Jump to content

AlHazred

HERO Member
  • Posts

    4,305
  • Joined

  • Last visited

Everything posted by AlHazred

  1. Some comments: 1) Since there are no more Figured Characteristics in 6E, this solution actually can work. The main problem here is the same shortcoming as my original "solution;" how do you know you have enough CON there to prevent the character from being Stunned? The way the power is supposed to work, the werewolf can automatically shrug off a Stun effect by spending a Rage Point. I went with +20 CON, but I was just putting something in there as a placeholder hoping something would come to me later. I then dropped the ball and never returned to the build again. I should have checked before posting it, I would have found the typo and started playing around with the Rage Multipower again. 2) Playing around with the numbers, this is feasible. I avoided it mainly because it's an Automaton power, not meant for PCs to use. It does come out a little strange with END costs. I need to edit the template for the HD file to allow for "x1.5 times END" on the Increased END Cost Limitation; currently it only does it in multiples of whole numbers. The power would be 30 Active, so 1.5 would be the right multiple to make the END come out "right." Normally I wouldn't care, except everything else falls into the multiples of 4 so well. 3) You could do this, but it gets mechanically clunky in practice. Not the most elegant solution, though it would work for simulating certain kinds of effects.
  2. I noticed a typo in the writeup, and when I checked the Package Deal it was there too. So, I've taken the liberty of re-uploading the character and Package, so they should be correct now. While I was doing that, I changed the Rage Multipower slightly -- I incorporated Roy's suggestion of x4 END cost on the Changing Forms, and modified the END Reserve slightly to more accurately reflect how Werewolf is supposed to work. As noted above, different werewolves have different starting Rage Pools. You can modify the END Reserve to the following amounts: 4 END for a Trickster, 8 END for the Seer, 12 END for the Judge, 16 END for the Moon Dancer, and 20 END for the Warrior; the Recovery on the END Reserve does not change.
  3. You are correct, sir! You could do that. Rage in the WoD depends on Auspice, which factor also dictates your starting Gifts (magical powers) and Renown (equivalent in Hero to Positive Reputation, obviously, though with enhanced mechanical aspects). The lowest starting Rage is 1 (for the trickster-type werewolves) and the highest is 5 (for the warriors). I wasn't too worried about exactly copying the Werewolf system all in one go -- I wanted the "base werewolf" from which you would start. In a full conversion, there would be notes on Werewolf Breeds (determines "natural form," starting Gnosis, some Gifts), Auspice (Trickster, Seer, Judge, Moon Dancer, or Warrior - determines starting Rage, some Gifts), and Tribe (thirteen of them, determines starting Willpower, available Backgrounds, some Gifts). I haven't done all that (er... yet) because I'm not running a World of Darkness Hero game, I only wanted the basic werewolf from which I could grow my own variations. By all means, post it up, man! I love to see other ideas! I have even been known to agree on occasion*! *Yes, I know this is a rarity on the Internet, but the Hero Boards are a special, calmer place.
  4. Re: Anyone working on a Fallout 3 conversion? Wow! Nice! I had no idea anybody else was considering this! Scratch one project off of the list!
  5. Re: Items of myth and legend Eh, it's 50/50. An argument could be made either way. Which just makes them EVEN MOAR BETTER for the job!
  6. Re: Items of myth and legend Artifacts in the Indiana Jones movies are religious in significance (the Hebrew Ark of the Covenant, the Hindu Sankara Stones, the Christian Holy Grail). There are a wealth of such items from the major religions of the world: Wikipedia: List of artifacts significant to the Bible has a good list of Christian and Jewish stuff. Relics associated with Jesus is also decent. Cetiya are a Buddhist relics and sacred places The only religion that seems immune is, oddly enough, Hinduism. Temporal artifacts (i.e., relics without a spiritual component) are far more common and widespread. Arthurian enchanted objects The Emerald Tablets of Hermes Trismegistus (for my money, this is the best idea) Here's a thread with many ideas Just about the only things I wouldn't send Indy after and thoroughly modern relics - alien spacecraft or some such, for example. Good thing they've never done an Indy movie like that! It would be terrible!
  7. Re: Crimson Skies Plane Conversion Since I wrote these up, 6E Hero has come out with changes to the way vehicles are built. Eventually I'll get around to converting these babies into 6E stats and reposting them.
  8. I worked up some of the old World of Darkness stuff that I owned into Hero terms. My plan was to allow players of my High Fantasy Hero game the opportunity to play those "races" if they wanted to; plus I knew it would be an excellent opportunity to cut my teeth on 6E Hero, which is different enough I felt the need to practice. After converting vampires to my satisfaction, I turned to werewolves. They're extremely interesting from a mechanical standpoint. The obvious power for them is Multiform, but after playing with the numbers for a while, it occurred to me that they're really only changing Characteristics around in the different forms. I tried it as a Multipower, and if fit a whole lot better. I've uploaded this as a Package Deal here EDIT: Updated post, removed non-operational links, uploaded package deal to new Download section, updated link. World Of Darkness - Garou package deal.pdf
  9. I don't know how I missed that earlier, but it's awesome! Have some rep! EDIT - When I'm allowed to rep again!
  10. Re: The Future of Food Technology
  11. Re: Open Source or Free Map Making Software There are several options for map-making software. The two heaviest hitters in the RPG map-making software industry (it's an industry?!?) are Campaign Cartographer 3 and Dundjinni. I own both, and they're very nice for what they do: CC3 is basically a stripped-down CAD program, while Dundjinni uses tiles, but they produce nice results and have a lot of support. Both cost $$$. There are several cartographers who post maps or map samples online (i.e., Paratime Design Cartography); some of these maps are produced with Dundjinni and CC3, and both have galleries where users post their own maps. I assume you'd like to actually make your own maps and can't afford to use the stuff above. As far as freeware goes, you have some options. Hexographer has a free version which lets you make simple hex-grid area maps for free. It's very nice -- I'm using it for my next One-Page Dungeon submission. The author of the blog A Character for Every Game has posted 17 sets of dungeon geomorphs for people to use to organically create dungeons with reusable tiles. I like the old-school look and you can't beat the price point. Print on cardstock for semi-professional-looking results. I've had good luck making my own maps on the fly in Microsoft Visio. It one of the programs you're likely to have on a work computer, raises no eyebrows, but is easily adapted to dungeon and campaign mapping. Many have made stencils for it (i.e., this Cave and Castle Stencil). One that hasn't seen much develpment but shows a lot of promise is AutoREALM. It's similar in style to CC3, but completely free. There's a couple of generators that can automatically produce maps for you of various things. Do you want those?
  12. In the old Castlevania computer game series, the protagonist uses a whip called the Vampire Killer. Castlevania is getting something of a reboot soon (Castlevania: Lords of Shadow), and that includes the latest computer graphics, the most advanced gameplay engine, and a whole new look. Among other things, this means the old Vampire Killer is being retired. Instead the new protagonist (Gabriel Belmont) uses something called the Combat Cross: a weapon that in retracted form resembles an ornate heavy cross, but that can be extended to be spiked chain with a hooked tip. The weapon intrigued me enough to stat it up for my high fantasy game. Because I'm using it in my game, the description here is a little changed, but that should be easy enough to fix for purists. Direct link.
  13. Re: The Future of Food Technology
  14. Sure thing, good buddy! EDIT - The link in my first post should lead to the HD prefab file. I'll send the Word doc to your regular email.
  15. Re: The Future of Food Technology Ah, that's beautiful. I'm playing up the Vilani anti-robotics-ophobia in my game for plot purposes, so that would have led to some paranoia. Usually a good thing.
  16. Re: The Future of Food Technology Wait, you guys had that, too?!? Maybe it's a gamer thing -- one player got one for the bar in the passenger lounge, and then proceeded to put other crewmembers' faces on it from time to time.
  17. Here's a subject that doesn't really receive a lot of coverage in most of the sci-fi gaming I've seen and done: food technology. Everybody basically either ignores it (a la Star Trek and its magical matter synthesis technology) or assumes things will be much as they are now (as in Firefly, with its kitchen serving as the backdrop for many dramatic beats). But food storage and preparation technology is not only something fairly important to the human organism, but is also often used as the yardstick by which technological progress is judged. Consider the central place food technologies took in the various interpretations of the future envisioned at the 1939 World's Fair -- it was the mother, with her command of the futuristic kitchen inventions, who shaped her family. Showing that food would come from factories instead of farms was a gauge by which the fair's organizers wanted to show that "this is the FUTURE" in big, bold letters. I recently came across the MIT Media Lab's Digital Gastronomy section. There, designer Amit Zoran and prototype developers Zachary Nelson, Josh Ramos and Varun Perumal have provided concepts of several such food technologies. Digital Chocolatier: Mixes ingredients from a carousel into a variety of chocolate candies according to it's programmed recipes. The prototype shows four ingredients columns, but I imagine more wouldn't be a problem. Digital Fabricator: "[A] personal, three-dimensional printer for food" that mixes ingredients from refrigerated storage canisters. The food is deposited by a precision extrusion head which heats or cools the ingredients as they are applied. Robotic Chef: A mechanical arm with what is essentially a cooking multitool in one of its heads; this device can take any particular food item, such as a steak or pineapple, and perform manipulations on it according to programmed operations. Virtuoso Mixer: A device with food storage bins at the top, food processing chambers in the middle, and a food deposition area at the bottom. Although these seem to have been created with more immediate ideas in mind (experimental cooking, for one), I see these as a great idea for inclusion into Star Hero spacecraft. Why waste the space of an entire kitchen, when you might be able to fit everything you need into a small closet? You don't need appliances (microwave, range, refrigerator, etc.) when you've got the same functionality in a single device that can do all of those in a much smaller area with one device with a fraction of the power consumption. I have to admit, I've never gone into much detail thinking about or describing the food technology in my Traveller Hero game. Maybe now I will. Via Inhabit.
  18. Re: Zelda HERO Never played the game. I'm getting it from online posts. If it's not true, then you can remove it easy enough.
  19. Re: Equipment I've been using the Resource Point system for "significant" equipment -- weapon and armor, vehicles and horses, magic items, and the like. It seems to work fairly well -- I assume my PCs are seasoned heroes, and have a suite of resources, but only a few readily at hand.
  20. Re: Zelda HERO As far as I know, Zora are supposed to eventually die if kept out of the water, but it takes some time. I wanted to reflect that limitation, but it never actually seems to kill the important Zora in Zelda games, so I didn't think it should be worth any points. This was a nice compromise, since it's an effective penalty, and comes out to a 0 point value.
  21. Re: King Kong adventure. Nah, I was just lazy and posted something from the first page of the sub-forum links.
  22. Re: King Kong adventure. Call the dragon Grandfather-of-Reptiles! Going with the "mothering" angle, I'm picturing it trying to get the knight to "hatch" out of his "shell"...
  23. Re: DnD 3.5 to HERO 5e Conversion In 5E, I like to model the Dwarven (and, I believe, Gnomish?) ability to defend against Large-sized folk in 3.5 as special Combat Skill Levels. They're relatively cheap that way. In 6E, you could do it as Limited DCV.
×
×
  • Create New...