Re: Role-Playing the Mantle of Heroism
Oddly enough, I thought of this in SF terms as well, mainly because that's what I'm running right now. Actually it's not that odd, because I almost always run SF; I'm not that good at running superhero games.
Anyway, Opale's point definitely applies to my current campaign. It's not a typical "merchants and mercenaries" SF RPG about a bunch of guys wandering around randomly looking for trouble. It's about something: an idealistic struggle of freedom vs. tyranny, and survival vs. extinction. Fortunately I only had one player who didn't "get it" and he's gone now. Even the "anti hero" PCs have chosen their side and dedicated themselves to supporting their cause at any cost.
From one of the earlier episodes in the campaign, Terracide: Salvaging Hope.
Dr. Leelavathi Rabindra addresses the citizens of Omicron Colony after the player characters forcibly removed Agents of the Colonial Reserve Fleet from her office....
Battle lines have been drawn. They've got a hundred-year old space colony that's falling apart around them and getting more crowded with refugees by the week, a "fleet" of mercenaries, corsairs and converted super-liners, and their troop contingent is a company of Colonial Reserve deserters and volunteers from the colony. Their nearest allies are two months away. They're taking on a military junta from the Core Colonies with the biggest surviving war fleet in Terran Space.
They may not be "super" but they're big damn heroes alright.