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radioKAOS

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Everything posted by radioKAOS

  1. Re: What I learn playing a GM. Well my Post Apoc group usually has around 3 players, and it certainly 'ups the bar' when it comes to role-playing. Sounds like you need to sit down with those players and reconfigure their lims to better suit the characters they are playing.
  2. Re: What I learn playing a GM. I think you're stuck on making this more difficult than it is. This is about who role-played his character the best, not 'Most Valuable Player' - it's not who contributed most to the advancement of the story, but who played his character the most appropriately - believability is the key.
  3. Re: Teleport with trigger question. I wouldn't use teleport to model this power. I would use a +DCV perhaps with an activation roll. The SFX is that he teleports 'just out of the way' - but this allows for the opponent to 'hit him before he moves' or 'wait until after he moves' kind of SFX. This way he doesn't have to 'abort to' a defensive power. I mean really, all he wants to do is 'get out of the way of an attack' and that's what DCV does. Attempt to simplify when possible I say.
  4. Re: [Online Game]New 'Marvel: Next Generation' game No Problems guys, it's pretty easy to do actually
  5. Re: [Online Game]New 'Marvel: Next Generation' game lol, I just noticed that my swinging [swinging: Swinging 30", x32 Noncombat] was a little too fast... at 7 spd it equates to roughly 4800kmph. I mean, he's a swinger, but he's not that fast! Without any NC Multiples he swings about 300kmph, which I think is fast enough....
  6. Re: [Online Game]New 'Marvel: Next Generation' game FIRST DRAFT OF NIGHTSTALKER NIGHTSTALKER, aka 'John' Morlock Val Char Cost Roll Notes 65 STR 55 22- Lift 204.8tons; 13d6 [6] 35 DEX 75 16- OCV: 12/DCV: 12 23 CON 26 14- 11 BODY 2 11- 24 INT 14 14- PER Roll 14- 11 EGO 2 11- ECV: 4 20 PRE 10 13- PRE Attack: 4d6 0+10 COM -5 9- / 11- 20 PD 7 Total: 20 PD (15 rPD) 20 ED 15 Total: 20 ED (15 rED) 7 SPD 25 Phases: 2, 4, 6, 7, 9, 11, 12 15 REC -6 66 END 10 56 STUN 0 Total Characteristic Cost: 230 Movement: Running: 12"/24" Leaping: 20"/40" Swimming: 2"/4" Swinging: 30"/960" Cost Powers END Mutant Abilities 5 1) Shadow Vision: Nightvision 0 30 2) Tougher than Nails [combo Mutant and Symbiote]: Physical Damage Reduction, Resistant, 50% 0 30 3) Tougher than Nails II [combo Mutant and Symbiote]: Energy Damage Reduction, Resistant, 50% 0 10 4) Shadow Stealth: Invisibility to Sight Group (20 Active Points); Conditional Power Power Only Works In Darkness (-½), Requires A Stealth Roll (-½) 2 15 5) Damage Resistance [combo Mutant and Symbiote] (15 PD/15 ED) 0 12 6) Runner: Running +6" (12" total) 1 Symbiote Powers 10 1) Spider-Climbing: Clinging (normal STR) 0 7 2) Spider Leap: Leaping +7" (20" forward, 10" upward) 1 7 3) Symbiote Regeneration: Healing 1 BODY, Reduced Endurance (0 END; +½), Persistent (+½); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 ¼), Self Only (-½) 0 2 4) Spider Sense Blocking: Invisibility to Danger Sense , Reduced Endurance (0 END; +½), Persistent (+½) (6 Active Points); Limited Power Power loses almost all of its effectiveness (Only vs. Spider Sense; -2) 0 2 5) Symbiotic Mental Defense: Mental Defense (4 points total) 0 3 6) Chains/Psuedopods: Extra Limbs (4) (5 Active Points); Limited Manipulation (-¼), Nonpersistent (-¼) 0 3 7) Symbiote 'Shape Change': +10 COM (5 Active Points); Extra Time (Full Phase, Only to Activate, -¼), Nonpersistent (-¼) 75 Symbiote Powers: Multipower, 75-point reserve 1u 1) Instant Change (any clothing): Cosmetic Transform 2d6 (Clothing into costume and vice-versa), Improved Target Group (+¼) (12 Active Points); Limited Target Limited (-½) 1 5u 2) Weaponry / Bite: HKA 3 ½d6 (7d6+1 w/STR) (55 Active Points) 5 7u 3) Chain Web: Entangle 8d6, 7 DEF (75 Active Points) 7 5u 4) Chains/Psuedopods: Stretching 12", Reduced Endurance (½ END; +¼) (75 Active Points); Limited Body Parts (Psuedopods Only; -¼), Always Direct (-¼) 3 6u 5) Swinging: Swinging 30", x32 Noncombat, Reduced Endurance (½ END; +¼) (62 Active Points) 2 Combat Training plus Spider-Fu Maneuver OCV DCV Notes 4 Fast Strike +2 +0 15d6 Strike 4 Charge +0 -2 15d6 +v/5 Strike, FMove 3 Legsweep +2 -1 14d6 Strike, Target Falls 5 Flying Grab -2 -1 Grab Two Limbs, 75 STR for holding on; FMove 4 Reversal -1 -2 80 STR to Escape; Grab Two Limbs 4 Martial Block +2 +2 Block, Abort 5 Flying Dodge -- +4 Dodge All Attacks, Abort; FMove Perks 3 The Nightstalker: Reputation: Vigilante (A small to medium sized group) 11-, +3/+3d6 4 Contact: SpiderMan (Contact has extremely useful Skills or resources, Contact limited by identity, Good relationship with Contact) 8- Talents 24 Spider Sense: Danger Sense (self only, out of combat, Function as a Sense) 16- 17 Instinctual Fighting: Combat Sense 16- Skills 0 Acting 8- 0 Conversation 8- 0 Deduction 8- 0 Paramedics 8- 0 Persuasion 8- 0 Language: English (completely fluent; literate) (4 Active Points) 0 Sewer Dweller 0 1) PS: Homeless 11- 3 2) AK: Campaign City 14- 3 3) AK: Sewers 14- 3 4) Concealment 14- 3 5) Security Systems 14- 3 6) Lockpicking 16- 3 7) Shadowing 14- 3 8) Streetwise 13- 3 9) Stealth 16- 4 10) Survival (Underground, Urban) 14- 0 Spider Skills 3 1) Acrobatics 16- 3 2) Breakfall 16- 3 3) Climbing 16- 3 4) Contortionist 16- 3 5) Power: Spider-Skills 16- 5 6) Sweep as a half phase action: Rapid Attack (HTH) 10 7) Two-Weapon Fighting (HTH) (Ignore the -3 penalty for Off hand, ignore the first -2OCV penalty for Sweep, Only -2 DCV instead of Half DCV) Total Powers & Skill Cost: 370 Total Cost: 600 450+ Disadvantages 10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort) 0 Distinctive Features: Bony Protrusions from Mutations (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10 Rivalry: Professional (Arachne), Rival is More Powerful, Rival is a Player Character, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Unaware of Rivalry 15 Hunted: Carnage No idea where it is ATM 8- (Mo Pow, Harshly Punish) 15 Hunted: Venom Scorpion now wears it 8- (Mo Pow, Harshly Punish) 10 Watched: Apocalpyse 8- (Mo Pow, NCI, Watching) 5 Watched: SpiderMan 8- (Mo Pow, Watching) 10 Money: Destitute 20 Psychological Limitation: Code Against Killing (Common, Total) 15 Psychological Limitation: Talks to the Symbiote (Very Common, Moderate) 10 Psychological Limitation: Wants to find out about his old life (Common, Moderate) 10 Social Limitation: No Identity (Frequently, Minor) 10 Reputation: Threat or Menace, 11- 10 Enraged: Symbiote Control: When attacked by another Symbiote (Uncommon), go 8-, recover 11- Total Disadvantage Points: 600 Background/History: It seems a fantasy when Morlock 'remembers' his days as a brilliant scientist under the employ of Dr. Henry Philip McCoy (known in this timelime as The Dark Beast). Only fragments of memory remain, and these can't be trusted either... He can piece together shattered thoughts of accelerating mutant genes, with failed experiments being thrown into the sewers, appropriately dubbed the 'Morlocks'. It is this word that he takes his name from, for he can remember no other. His immense strength, durability, and reflexes, coupled with his ability to hide himself in shadows, have allowed him to live in these sewers, avoiding detection and capture... He has searched for any others like him down here, but to no avail, they seem to have been wiped out. He has watched from below, learning about the world above, wanting to be there but knowing his mutated body would not be welcomed... And so he waited, living off what scraps he could, learning how to follow people unnoticed, to enter buildings and bypass securities, studying his surroundings thoroughly, learning how to survive the best he could. Until that fateful day when Patrick Mulligan, one of New York City's finest cops [and host to the symbiote known as Toxin, the offspring of Carnage] lost his life and the symbiote needed a new host. It was that day the Nightstalker was born. Personality/Motivation: Morlock wishes nothing more than to have a life among other people. He knows he was robbed of a life, but can't piece together what it was all about. He is tormented in his dreams by an unpredictable cycle of the warm fuzzy moments in the life of a brilliant scientist and the atrocities that he committed under the leadership of Dr. McCoy. It is made worse by the fact that he retains his vast intellect but can no longer remember any of his training - nor could he even access a library before the symbiote came along. With Toxin, the symbiote, Morlock has a new lease on life. He can now go outside in the surface world thanks to it's shapechanging abilities. He has thoughts of being a hero now, through the symbiotes memories and his own need for redemption. Toxin has also made friends with Spiderman while attached to Patrick Mulligan, and Morlock hopes to further that relationship as well. He wants to thank Spiderman for the words of wisdom that echo through his head. With great power comes great responsibility. Quote: "The night belongs to me, evil one." Powers/Tactics: Similar to SpiderMan, Venom and Carnage. He can Leap, Swing, Create Weaponry, Bite, Entangle, use Martial Arts, is tough as nails, and much stronger than the other symbiotes. Appearance:
  7. Re: What I learn playing a GM. Do it, it has worked wonders in every game I've ever GM'ed - in any system.
  8. Re: [Online Game]New 'Marvel: Next Generation' game Look here! for info on Toxin. Yes, the third Symbiote, spawned by Carnage, is stronger than the first two. Some notes from that site: * Despite the fact that Spider-Man has allied with Venom on numerous occasions, Toxin is actually the first symbiote that Spider-Man considers a friend and ally. * Toxin has two facial appearances: He can form a jaw with sharp teeth, or he can go without one. When he goes without a mouth, his appearance looks like a cross between Spider-Man and Deadpool. With a jaw, he looks somewhat identical to Carnage and Venom. * Personality and character-wise, Toxin is very similar to Hybrid, his predecessor. * Compared with the other symbiotes (She-Venom, Scream etc.), Toxin is considered to be a great success and not a "carbon copy" of his predecessors. * His webbing form (which usually takes the shape and appearance of a steel chain) is said to be a reference to Ghost Rider. * The symbiote inside him, having been just spawned, acts very immature and childlike, once refusing to aid Pat in battle until he apologized for an earlier argument. [of course this is a little further down the line, so the symbiote may have matured a little, personality wise]
  9. Re: What I learn playing a GM. A good GM never kills a character. The player kills the character. Gm: Yes, it's Medusa. Player1: It's really Medusa? Gm: Yes, it really is Medusa. Player2: Did NPC2 just get turned to stone by Medusa? Gm: Yes, that was Medusa that turned NPC2 to stone. Player1: Ok fine, I charge. Gm: Ok Player1, you get turned to stone.
  10. Re: What I learn playing a GM. Awarding an extra point of XP each game to the player voted 'best roleplayer' increases the likelyhood of better roleplaying.
  11. Re: [Online Game]New 'Marvel: Next Generation' game Yeah, that would be an interesting take, but I don't think I want to take it that far, besides, I want him to have control over the suit and be able to use it's powers, not just when the demented suit takes over...
  12. Re: [Online Game]New 'Marvel: Next Generation' game [quote=GoldenAge - Oh, Just another quick... will this be a dual personality character like Toxin, or are you going a whole new route? I always wondered what happened to him. Still thinking about that... I kind of like the idea of him talking to the symbiote, it's creepy and fun to play... as for the symbiote's ability to control his actions... perhaps some sort of Berserk type lim?
  13. Re: [Online Game]New 'Marvel: Next Generation' game Thanks Good question GA. The answer is simple. The 'human' part of Morlock yearns for companionship - the ability to have any sort of relationship [friendship, etc] has been stolen from him by the one who used him and experimented upon him, Doc McCoy. The symbiote suit becomes his first 'friend' - it wants to be a part of what's going on in the world. It also allows him to change his appearance and more or less 'join superhero society' - of course not too many groups would want such a creature, but a group such as this may just give him a chance...
  14. Re: [Online Game]New 'Marvel: Next Generation' game 'John' Morlock, aka Nightstalker {still working on him, Martial Brick, Spider Man SFX} It seems a fantasy when Morlock 'remembers' his days as a brilliant scientist under the employ of Dr. Henry Philip McCoy (known in this timelime as The Dark Beast). Only fragments of memory remain, and these can't be trusted either... He can piece together shattered thoughts of accelerating mutant genes, with failed experiments being thrown into the sewers, appropriately dubbed the 'Morlocks'. It is this word that he takes his name from, for he can remember no other. His immense strength, durability, and reflexes, coupled with his ability to hide himself in shadows, have allowed him to live in these sewers, avoiding detection and capture... He has searched for any others like him down here, but to no avail, they seem to have been wiped out. He has watched from below, learning about the world above, wanting to be there but knowing his mutated body would not be welcomed... And so he waited, living off what scraps he could, learning how to follow people unnoticed, to enter buildings and bypass securities, studying his surroundings thoroughly, learning how to survive the best he could. Until that fateful day when Patrick Mulligan, one of New York City's finest cops [and host to the symbiote known as Toxin, the offspring of Carnage] lost his life and the symbiote needed a new host. It was that day the Nightstalker was born.
  15. Re: [Online Game]New 'Marvel: Next Generation' game I'm leaning towards a Venom legacy. From what I am reading online {and I'm reading a LOT...] the suit left Eddie Brock as he was on the verge of death in an alley...
  16. Re: [Online Game]New 'Marvel: Next Generation' game He must be a terrier, no? what?
  17. Re: [Online Game]New 'Marvel: Next Generation' game Bullseye, Elektra, Archangel, Mr. Sinister, Dark Phoenix, Apocalypse, Mystique, Callisto/Morlocks... ack!!! Longshot/Mojo, Weapon X program... argghhh! ok, what 'archtypes' do we have already?
  18. Re: [Online Game]New 'Marvel: Next Generation' game Wow... legacy of ANY Marvel villain??? brain is on overload.... Thinking Juggy, Magneto or Sabretooth... Suggestions?
  19. Re: If I Were Doing It.... On that note, we grabbed a boxed set at a garage sale for $2 or something, just to see what this Building Warriors for Spiritual Battle game was all about. It really wasn't even worth the $2.
  20. Re: Indispensable Books I play in a game and GM another game in HERO {superheroic levels} currently. All I own from the current Edition is 5ER. I would have liked the combat maneuver building guidelines in there, but besides that I think it has everything I need. The books I enjoy looking at most are UMA and USPD I and II, they are filled with great ideas, sparks for me to create flame with.
  21. Re: [Campaign] Apocalypse Champions Yeah, an autofire HKA is a nasty thing against characters with little to no resistant Def.... even 2d6 Killing will put a damper on your day... Those Snakes are nasty!!!
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