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Vondy

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Everything posted by Vondy

  1. From reading WW (we have books on the character's history in my house), I see three essential evolutions: Original slender Wondy (1941-1974) Bustier Linda Carter Wondy (1974 - 2005) And the Adam Hugh's very athletic Wondy (2005- ) She's basically become progressively bustier and then more muscular as time has marched on. People tend to remember what they have read personally to the exclusion of everything else.
  2. And, those aesthetics play into assumptions / prejudices / expectations readers have that inform how they receive, interpret, and relate to the character.
  3. In cinematic pulp games I've done something similar to this, but used a 10- roll. Its a genre where characters seem to break out with "I can do that!" a lot. It just seems to move things along and free up the player's thinking in terms of trying things. Specialized skills (cryptography, etc) would certainly require some training, but many, as you say, don't.
  4. No, but some people find it easier to suspend disbelief when a strong character looks strong, a warrior has a warrior's physique, etc. That it is no way proportionate to her physics defying abilities is a separate issue.
  5. I have typically used the 4e / Fusion style regeneration. This is because regeneration was taken out of 5e as a separate power and required stupid-fiddly healing builds to replicate.Though, honestly, the 6e version is almost identical to the 4e version. I also prefer the supersonic flight power from Fusion to 5e Megascale wonkiness. I also use several sense costs from 4e because, while 5e rebuilt and re-costed them all as detects, the new costs often exceed their actual utility (despite being logical). In my opinion, HRRP is not worth 12 points. I found the shape-shift rebuild in 5th akin to the sense rebuilds in that, while it did clear up some of the ambiguity in the 4e rules, it also rendered the power extremely fiddly and seemed bent on re-costing it so that "full on" shape-shifting abilities would cost as much as a 60-70AP attack. And, then there was the decision to remove certain flat-cost talents and re-insert them broken down as powers (e.g., instant change). In a super-hero game, instant change as a cheap flat-cost talent was genre appropriate, IMO. On the other hand, I find 6e Barrier superior to the old FW mechanics.
  6. Facts are definitive. That she seemed to retire from actively heroing is not definitive. Maybe she did. Maybe she didn't. And, even if we assume she did, it doesn't necessarily follow that she stopped working out. Maybe she did. Maybe she didn't. Facts are not in evidence.
  7. Agreed. However, people often underestimate muscle-weight. An athletic 6'2" woman who weighs in at 185 to 195 may not look "pumped and ripped."
  8. I'm running my current game in 5th with a few interlopations from 4th and 6th.
  9. What do you base that assertion on?
  10. I've seen some female bodybuilders with significantly more muscle mass than she has in relation to her frame. I'm not complaining, she's fantastic looking, but she's "medium" in terms of sheer mass development. Also, competition weights can be significantly lower than regular weight. She may be more realistically in the 215-220 range when not "cutting" for the judges. Competition weight is hard to maintain , can be unhealthy over time, and you actually lose strength and energy to hit it. Weight lifters and athletes are at their strongest when they aren't cut quite so deep.
  11. My wife is 5'6" and 140 pounds and has a slender bikini body (2.5 pounds per inch). People always comment on how slim she is. If she were proportioned the same and 6'2" she'd weigh 185. However, if she were more intensely exercising she'd have approx 10-15% more mass without looking remotely unfeminine. That would put her at 203-214 pounds. So, while 235 is probably a little high, its not so crazy as to make Wondy a female bodybuilding competitor.
  12. Consider this, A character with INT 20 has a Perception Roll of 13-, which means an unopposed roll with no negative modifiers has an 83.79% chance of succeeding. However, in our example the bank robbers made their roll by three, which means our hero needs to roll 10-. A 10- roll on 3d6 is a 50% chance of success, which I would argue is far from automatic. In fact, its fifty-fifty. Now, yes, using the time chart resets their odds of success to 13- in about one minute. But... You could impose a -1 penalty to the roll for each bank robber (dramatically increasing the extra time increment). Or, Roll separately to detect each bank robber (increasing the odds of missing one). And, Apply negative modifiers based on the vantage point and any concealment the bank robbers have. The robbers-in-tellers-clothing should have counters obscuring their weapons. And, Once, Bat-Hero is in the room he's not going to have a minute or more to offset those penalties because all hell will break loose. So, Where is he observing from? A skylight? Can he even see the whole room? I presume the robbers drew the shades. And, will the hero necessarily have that much time? Sure, I can cherry pick circumstances that suggest this is a problem, but I can just as easily create scenarios in which it isn't.
  13. You drink Coke Zero, Play Hero, and are a Gun Bunny? I'd propose, but I'm happily married and definitely not your type!
  14. It was the X-Files Era, after all.
  15. Woot! My lady and I are goin' to da burlesque show! Its going to be a hot time on the old town tonight!
  16. I agree they work differently, but I wasn't addressing the Combat Skill Level entry (p. 35) when I wrote my post. I was addressing the Skill Level entry (in the 40's page-wise). They are separate entries in the text! I was only speaking about non-combat skills. I'd be lazy and give Igor: PS: Mad Scientist's Assistant 14- As for a general science skill, why not: SS: General Science 10-
  17. Prophecy: this one of those movies that I will decide not to watch, but then an entertainment dolldrums will come along. I'll be so desperate that I give it a try, but within twenty minutes will turn it off and wonder how my ennui could have possibly gotten any worse.
  18. I think the issue is that while Gadot is tall, she is slim rather than athletic. She is, despite her height, a bit "waifish." Wondy should be athletic without crossing the line into "bodybuilder ripitude." Finding a woman who is tall enough, and has the right chassis and fitness level, isn't easy. Taller women tend towards slimness or thickness. Tall female athletes who aren't basket-ball players (lanky) are few. There are women out there who have the right combination of athleticism and height, but how many are actresses? It would be far easier to find a female athlete standing 5'6"-5'8" who had the right overall physique, but people would complain she was too short. That's the problem with trying to cast characters of Homeric proportion: you have to find performers to meet those proportions. Wondy is a very hard bill to fill. As a result, I'm fine "settling" for an actress who is a "reasonable" approximation. For me, tall and slim, or mid-height and athletic, are both acceptable choices. And, I agree about Wondy's breasts. There was nothing wrong with Linda Carter's Wondy, but its not essential to the character.
  19. It also occurred to me that, at the venue, concessions and memorabilia are major sales items. The concessions are usually sub-contracted to third-party vendors, so the team will have a business person to run that. The memorabilia stores at the stadium are sometimes owned and operated run by the team / organization. If so, you'll have a manager and staff for the store as well. Incidentally, the Seahawks organization is big enough that has two training facilities. The larger is 200,000 square feet with 48,000 dedicated to office and business staff.
  20. In terms of "cleaners," a facilities staff w. ground-keepers would be included. In terms of "security," stadium security and team security will be separate. Most teams likely have a security coordinator who does threat assessment and vets transportation, lodging, and insane fans. For coaching, there is the head coach, defensive coach, offensive coach, special teams coach.... Also, don't forget legal and business departments. Football teams have huge insurance and liability requirements that require a ton of paper. And contracts are handled by teams of lawyers. What about a sports psychologist?
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