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Nolgroth

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  1. Like
    Nolgroth got a reaction from Spence in What Fantasy/Sci-Fi book have you just finished? Please rate it...   
    Monster Hunter: International
     
    A solid piece of work. I thought that the introduction of the Big Bads so early in the series might be playing too many dramatic cards too quickly. I was also offput by the gun fanboyism. I love to shoot and I love guns, but I have never been exactly to the point where I can (or want to) quote manufacturer and model number. It was a jarring break from the narrative every time a new toy was mentioned. A few other things kept this from being a solid 5/5. I'll give it a 3.5 out of 5 though.
  2. Like
    Nolgroth reacted to Bazza in "Neat" Pictures   
    Bees like you never seen them before

    http://blog.flickr.net/en/2013/12/13/bee-portraits-like-youve-never-seen-before/
  3. Like
    Nolgroth got a reaction from Drhoz in Creepy Pics.   
    Yeah. That's creepy. What is it from?
  4. Like
    Nolgroth got a reaction from bigbywolfe in Interesting article about Sexism in Geek Communities   
    Re: Interesting article about Sexism in Geek Communities
     

    Yeah, I get that. I only make those kinds of jokes with people I know very well or even intimately. I would not dream of cracking wise, in that manner, to somebody I know very informally and only through a forum.
  5. Like
    Nolgroth reacted to Sociotard in "Neat" Pictures   
    This week I got a little photobug in me and decided to do some painting with light, using my small foreign coin collection and some flaming toilet paper. I just took the same shot over and over with 1 second aperture, with the only variation coming in how I applied light (flaming toilet paper)
     
     
     
     
  6. Like
    Nolgroth got a reaction from NightStick in Batman Begins: Batman   
    Okay, inspired by the nice touchy feely arguments about Batman in this thread, I decided to try one of my few attempts at a superheroic character. This character is completely modelled off of the Batman Begins version of Batman. I have not nearly read enough of the Batman comics to even attempt to translate that/those version(s).
     
    This is my very first try at a superhero character using 5th edition rules and my few 4th Edition Champions characters were rather generic and rarely played.
     
    Just a few notes.
    I realize that this character is built along the same scale as regular superheroes and not the less powerful point scales suggested by the Dark Champions supplement. I just couldn't see any way to properly represent the character with fewer points.
    I haven't modelled any bases or vehicles. I figure the Resource Pools are an excellent idea for that. There are a lot of gadgets that Batman uses in the movie only once (the periscope thingie and the booby trap for Flass for instance). I think those are excellent examples of the Resource Pool rules in action.
    I picture this as the Batman character at the end of Batman Begins, hence the Hunteds and Contacts. Also I gave him a few experience to both round out his skills and to represent his accomplishments during the movie. I was very surprised at how reasonable he came out. Other than a whole lot of resources, he is not much different in feel (or power level) than some of the Fantasy HERO characters I have created. That's not even counting the inflated Wheel of Time stuff I was working on a while back.
     
    Please feel free to comment or critique the character. I think it came out well, but there may have been something I missed along the way. I also can't get the formatting right, but it hopefully won't be too hard to read. HERO Designer file attached.
     

    [b]Batman - Bruce Wayne[/b] [b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b] [font=Lucida Console]18 STR 8 18 13- HTH Damage 3 1/2d6 END [2] 21 DEX 36 21 13- OCV 7 DCV 7 18 CON 16 18 13- 20 BODY 20 20 13- 15 INT 5 15 12- PER Roll 12- 14 EGO 8 14 12- ECV: 5 15 PRE 5 15 12- PRE Attack: 3d6 14 COM 2 14 12- 8 PD 4 8/16 8/16 PD (0/8 rPD) 8 ED 4 8/16 8/16 ED (0/8 rED) 4 SPD 9 4 Phases: 3, 6, 9, 12 10 REC 4 10 50 END 7 50 50 STUN 12 50 6 RUN 0 6" END [1] 2 SWIM 0 2" END [1] 4 LEAP 0 3 1/2" 3 1/2" forward, 1 1/2" upward [/font] [b]CHA Cost: 140[/b] [b][u]Cost[/u] [u]POWERS[/u][/b] [font=Lucida Console] 19 [b][i]Nomex Survival Suit[/i][/b]: Armor (8 PD/8 ED) (24 Active Points); Only In Heroic Identity (-1/4) - END=0 60 [b][i]Gadget Pool[/i][/b]: Multipower, 60-point reserve - END= 1u 1) [b][i]Bat Shaped Shuriken[/i][/b]: Energy Blast 3d6, 8 Recoverable Charges (+0) (15 Active Points); OAF (-1), No Knockback (-1/4), Range Based On Strength (-1/4) - END=[8 rc] 2u 2) [b][i]Grenades[/i][/b]: Killing Attack - Ranged 2d6, Semi-Armor Piercing (+1/4), Explosion (+1/2) (52 Active Points); 4 Charges (-1), Range Based On Strength (-1/4), Real Weapon (-1/4) - END=[4] 1u 3) [b][i]Magnetic Grapnel with 350# monofilament cable[/i][/b]: Swinging 8" (8 Active Points); OAF (-1), Extra Time (Full Phase, Only to Activate, -1/4) - END=1 1u 4) [b][i]Memory Cloth Cape[/i][/b]: Gliding 8" (8 Active Points); Restrainable (-1/2), Costs Endurance (Only Costs END to Activate; -1/4) - END=1 1 Endurance Reserve (20 END, 0 REC) Reserve: (2 Active Points); 4 clips of 1 Charge (-1 1/4), Only In Heroic Identity (-1/4) - END=[1][/font] [b]POWERS Cost: 85[/b] [b][u]Cost[/u] [u]MARTIAL ARTS[/u][/b] [font=Lucida Console]5 Flying Grab: 1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, 38 STR for holding on; FMove 3 Flying Tackle: 1/2 Phase, +0 OCV, -1 DCV, 5 1/2d6 +v/5 Strike; You Fall, Target Falls; FMove 3 Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 6 1/2d6 Strike, Target Falls 4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 38 STR to Disarm 4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 7 1/2d6 Strike 3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 5 1/2d6 +v/5, Target Falls 4 Weapon Bind: 1/2 Phase, +1 OCV, +0 DCV, Bind, 38 STR 8 +2 HTH Damage Class(es)[/font] [b]MARTIAL ARTS Cost: 38[/b] [b][u]Cost[/u] [u]SKILLS[/u][/b] [font=Lucida Console]3 Acrobatics 13- 3 Breakfall 13- 3 Bureaucratics 12- 3 Climbing 13- 3 Combat Driving 13- 3 Concealment 12- 3 Deduction 12- 5 Defense Maneuver I-II 3 Disguise 12- 3 High Society 12- 3 Interrogation 12- 3 Inventor 12- 0 Language: English (idiomatic; literate) (5 Active Points) 2 Language: Mandarin (fluent conversation) 3 Lockpicking 13- 3 Mechanics 12- 3 Parachuting 13- 3 Paramedics 12- 5 Rapid Attack (HTH) 3 Shadowing 12- 20 +2 Overall 3 Stealth 13- 3 Streetwise 12- 3 Systems Operation (Communications Systems, Batmobile) 12- 8 WF: Common Melee Weapons, Common Missile Weapons, Ninja Weapons, Off Hand, Staffs, Vehicle Weapons[/font] [b]SKILLS Cost: 97[/b] [b][u]Cost[/u] [u]PERKS[/u][/b] [font=Lucida Console] 15 Money: Filthy Rich 10 Advanced Tech 7 Contact: Lt. Jim Gordon (Contact has access to major institutions, Contact has useful Skills or resources, Good relationship with Contact) 13- 9 Contact: Lucius Fox (Contact has access to major institutions, Contact has useful Skills or resources, Very Good relationship with Contact) 14-[/font] [b]PERKS Cost: 41[/b] [b][u]Cost[/u] [u]TALENTS[/u][/b] [font=Lucida Console]5 Rapid Healing[/font] [b]TALENTS Cost: 5[/b] [b][u]Value[/u] [u]DISADVANTAGES[/u][/b] [font=Lucida Console] 10 Dependent NPC: Alfred Penniworth 8- (Normal) 5 Dependent NPC: Rachel Dawes 8- (Normal; Useful Noncombat Position or Skills) 20 Hunted: Gotham City Police Department 11- (Mo Pow, NCI, Limited Geographical Area, Capture) 10 Hunted: Rhas al'Ghul 8- (As Pow, Harshly Punish) 10 Hunted: Scarecrow 8- (As Pow, Harshly Punish) 20 Normal Characteristic Maxima 15 Psychological Limitation: Code vs. Killing (Common, Strong) 5 Psychological Limitation: Phobia of Bats (Uncommon, Moderate) 20 Psychological Limitation: Obsessed with Fighting Crime (Common, Total) 20 Reputation: Masked Vigilante, 14- (Extreme) 15 Social Limitation: Secret Identity (Frequently, Major) [/font] [b]DISADVANTAGES Points: 150[/b] Base Pts: 250 Exp Required: 6 Total Exp Available: 6 Exp Unspent: 0 Total Character Cost: 406
  7. Like
    Nolgroth got a reaction from Publius in Batman Begins: Batman   
    Re: Batman Begins: Batman
     
    After reading some of the excellent suggestions (thanks Eosin and Oddhat) I made a few changes that will hopefully reflect the character better. I removed the High Tech perk. It stands to reason and is almost a genre convention that the heroes have access to better tech. I also realized that I forgot to add Only in Heroic Identity to the Multipower. As a result, I was able to boost a few of the areas that were cited as being weak. In particular, I went ahead and added Luck, a CK of Gotham and a PS: High Finance. I also boosted the EGO a little bit higher than it was.
     
    To Master Trebuchet, the Batmobile is coming. I just have to read up on the rules a bit to get the gist of vehicle building. Some guys just have that ability come a little easier. Here is the revised version of the character. I'm going to leave the original one above for comparison.

    [b]Batman - Bruce Wayne[/b] [b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b] 18 STR 8 18 13- HTH Damage 3 1/2d6 END [2] 21 DEX 36 21 13- OCV 7 DCV 7 18 CON 16 18 13- 20 BODY 20 20 13- 15 INT 5 15 12- PER Roll 12- 18 EGO 16 18 13- ECV: 6 25 PRE 5 25 14- PRE Attack: 5d6 14 COM 2 14 12- 8 PD 4 8/16 8/16 PD (0/8 rPD) 8 ED 4 8/16 8/16 ED (0/8 rED) 4 SPD 9 4 Phases: 3, 6, 9, 12 10 REC 4 10 50 END 7 50 50 STUN 12 50 6 RUN 0 6" END [1] 2 SWIM 0 2" END [1] 4 LEAP 0 3 1/2" 3 1/2" forward, 1 1/2" upward [b]CHA Cost: 148[/b] [b][u]Cost[/u] [u]POWERS[/u][/b] 19 [b][i]Nomex Survival Suit[/i][/b]: Armor (8 PD/8 ED) (24 Active Points); Only In Heroic Identity (-1/4) - END=0 8 +10 PRE (10 Active Points); Only In Heroic Identity (-1/4) - END= 5 Luck 1d6 - END=0 42 [b][i]Gadget Pool[/i][/b]: Multipower, 52-point reserve, (52 Active Points); Only In Heroic Identity (-1/4) - END= 1u 1) [b][i]Bat Shaped Shuriken[/i][/b]: Energy Blast 3d6, 8 Recoverable Charges (+0) (15 Active Points); OAF (-1), No Knockback (-1/4), Range Based On Strength (-1/4) - END=[8 rc] 1u 2) [b][i]Sharpened Bat Shuriken[/i][/b]: Killing Attack - Ranged 1d6, 8 Recoverable Charges (+0) (15 Active Points); OAF (-1), No Knockback (-1/4), Range Based On Strength (-1/4) - END=[8 rc] 2u 3) [b][i]Grenades[/i][/b]: Killing Attack - Ranged 2d6, Semi-Armor Piercing (+1/4), Explosion (+1/2) (52 Active Points); 4 Charges (-1), Range Based On Strength (-1/4), Real Weapon (-1/4) - END=[4] 1u 4) [b][i]Magnetic Grapnel with 350# monofilament cable[/i][/b]: Swinging 8" (8 Active Points); OAF (-1), Extra Time (Full Phase, Only to Activate, -1/4) - END=1 1u 5) [b][i]Memory Cloth Cape[/i][/b]: Gliding 8" (8 Active Points); Restrainable (-1/2), Costs Endurance (Only Costs END to Activate; -1/4) - END=1 1 Endurance Reserve (20 END, 0 REC) Reserve: (2 Active Points); 4 clips of 1 Charge (-1 1/4), Only In Heroic Identity (-1/4) - END=[1] [b]POWERS Cost: 81[/b] [b][u]Cost[/u] [u]MARTIAL ARTS[/u][/b] 5 Flying Grab: 1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, 38 STR for holding on; FMove 3 Flying Tackle: 1/2 Phase, +0 OCV, -1 DCV, 5 1/2d6 +v/5 Strike; You Fall, Target Falls; FMove 3 Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 6 1/2d6 Strike, Target Falls 4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 38 STR to Disarm 4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 7 1/2d6 Strike 3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 5 1/2d6 +v/5, Target Falls 4 Weapon Bind: 1/2 Phase, +1 OCV, +0 DCV, Bind, 38 STR 8 +2 HTH Damage Class(es) 1 Weapon Element: Blades [b]MARTIAL ARTS Cost: 38[/b] [b][u]Cost[/u] [u]SKILLS[/u][/b] 3 Acrobatics 13- 3 Breakfall 13- 3 Bureaucratics 14- 3 CK: Gotham City 12- 3 Climbing 13- 3 Combat Driving 13- 3 Concealment 12- 3 Deduction 12- 5 Defense Maneuver I-II 3 Disguise 12- 3 High Society 14- 3 Interrogation 14- 3 Inventor 12- 0 Language: English (idiomatic; literate) (5 Active Points) 2 Language: Mandarin (fluent conversation) 3 Lockpicking 13- 3 Mechanics 12- 3 Parachuting 13- 3 Paramedics 12- 3 PS: High Finance 12- 5 Rapid Attack (HTH) 3 Shadowing 12- 20 +2 Overall 3 Stealth 13- 3 Streetwise 14- 3 Systems Operation (Communications Systems, Batmobile) 12- 8 WF: Common Melee Weapons, Common Missile Weapons, Ninja Weapons, Off Hand, Staffs, Vehicle Weapons [b]SKILLS Cost: 103[/b] [b][u]Cost[/u] [u]PERKS[/u][/b] 15 Money: Filthy Rich 6 Contact: Lt. Jim Gordon (Contact has access to major institutions, Contact has useful Skills or resources, Good relationship with Contact) 12- 9 Contact: Lucius Fox (Contact has access to major institutions, Contact has useful Skills or resources, Very Good relationship with Contact) 14- [b]PERKS Cost: 31[/b] [b][u]Cost[/u] [u]TALENTS[/u][/b] 5 Rapid Healing [b]TALENTS Cost: 5[/b] [b][u]Value[/u] [u]DISADVANTAGES[/u][/b] 10 Dependent NPC: Alfred Penniworth 8- (Normal) 5 Dependent NPC: Rachel Dawes 8- (Normal; Useful Noncombat Position or Skills) 20 Hunted: Gotham City Police Department 11- (Mo Pow, NCI, Limited Geographical Area, Capture) 10 Hunted: Rhas al'Ghul 8- (As Pow, Harshly Punish) 10 Hunted: Scarecrow 8- (As Pow, Harshly Punish) 20 Normal Characteristic Maxima 15 Psychological Limitation: Code vs. Killing (Common, Strong) 5 Psychological Limitation: Phobia of Bats (Uncommon, Moderate) 20 Psychological Limitation: Obsessed with Fighting Crime (Common, Total) 20 Reputation: Masked Vigilante, 14- (Extreme) 15 Social Limitation: Secret Identity (Frequently, Major) [b]DISADVANTAGES Points: 150[/b] Base Pts: 250 Exp Required: 6 Total Exp Available: 6 Exp Unspent: 0 Total Character Cost: 406
  8. Like
    Nolgroth reacted to Matt Frisbee in Batman Begins: Batman   
    Re: Batman Begins: Batman
     
    Great work on the character so far! Only one thing I can nitpick is the lack of the batcave as a base. Otherwise, this is fantastic work for a self-styled "dabbler" in the superheroics field. If possible, consider yourself repped.
     
    Mat "Yeah-I-loved-the-movie-too" Frisbee
  9. Like
    Nolgroth got a reaction from Matt Frisbee in Batman Begins: Batman   
    Re: Batman Begins: Batman
     
    Here is a preliminary write-up of the Tumbler/Batmobile. Now this is where I am in uncharted territory, considering that I don't remember ever constructing a vehicle. Any feedback would really be appreciated.
     
    EDIT: Per Trebuchet's suggestions, added the missiles. That drove the cost way up, so I did some editing on some of the other systems and added a couple of additional Disadvantages to help save costs. Replaced the HDC file with a ZIP file containing both Batman and the Batmobile, as written, in both HDC and RTF format.
     

    [b]Tumbler/Batmobile - [/b] [b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b] 30 STR -5 30 15- HTH Damage 6d6 END [3] 20 DEX 30 20 13- OCV 7 DCV 4 15 BODY 0 15 12- 5 SPD 20 5 Phases: 3, 5, 8, 10, 12 36 RUN 0 36" END [0] 0 SWIM -2 0" END [0] 30 LEAP 0 30" 30" forward, 0" upward [b]CHA Cost: 80[/b] [b][u]Cost[/u] [u]POWERS[/u][/b] 24 [b][i]Motorized Wheeled Vehicle[/i][/b]: Ground Movement +30" (36" total), x4 Noncombat, 1 Continuing Fuel Charge lasting 6 Hours (+0) (65 Active Points); OAF - Tires Bulky (-1 1/2), Only On Appropriate Terrain (-1/4) - END= 13 [b][i]Advanced Locks[/i][/b]: Lockpicking 18- - END= 21 [b][i]Advanced Security System[/i][/b]: Security Systems 18- - END= 14 [b][i]Armor Panels[/i][/b]: +6 DEF (18 Active Points); Does not protect Windshield and Windows (-1/4) - END= 12 Leaping +30" (30" forward, 0" upward) (Accurate) (35 Active Points); Forward Movement Only (-1), Requires a Combat Driving Skill Roll (-1/2), no Noncombat movement (-1/4), Cannot Move Backwards (-1/4) - END= 5 [b][i]Communications Systems[/i][/b]: High Range Radio Perception (Radio Group) (12 Active Points); OIF Bulky (-1), Sense Affected As More Than One Sense Sight and Hearing as well as Radio Group (-1/2) - END=0 10 [b][i]Hermetically Sealed with Oxygen Supply[/i][/b]: Life Support (Self-Contained Breathing) - END=0 22 [b][i]Land Mines[/i][/b]: Killing Attack - Ranged 3d6, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; +1/4), Autofire (3 shots; +1/4), Double Knockback (+3/4) (101 Active Points); Limited Arc Of Fire (One hex row behind vehicle; Only on same horizontal level; -1), OIF Bulky (-1), 4 clips of 3 Charges (-3/4), Cannot Use Targeting (-1/2), Reduced Penetration (-1/4) - END=[3] 60 [b][i]Forward Firing Missiles[/i][/b]: Killing Attack - Ranged 4d6, Explosion (+1/2), Autofire (2 shots; +1 1/4) (165 Active Points); 4 clips of 2 Charges (-1), Limited Arc Of Fire (60 degrees; Only on same horizontal level; -3/4) - END=[2] 5 [b][i]Reinforced Tires[/i][/b]: 5 DEF, 5 Body (5 Active Points) - END=0 2 [b][i]Six Tires[/i][/b]: 2 additional tires (2 Active Points) - END=0 [b]POWERS Cost: 188[/b] [b][u]Cost[/u] [u]SKILLS[/u][/b] 2 [i]Navigational Computer[/i]: AK: Gotham City and Nearby Environs 11- 3 [i]Superb Handling[/i][i]: [/i]Defense Maneuver I-II (5 Active Points); Requires a Combat Driving Skill Roll (-1/2) 8 [i]Superb Handling[/i][i]: [/i]+4 with Ground Movement 10 [i]Targeting Computer[/i]:+2 with Ranged Combat [b]SKILLS Cost: 23[/b] [b][u]Value[/u] [u]DISADVANTAGES[/u][/b] 15 Distinctive Features: (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Physical Limitation: Unique vehicle that requires specially tooled parts to repair. Obtaining parts and repairing vehicle takes longer than other vehicles. GM discretion on how long the vehicle is out of play when wrecked or otherwise rendered inoperable, (Infrequently, Fully Impairing) 10 Social Limitation: Unlicensed nor a street approved vehicle. Subject to being towed and impounded. (Occasionally, Major) [b]DISADVANTAGES Points: 40[/b] Base Pts: 250 Exp Required: 1 Total Exp Available: 0 Exp Unspent: 0 Total Character Cost: 291
  10. Like
    Nolgroth reacted to OneWingedAngel in Batman Begins: Batman   
    Re: Batman Begins: Batman
     
    My one comment on it is that you're forgetting the whole reason for the cowl and outfit: To strike fear.
     
    I'd give him another 10 PRE, OIHID.
     
    Other than that, looks respectable.
  11. Like
    Nolgroth reacted to Trebuchet in Batman Begins: Batman   
    Re: Batman Begins: Batman
     
    Overall, very well done!
     
    Two things I'd add:
     
    1) I'd build the bat-shuriken as 1d6 RKA. They clearly are sharp.
     
    2) You've got to design his Batmobile before you can call him complete. Of course, it's fairly tame in Batman Begins compared to other movies or the comics. The only new thing was the jet-assisted jumping.
     
    Repped.
  12. Like
    Nolgroth reacted to OddHat in Batman Begins: Batman   
    Re: Batman Begins: Batman
     
    Pretty good.
     
    I agree he needs some Luck.
     
    I'd also give him some more business related KS or PS (Burecratics is a good call, but I'd add High Finance or such), Criminology, maybe some AK of the far east and Gotham, maybe some language skills and KS related to martial arts.
     
    However, different gamers like different levels of detail in a write up.
  13. Like
    Nolgroth got a reaction from OddHat in Batman Begins: Batman   
    Re: Batman Begins: Batman
     
    After reading some of the excellent suggestions (thanks Eosin and Oddhat) I made a few changes that will hopefully reflect the character better. I removed the High Tech perk. It stands to reason and is almost a genre convention that the heroes have access to better tech. I also realized that I forgot to add Only in Heroic Identity to the Multipower. As a result, I was able to boost a few of the areas that were cited as being weak. In particular, I went ahead and added Luck, a CK of Gotham and a PS: High Finance. I also boosted the EGO a little bit higher than it was.
     
    To Master Trebuchet, the Batmobile is coming. I just have to read up on the rules a bit to get the gist of vehicle building. Some guys just have that ability come a little easier. Here is the revised version of the character. I'm going to leave the original one above for comparison.

    [b]Batman - Bruce Wayne[/b] [b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b] 18 STR 8 18 13- HTH Damage 3 1/2d6 END [2] 21 DEX 36 21 13- OCV 7 DCV 7 18 CON 16 18 13- 20 BODY 20 20 13- 15 INT 5 15 12- PER Roll 12- 18 EGO 16 18 13- ECV: 6 25 PRE 5 25 14- PRE Attack: 5d6 14 COM 2 14 12- 8 PD 4 8/16 8/16 PD (0/8 rPD) 8 ED 4 8/16 8/16 ED (0/8 rED) 4 SPD 9 4 Phases: 3, 6, 9, 12 10 REC 4 10 50 END 7 50 50 STUN 12 50 6 RUN 0 6" END [1] 2 SWIM 0 2" END [1] 4 LEAP 0 3 1/2" 3 1/2" forward, 1 1/2" upward [b]CHA Cost: 148[/b] [b][u]Cost[/u] [u]POWERS[/u][/b] 19 [b][i]Nomex Survival Suit[/i][/b]: Armor (8 PD/8 ED) (24 Active Points); Only In Heroic Identity (-1/4) - END=0 8 +10 PRE (10 Active Points); Only In Heroic Identity (-1/4) - END= 5 Luck 1d6 - END=0 42 [b][i]Gadget Pool[/i][/b]: Multipower, 52-point reserve, (52 Active Points); Only In Heroic Identity (-1/4) - END= 1u 1) [b][i]Bat Shaped Shuriken[/i][/b]: Energy Blast 3d6, 8 Recoverable Charges (+0) (15 Active Points); OAF (-1), No Knockback (-1/4), Range Based On Strength (-1/4) - END=[8 rc] 1u 2) [b][i]Sharpened Bat Shuriken[/i][/b]: Killing Attack - Ranged 1d6, 8 Recoverable Charges (+0) (15 Active Points); OAF (-1), No Knockback (-1/4), Range Based On Strength (-1/4) - END=[8 rc] 2u 3) [b][i]Grenades[/i][/b]: Killing Attack - Ranged 2d6, Semi-Armor Piercing (+1/4), Explosion (+1/2) (52 Active Points); 4 Charges (-1), Range Based On Strength (-1/4), Real Weapon (-1/4) - END=[4] 1u 4) [b][i]Magnetic Grapnel with 350# monofilament cable[/i][/b]: Swinging 8" (8 Active Points); OAF (-1), Extra Time (Full Phase, Only to Activate, -1/4) - END=1 1u 5) [b][i]Memory Cloth Cape[/i][/b]: Gliding 8" (8 Active Points); Restrainable (-1/2), Costs Endurance (Only Costs END to Activate; -1/4) - END=1 1 Endurance Reserve (20 END, 0 REC) Reserve: (2 Active Points); 4 clips of 1 Charge (-1 1/4), Only In Heroic Identity (-1/4) - END=[1] [b]POWERS Cost: 81[/b] [b][u]Cost[/u] [u]MARTIAL ARTS[/u][/b] 5 Flying Grab: 1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, 38 STR for holding on; FMove 3 Flying Tackle: 1/2 Phase, +0 OCV, -1 DCV, 5 1/2d6 +v/5 Strike; You Fall, Target Falls; FMove 3 Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 6 1/2d6 Strike, Target Falls 4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 38 STR to Disarm 4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 7 1/2d6 Strike 3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 5 1/2d6 +v/5, Target Falls 4 Weapon Bind: 1/2 Phase, +1 OCV, +0 DCV, Bind, 38 STR 8 +2 HTH Damage Class(es) 1 Weapon Element: Blades [b]MARTIAL ARTS Cost: 38[/b] [b][u]Cost[/u] [u]SKILLS[/u][/b] 3 Acrobatics 13- 3 Breakfall 13- 3 Bureaucratics 14- 3 CK: Gotham City 12- 3 Climbing 13- 3 Combat Driving 13- 3 Concealment 12- 3 Deduction 12- 5 Defense Maneuver I-II 3 Disguise 12- 3 High Society 14- 3 Interrogation 14- 3 Inventor 12- 0 Language: English (idiomatic; literate) (5 Active Points) 2 Language: Mandarin (fluent conversation) 3 Lockpicking 13- 3 Mechanics 12- 3 Parachuting 13- 3 Paramedics 12- 3 PS: High Finance 12- 5 Rapid Attack (HTH) 3 Shadowing 12- 20 +2 Overall 3 Stealth 13- 3 Streetwise 14- 3 Systems Operation (Communications Systems, Batmobile) 12- 8 WF: Common Melee Weapons, Common Missile Weapons, Ninja Weapons, Off Hand, Staffs, Vehicle Weapons [b]SKILLS Cost: 103[/b] [b][u]Cost[/u] [u]PERKS[/u][/b] 15 Money: Filthy Rich 6 Contact: Lt. Jim Gordon (Contact has access to major institutions, Contact has useful Skills or resources, Good relationship with Contact) 12- 9 Contact: Lucius Fox (Contact has access to major institutions, Contact has useful Skills or resources, Very Good relationship with Contact) 14- [b]PERKS Cost: 31[/b] [b][u]Cost[/u] [u]TALENTS[/u][/b] 5 Rapid Healing [b]TALENTS Cost: 5[/b] [b][u]Value[/u] [u]DISADVANTAGES[/u][/b] 10 Dependent NPC: Alfred Penniworth 8- (Normal) 5 Dependent NPC: Rachel Dawes 8- (Normal; Useful Noncombat Position or Skills) 20 Hunted: Gotham City Police Department 11- (Mo Pow, NCI, Limited Geographical Area, Capture) 10 Hunted: Rhas al'Ghul 8- (As Pow, Harshly Punish) 10 Hunted: Scarecrow 8- (As Pow, Harshly Punish) 20 Normal Characteristic Maxima 15 Psychological Limitation: Code vs. Killing (Common, Strong) 5 Psychological Limitation: Phobia of Bats (Uncommon, Moderate) 20 Psychological Limitation: Obsessed with Fighting Crime (Common, Total) 20 Reputation: Masked Vigilante, 14- (Extreme) 15 Social Limitation: Secret Identity (Frequently, Major) [b]DISADVANTAGES Points: 150[/b] Base Pts: 250 Exp Required: 6 Total Exp Available: 6 Exp Unspent: 0 Total Character Cost: 406
  14. Like
    Nolgroth got a reaction from Trebuchet in Batman Begins: Batman   
    Okay, inspired by the nice touchy feely arguments about Batman in this thread, I decided to try one of my few attempts at a superheroic character. This character is completely modelled off of the Batman Begins version of Batman. I have not nearly read enough of the Batman comics to even attempt to translate that/those version(s).
     
    This is my very first try at a superhero character using 5th edition rules and my few 4th Edition Champions characters were rather generic and rarely played.
     
    Just a few notes.
    I realize that this character is built along the same scale as regular superheroes and not the less powerful point scales suggested by the Dark Champions supplement. I just couldn't see any way to properly represent the character with fewer points.
    I haven't modelled any bases or vehicles. I figure the Resource Pools are an excellent idea for that. There are a lot of gadgets that Batman uses in the movie only once (the periscope thingie and the booby trap for Flass for instance). I think those are excellent examples of the Resource Pool rules in action.
    I picture this as the Batman character at the end of Batman Begins, hence the Hunteds and Contacts. Also I gave him a few experience to both round out his skills and to represent his accomplishments during the movie. I was very surprised at how reasonable he came out. Other than a whole lot of resources, he is not much different in feel (or power level) than some of the Fantasy HERO characters I have created. That's not even counting the inflated Wheel of Time stuff I was working on a while back.
     
    Please feel free to comment or critique the character. I think it came out well, but there may have been something I missed along the way. I also can't get the formatting right, but it hopefully won't be too hard to read. HERO Designer file attached.
     

    [b]Batman - Bruce Wayne[/b] [b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b] [font=Lucida Console]18 STR 8 18 13- HTH Damage 3 1/2d6 END [2] 21 DEX 36 21 13- OCV 7 DCV 7 18 CON 16 18 13- 20 BODY 20 20 13- 15 INT 5 15 12- PER Roll 12- 14 EGO 8 14 12- ECV: 5 15 PRE 5 15 12- PRE Attack: 3d6 14 COM 2 14 12- 8 PD 4 8/16 8/16 PD (0/8 rPD) 8 ED 4 8/16 8/16 ED (0/8 rED) 4 SPD 9 4 Phases: 3, 6, 9, 12 10 REC 4 10 50 END 7 50 50 STUN 12 50 6 RUN 0 6" END [1] 2 SWIM 0 2" END [1] 4 LEAP 0 3 1/2" 3 1/2" forward, 1 1/2" upward [/font] [b]CHA Cost: 140[/b] [b][u]Cost[/u] [u]POWERS[/u][/b] [font=Lucida Console] 19 [b][i]Nomex Survival Suit[/i][/b]: Armor (8 PD/8 ED) (24 Active Points); Only In Heroic Identity (-1/4) - END=0 60 [b][i]Gadget Pool[/i][/b]: Multipower, 60-point reserve - END= 1u 1) [b][i]Bat Shaped Shuriken[/i][/b]: Energy Blast 3d6, 8 Recoverable Charges (+0) (15 Active Points); OAF (-1), No Knockback (-1/4), Range Based On Strength (-1/4) - END=[8 rc] 2u 2) [b][i]Grenades[/i][/b]: Killing Attack - Ranged 2d6, Semi-Armor Piercing (+1/4), Explosion (+1/2) (52 Active Points); 4 Charges (-1), Range Based On Strength (-1/4), Real Weapon (-1/4) - END=[4] 1u 3) [b][i]Magnetic Grapnel with 350# monofilament cable[/i][/b]: Swinging 8" (8 Active Points); OAF (-1), Extra Time (Full Phase, Only to Activate, -1/4) - END=1 1u 4) [b][i]Memory Cloth Cape[/i][/b]: Gliding 8" (8 Active Points); Restrainable (-1/2), Costs Endurance (Only Costs END to Activate; -1/4) - END=1 1 Endurance Reserve (20 END, 0 REC) Reserve: (2 Active Points); 4 clips of 1 Charge (-1 1/4), Only In Heroic Identity (-1/4) - END=[1][/font] [b]POWERS Cost: 85[/b] [b][u]Cost[/u] [u]MARTIAL ARTS[/u][/b] [font=Lucida Console]5 Flying Grab: 1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, 38 STR for holding on; FMove 3 Flying Tackle: 1/2 Phase, +0 OCV, -1 DCV, 5 1/2d6 +v/5 Strike; You Fall, Target Falls; FMove 3 Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 6 1/2d6 Strike, Target Falls 4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 38 STR to Disarm 4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 7 1/2d6 Strike 3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 5 1/2d6 +v/5, Target Falls 4 Weapon Bind: 1/2 Phase, +1 OCV, +0 DCV, Bind, 38 STR 8 +2 HTH Damage Class(es)[/font] [b]MARTIAL ARTS Cost: 38[/b] [b][u]Cost[/u] [u]SKILLS[/u][/b] [font=Lucida Console]3 Acrobatics 13- 3 Breakfall 13- 3 Bureaucratics 12- 3 Climbing 13- 3 Combat Driving 13- 3 Concealment 12- 3 Deduction 12- 5 Defense Maneuver I-II 3 Disguise 12- 3 High Society 12- 3 Interrogation 12- 3 Inventor 12- 0 Language: English (idiomatic; literate) (5 Active Points) 2 Language: Mandarin (fluent conversation) 3 Lockpicking 13- 3 Mechanics 12- 3 Parachuting 13- 3 Paramedics 12- 5 Rapid Attack (HTH) 3 Shadowing 12- 20 +2 Overall 3 Stealth 13- 3 Streetwise 12- 3 Systems Operation (Communications Systems, Batmobile) 12- 8 WF: Common Melee Weapons, Common Missile Weapons, Ninja Weapons, Off Hand, Staffs, Vehicle Weapons[/font] [b]SKILLS Cost: 97[/b] [b][u]Cost[/u] [u]PERKS[/u][/b] [font=Lucida Console] 15 Money: Filthy Rich 10 Advanced Tech 7 Contact: Lt. Jim Gordon (Contact has access to major institutions, Contact has useful Skills or resources, Good relationship with Contact) 13- 9 Contact: Lucius Fox (Contact has access to major institutions, Contact has useful Skills or resources, Very Good relationship with Contact) 14-[/font] [b]PERKS Cost: 41[/b] [b][u]Cost[/u] [u]TALENTS[/u][/b] [font=Lucida Console]5 Rapid Healing[/font] [b]TALENTS Cost: 5[/b] [b][u]Value[/u] [u]DISADVANTAGES[/u][/b] [font=Lucida Console] 10 Dependent NPC: Alfred Penniworth 8- (Normal) 5 Dependent NPC: Rachel Dawes 8- (Normal; Useful Noncombat Position or Skills) 20 Hunted: Gotham City Police Department 11- (Mo Pow, NCI, Limited Geographical Area, Capture) 10 Hunted: Rhas al'Ghul 8- (As Pow, Harshly Punish) 10 Hunted: Scarecrow 8- (As Pow, Harshly Punish) 20 Normal Characteristic Maxima 15 Psychological Limitation: Code vs. Killing (Common, Strong) 5 Psychological Limitation: Phobia of Bats (Uncommon, Moderate) 20 Psychological Limitation: Obsessed with Fighting Crime (Common, Total) 20 Reputation: Masked Vigilante, 14- (Extreme) 15 Social Limitation: Secret Identity (Frequently, Major) [/font] [b]DISADVANTAGES Points: 150[/b] Base Pts: 250 Exp Required: 6 Total Exp Available: 6 Exp Unspent: 0 Total Character Cost: 406
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