slot for me." Some cool Morbanes - sorry don't have CU so I don't know what we call them now and the inner circle stuff would be fairly sweet also. I liked the top being very divided.
  5. Ok, I have a second to discuss "monster" thoughts. The basic superover simplieifed version of stuff is that a group of characters that are in essence angels or mia fell from grace. At the time they fell they were mating with men - the half men who fell with them became mosterous types and the ones who did not fall became elves/elvish types. Humaniods are reduced to one core class - The Trow or Evil Spirits. Boogie men. Undead are similarly reduced into two classes - The Ghul (corpreal flesh eating undead) and the Wight (Incorpreal undead). Demons are simply some of the more powerful spirits of the fallen angels but they follow the mightiest of the Fallen - Dheymos, the name Demon is a derivitive of Dheymos. In otherwords, I went back to source and started a family tree of evil critters so that at least in my mind it makes sence where all of them come from. All of this started with a comment of yours, Eddie. The comment was....."I hate it when people feel the need to make up creatures that are Orcs but then call them something else. Why don't they just call them an orc." So, I set about trying to find a "spin" on the original names so that these became my "Randy's Trolls" or "Randy's Demons." New and Original, but also the same. Hopefully, I can get some more of these critters out over the next few weeks and we can see how well or poorly I have done but I rather like what you spurred me to design. I also draw on huge amounts of Celtic, Welch, Norse, and English lore for this region since it is anaglous to England 900-1100 AD. So much of my stuff is bumps into Tolkien....Angamar was a hard one to wok around...It should come out Angmar so I worked on naming conventions of the trolls and invented a little.
  6. There will be other monsters but "Trolls" will replace Orcs, goblins, orges, and D&Dish trolls. There will be quite a variety of Trollkin though and then the Bloodwynd.
  7. Eosin

    Why do you GM???

    I think it boils down to one prime but but several secondary things for me. I like to create. I like to write and figure out a fantasy world (or a superheroic one, or one of dark magic and intrigue). I like to draw maps and read about NPCs and wonder what they are doing. 2. No one else usually wants to. 3. I like the good time aspect also. I am a pretty good player.
  8. I don't kill characters...players kill characters. I just design the world...Players want to go fight the dragon when they are 100 points that is fine...I won't stop them...I might cock an eye and tisk a little as they march to their doom. Roll dice in the open...That keeps most people honest. Especially if your world is Status Quo... Player to DM: "You meant the guy I challengedto a duel is 400 points and has a 12 OCV in a fantasy game?" DM to Player: "I told you he was the kings champion." Player to DM: "But he called me a silly country bumpkin!" DM to Players: "And you just prooved you were. The next character might want to ask questions before deciding he wanted to duel to the death every rude person in the capitol." DM: "Phase 12" Having said that, my players die a little more than I would like (and definately more than they would like). Usually, just after uttering lines like "We are only 3rd level...Randy would not put a 10th level necromancer in the town knowing we would fight him."
  9. I think that there are a couple of ways you could do money butmost important is how much work do you want it too be? Andy has come up with some nice clean stuff that is pretty simple and strait forward. I really like it. You could do a few other things: 1. Do a Birthright type of thing and assign the value of X to each province [X is a 1-10 number that reflects population and ifrastructure]. The province then has X number of Temples, Guilders and Law Holders as well as the "Assarted Lord" if you will, since Law Holdings and Ownership are not the same thing in BR. Then place a relative value on each "wealth position" that is 1 point of wealth is equal to having a level 1 temple, law or guild holding. 5 Points of wealth is = 10 levels of holdings (in any combination). 10 points of wealth is equal to 25 Levels of Holdings (these are Dukes, Petty Kings and such.....huge merchent princes) Finally, for those with 50+ Levels in Holdings get the big +15 Wealth. In the Birthright game --- Anuire the largest "Holder" is Prince Avan with something like 95 holdings [Lands and Law] this gives him titles such as, Prince of Avanil, Defender (read vassals) of Taeghas and Brosengae, Govenor of Mieres and holder of lands and titles in 6 countries. He got some bank roll That really gets pretty complicated but BR can be loads of fun if you ever want to step up and manage domains. 2. Buy Fields of Blood by Eden Games. It is damn good and includes another domain system equal to if not superior to Birthright in domain management. Same draw backs as BR but a really elegant system that is not set within a world so it is pretty generic [Generic enough that I recommend it to Hero players]. 3. Decide that 80% of your players wealth is tied up in lands or ventures and that it is not liquid cash...."Yes, you have 1,000,000 GP but 100,000 of that is in live stock. 200,000 is supporting the recent mining venture in zymbabwe and 500,000 was loaned to the king to finance the last war with the Martians. The crown has declared an extra tax for the next 30 years in order to pay you back." This way the players have tangible commodies but it is pretty nebelous and easy to manipulate. It also provides some cool plot hooks...Remember thst ship that you invested 25,000 gp in? It is overdue." 4. Convert to an easier to manage finance chart baed off of the sp or even cp. Use anachronistic pricing so that the price are instinctive if not "realistic." I have a silver based gamewith a list that does this....Want a really sweet ride, tricked out? 40,000 sp will get you the lexus of horses. 100,000 sp will get you a horse that is the envy of the nation. Want a heavy hitting sword? 600 sp, want a sword with laser sites and AP rounds - 18,000 sp...dinner for 2....40 sp you get the idea. It works well and the players get it also...I can ask them their standard of living gutter trash poor = 5 sp per day poor = 20 sp per day middle class = 50 sp per day well off = 100 sp per day millionare = 500 sp per day Rich = 1,000 sp per day Filthy rich = 10,000 sp per day Rock Star Crazy Rich = 25,000 sp per day This price list includes living arraingments, food, basic items for life like clothes and furniture....it does not include war horses, armor, weapons, hiring sages etc..... I have the whole thing in word if you want it. 5. Harn Master is also a good and detailed way to go but IMO some of the HM stuff dips just into the tedious level of bookwork. It is still a great read and some good education. Speaking of which....A magical Midevil Society Western Europe is also a good read. As are some non fictional scholarly works....it all depends on taste.
  10. Just to make Eddie feel better Here are the most common type of Trollkin in the game. Much less fearsome than the big ol nasty Greater Troll. Trollkin or Grey Troll Player: NPC Monster Race Val Char Cost 15 STR 5 11 DEX 3 18 CON 16 13 BODY 6 8 INT -2 8 EGO -4 13 PRE 3 8 COM -1 5 PD 2 5 ED 1 3 SPD 9 16 REC 18 37 END 1 30 STUN 0 6" RUN02" SWIM03" LEAP0Characteristics Cost: 57 Cost Power END 2 Thick Hide: Damage Resistance (2 PD/2 ED) 4 Darkvision: Enhanced Perception (+2 to PER Rolls for All Sense Groups) (6 Active Points); Limited Power Only to Counteract Darkness Modifiers (-1/2) 3 Scent: Enhanced Perception (+1 to PER Rolls for All Sense Groups) 2 Disease Resistant: Life Support , Immunity: All terrestrial diseases and biowarfare agents (10 Active Points); 25% Immunity, Only 75% Effect From, i.e., Reduced Effect by 1/4 (-3) 2 Poison Resistant: Life Support , Immunity: All terrestrial poisons and chemical warfare agents (10 Active Points); 25% Immunity, Only 75% Effect From, i.e., Reduced Effect by 1/4 (-3) 1 Temperature Resistant: Life Support , Safe in Intense Cold, Safe in Intense Heat (4 Active Points); 25% Immunity, Only 75% Effect From, i.e., Reduced Effect by 1/4 (-3) 12 Axe: Killing Attack - Hand-To-Hand 1d6 +1 (plus STR) (vs. PD), Reduced Endurance 0 END (+1/2) (30 Active Points); OAF (-1), Real Weapon (-1/4), Str Min 13(-1/4) 7 Throwing Axe: Killing Attack - Ranged 1d6 (vs. PD), Reduced Endurance 0 END (+1/2) (22 Active Points); OAF (-1), Can Be Missile Deflected (-1/4), Beam (-1/4), Real Weapon (-1/4), Str Min 10 (-1/4), Range Based On Strength (-1/4) Powers Cost: 33 Cost Skill 2 PS: Warrior 11- 0 KS: Cooking Humans 8- 0 AK: Region 8- 3 Climbing 11- 3 Concealment 11- 0 Shadowing 8- 3 Stealth 11- 2 Survival 11- 1 Teamwork 8- 1 Tracking 8- 3 Language: Old Kratian (completely fluent) 1 Language: Arian (basic conversation) 3 WF: Common Melee Weapons, Thrown Knives, Axes, and Darts, Thrown Rocks 8 +1 with All Combat 5 +1 with HTH Combat Skills Cost: 35 Total Character Cost: 125 Val Disadvantages 15 Trollkin - Grey Troll: Brutish subhuman looking humanoid (Concealable; Extreme Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) 10 Psychological Limitation: Selfish - tend to do whatever they have to do to get what they want (Common; Moderate) 15 Reputation: Trollkin 14- 0 Rivalry: Professional (Anyone who wants what they want; Rival is Less Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 10 Vulnerability: 1 1/2 x Effect GM secret (Uncommon; Custom Adder) Disadvantage Points: 50 Hierax did the majority of the work for this....I just tailored it to my world. Base Points: 75 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  11. Well, here is a little "Origin Story"
  12. Kazren the Greater Troll Player: NPC Monster Val Char Cost 33 STR 23 18 DEX 24 28 CON 36 21 BODY 22 8 INT -2 14 EGO 8 30 PRE 20 8 COM -1 12 PD 5 8 ED 2 4 SPD 12 30 REC 34 60 END 2 60 STUN 8 9" RUN62" SWIM06 1/2" LEAP0Characteristics Cost: 199 Cost Power END 5 Tough Skin: Damage Resistance (6 PD/4 ED) 12 Resistant to Magic: Physical Damage Reduction, Resistant, 50% (30 Active Points); Limited Power Power loses about two-thirds of its effectiveness (-1 1/2) 12 Resistant to Magic: Energy Damage Reduction, Resistant, 50% (30 Active Points); Limited Power Power loses about two-thirds of its effectiveness (-1 1/2) 5 Lack Of Weakness: Just plain tough (-5) for Resistant Defenses 5 Power Defense: Divine Resistance to Mystical Transforms (5 points) 11 Tracking Scent: Enhanced Perception (+3 to PER Rolls for Single Sense Group; Discriminatory) 1 Efficient Metabolism: Life Support , Custom Adder, Eating: Character only has to eat Twice per week, Sleeping: Character only has to sleep 16 hours per week 1 Thin Air Adapted Lungs: Life Support , Extended Breathing 5 Disease Resistant: Life Support , Custom Adder, Immunity: All terrestrial diseases and biowarfare agents (19 Active Points); 50% Immunity from disease, i.e., Reduced Effect by 50% (-3) 5 Poison Resistant: Life Support , Custom Adder, Immunity: All terrestrial poisons and chemical warfare agents (19 Active Points); 50% Immunity Poisons, i.e., Reduced Effect by 50% (-3) 1 Pressure Resistant: Life Support , Safe in High Pressure, Safe in Low Pressure/Vacuum (3 Active Points); 25% Immunity, Only 75% Effect From, i.e., Reduced Effect by 1/4 (-3) 1 Temperature Resistant: Life Support , Safe in Intense Cold, Safe in Intense Heat (4 Active Points); 25% Immunity, Only 75% Effect From, i.e., Reduced Effect by 1/4 (-3) 13 Punishing Blows: Hand-To-Hand Attack: Punishing Blows +4d6 (20 Active Points); Hand-To-Hand Attack (-1/2) 2 Powers Cost: 77 Cost Skill 2 PS: Warrior (Everyman Skill) (Custom Adder) 13- 3 AK: Craghorns (INT-based) 11- 1 AK: Eastern Middea (INT-based) 8- 3 KS: Trollkin Custom (INT-based) 11- 0 Acting 8- 3 Climbing 13- 3 Concealment 11- 4 +4 SL: Only in natural envrionment 0 Conversation 8- 0 Deduction 8- 0 Paramedics (Healing) 8- 0 Persuasion 8- 3 Shadowing 11- 3 Stealth 13- 4 +4 SL: Only in natural envrionment 1 Teamwork 8- 7 Tracking 13- 3 Language: Old Kratian (completely fluent) 2 Language: Common (Kratian) (fluent conversation) 1 Language: Arian (basic conversation) 4 WF: Common Melee Weapons, Common Missile Weapons 10 CSL: +2 All OCV Skills Cost: 54 Cost Perk 4 Contact: Hagborn (Contact has significant Contacts of his own, Contact has: very useful Skills or resources) 8- 9 REP: Manslaying, unstopable, killing machine (A large group; 14-) +3/+3d6 2 Money: Loot from bodies: Well Off Perks Cost: 15 Cost Talent 25 Danger Sense: Mother's Advice (Area: General Area, Intuitional, Sensitivity: Out of Combat) 11- 3 Lightsleep Talents Cost: 28 Cost Equipment END 0 Sword: The Black Iron: Killing Attack - Hand-To-Hand - 2d6 (plus STR) (vs. PD), Limited Power Strength Min: 15 (+0), Reduced Endurance 0 END (+1/2) (45 Active Points); OAF Unbreakable (-1), Beam (-1/4), Real Weapon (-1/4). Total Character Cost: 391 Val Disadvantages 15 Distinctive Features - Greater Troll: Dark, brutish, hulking creature of leathery flesh. Vaguely humanish . (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) 10 Enraged: If he does not get what he wants, he tends to resort to violence (Uncommon), go 11-, recover 14- 20 Hunted: Troll Hunters 11- (Less Pow; Harshly Punish; Extensive Non-Combat Influence; Custom Adder) 5 Psychological Limitation: Selfish - tend to do whatever they have to do to get what they want (Uncommon; Moderate) 5 Physical Limitation: Achromatopsia (Partial Cone Colorblindness, Can only distinguish Bright Garish Colors and Many Shades of Grey, hard to see fine details) and Photophobia (slight discomfort in bright light, so prefer dim light) (Infrequently; Slightly Impairing) 10 Vulnerability: 2 x BODY DM Secret (Uncommon) 10 Vulnerability: 2 x STUN DM Secret (Uncommon) Disadvantage Points: 75 Base Points: 75 Experience Required: 241 Total Experience Available: 0 Experience Unspent: 0 I will be using the Trollkin as my "humanoid menace." The origin is a little convoluted but to sum it up Trolls are the offspring of Hags that seduce men. Some trolls in turn also mate with Hags or with Humans....This gives me several varieties of troll for my game world. I have basically thought up 5 varieties at this point but will likely add a few as needed. The Greater Troll has more than 50% Hag blood. The Black Trolls are 25-50% Hag Blooded but are also warped by necromantic magic. These are the rarest trolls and the most dangerous. Troll - Roughly between a hill giant and an Orge Lesser Troll - About Orge strength Trollkin - about bugbear strength. Trollkin are the most common accounting for more than 60% of all trolls. Little is known of the Hags or the leaders of the Trolls who are definately female and called Hagborn or Tribemothers. Critiques welcome....This is an individual Greater Troll not the "racial standard." The Greater Trolls might be less or more powerful than this fella but you should get a good gauge of their power by his write up. The Vulnerability is also my little secret. Thanks to Hierax for sharing his write-ups. I borrowed liberally from them.
  13. I have 3 or 4 write ups here....In the very end it he had a 20 DEX and I dropped one or two of his contacts since the change in costs ..... Somewhere in his HX I dropped the Crossbow - I had it at 30 xp but not at 50. The +3 Range should be +3 with RMod ... and the +1 DCV was to offset Armor mod but at some point I bought it to flat out DCV. I kept the Physical Limitation to show how he was built but it is not on his Character sheet after Mama Regina. I just consolidated Hunteds to save effort. Any other changes should be skills & KS's. The write up is not meant to reflect any single xp point but just the character as he "mostly appeared." i.e. In the last part of the career things were so dangerous that I could no longer afford to run around with the single shot Laser gun and had to switch to the Gailil with special rounds but I still wrote him up with the Laser gun since he carried that for all but 5-6 adventures.
  14. Specter Player: Eosin the Red Val Char Cost 15 STR 5 18 DEX 24 18 CON 16 11 BODY 2 23 INT 13 15 EGO 10 18 PRE 8 14 COM 2 6 PD 3 4 ED 0 4 SPD 12 7 REC 0 30 END -3 28 STUN 0 7" RUN22" SWIM03" LEAP0Characteristics Cost: 94 Cost Power END 15 Good things happen to good people: Luck 3d6 Powers Cost: 15 Cost Martial Arts Maneuver 4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike Martial Arts Cost: 8 Cost Skill 3 SS: Psychology (INT-based) 14- 3 PS: Criminologist (INT-based) 14- 3 SS: Criminal Psychology (INT-based) 14- 2 SS: Criminology 11- 3 SS: Mathematics and Logic (INT-based) 14- 2 SS: Researcher 11- 2 SS: Sociology 11- 3 SS: Computer Science (INT-based) 14- 3 KS: Arcane & Occult Lore (INT-based) 14- 3 KS: Criminal Law (INT-based) 14- 3 KS: Hudson City Underworld (INT-based) 14- 3 KS: Cults (INT-based) 14- 3 KS: History (INT-based) 14- 2 KS: The Cabal 11- 2 KS: Card Shark 11- 3 KS: X-Files / Cryptozoology (INT-based) 14- 3 Acting 13- 3 Acrobatics 13- 3 Climbing 13- 3 Computer Programming 14- 3 Concealment 14- 3 Conversation 13- 3 Criminology 14- 3 Disguise 14- 3 Electronics 14- 3 Fast Draw 13- 3 Inventor 14- 3 Mechanics 14- 3 Security Systems 14- 3 Stealth 13- 3 Streetwise 13- 3 Systems Operation 14- 3 WF: Clubs, Crossbows, Fist-Loads, Small Arms, Unarmed Combat 1 TF: Hanggliding 10 +1 Overall 5 +1 with DCV 7 +3 with Ranged Combat (15 Active Points); Custom Modifier (-1) Skills Cost: 117 Cost Perk 6 Contact (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Contact limited by identity, Good relationship with Contact) 8- 1 Contact (Contact has: useful Skills or resources, Contact limited by identity) 8- 7 Contact (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Good relationship with Contact) 8- 5 Contact (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: very useful Skills or resources) 8- 6 Contact (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Contact limited by identity, Good relationship with Contact) 8- 8 Contact (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Good relationship with Contact) 11- 4 Contact (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: useful Skills or resources, Contact limited by identity, Good relationship with Contact) 8- 1 Fringe Benefit: License to practice a profession 5 Money: Well Off Perks Cost: 43 Total Character Cost: 277 Val Disadvantages 20 Physical Limitation: Terminal (Frequently; Fully Impairing) 15 Psychological Limitation: Hero Complex (Common; Strong) 10 Psychological Limitation: Scientific Curiosity (Common; Moderate) 5 Dependent NPC: Valerie Stiener 8- (Normal; Useful noncombat position or skills) 5 Dependent NPC: Alfred the Butler 8- (Normal; Useful noncombat position or skills) 30 Hunted: Card Shark, Cabal, VIPER 14- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence) Disadvantage Points: 85 Base Points: 75 Experience Required: 117 Total Experience Available: 0 Experience Unspent: 0 Equipment CS Force Pistol :::: 2d6 with 2 pts RP (Resistant Piercing) Laser Sights (+1 OCV, +1 RMod) LSS - TP [4.80] Armor Battle Gloves + Boots Riot Shield (+2 DCV) Helmet Night Combat System (IR) 8 Man Tactical Set Line Gun (Bracers) 20" Swinging 18" Super-leap (Up only) +5 Climbing Roll Mini Hang-Glider (Cape 8") Jump Boots +5" Leaping Utility Belt Crime Scene Kit Gas Mask HRRH Security Systems Kit Flash light That basically him....He started with a 17 DEX and ended with a 20.....I was the low man on the team.
  15. This is a quick write up of Specter since I have lost my background. Andrew’s parents were wealthy but met a tragic end while he was still an infant. He was raised, in essence, by the staff and tutors provided by his family but never really had parental figures. Andrew was always brilliant. He excelled in school, beginning his college career at the age of 11. By the age of 15 when he began to have the Headaches, Andrew was finishing a PhD in Psychology and Aberrant Psychology. His strong science background was looked on as something of an oddity but his intense work in mathematics and pattern recognition led him to believe that many of the same theories could be applied to people, hence his interest in those who deviated from the pattern. Reading all of the “real crime†reports while also finding his teenaged love for comics was jarring to Anderw’s mind. There was a disparity in what he wanted to believe and what he read on a daily basis. Many nights Andrew applied his prodigious mind to the question of heroics, even going so far as to take up a parallel study in semiotics [symbolism]. His dissertation was on the culturally derived meaning, inherent in the family symbol of Superman, in contrast to the symbolism of clearly nationalistic paragons such as Captain America or Captain Briton. While he still had a child’s idealism, many agreed that Andrew Hobbs was frighteningly astute disseminating human beings into simple equations that were by and large solvable. He was destined for some of the greatest think tanks in the US, until he had a seizure while visiting Cal Tech. Andrew was diagnosed with an inoperable Astrosarcoma a rare type of cancer that affects the Astrocytes, commonly referred to as a type of “Brain Cancer.†Andrew studied his situation and immediately formulated a strategy. He was going to die shortly, so why not do something good and important with his life. At 17 years old, he look to the most familiar place for inspiration – comic books. He understood criminals and how they operated, it should be a simple matter to stop them. 68 stitches and 3 beatings later, it was apparent that he needed help. He began training with the most reputed Martial Arts master in town Zhu Shou. Later he realized that someone within the dojo was Nightstick the vigilante. Just what the young kid needed…..someone who could kick @$$ while Andrew took names. He eventually approached the Omega Team and Nightstick asking for membership in the team. The team was put off by the Batman uniform. They were not put off by his skills, nor the speed at which he could analyze a situation. Andrew was somewhat short on the combat side but used a number of unique weapons and weapon systems that demonstrated his value.
  16. Oklahoma City and the surrounding area. I thought it was a Trolloc?
  17. It could be worse....I am running a d20 game for the group and I am so into FH right now that it is painful to play d20. We were always Champs but kinda wandered away when it looked dead. Now we are all back, but the game is still stuck in d20. I think we have 2 or 3 more sessions (maybe as few as one if things go quickly). Hopefully, I can get the FH site bustin a move....I had to deal with my Wheel of Time community stuff since the WotC contract expired. I am almost through with my total site overhaul, now I just need to put my hand written/emailed/dreamed up notes into place. Check out the new front page: Mabinogin. I tried to kinda tie all the sites together. To make matters a little more teasing with the Dark Champions angle...Eddie has been putting togethe the new DC stuff and he has created an organization whose cool factor rivals that of DEMON. I am encouraging him to submit it for either DH or some other publication cause it is just that dang cool.
  18. Just to bring everyone up to speed on the Omega Team: Victor Wolffe, aka Uriel = KIA Dr Thomas, aka Hiprocates - still in action barely. Joe Dishwasher, aka Nightstick - still in action. ?, aka The Remittance Man - got transferred to the Pentagon. Eden Blake, aka Dancer - still in action, barely. Wildcard, aka Cardshark goon = KIA Michael something, aka Gunner = still in HC. Remy LeCrois, Phobos = KIA Andrew Hobbs, aka Specter = Alive for the time being. All but Eden are/were PCs. I really need to get the Kid put in HD. For those who just read the swamp battle.... Hiprocates was nearly dead and in fact we had a debate about if he did or did not die from blood loss. Imapred Chest, I think he took 10+ body through. Dancer is also nearly dead with an incompasiting shot to the head. She took 5 or 6 through that doubled to a really, really nasty wound. Specter took 4 through to the vitals which doubled to 8 and impared him. No REC for me but I was still up. Until I stabbed the basta...fella coming over to cut mine and Dancers throats. If you recall the An Chi ninja needed time to heal on the way down to the bayou so we drove the "City Water Truck" down. I don't think he was at full health either.
  19. Nope, it is sorta like a sell your soul for immortality kinda thing. Lichs really want to live, so much so that they are willing to be putrid vessels of undead flesh so long as their minds are intact. Call it a poor man's route to immortality.
  20. Historically, it is a reference to the Liche gate through which coffins were carried into the cemetary IIRC. In fantasy a Liche or Lich is generally an undead spell caster slightly more powerful that a vampire type. Generally speak, a Lich usually has such a strong desire to live and also a mighty command over magic that they are able to keep thier spirit animating their body. Usually, the lich has removed his soul and a portion of his power and placed it in some gem or jeweld box....the Lich cannot be killed until the source of its power is also destroyed. That is the basics.....a skeletal looking undead magic user, usually a necromancer who is out to give players a very hard time of it.
  21. Here is a little expansion on the 2 Hell Razor Battles and the end of Retro. _______________________________________________ First, the battle in the club. We waited until Hell Razor's entourage entered the bathroom and had a few of us stationed within, all mike'd up so we could talk. When they entered, we unleashed a CS Grenade as I and Nightstick? came out of the stalls in our gas masks. Hell Razor, not one to be trifled with, surprisingly has life support.utohh. His 5 SPD 23 DEX with a boatload of MA and CSL makes short work of my 17 DEX, 4 SPD. He hits me with 8-9 dice and STUNs me, then he grabs one limb (my head) and removes my gas mask. I am so boned. I was used and thrown away like dirty toilet paper. By this time the Remittance man and Nightstick have finished off the flunkies, but there I am punk'd and held hostage. Thankfully, he let me go. Time to go talk the Zhu Shou for some Martial Arts training. Hell Razor escapes with nary a scratch. When we hit the house - Remittance Man, Hipprocates, Specter, Gunner (I think he was back in town for a few adventures here and there), and Dancer are all armed to the teeth. In the Library we have total chaos and confusion. Lots of litter and obstacles. Retro was taken out fairly early on by a shotgun blast, I believe, but I do not remember who fired it. Hell Razor and I were engaged in a dance of death (this involved me saying "Dodge" about four times and Hell Razor saying.."It is a matter of time."). The Remittance man really pulled out all the stops here. That 2.5 RKA with 6 points of RP (Resistant Piercing from 3rd Edition) just cut through the hoods. He made short work of Hell Razor with an Autofire roll that got really lucky (I think he hit with 3 shots). And that was the end of Hell Razor and Retro. I am also going to write up Specter in HD and post him into the thread along with his history. The only bad part is that I only have the 270 point version and not the base 150 points so it will reflect his ending point not his lack luster begining.
  22. Tomorrow I will elaborate on the House battle and tell everyone how Hell Razor made me his woman two adventures in a row. It is hard to be proud when you are beaten silly (nearly killed) in a bathroom stall and used as a Human Shield. Then guess who gets to fight Hell Razor at Retros Mansion.....yep, that would be me. Luckily I only had to hold him off until help arrived in Phase 12 of round one. That was one long round.
  23. Why don't we start with a little bit of work on what does need to be done? Magic: The styles are pretty self contained and should be easy to write up, probably in a Multipower Pool. Guns should be written up and at the same time armor needs to be accounted for....I think giving armor 1/2 DEF against guns and a few other weapons should be cause enough to have most folks abandon its use. Dragon Armor, of course, would not suffer the AP effect. Off the top of my head the magic....Glamor, Porte, Fate Witches, Rune Lords (Vesten), Skinchangers, ........that is all I can think of. I guess Dragon Armor should be included in there. Swordsmen styles will need to be written of rind an analog in the UMA. Beasts and The Fey will need some general guidelines. Some of the NPCs would be fun to write up....The O'Bannon, The New Odin fella, Illya, and the Young Lady who exudes a zone of truth. Just some ideas off the top of my head. Porte should be the easiest write up so we could start thier and work our way to Fate Witches.
  24. Another really interesting thing about the logs, in hindsight is that there is a good amount of foreshadowing in them that was not visible to us in game as PCs or as Gamers.
  25. The campaign is just getting warmed up. I don't think we are through PART 1 yet and there are 5 parts. Kev....I am with you. I refuse to read my logs and instead read them here. It is kinda fun that way.
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