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tomd1969

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Posts posted by tomd1969

  1. You know, not that I've been looking, but I haven't seen one article citing specific incidents of this happening.  Usually, stupid stunts like this are recorded for YouTube.  I watch a lot of YouTube (A LOT), but I have yet to see a video titled "Bill eats a Tide Pod!"

     

    Maybe I'm missing the article, but I'm beginning to strongly suspect that this is an urban legend.  (For the record, Snopes believes it happens: https://www.snopes.com/tide-pod-challenge/ )

  2. As a player in this campaign (I play Lorena Anunciación Arce-Méndez), I've got to say, I'm having a blast.

     

    The Dramatis Personae in this group are:

     

    Lorena Méndez

    Created/Played by: Tom Davidson

    Concept: Grifter/Face

    Race: Human

    Vessel Role: Hailer

    Landside Role: Face

    Notes: She has a bit of a shady background and has yet to pay the price for it (not that the other PCs know that).   :)

     

    Brennan Foresworn Holt

    Created/Played by: Warren

    Concept: Just south of Robocop

    Race: Cybe

    Vessel Role: Gunner

    Landside Role: Bagger (think lawyer/bureaucrat)

    Notes: Former military; has built in tether and a gun for an arm.

     

    Shawna Broome

    Created/Played by: Darren Watts

    Concept: Hotshot pilot

    Race: Human

    Vessel Role: Pilot

    Landside Role: Unknown (Darren might be able to elaborate on that)

    Notes: Also former military.  Is not testing well with test audiences.

     

    Alan Style

    Created/Played by: Rob

    Concept: Greaser

    Race: Human

    Vessel Role: Wrench (duh)

    Landside Role: Techo

    Notes: Built our ship The Peregrine from spare parts.

     

    Dr. Ullrich von Jaeger

    Created/Played by: Scott

    Concept: Captain America with a stethoscope

    Race: Human

    Vessel Role: Doc

    Landside Role: Doc

    Notes: Is very intelligent, and is easily the smartest of the group.  Shawna is his step-sister, and there are some... things... going on there.

     

    So far, I'm having a blast.

  3. Please, tell us more about this motivation system.

    In DC Heroes, the characters are separated into two camps, heroes and villains. Each camp had five motivations.

     

    Among the heroic motivations were:

     

    * Upholding Good (Superman)

    * Seeking Justice (Batman)

    * Responsibility of Power (Green Lantern)

    * Thrill of Adventure (Batgirl)

    * Unwanted Power (Cyborg)

     

    The villainous motivations were:

     

    * Psychopath (the Joker)

    * Mercenary (Deadshot)

    * Thrill Seeker (can't think of an example)

    * Power Lust (Lex Luthor)

    * Nihilist (can't think of one, though Darkseid is one possibility)

  4.  

     

     

    I think we can and should look for ways to optimize simplicity AND freedom AND variety.

     

    For example, I don't think I've broached this idea but it's one I worked on long ago to fit several kinds of magick into a small space:

     

    Define several "schools" or "arcana," that (in mechanical terms) are defined mostly by Limitations. You can have the exact same set of Limitations in Hero terms represent more than one way to do magick. Example: Bards require an instrument (OAF) and song (Incantations) and maybe a roll on a Play (Instrument) Skill. Wizards require a staff (OAF) and spoken spell (Incantations) and maybe a Lore roll (KS: Magic type.) Do not mention Limitations by name, just specify for each school what they need.

     

    Either make sure each arcanum/school/discipine/whatever they're called, has the same value in Limitations, or organize them into a few categories (Total Limitations -5, -3, -2, maybe)

     

    Write up a list of spells that are, in mechanical terms, defined by Powers and Advantages, and perhaps some Limitations. For example, Fireball would be a Blast with Explosion. Again, neither the Power nor the Advantage have to be mentioned by name in the write-up. Save space by writing up, say, Dragon Fire as a No Range Blast with Area Effect: Cone, and then Cone of Cold as "Works just like Dragon Fire, but uses cold instead of fire to do damage."

     

    Each spell would have either a set cost, or a few set costs depending on what category of mage you are. The new player doesn't have to do any math beyond adding and subtracting points.

     

    Point out that "You can invent your own magical traditions by defining how they cast spells, figuring out from that which category they would belong to, and charging for spells accordingly." Also encourage creativity by suggesting that new spells can be added by changing "special effects" - a spell defined as a fiery blast could be a rain of stony missiles or a swarm of demonic insects if that fits a given spellcaster's schtick better.

     

    Lucius Alexander

     

    Summon Palindromdary

     

     

     

    You could also define spheres that a particular arcana belongs to, and which ones are restricted to it. For example, the Bardic Conservatory could have the Mind and Spirit spheres but cannot have Elements sphere. The Hermetic College can have Primal (the sphere of magic itself) and Knowledge, but cannot have Spirit. Each spell would then be given a sphere or two it falls into: fireball would be Elements and Scrying would be Knowledge and Correspondences.

     

    Of course, I could be accused of stealing the idea from Mage: The Ascension...

  5. What Fantasy HERO needs is it's own Campaign Setting. Something to inspire the creative juices of Gamers. Something that will draw in NEW Gamers. And something as well supported as Champions. The importance of Cover and Interior Art cannot over looked. Some kind of Support for Gamers to run Games with NEW Gamers. Fantasy Hero Battlegrounds/Adventures with PLAYABLE Battle Maps. It means HERO Fans that we need to support HERO Games by introducing NEW Gamers to HERO System and Fantasy HERO.

     

    I agree to a point...but the best way to get people to play a new game is to GET THEM TO PLAY A NEW GAME. What that means is going into environments where the gamers are and letting them get hands-on with the system. You've got to find good people to run games using the system at the various gaming conventions and even at local gaming stores that provide gaming tables.

     

    I went to Gen-Con in Indianapolis a few years ago, really hoping to get an opportunity to play in a couple of HERO system games with people who really knew and loved the system and could explain the ins and outs to me, so I could take that knowledge back to my gaming group and get my group started with the system. Unfortunately, I only found 1 reference to HERO game, and that was for the first night of the convention (Thursday night), which I was unable to attend because I had to work and could only come up on the weekend (Friday night through Sunday). Outside of that one game, there was HERO was represented by a booth selling the books. There may have been other HERO games being run/played there...but, I wasn't able to find them.

     

    The point of all this is that if you want more people to play the game, you need to take advantage of every opportunity to enable people to play the game. I'd almost say the best scenario would be 3-person teams to run the game: 1 GM and two "plant" players who understand the mechanics, role-play well, and are willing to help explain the system to neophytes to help "get the mechanics out of the way". (Assuming the game would be run for 6 to 8 total players.)

     

    Another interesting idea for gaming conventions: Create a bunch of pre-generated characters, print them out (no dups), and just give them away to anyone who wants them (or have them included in the typical bag o' goodies)...Then have a couple of people at the convention ready to run some sort of "pick-up" games for HERO in the various gaming rooms. Since character creation tends to be the most time-consuming part of the system -- particularly for new players -- you've eliminated that hurdle to getting started with the game. There will be challenges to this approach (consistency of power level, what type of adventure to run, whether the characters are supers, fantasy, sci-fi, etc.); but not necessarily insurmountable. Another option would be to do more of a tradeable card thing...do a higher-quality card run with a depiction of the character, a basic stat-block, etc; but have each card map to a full character sheet that the people running the "pick-up" games would be able to provide. The cards could be tradeable (collect the complete set!) and would help generate interest in the system...

     

    ...but, I'm just thinking out loud at this point...

    You really need to see what Darren does: not only does he print out his character sheets (and they're of KISS from "Phantom of the Park") in color, he lets you keep them. I have a copy of Gene Simmons around here somewhere...
  6. Re: [New Product] Champions Complete

     

    Hopefully one will appear for Download in the free stuff on the homepage.

     

    To the Person who wants a new character sheet. Perhaps they could lay one out and donate it to the community.

     

    Co-signed.

     

    Congratulations, Derek.

     

    While I'm saddened that Steve's work on the 6th ed is kinda sorta (I know it's not really; that's why I said "kinda sorta." I didn't fall off a turnip truck, you know) being pushed to the side/replaced, I think this is a good direction for Hero to be going in.

  7. Re: 6th Edition Equipment

     

    I'm trying to create a SWAT team using 6th Edition rules whose purpose is to fight Supers/Mutants. I only want to use modern day conventional equipment such as what is shown in the "Future Weapons" series. I equip the basic trooper with either an MP7 or M16A2. After that I have difficulty. Such as with tear gas grenades, the hammer(a twin turreted automatic shotgun), flash bang grenades, & Dragon Skin Armor. I've made to beefed up Grizzly APC with the aforementioned Hammer but am uncertain about a fair assessment of that weapon in game terms.

     

    Can anyone help here? Is there a link with this information?

     

    Thanks

     

    Doomslayer:confused:

     

    Dark Champions is heavily-laden with weaponry of all shapes, sizes, and types (the ammunition tables alone are enough to blow your mind). The stats wouldn't be that much different for the 6th edition (the rules haven't changed *that* much :) ). It is available here: Dark Champions

     

    Stats for tear gas and flash-bang grenades are in DC, p. 255.

  8. Re: Order of the Stick

     

    I keep thinking about the Oracle.

     

    Well....since when do reptiles have external gonads??

     

    Lucius Alexander

     

    The palindromedary contrasts that scene with the one where Belkar is examining Varsuvius as a lizard

     

    Of course, the question I have to ask: Why are you thinking about the oracle's gonads? :)

     

    Sorry, it was the first thing that came to my mind.

  9. Re: Small Project: Hero System Intro

     

    Pretty good. A couple of nits to pick:

     

    There's also an EGO (ECV/EOCV/EDCV) flavour of CV. It's pretty much the same, except you're trying to hit them with your brain, and not in a literal sense.

     

    Actually, these are called Offensive Mental Combat Value and Defensive Mental Combat Value in 6E (OMCV and DMCV respectively).

     

    BODY is how close you are to death. Higher is better. 0 is dead. Don't drop to 0.

     

    No, if you've taken twice your original BODY, you're dead (essentially, if your BODY has been brought down to -BODY through Bleeding, Adjustment Powers, or Damage). Quoth 6E 107:

     

    A character at or below 0 BODY is dying. He loses 1 BODY each Turn (at the end of Segment 12)[...] Death occurs when, either due to attacks or "bleeding to death," the character has lost twice his original BODY (i.e. when he reaches a negative BODY score equal to his starting positive BODY).

     

    The Local Rules Lawyer....

  10. Re: Villains Campaign

     

    Among other things' date=' it sounds like y'all need to sit down and discuss what it is you are looking for in a game.[/quote']

     

    I may need to excuse myself from the game. The issue is that this is being GMed by a good friend, and I don't want to offend, insult him, or "hurt his feelings." There are a lot of things going on behind the scenes: one player simply refuses to play a character with anything resembling a heroic motivation; another just likes to play vigilantes who become judge, jury and executioner.

     

    So, since they don't want to play anything I call a "hero," than why not just go whole hog and play villains? We're almost halfway there, anyway.

     

    The main problem with playing a villain team is...well...they're villains. There is nothing wrong, in theory, with playing a villain game, but to truly do the genre justice there has to be the obligatory backstabbery at the end. This tends to not go over very well among the players as someone always ends up on the short end of the stick.

     

    I won't go into details, since they wouldn't be suitable for this forum (and I don't want to get banned), but they're playing heroes so badly that I sometimes throw up a little bit in my mouth.

     

    What about the 'anti-hero' is ruining the game? More importantly, how are you defining 'anti-hero?'

     

    Here's how I'm defining anti-hero for the purposes of this discussion: Someone who is nominally a hero and fights on the side of the heroes, but his actions leave him indistinguishable from the villains. Think Belkar from Order of the Stick without the humor.

  11. Okay, I'm at my wit's end. I'm tired of amoral, psychopathic "anti-heroes" ruining my enjoyment of a good Champions campaign. I'm beginning to think that we need to switch gears and run a full-fledged Villains campaign. Other than the immorality of it (which I'm finding myself struggle with, frankly), what other pitfalls do I need to look for?

     

    Additionally, I'm looking for some good adventure ideas. I have a couple:

     

    • The villain team is approached by a security guard of a bank, looking for a payday. He tells the villain group that he can get them into the bank, and practically give them the keys to the bank. Is he on the level, or is this a trap that the villains are walking into?
    • Through one of the gang's heists assaulting a hero base, they discover details of the local VIPER Nest, complete with maps, schematics, security details, and an inventory listing that includes some pretty hefty hardware--tanks, RPGs, blasters, and other weaponry. What does the villain group do with the information? If they give the information over, they might be able to forge an alliance; but if they use it to assault the Nest, they might get some nifty hardware.

     

    Any other ideas?

  12. Re: And 6e print books start to arrive

     

    Mine arrvied on fire' date=' surrounded by a warband of angry Yard Gnomes, demanding that we stop our callous strip mining of the elder beings psyches for the purpose of creating mediocre movies. Then an asteroid fall on the whole gathering, an ancient alien entity crawled out of the wreckage and slithered away with the singed, crushed, war painted books only to be harshly dealt with by marauding zombie-clowns, who froze it and shot it back into space after it devoured and respawned several of their members as a particularly vicious biker gang who went tearing around the country, the books displayed on the lead bikers front fender like a skeletal warning to others, their end finally came when the bikers met their match in a group of girl scouts who just really weren't taking no for an answer on the subject of those mint-cookies and high volume sales. Last I heard Volume One is running a drug cartel in South America, while Volume Two has sworn a blood vendetta and disappeared into the depths of Mongolia to learn ancient fighting arts so that it may one day return and show Volume One the error of its ways in a fury of bloodshed, violence and a tango or two.[/quote']

     

    Must spread Rep around, blah, blah, blah... but this was just too creative to let it just slip by.

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