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Hawksmoor

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Everything posted by Hawksmoor

  1. Re: Ww 219 / Omac 4 -- Spoilers! Ah but it was a magick sword. Still like I said it wasn't fair. Extant was going to rule/ruin the multverse. Killing him was the only way out. Hawksmoor
  2. Re: Ww 219 / Omac 4 -- Spoilers! Ok that one wasn't fair since Extant is about Thanos Level when he had the Whorlogog. Still he have her (Hippolyta) stabbing him in dead in the chest whilst under the effects of a 1/15 Power Hour! Hawksmoor
  3. Re: Ww 219 / Omac 4 -- Spoilers! Or Extant. Hawksmoor
  4. Re: Ww 219 / Omac 4 -- Spoilers! Personally, I don't have a single problem with Wonder Woman killing Max Lord. Her mother carried a sword in the reboot JSA. Do you think she used it only to intimidate? So Wonder Woman kills sometimes...rarely...it happens. If Batman starts killing then we have a problem. Hawksmoor
  5. Re: VPP Nightmare! Personally, other than the bloodthirstiness of the PCs stated actions I can see no problems with what the character has done. You already have the in game rationale that her powers are magickally based, the fact that she used technology doesn't mean that she does not manipulate it magickally. That said the EMP should have fried her little spiderbot, it was your fault not to enforce that matter. Writting up VPP powers on the fly is not a bad thing if the character is not holding up game play. If she can cobble together a reasonable effect in time for her phase then so be it. Abuse is the AE1 HEX AP x2 Pentrating 1 PIP Killing attack MPAed with about 15 others in a VPP. (Sure you can do it autofire but you might miss!!). Abuse is not: I'll reorient my battle armor into a suspension cocoon. Using the standard decay of Cesium atoms the onboard computer will calculate the exact time to revive me. I expect to spent approximately 10,000 years asleep. Now to prevent the chance I'll be blown up or tampered with I'll shunt the whole thing into subspace by about 1.00 x10-3 angstoms. That should keep the weather calm for the voyage northward in time. BTW I'll slave a few other sarcophagi to my controls so the rest of the team can come too. UBO x4!!!! natch! VPPs are good tools but the GM has to be on board for their use. Hawksmoor
  6. Re: New Power: Invulnerability Only in that falling unconcious is fundamentally equivalent to dying. Sure the character is not technically dead, but in D&D when a PC dies it is often off to the Clerics of god Whathisname for a quick raise dead. Is there a real difference between that and -30 STUN? Really? Hawksmoor
  7. Re: New Power: Invulnerability This is why I think that my version Damage Mitigation is better. I grasp that is the STUN bleedthrough of attacks that makes invulnerability a moot point. I am immune to Fire guy falling unconscious while in the center of a raging inferno is a nonstarter for me. Hawksmoor BTW Repped!
  8. Re: Duplicating alot Absorbtion to Duplication. Every 5 points absorbed pops out a new duplicate. Add in the +1 Advantage 'Duplicates can Duplicate' and all is gravy. Hawksmoor -Channelling Champsguy!
  9. Re: Silver Avenger Write-up? Vorsch they (Silver Avengers) are *not* agents. They are superheroes, albeit ones with substantial baggage from their employers. As to why I cost them out to be that expensive, well let us just say that the 5e toolkit allows me to make them cost that much. The skill sets alone cost a huge chunk of points if allowed. I could go the other way with a PS: Silver Avenger 14- but I'd rather not play that way. The Crimson Avenger is an NPC in the Global Guardians and if I can swing it a PC in the JLA level team. He only overshadows the 350pters. And back to my original question why have 350 pt heroes anyway? Hawksmoor
  10. Re: Silver Avenger Write-up? Anyway here is my version of a rogue SA, actually an exile from the CU. THE CRIMSON AVENGER Val Char Cost Roll Notes 40 STR 30 17- Lift 6400.0kg; 8d6; [4] 26 DEX 48 14- OCV 9 DCV 9 33 CON 46 16- 15 BODY 10 12- 18 INT 8 13- PER Roll 15- 14 EGO 8 12- ECV: 5 20 PRE 10 13- PRE Attack: 4d6 18 COM 4 13- 16/26 PD 8 Total: 16/26 PD (0/10 rPD) 16/26 ED 9 Total: 16/26 ED (0/10 rED) 6 SPD 24 Phases: 2, 4, 6, 8, 10, 12 15 REC 0 66 END 0 52 STUN 0 Total Characteristic Cost: 205 Movement: Running: 9" / 18" Swimming: 4" / 8" Leaping: 12" / 24" Cost Powers END Martial Arts: Maneuver OCV DCV Notes 4 1) Martial Block +2 +2 Block, Abort 4 2) Martial Dodge -- +5 Dodge, Affects All Attacks, Abort 4 3) Martial Strike +0 +2 12d6 / 4d6 Strike 5 4) Offensive Strike -2 +1 14d6 / 6d6 Strike Karate 8 5) +2 HTH Damage Class(es) 1 6) Weapon Element: Clubs 56 Pulse Pistol: Multipower, 75-point reserve, all slots 4 clips of 16 Boostable Charges (+1/2) (112 Active Points); all slots OAF (-1) 3u 1) Pulse Shot: EB 13d6 (65 Active Points); OAF (-1) 0 3u 2) Semi-Auto Shot: EB 11d6, Autofire (3 shots; +1/4) (69 Active Points); OAF (-1) 0 4u 3) Overload Shot: EB 15d6 (75 Active Points); OAF (-1) 0 20 Utility Belt: Multipower, 30-point reserve, (30 Active Points); all slots OIF (-1/2) 1u 1) Billy Club I: Hand-To-Hand Attack +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2) 0 1u 2) Billy Club II: Energy Blast 6d6 (30 Active Points); 1 Recoverable Charge (-1 1/4), OAF (-1), Range Based On STR (-1/4) [1 rc] 1u 3) Mini-Camera: Eidetic Memory (5 Active Points); OAF (-1), Visual Images Only (-1/2) 1u 4) Mini-Recorder: Eidetic Memory (5 Active Points); OAF (-1), Sound Only (-1/2) 1u 5) Smoke Pellets: Darkness to Sight Group 2" radius, 8 Continuing Charges lasting 1 Turn (removed by winds or rain) each (+0) (20 Active Points); OAF (-1), Range Based On Strength (-1/4), Limited Effect (Normal Sight Only) (-1/4) [8 cc] 1u 6) Flash Pellets: Sight Group Flash 6d6 (30 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On Strength (-1/4) [6] 1u 7) Thermite Pellets: Killing Attack - Ranged 1d6, Armor Piercing (+1/2), Area Of Effect (One Hex; +1/2) (30 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On Strength (-1/4) [6] 1u 8) Sleep Gas: Energy Blast 3d6, No Normal Defense (LS: Self-Contained Breathing; +1) (30 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On Strength (-1/4) [6] 1u 9) Throwing Blades: Killing Attack - Hand-To-Hand 1/2d6 (1d6+1 w/STR), Ranged (+1/2) (15 Active Points); OAF (-1), 6 Recoverable Charges (-1/4) [6 rc] 1u 10) Rebreather: Life Support (Expanded Breathing: Breath Underwater), 1 Continuing Fuel Charge lasting 1 Hour (+0) (5 Active Points); OAF (-1) [1 cc] 1u 11) Monocular: +6 versus Range Modifier for Sight Group (6 Active Points); OAF (-1) 0 Crimson Armor, all slots OIF (-1/2) 17 1) Advanced Balistex Armor: Armor (10 PD/10 ED) (30 Active Points); OIF (-1/2), Real Armor (-1/4) 0 3 2) Lenses: IR Perception (Sight Group) (5 Active Points); OIF (-1/2) 0 5 3) Built in transmitter: Radio Perception/Transmission (Radio Group) (10 Active Points); Sense Affected As More Than One Sense [very common Sense] (Hearing as well as radio ; -1/2), OIF (-1/2) 0 Supersoldier training and treatments 8 1) Iron WIll: Mental Defense (11 points total) 0 10 2) Augmented Physiology: Power Defense (10 points) 0 4 3) Strong Leaper: Leaping +4" (12" forward, 6" upward) 1 6 4) Powerful Legs: Running +3" (9" total) 1 2 5) Improved All Around Athlete: Swimming +2" (4" total) 1 6 6) Perceptive: +2 PER with all Sense Groups 0 10 7) Efficient Physiology: Reduced Endurance (1/2 END; +1/4) for up to 40 Active Points of STR (10 Active Points) 0 Perks Talents 18 Danger Sense (self only, out of combat, Function as a Sense, Intuitional) 14- Skills 3 Acrobatics 14- 3 Breakfall 14- 3 Combat Piloting 14- 3 Fast Draw 14- 3 Interrogation 13- 3 AK: Earth 13- 3 KS: CHECKMATE 13- 3 KS: The Damocles Directive 13- 3 KS: The Superheroic World 13- 5 Rapid Attack (Ranged) 3 TF: Common Motorized Ground Vehicles, Combat Aircraft, Large Planes, Wheeled Military Vehicles 4 WF: Beam Weapons, Common Melee Weapons Special Forces Training 8 1) +1 with All Combat 3 2) Climbing 14- 3 3) Demolitions 13- 2 4) KS: The Military/Mercenary/Terrorist World 11- 2 5) KS: The Agency Customs and History 11- 2 6) KS: (Avenger) Customs and History 11- 2 7) Navigation (Land) 13- 2 8) PS: Member of the Agency 11- 2 9) PS: Member of the Avengers 11- 3 10) Stealth 14- 8 11) Survival (Temperate/Subtropical, Tropical, Desert, Mountain) 13- 3 12) Tactics 13- 3 13) Tracking 13- 2 14) TF: Parachuting, Advanced, Parachuting, Basic 2 15) WF: Small Arms -10 16) Social Limitation: Civilians Just Don't Get It Former Law Enforcement Officer Package (Police) 1 1) Combat Driving 8- 2 2) CK: Washington DC 11- 3 3) Criminology 13- 2 4) KS: Criminal Law 11- 2 5) KS: The Law Enforcement World 11- 2 6) Paramedics 11- 2 7) PS: Special Agent 11- 2 8) Streetwise 11- -15 9) Social Limitation: Once a Cop; Always a Cop Karate Skills 3 1) KS: Karate 13- 10 2) +2 with HTH Combat -7 3) Total Powers & Skill Cost: 295 Total Cost: 500 350+ Disadvantages 15 Hunted: The Damocles Directive 11- (Mo Pow, NCI, Watching) 10 Hunted: CHECKMATE 8- (Mo Pow, NCI, Watching) 20 Hunted: TAROT 8- (Mo Pow, NCI, Harshly Punish) 15 Psychological Limitation: Always Goes Armed (Common, Strong) 15 Psychological Limitation: Feels Guilt Over His Association with the Directive (Common, Strong) 15 Psychological Limitation: Justice not Law (Common, Strong) 15 Psychological Limitation: Overly Protective of Friends and Associates (Common, Strong) 5 Social Limitation: Owes a Marker (for Freeing Diva and Hardcase) (Occasionally, Minor) 5 Social Limitation: Public Identity (Occasionally, Minor) 10 Social Limitation: Subject to Orders (Checkmate) (Occasionally, Major) 5 Vulnerability: 1 1/2 x Effect Poisons and Toxins (Uncommon) 20 Experience Points Total Disadvantage Points: 500 Background/History: Dane Sullivan doesn’t talk about the past much anymore. After the stares wear off the inevitable questions start in. He just doesn’t want to deal with it anymore. No, he isn’t from ‘here’, he is from somewhere else. A place where he was a hero, one of the chosen few, he was a super soldier, an avenger, endowed with tremendous abilities through a series of genetic and chemical treatments. With his teammates and colleagues, he worked to promote the cause of justice and the ideals of the American constitution. Sure there were superheroes that did the same thing, roughly, some even operating under government sanction. What Dane and the other avengers did was more traditional law enforcement; they brought the villainous often outright terrorist organizations down through diligence, teamwork, and tight indictments. day, though, it all changed. The malefactor de jour unleashed a potent weapon that, according to the brain trust back at HQ, could tear the fabric of space and time asunder. Dane and his squad stormed the hidden redoubt in Washington DC and fought their way through minions and henchmen until they at last confronted the madman. Howling he declared they were too late as he opened the window in creation. “Avengers do not quit!” Dane promised him as he powered on despite the rush of wind and the chaos of light sound and energy that flooded the laboratory. thin filament ripped itself free of the portal on the edge of forever created that day; a ribbon of possibility and improbability. Seething with energy it rushed the room, consuming everything it touched. Special Agent Martins was a fresh graduate of the program; a tech boy brought out to the field for this most hazardous of missions. He was crouched low beside a bank of computers trying to override the lockout codes and close the window down. Martins did not see the approaching danger. Dane Sullivan did. Moving as quickly as his enhanced body could move him Dane thrust himself between the ribbon and the obvious tech, hurling the man to safety even as the primal forces ripped him apart. knew pain, then silence and for a brief instant peace before he was thrust back into the chaos of the world. Cars whizzed by him as he stood in the street. “What?” he thought as he rapidly took in his new locale: Wisconsin Avenue on a street sign, trendy street corner café there. Dane calculated the new data. “Bethesda, Maryland.” He said out loud. The creep’s device had transported him across the district. He tapped his cochlear microphone and said “SA Sullivan. I’m ok got teleported to Maryland.” didn’t get the response he expected as he picked his way down the street to where he knew was a Metro terminal. He repeated his call and there was still no response. “That light must have destroyed my communicator.” Dane decided. “Still, I’ve got to get back to Southeast DC, no telling what shape the team is in.” So Dane hurried. He was heading for the Metro because of the Agency’s hidden assets stored there: a hover car. That and the communications gear inside would put Dane Sullivan back in the game. , when Dane got to the Metro station and swiped his agency pass in the reader nothing happened. He convinced the attendant to allow him to pass. The guy was obviously in awe of the reputation agents like Dane held, that and the armored costume, so he let him past the security gate. Dane ran to the location of the vault and threw open the outer door. Inside was just an electrical closet. Dane started opening doors franticly, his inner sense telling him something was very wrong. He was ripping stucco off the wall of an inner access shaft when Metro police shouted at him. rushed past them, they obviously could not help him; every second he wasted his team, no the world was in jeopardy. “I must have the wrong station.” Dane decided as he ran out into the city. He commandeered a car, flashing his badge and leaving a card, he needed to get back. he got to the southeast DC lair of the master villain he was surprised not to see the support team in place in cordon around the hidden facility. He also did not recognize the building. Things were really starting to prickle Dane’s senses. The situation was not right. back to the agency headquarters didn’t help matters. The facility was simply not in its federal hill location. At a total loss Dane wandered, a hero in armored spandex, alone in a strange land. DC police found him sitting on the steps of the capitol trying to decide his next move. They took him to the station, he didn’t resist. An agency called Checkmate soon secured his release. At Checkmate his story was checked and rechecked. The answers that came back were worse than Dane could have guessed. Dane Sullivan, the agency he worked for, the people he knew, none of existed. Not on this world anyway. He was on a mirror Earth. he thought about his options an offer came to him from a curious source. Another top secret US government agency was looking for a metahuman with a strong law enforcement background willing to go deep undercover on a long term assignment. Checkmate vouched for him, his psychiatric advisor endorsed the idea of ‘going and doing and not moping’. Dane Sullivan became the Crimson Avenger the watchdog of the Damocles Directive. the Crimson Avenger, Dane traveled the world intervening in threatening situations, running herd on over a dozen of the world’s worst criminals. He lost himself in his work, finding solace by living on the edge. In time he came to bond with the members of his team, especially the last group in Phase Four. the preparations began to deploy Phase Five Dane was uneasy. The compliance bracelets had been shown to be defective certainly, but the safety of incorporating alien technology with the human nervous system in the new DEDLOK technology was unproven. When the Liaison triggered the unit on Diva during one of his frequent vindictive periods, it became clear to Dane that the problems were more than suspected. The technicians tried to assure him of the freak nature of the injury. wasn’t convinced. The Liaison hurt Astrid to prove a point he was certain. So Dane pulled strings, called in favors he wasn’t certain he held. The results were the first pardons granted in the history of the Damocles Directive: Diva and Hardcase were free. He could taste the bile in the Liaison’s mouth when the older man told him. Dane knew the man hated metahumans, especially criminal metahumans; to let two free galled him. took his leave, the big man wanted to see if he could make America work for him. Diva, on the other hand, stayed close to Dane. She accompanied him as he took on assignments for Checkmate and the CIA. Ranging worldwide as a freelance agent, sure the work was very similar to what he did in the Damocles Directive, but he could do it with clear conscience: no one would die because of a choice he made. Personality/Motivation: Dane still possesses the strong sense of right and wrong and belief in justice that made him a good candidate for the Agency’s supersoldier program. His sense of devotion to his friends and teammates is nearly unbreakable. Dane does not have family or friends in the standard sense. His neighbors barely recognize him; his fridge is empty and his furniture barely existent. Instead his bed is a hard bench on a C-17, his television the screen of a satellite phone. His friends are those that share his peculiar lifestyle: Dane Sullivan is a professional hero. harbors deep distrust for the man he refers to as the old man, the Liaison of the Damocles Directive. Mostly for his own blindly following orders; certainly Dane never did anything totally wrong under the orders of the Directive but the situation did not sit well with him after a while. Quote: Quote: “There are two ways we can do this. Don’t make me pick.” about him: “He allowed himself to lose perspective. If you wish to employ him in your endeavors take that under advisement.” The Liaison Powers/Tactics: On his Earth Dane Sullivan underwent a series of treatments that made him a minor metahuman: low level super-strength, durability, and speed. The abilities granted ebbed slightly after his exile to our Earth until the Damocles Directive developed a better gene therapy based on the works of Saul Neuman. As a result the Crimson Avenger can lift a van over his head, and run at speeds approaching 40 miles per hour. The Crimson Avenger is a skilled hand to hand combatant and possesses a broad knowledge base as a special government agent. Peculiarly, the Crimson Avenger has a strong, almost preternatural, danger sense. Dane dismisses it as gut feeling and enhanced senses but regardless his danger antenna has gotten him and his teams out of more scrapes than can be easily dismissed. the Crimson Avenger Dane wears combat armor composed of hardened ceramic plates with plenty of web belts and storage pouches. He typically carries a high powered firearm of some sort or another procured from his contacts in the Defense and Justice departments. Campaign Use: Name: The Crimson AvengerName: Dane Sullivan: American with no criminal record: Formerly with the Damocles Directive: 1.82 meters: 110 kgColor: BlueColor: Brown Appearance: Dane Sullivan is a man in his mid thirties with the build of a person that engages in regular strenuous exercise. His brown hair is flecked with grey, and his eyes are getting little crow’s feet. He generally does not dress down for any length of time. If required he selects casual attire fitting with the local mores that are comfortable, easy to move in and can conceal a hidden weapon or two. the Crimson Avenger, Dane wears a crimson costume made of ballistex with armored ceramic plates covering vital areas. His mask covers his whole face with is hair exposed. The suit has numerous pouches for ammo and equipment and holsters for his weapons. __________________
  11. Re: Silver Avenger Write-up? Sez you. Seriously Silver Avengers are tough because they are exactly that hybrid characters. Demibrick Martial Artists with decent (60+ point) skill sets. Add in neato equipment and they push 500 points and go up from there. Using the GGU gimmicks I got Crimson Avenger down to 500 points but he got a nasty pulse pistol capable of unleashing 16d6 Energy Blasts or 13d6 autofire. So I disagree on the low CV/DC argument. Silver Avengers are tough customers. Hawksmoor
  12. Re: That way lies only madness... Superman and the ilk including Captain Marvel and Black Adam do not have their flight bought IPE. Why? Because they shouldn't have to. Visible to three sense groups is only really important to attack powers. Everything else is Special Effects. So what if Iron Man has bootjets? He can baffle them just fine. The end result is Superman flies by force of will in opposition to gravity. Pretty darned cool huh? Hawksmoor PS: Yes IPE is overpriced and misapplied in my opnion regularly. Reserve the advantage for attack powers.
  13. Re: Silver Avenger Write-up? Well of course you can go *up*. Baseline is the real trick. Which leads me to my common thought: Why then is 350 pts acceptable for player characters? Hawksmoor
  14. Re: Silver Avenger Write-up? Viper - X is a pretty good version. Just comb through his write up and remove the parts that are obvious VIPER gadgets, and or Kevin Armstrong specific skills. I used him as a basis for the Crimson Avenger in the GGU, as long as you recognize that Silver Avengers are around 400-450 pt characters to built correctly you should have no problems. Hawksmoor
  15. Re: New Power: Invulnerability As you know from reading the "Walking on the Sun" Thread I have an entirely different take on Invulnerability. Since taking body damage is so rare in almost all cases this option seems very limited in utility. IMO the STUN is the problem, not the Body. Hawksmoor
  16. Re: Nomad Memorial Write-up (long) I too loved Jack Monroe. That mini series was very good. Although I was younger I considered the point Jack made to Cap very profound. "I'll know when I have crossed the line when I can't see the side you are standing on." Jack told him. That made sense of the whole pre-iron age, and why the iron age just sucked. The so called heroes of the Iron Age have (had) no concept of that line in the sands of morality. Jack did. Hawksmoor
  17. Re: Walking On The Sun Oh and Invisible wouldn't be costed. It is just an assumed part of the power like Clininging or Armor or Flash Defense is not 'visible' per say. The SFX is there, it just doesn't *have to* jump out at you like Energy Blast or Force Field. Hawksmoor
  18. Re: Walking On The Sun Yet that is *exactly* what Force Field and Armor does. I wouldn't raise the costs above 3 points per 1 resistant Damage Mitigation in any case because then the costs of near invulnerability or immunity (with the right limitations applied ) become too high for wide spread use. I want the new power to apply to low and high powered campaigns equally. So the AP of a decent level of Damage Mitigation can't be too great. Hawksmoor
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