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radioKAOS

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Everything posted by radioKAOS

  1. Re: The NEW Champions of Vancouver -- What Would You Like To See? Dude, AP cap is 60 for starting character.
  2. Re: The NEW Champions of Vancouver -- What Would You Like To See? Good, cause that's exactly what he is. A newbie super. Style disadvantage is not appropriate for this character as he really only has classic comic book martial arts, not a particular style. Besides this campaign is not a martial arts campaign where that would really be a disadvantage. It's built that way because I wanted the DCV to be something inherent, not something he has to worry about "using" all the time. With regular dodge it brings him to the CV max of 12. I don't see "Punch" listed as a martial arts maneuver in Hero Designer. Regardless I wanted the OCV to balance out with his DCV with that move, for a 9/9. I didn't really want to start him off with levels in M.A. - I wanted to work into them. Newbie Hero and all that. No, I didn't want the gauntlet to be obvious, I was trying to set the tone for other devices he may invent in his career.
  3. Re: The NEW Champions of Vancouver -- What Would You Like To See? Well fer chrissakes just tell me to change it damnit! I asked you multiple times and you said keep it, so I did. It was all legal, and granted the rules on it are a little confusing, but I made sure it all worked properly. Regardless, no more complex builds!
  4. Re: The NEW Champions of Vancouver -- What Would You Like To See?
  5. Re: The NEW Champions of Vancouver -- What Would You Like To See? Wow, feel the love. Way to make me feel welcomed and want to get into your game QM. You could have left it without the example straight off of my character sheet. And just because you don't understand how a power/rule works [even after asking Steve and his okaying it] doesn't mean you need to go about it like that. I asked you numerous times if you wanted me to change it and you said no. I don't know what else I could have done about it. Clearly I will make a character you can understand this time. Or not, that left a really sour taste in my mouth.
  6. Re: The NEW Champions of Vancouver -- What Would You Like To See? First Draft, not totally complete yet. VECTOR aka Christopher Sullivan Val Char Cost Roll Notes 15 STR 5 12- Lift 200.0kg; 3d6 [1] 20 DEX 30 13- OCV: 7/DCV: 7 15 CON 10 12- 10 BODY 0 11- 23 INT 13 14- PER Roll 14- 11 EGO 2 11- ECV: 4 15 PRE 5 12- PRE Attack: 3d6 10 COM 0 11- 5+6 PD 2 Total: 5/11 PD (0/6 rPD) 5+6 ED 2 Total: 5/11 ED (0/6 rED) 6 SPD 30 Phases: 2, 4, 6, 8, 10, 12 6 REC 0 48 END 9 28 STUN 2 Total Characteristic Cost: 110 Movement: Running: 6"/12" Leaping: 3"/6" Swimming: 2"/4" Teleportation: 20"/160" Cost Powers END 60 Bending the Mathematical Universe: Multipower, 60-point reserve 6u 1) Bend Space: Teleportation 20", No Relative Velocity, x8 Noncombat (60 Active Points) 6 3u 2) Localized Bend: Stretching 6", Does Not Cross Intervening Space (+¼), Reduced Endurance (0 END; +½) (52 Active Points); Always Direct (-¼), no Noncombat Stretching (-¼) 0 Notes: While striking, Stretching adds +2DC for velocity 6u 3) Defensive Space Bend: Missile Deflection (Any Ranged Attack), +5 OCV with Reflection, Missile Reflection, Reflect At Any Target (60 Active Points) 0 3u 4) Distance Sensing: Clairsentience (Hearing And Smell/Taste Groups And Spatial Awareness), x8 Range (1,800"), Mobile Perception Point (can move up to 12" per Phase) (60 Active Points); Blackout (-½), Extra Time (Full Phase, -½) 6 6u 5) Solidifying Spatial Reality: FW (10 PD/10 ED; 4" long and 3" tall) (60 Active Points) 6 32 Spatial Awareness: (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Sense, Targeting 0 Notes: Christopher can perceive his surroundings without having any contact with them, and can make normal PER rolls through materials that block ordinary perception (such as walls). He also has discriminatory, allowing him to identify, distinguish and analyze physical objects. 20 Spatial Probability : Finding Weaknesses: Find Weakness 11- with Martial Arts 0 14 Solidifying Spatial Reality for Personal Defence: Armor (6 PD/6 ED) (18 Active Points); Costs Endurance (Only Costs END to Activate; -¼) 2 10 Instinctive Spatial Defence: +2 with DCV 5 Probability Control: Luck 1d6 0 10 Tech Gauntlet: HRRP (Radio Group) (12 Active Points); IIF (-¼) 0 Notes: (Hero System Fifth Edition Rule Book, page 106; Revised, page 163) The character can perceive and transmit along the entire broadcast spectrum, from radio to television to cellular phone transmissions; HRRH also allows him to sense radar emissions. Martial Arts Maneuver OCV DCV Notes 4 Fast Strike +2 +0 5d6 Strike 5 Offensive Strike -2 +1 7d6 Strike 1 Weapon Elements: Blades, Clubs*, Unarmed Combat*, Fist-Loads*, Thrown Rocks* Notes: * = all characters have this Weapon Familiarity for free. Perks 5 Law Suit / Investments: Money: Well Off 3 Mathematics Prof at UBC: Contact (Contact has access to major institutions, Contact has useful Skills or resources, Contact limited by identity, Good relationship with Contact) 8- Talents 3 Absolute Time Sense 3 Absolute Range Sense 3 Bump Of Direction 3 Lightning Calculator 5 Eidetic Memory Skills 0 Acting 8- 0 Climbing 8- 3 Concealment 14- 0 Conversation 8- 0 Deduction 8- 0 Language: English (completely fluent; literate) (4 Active Points) 1 Language: Braille (literacy) 0 Paramedics 8- 0 Persuasion 8- 0 PS: Mathematician 8- 0 Shadowing 8- 0 Stealth 8- 0 AK: Lower Mainland, BC 8- 3 AK: Vancouver 14- 3 Inventor 14- 3 Electronics 14- 3 Computer Programming 14- 3 Cryptography 14- 3 Scientist 2 1) SS: Electrical Engineering 14- (3 Active Points) 2 2) SS: Mathematics 14- (3 Active Points) 2 3) SS: Phsyics 14- (3 Active Points) Total Powers & Skill Cost: 238 Total Cost: 348 200+ Disadvantages 15 DNPC: Father: Sam Sullivan 11- (Normal) - Abilities balanced out by being a quadriplegic, Useful Noncombat Position or Skills, Unaware of character's adventuring career/Secret ID 20 Psychological Limitation: Seeks to outshine his father's accomplishments (Very Common, Strong) 25 Hunted: Viper 11- (Mo Pow, NCI, Capture) Notes: Christoper's thesis work, though unknown to him, was actually for Viper, looking for a technology to enhance teleportation abilities. 10 Hunted: Primus 8- (Mo Pow, NCI, Watching) 10 Hunted: UNTIL 8- (Mo Pow, NCI, Watching) 20 Psychological Limitation: Code Against Killing (Common, Total) 15 Social Limitation: Secret ID: Christopher Sullivan (Frequently, Major) 5 Reputation: Christopher is known to scientist types as a brilliant mathematician who went mad and blind, 11- (Known Only To A Small Group) 0 Physical Limitation: Blindness: Christopher has overcome this limitation with his Spatial Awareness Ability, therefore it is worth no points. (All the Time, Fully Impairing, 25pts)) 15 Social Limitation: As Christopher he must continue to keep up the masquerade that he is completely blind. (Very Frequently, Minor) 5 Distinctive Features: Christopher's eyes have whited over (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 8 Experience Points Total Disadvantage Points: 348 Background/History: Being born into the shadow of the quadriplegic Mayor of Vancouver Sam Sullivan, the man who brought the Olympics to this fair city, was a harsh lesson for Christopher. Though extremely intelligent, and given the best schooling, sailing through University and landing a research job at an early age, Chris felt he could not overcome his father. Christopher Sullivan was regarded by others as a tragic example of a promising mathematician who had wasted his potential by concentrating his efforts on solving an impossible problem. Not only didn't anyone know the answer, there weren't all that many people who could understand the question. He worked on it for more than 10 years since his days as a grad student, striving for the breakthrough that would make his thesis not merely good enough to get him his Ph.D. but win him the Nobel Prize. Finally after 72 hours without sleep working on the problem he was convinced he had it. He phoned his thesis advisor but was so incoherent that the professor called an ambulance for him. After 48 hours of psychiatric observation he was released to the care of his father - tests showed Christopher to be blind, his eyes whited over, yet somehow he could sense his surroundings. His father took him back to his apartment but the solution to the problem that he'd written was incomprehensible to him now, filled with undefined notations and operation symbols. Heartbroken, he left his father and went out to get drunk but things didn't get any less strange. He crossed town in an impossibly short time. When he walked out in front of a car he instinctively found himself on the other side of the street. He could 'see' in 360 Degrees and through solid objects! The next morning, amidst the hangover there was clarity - he knew what he had to do. He would become Vector - gifted with the intuitive ability to warp space, shortening the distance between any two points at will, and the ability to utilize mathematical probabilities to predict outcomes. Vector has found many uses for his abilities including as a defence (by diverting attacks or moving out of the way) and a means of transportation. However, without much in the way of an attack he abandoned the study of maths and took up martial arts instead in order to fight crime. Personality/Motivation: Quote: "That, my friend, does not compute." "Now watch math in action! And you thought it was boring!" Powers/Tactics: Campaign Use: Teleporting Martial Artist/speedster type. Good with computers. Appearance:
  7. Re: [Campaign] Apocalypse Champions Those who are about to die, we salute you. Amazing fight guys, QM and the blue luck chit made quick work of the majority of the Gladiators [who were no slouches and 32 men strong], Amebushi and his amazing armor took some deadly hits and kept on tickin', Pyre-Archer used his area effect HKA to stunning effect, and Evan [with Pegasus' help] made 'hit and run' the winning tactic of the day. I can sincerely say I did not expect you to win. It was hard fought and you guys pulled through - a little worse for wear, some of you got hit pretty hard. Now, how to deal with the 32m tall Bronze giant whose Gladiators you just took down? Join us next time true believers for another amazing installment of Apocalypse Champions!
  8. Re: [Campaign] Champions of Vancouver Ah, we can take it.
  9. Re: [Campaign] Champions of Vancouver Good stuff that adventure.
  10. Re: [Campaign] Champions of Vancouver Wait, Flicker? Like the previous Champion of Vancouver FLICKER??? Oh man, this is going to be trouble.
  11. Re: New to HERO Welcome Tomasina. Tis true that the biggest obstacle you're likely to find is the fact the the Special effect of a power is divorced from the actual power. Every power you can think of [from a sword to a spell to any godly power - everything basically is a 'power'] will be able to be made in many different ways. You can ask for a sample build of just about anything you can possibly think of, and the HEROphiles will come up with many different ways of representing what you'd like to do with the rules in the book. 5th Edition Revised [5ER] is the ruleset that will usually be used/quoted. It's referred to as a 'toolkit' game being that you can customize and tailor each and every rule to your own liking. You never have to be a slave to the way any other game works again - you can make it work the way you want it to. Seriously, think of a power and ask for a build, you'll be amazed at the diversity and incredible imaginations of the folks here on these boards.
  12. Re: [Campaign] Apocalypse Champions Oh what oh what did the oracle say....
  13. Re: Cars that Never Were: The Ford Nucleon Totally reminds me of Fallout2.
  14. Re: One Finger Hand Stand Believe me, it's worth watching if you have any interest in the martial arts. It does a good job of avoiding being cheese.
  15. Re: One Finger Hand Stand I suggest Fight Science if you can find it, it's fantastic. There are guys they show that break things that just shouldn't be humanly possible. And for sheer greatness of display, including a guy who does a handstand on two fingers with only a bar for balance, Shaolin, the Wheel of Life.
  16. Re: System cap on creativity Ok, but what are you trying to do with this effect? Tunneling is a movement power, it is not a 'create a tunnel' power. It has that effect, yes, but it is used to move through the ground. If you are trying to create a hole in an otherwise normal monster, then I'd rule that as a transform. If you are just trying to move through a monster without hurting it, desolid might be the way to go. Just my 2AP.
  17. Re: Parasite/Rogue Effect Really Unknown, you shouldn't start insulting people because they are having a hard time understanding what you are saying. We are also having a hard time seeing how your explanation fits under the rules. I think that's partially because of the 'run on sentence' structure of your posts. I am having a hard time understanding where your emphasis is, which is why I asked for clarification. I can see the build you are talking about, but I disagree that it's the proper way to do it. In other words, just because Steve Long writes it, doesn't make it work for me. Oddhat has a perfectly acceptable way of creating this effect, and it works well under the rules.
  18. Re: Cthulhu-esque suggestions? Oh yes, my boys wouldn't play it either after the first session... Ahh evil nastiness! And, as I like to call them... character improvements...
  19. Re: System cap on creativity Well then. It all depends on what you're trying to achieve. I haven't found a concept that I couldn't model yet. Even if I thought it silly. A transform can easily make the monster have a hole in it.
  20. Re: Answers & Questions Q: What do you really think of the internet? A:Well, eight, originally, but you know... things have a way of changing.
  21. Re: System cap on creativity You can tunnel through a creature without doing damage??? Wow.
  22. Re: System cap on creativity Ok, so you can't actually do this with missile Deflection, and pardon my not reading the thread that originated this question, but it seems to me that you could MPA sweep with a Dispel to get rid of the attack, no?
  23. Re: Extra information from 3d6 I like the idea, but am a little confused as to your math. Do you mean "Low triples are much more likely [to be successful] than high ones"?
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