Jump to content

Nolgroth

HERO Member
  • Posts

    10,935
  • Joined

  • Last visited

  • Days Won

    6

Everything posted by Nolgroth

  1. Re: Template List for Space Opera Noir: what to include? Hmmm. Just some free form thinking here. Explorers would tend to come from all walks of life. I would tend to think that it would be more of a meta template that can be tacked on to just about anything. Mercenary and Soldier would be two sides of the same coin and perhaps vary only by their Professional Skill (and a Social Limitation for the Soldier). Aside from those observations, I say you got a pretty good outline going.
  2. Re: Tesunden Isles General Update (and reply): Macros for Powers: I am having a heck of a time getting these to work in the same way as we use for weapons. For now, I am "regressing" back to single macros for each spell. It will work, it is simple. The only drawback is that each token and it is accompanying macros will require a fair bit of customization. I can deal with that for now. Rewriting the foundation code for that should take about 30 minutes and about the same for each of the macros. Sucks but there you go. Campaign: I have added a new player. ghost-angel will remember him from Gemini Ascendant. This new mysterious figure is none other than Solron. I have not received a character submission yet, but as soon as I do I will start to integrate him into the storyline. Sorry Solron, but this might take a game or two to do successfully. Reply to Starwolf: Success maybe but it is going to be via a different route until I can edumacate myself a little more on MapTool's Scripting Language. As far as what I am tasting, I think I need an antacid for that.
  3. Re: Need a Map Actually that might serve my needs (and campaign) well too. Certainly a basis to start mapping from. Time to open up the GIMP and see what I can get done.
  4. Re: Sailing vessel deckplans Try this maybe? A cartographers' guild forum membership will be required. http://www.cartographersguild.com/showthread.php?2858-September-Entry-Archean-League&p=31946&viewfull=1#post31946 Or this. Some money is required.... http://www.rpgnow.com/product_info.php?products_id=76432 Everything else I found cost lotsa money.
  5. Re: What Are You Listening To Right Now? Thousand Miles From Nowhere - Dwight Yoakam
  6. Re: Tesunden Isles Very Slight Update: Okay, so far I have gotten the Power Attack macro to do the familiar Target List Call-up, Pull up the selected power, Calculate the skill roll and, pay end cost (including Stun Damage if the End Cost of the power exceeds currentEND), and based on the success of the skill, output either the variable values or a message that the skill roll has failed. Now this doesn't do anything yet, but it means that the data is being shifted around successfully without errors. I am about to test Charges and then End + Charges. Now the way this works is that each power has an Active Point Cost and a Point Per Damage Class (PPDC) value. It simply divides the APC by the PPDC (dropping any fractions) to get the number of d6 rolled. For example, a 60 Point Blast will divide into a 12d6 attack. Now it does not handle Advantages within the code (I dropped that for simplicity), but you could change the PPDC to reflect the presence of Advantages. That way, as we go forth, Aid, Drain, Succor and Suppress will all change how many dice the attack has. I'll just have to figure out how to tie Fade/Recovery rate to Post-12 recoveries. May just manually apply those like we currently do Healing and Damage. We are nearly there. I can taste it.
  7. Re: Tesunden Isles Sorry about the server not being up. Had a really tense day/night. Sort of retreated into blowing stuff up so I shut down the server to run Oblivion for a while. Then I wasn't thinking and forgot to set it up again when I went to sleep. Up now. I actually have a method for Constant END use, but your method is probably better. Mine has the macro set a flag constantEndCost. If it is set to 1, then automatically subtracts END. I think I am going to withdraw from the auto-calculation methods. I keep thinking of Jeff Goldblum from Jurassic Park. "Sometimes I get so caught up in what I can do that I don't stop to think if it is something I should do." (paraphrase) Barrier only needs Constant END expenditure if you buy it with Costs END to Maintain. Was thinking about Barriers, Darkness and other AoE stuff yesterday. I'm thinking that we might just drag (or have the macro create if we figure that out) a new token image to represent. In the case of a Barrier, it would have Defenses and Body. To attack anything behind that, you need to "kill" the Barrier first. More thoughts later. Have to go get food. Hungry.
  8. Re: Tesunden Isles Not sure why it is throwing an error message. Working just fine on my end. I am almost ready to test the attack powers macro. I just need to do a bit more coding on it. That will not solve the issue with things like Self-Only powers, Darkness and other things that do not have a direct Dice of Damage/Effect, but it will handle those. I hope. So much has to be put in first and I have not had all of the individual macros coded yet. I'll try to finish that up tonight. As to most things that are self only, a Skill Roll block, a text output of what the power does, and maybe even a getProperty/setProperty command are all that is strictly needed. I'll get to cracking on those. Still not sure why it is giving you permissions errors. Do you have Lib:Combat on the same map. That has been known to cause me problems in the past. EDIT: I am going to start up the server while I work on this code. It would make things go much easier if I can get the powers stuff done before next week. Failing that, we can roll each element separately and apply it to the individual token using the Heal/Damage macros. Just in case, I am going to go ahead and create an Aid macro that simply adds to the currentValue of a given characteristic. That will be a little rough, but at least it is an interim solution while I work on building and testing the power set.
  9. Re: Tesunden Isles Oh and 'wolf, can you send me the version of Celedron that Terrie is using? I think I updated it (removed Martial Arts and changed some other stuff) on my end. I would like to make sure I have the right one.
  10. Re: Tesunden Isles And regarding "Official" macros. Um yeah. I just kicked on the server and will start working on those. I may define anything that does damage as a "weapon" for purpose of macros. At least until I hash out the new code. I think I have a solid base. Just need to work a little more at it. And test it. Maybe tomorrow before work. I'll get some of the basic stuff done for now.
  11. Re: Tesunden Isles Huginn and Muginn were the names of my backup drives for a while. Some years back, there was a video game called Midgard announced. It turned out to be vaporware, but the concept art is where I draw a lot of my inspiration from. And the Northern Pantheon is primarily drawn from Norse mythology with other stuff thrown in. For example, the dwarfs worship three deities; Mountain, Forge and Sky. Those are pretty simplistic terms because each of the deities takes on multiple roles. Forge also has aspects of a hearth deity for example. Also, dwarf deities are not given genders and personae. They are more concept and philosophy than anthropological. There has been a recent trend among the dwarfs to actually worship more tradition personalities. Father Thunder, as listed on Dwinden's sheet in my blog, is one example of this. This is considered heretical amongst the dwarf population as a whole and these cults are often suppressed. Elves have their own pantheon that exists separately from either the Northern Pantheon or the Southern Pantheon. It is probably the most "Christian-like" as it venerates a Creator god and his angelic servitors. That pantheon has inspired a similar faith amongst some humans in the Southern Realms. The Southern Pantheon is a vast list of gods, spirits, demons, ghosts and other entities picked from thousands of civilizations that have risen and fallen over the millennia. There is much overlap between deities and to the Northerners, completely confusing.* * This basically gives an "out" to the players coming from the Southern Realms. Any fantastic or mythological deity is fair game.
  12. Re: Tesunden Isles Like the backstory 'wolf. Need to take a closer look at Rook and the final write-up for Arial himself.
  13. Re: Tesunden Isles Finally got the blog entry retyped. Let me tell you now, do NOT try to use keyboard shortcuts for formatting. Did a CTRL-L to align text to the left and the whole thing went BOOM. Anyway, enjoy.
  14. Re: Basic Rules Skills Depending on the day/time, I might be able to meet you in HERO Chat to help you out as much as possible.
  15. Re: Basic Rules Skills I am going to sort of agree with Vondy and also disagree. HERO is divided into two basic functions; character creation and gameplay. Character creation can be incredibly complex and does indeed have a very steep curve. Gameplay, especially with the Basic Rules, is very simple. Everything but damage is a 3d6 roll with the intent to roll under the target. Damage is a roll high. Once you get the rhythm of rolling low to hit, rolling high for damage, subtracting defenses and applying damage, it gets a lot easier. That core mechanics seems complex at first but it gets real easy over time. I came to HERO from a combination AD&D 2nd Edition and Shadowrun background and it was really hard for me to grasp that core mechanic at first. Just playing makes it a bunch easier. Narf the Mouse posted a 2 Page Hero Summary around here somewhere. Oh here it is Linky. Read and learn my friend. Welcome to the Hero Boards.
  16. Re: Ctrl+V Not to mention the sudden but inevitable increase in rear-end collisions during that week.
  17. Re: Tesunden Isles Don't know why but my blog post was eaten up by the forum software. I'll try again later.
  18. Re: 6E What happened to HKA? So I just want to throw a curveball into this argument. What about campaign limits? If, for instance, the GM sets a hard DC cap at 12 DC, does it matter how the character arrives at that 12 DC in terms of STR vs Base Power vs Martial Maneuvers vs Skill Levels? I mean, once you hit 12 DC, then you hit 12 DC. The idea, in any serious attempt at "realism" that a thumbtack can do anything other than a 1 Pip annoyance is impossible to conceive. On the other hand I have seen movies where toothpicks were propelled with deadly force and read comic books where playing cards were energized into explosive force projectiles. Within the context of those two genres it was okay to have seemingly harmless objects turned into deadly weapons. Just seems to me that campaign limits should far outweigh any doubling rules. Because, on the other foot, if a character were to buy a 9 DC HKA and enough Strength, CSLs, Maneuvers to double that, he still ain't doing more than that theoretical 12 DC damage cap. Leastways not in my campaign. (Note: 12 DC was just an arbitrary number and does not necessarily reflect every campaign.)
  19. Re: Ctrl+V As it happens, the first of the Old Holds is on the opposite end of the island.
  20. Re: Fantasy Hero 6th book question
  21. Re: Fantasy Hero 6th book question Well I cannot really help you as I am a PDF guy. I imagine that the same printer was used for both the Core book set and Fantasy HERO so it should be good.
  22. Re: Tesunden Isles The PC version is so moddable that it hardly resembles the out of the box game. I love it. Problem is, I cannot install it yet. I have a campaign to build. If I installed it, you would get a bunch of apologies each session that I ran out of time and had to wing it. Of course, great for screen shots to use for tokens. Yeah. That's it. Tokens.
  23. Re: Tesunden Isles I like the one with the metal Father Sword (from Conan the Barbarian) pommel. The original was some sort of hoof, but that metal one looks nice too. Now I want to load up Oblivion so I can play around with the Father Sword. From Oblivion. [ATTACH=CONFIG]36998[/ATTACH]
  24. Re: Tesunden Isles So are we talking Conan-esque broadsword or something more contemporary?
  25. Re: Tesunden Isles Makes sense to me. I adjusted my copy of the HDC file. Remember to update your toke when you get into Maptool. EDIT: Fixed spelling error.
×
×
  • Create New...