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PoorWandering 1

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Everything posted by PoorWandering 1

  1. Re: Alternate Earth #27: The Computer Is Your Friend!
  2. Re: Alternate Earth #23(?): Living In The Wild, Wild West The New Rocketman: The only changes would be to trade the jetpack for a fast horse and to learn how to sing. Rocket's golden age attitudes would be just as out of place in the real west as they are in the modern CU. If you've see Rustlers Rhapsody you have the idea.
  3. Re: What Da Hook Gonna Be? The 'you each have received a mysterious letter...' start can work well if you do it right. Starts I've used/played in: Players are all attached to the same NPC's retinue. : ...survivors of the same shipwreck : ...guests at the same monetary : ... students under the same swords master : .... Working the same cattle drive (deadlands) : ... Members of a travelling carnival : ... fleeing the same flood : ... Shanghaied onto the same ship : ... Witnesses to the same crime : ... part owners in a land based transport and trading company founded by one of the Pc's Things I'd like to see/use: Players have all been swindled by the same man and are all implicated in the crime. :.... guests at the same wedding/christening :...Exiled to the same underground culture. See the Exile / Avernum series by Spiderweb games. : ... suitors for the same beloved, Arabian nights style. : ... robbing the same target
  4. Re: Super-Skills Megathread .... if it wasn't for those crazy kids!! 16d6 major transform. Monster into previously introduced bit player. delayed effect half hour. OAF overly complex 'monster trap', immobile once deployed. One charge per week. Requires actions of all 5 team members to activate. It had to be done. Pity I don't have my books with me or I could compute the cost
  5. Re: Help Me Build A Super-Spy Team Mentalist idea. Migrane, egyptian, raised in the chaos and noise of Cairo. Powers untrained and barely controlled. Other mentalists experience headaches and nausea in his presence. And Migrane can focus that effect so it extends to non-mentalists. Other powers could be shareable mental defence which unfortuneatly gives the subject a headache. Minor Telepathy with the same side effect. And /Or images/mental Ill only to cloud vision to simulate the bizzare light effects and wandering blind spots that one gets when in the grip of a major migrane. I see the migrane effect as an int drain linked to an ego attack. When you are in the grip of a migrane it becomed difficult to think and light or sound or any sensory input can become quite painful. The int drain sims this quite effectively. You also tend to become VERY tired hence the ego attack. I know you are not too fond of drain attacks so i suppose mental illusions/mind control could be made to dupe the effects.
  6. Re: Oi, history majors - need 1920's AE resources Sorry still not seeing what you need. How do beetles fit in?
  7. Re: Oi, history majors - need 1920's AE resources First off remember you are NOT dealing with a real world economy so fuge like crazy. The pulp genre ignores/does not concern itself with economics so don't let that bog you down. I don't think it was much of a concern to Doc Savage or Indy where their qtips came from. I'm a bit concerned that you country count is so low. You may run out of places for pcs and npcs to be from. Or worse yet you might have trouble creating the "great big mysterious world" feeling of the pulps. 5 countries might get a bit claustrophobic.
  8. Re: Oi, history majors - need 1920's AE resources History/Library science major here. I need more data. There are massive govt archives from the period as well as press runs for major newspapers to draw data from but the question is too big. Is there any way to break the question up? If not i'd point to the local Library. There are a number of good Histories of the 20's and 30's that might help. The came Call Of Cthulhu has some excellent 20's info but it is slanted more to cultural/technological/esoteric history rather than industrial/economic BTW; creating a new economy?!? Tell us more, please.
  9. Re: Need Espionage Plot Hooks! One of the agents is having a picnick lunch in a public park in . A storm moved through last night at city workers are removing a old oak that went down in the storm. The agent sees an old document bag tangled in the roots. A nook in the roots of that tree was used as a dead drop for a source that went off the active list 20 years ago. What's in the bag? A 20 year old cry for help? An urgent message in a personal code to the sources handler? I see this sparking a search for retired agents of both the east and west trying to put together the meaning of the cryptic message. The players would then have to stop/uncover a plot that has had 20 years to mature. I used a similar hook to lead a group of B13 players to an alien ship that the german's discovered in ww2. the german expidition was still there. A drive malfuncton froze the area in time. This hook could also lead to a mole hunt, why did the source go silent. Who is afraid of this investigation.
  10. Re: Anyone have Tomb of Horrors? Switch the game system to Hero and staart with saltmarsh. I doubt anyone would remember enough to cause problems and the Hero conversion should throw them off even if they do. The only 'secret' i can remember is the premise of module A-4 and all that would lead me to do would be to make sure i can use a dagger or a club.
  11. Re: What I have planned for my players tommarrow Possable issue. If the sensor package is the threat then the plans and design specs are a greater threat than the prototype. What is Warloard doing to prevent another x-22 sensor pack from being built. This is a defense contractor, it's not like cash is an object.
  12. Re: Superleap UAA??? so say you use your 1" flight UAA on Grond. Who grabs onto an I beam set in several tons of reinforced concrete. The fact that his 100 some points in STR will not be able to resist your, what 10 at most points of flight doesn't seem a bit cheesey? Admittedly this is an extreme example but hey even a STR 10 agent should have a chance to resist a 1" flight UAA. Seems to me anyway
  13. Re: to joen and others odd i thought pd 5 with 7 points of rpd armor would have 12 pd vs normal attacks. Then whatever got through would get the hit location effects. Have i been doing this wrong all these years?
  14. Re: Campaign: The Turakian Age Great work! I second Irishspy.
  15. Re: Superleap UAA??? Granted, but that's an odd corner of the genre pool. I am not thinking about MEGA distance 1" velocity as I am low on dried frog pills.
  16. Re: Superleap-Superpause Super leap + Gliding. Hmmm slap a limit 'cannot gain altitude or change direction, must follow superleap arc' and it would neatly remove the 'no actions' issue. Good idea. And it compines 2 of the less seen movement powers. Now i'f i can find a way to combine superleap and swimming.....
  17. Re: Superleap UAA??? Ugly. Uncontrolled mega scale involentary move throughs vs. mtn ranges. Ugly. Mind you this would ring the cheese alarm berfore the sheet was even out of the players briefcase.
  18. Re: Superleap-Superpause I see that trigger would work for the example effect but i am trying to understand why there is an action lock out during the hangtime. It's not like you have to do anything to stay in the air or anything. So let's drop the bomb example. (rim shot) and try the read a book example for the example we will assume the leaper generates a bubble of still air so the pages are easy to turn and we will also assume a single NY to LA jump. Or if MegaScale is used a NY to LA ish jump.
  19. Re: Superleap UAA??? Same here movement UAA's with the possable exception of Teleport are major cheese. I'm just asking whi this bit of Brie was excluded while the rest of the Chedder, Gouda and Limberger gang got in. If i ever see a movement power UAA the first question is why not use TK. Or if a tunneling UAA why not use transform. I live in fear of seeing something like 1" flight UAA 4 lvls Mega Scale, Combat Acc. In a published source.
  20. Re: Superleap-Superpause Well The Superleaper just got a name. I knew posting this would help :7) I know GM's fiat can get around this, those little Italian cars are quite manuverable but i'm wondering what reasons there are for keeping the action lockout.
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