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CaptainCoulson

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    CaptainCoulson reacted to DoctorImpossible in Top Five Fictional Characters to Punch In the Face   
    Thor, for not noticing that Loki had been under the influence of the same sceptre/mind control as Hawkeye had been during the events of the Chitauri invasion. What, did Thor think Loki just suddenly became a wannabe dictator of his own free will? Despite that completely contradicting everything he knows about the personality of the brother he has known for millennia?
     
    Speaking of which, Thor again, but also Sif and all of the Warriors Three, for the events of the first Thor film. First Thor is banished without his hammer and "the power of Thor", to Midgard. Fair enough, he learns some humility and stuff, Loki is currently the only possible heir to the throne of Asgard for a while. 
     
    Then, when Odin enters the Odinsleep, Sif and the Warriors Three *commit treason* against both Odin and Loki, by visiting Midgard to try and find Thor and convince him to come back to Asgard to steal the throne, effectively staging a coup while his father is in the Odinsleep, and we're... supposed to think that they're the good guys? I think?
     
    Loki, quite rightly, as the rightful (albeit temporary) King Of Asgard, sends the Destroyer (an Asgardian law enforcement tool created for exactly this purpose) down to Midgard to take down Sif and the Warriors Three. They, and now Thor, resist arrest, destroy the Destroyer, and, in Thor's case, violate their exile, to return to Asgard. Once there, all five violently assault Loki, the rightful King Of Asgard.
     
    Fortunately for them, Odin wakes from the Odinsleep and opts to apparently punish them far, far less than he will later punish Loki, for the "crime" of *being tortured and mind controlled by an enemy of Asgard*. 
     
    So, yeah, Thor, Sif, and The Warriors Three are four traitors and their big, dumb, royal accomplice, well deserving of far more of a punishment than a mere strike to the face, but since that is what is on offer...
     
  3. Like
    CaptainCoulson reacted to DoctorImpossible in Happy Pride   
    Aye. Happy Pride.
  4. Like
    CaptainCoulson reacted to DoctorImpossible in Marvel Cinematic Universe, Phase Three and BEYOOOOONND   
    Well, I can do that for you. Look at Loki's eyes from the Thor film and any film apart from the first Avengers film. Green, right? (Except in his blue-skinned, red-eyed, form of course.) That is his natural eye colour. 
     
    Now look at his eye colour when he arrives on Midgard to take the tesseract. Bright blue. 
     
    Who else has their eye colour changed from whatever it was before to a piercing blue? Anyone being controlled by the stone in his sceptre. When Hawkeye is under his command, mind controlled, he has bright blue eyes, unlike his usual steely grey eyes whenever Jeremy Renner played him in the rest of the MCU. 
     
    Loki isn't invading midgard because he was hoping to conquer it. Asgard has always been the only place he cared about, except for his targeting of Jotunheim simply to win his father's approval in Thor 1. Loki is here to attack Midgard as a cover for him first grabbing the Tesseract (and therefore an infinity stone) then also attacking New York (which is, canonically, where the Sorcerer Supreme is, at that exact moment) to get hold of the Eye Of Agamotto and therefore another Infinity Stone, since Earth has the rare distinction of holding two of the infinity stones at the time. Well worth Thanos risking his own infinity stone, carried by a mind-controlled god, to bring him back two more. 
     
    You can even see how badly hurt Loki had been, just before he was mind-controlled and sent to Midgard to capture infinity stones, much more so than after Hulk's beatdown. He'd been tortured, for a long time, whether for information or simply to make sure that the mind control would take effect. 
     
    How does this make losing a fight to the Hulk into a victory for Loki? Well, much like Dr Selvig managed to resist mind control just enough to include an off-switch for his portal, Loki managed to resist his own mind control enough to pick a fight with the Hulk and then opt to monologue instead of being ready for an actual fight. Which, much like Black Widow's punch to Hawkeye's head to "recalibrate" his brain, was able to reset Loki's mind to free it from the mind control. You may notice that his eyes, after the beatdown, are back to their normal emerald green, instead of the bright blue of the mind control effects. He also suddenly changes from Shakespearean villain monologues, that we know are not his usual mode of speech, to the casual quipster that we are more familiar with.
     
    "I'll take that drink, now."
  5. Haha
    CaptainCoulson reacted to DoctorImpossible in DC Movies- if at first you don't succeed...   
    I don't really think DC was trying to poach Whedon to take over their film department for any long term basis. He was just there for that brief time and then gone, in and out like, oh  I don't know...
     
    ...a leaf on the wind?
  6. Like
    CaptainCoulson reacted to DoctorImpossible in Twin powers ideas   
    I kind of like the idea of the ghost of the dead twin sticking around, but just having had them once be actually twins, power wise as well as the usual kind. Like maybe two extremely gifted martial artists who also know a bit of magic and study monsters (because their superhero careers started off as becoming monster hunters) and who are both mutants with the same slightly enhanced normal abilities (their mutations are all just slight improvements on normal senses, slight super-strength, slightly faster speed, slight toughness, etc) and both an extremely slow flying ability and a very low strength, slow telekinetic ability. But then one of them died, became a ghost to keep on being the living twin's partner, and now both must adapt to one being a ghost (none of the physical training or powers are much use very often, so they need to find uses for their intangibility and such instead, while the living partner has to get used to not having their life-long partner there, physically, to assist in the stuff that needed two people with similar training and powers to be able to pull it off.
  7. Like
    CaptainCoulson reacted to DoctorImpossible in Marvel Heroes Write-Ups for 6th Edition   
    I am curious whether any given company chooses to publish RPGs with the specific version of their characters from particular periods or storylines, or if they produce an "overall" version of the character, that tries to be a sort of generic ideal of them.
     
    Marvel seems to tend more towards the "specific iteration of the character based on current storylines" more recently (Marvel Heroic RPG Civil War sourcebooks and the like), while DC have gone for more general archetypes (DC Adventures with a Mutants & Masterminds 3e based system) although DC have also had a system made specifically for just "Smallville" as an RPG.
  8. Like
    CaptainCoulson reacted to DoctorImpossible in How is Reputation determined?   
    .
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    CaptainCoulson reacted to DoctorImpossible in Aphorisms for a Superhero Universe   
    The Straight And Narrow is a dangerous path for the Morally Inflexible. 
    - Said by the resident anti-hero, when arguing against black and white morality.
  11. Like
    CaptainCoulson reacted to DoctorImpossible in Funny Pics II: The Revenge   
    Personally, I'm laughing at the foolish male elf, who doesn't understand the multi-species appeal of the Gnome Bards. He's definitely about to lose his (wife? fiance? girlfriend? whatever).
  12. Like
    CaptainCoulson reacted to DoctorImpossible in Usable as 2nd form of movement (6E)   
    I think this seems like the perfect time for a multipower. Two powers that are achieving pretty similar things, with strong thematic ties, that you don't want to use at the same time as each other? Two fixed slots in a multipower
  13. Like
    CaptainCoulson reacted to DoctorImpossible in Does this character do 9d6 or 12d6 with his club?   
    I'm not sure why a str requirement to use a weapon would mean that the weapon does less damage when someone strong enough *can* use the weapon effectively. Could somebody explain what that rule means, please?
  14. Like
    CaptainCoulson got a reaction from DeleteThisAccount in Widening Gyre   
    Thank you, but no.
  15. Like
    CaptainCoulson got a reaction from DeleteThisAccount in Mutant Cure   
    I am actually a player. Handwavium was not useful. However, the note about how Transform always, by default at least, works on a cumulative basis, was handy.
     
    The fact it works *only* on curing mutants or inhumans (or some similar but copyright free version of a person whose otherwise dormant powers have to be 'activated' in order to appear) was simply a part of the special effect of this as a device for treating mutants or inhumans who don't want their activated powers. It would not work on Superman, for instance, nor would a version of this power that was designed for use on mutants (say, one built for Rogue in the comics) work on an inhuman exposed to the terrigen mists unwillingly, nor vice versa.
     
    Having said that, it turned out that making the device limited in ways that made sense for the noncombat role I intend it to have, since my pc designed it for use only on willing targets, made it quite cheap, points-wise, and such a low cost device would probably be quite easy to acquire in multiple forms, reconfigured to affect different forms of unwilling recipients with different sources of super-powers.
  16. Haha
    CaptainCoulson got a reaction from DeleteThisAccount in Destroy Your Geek Cred!!   
    Re: Destroy Your Geek Cred!!
     

     
    Get out!
    ( I kid, I kid!)
  17. Like
    CaptainCoulson got a reaction from DeleteThisAccount in Destroy Your Geek Cred!!   
    It might not be that you've seen too few to make sense. They cut a lot of necessary plot out in favour of nice looking setpieces that don't exactly make a cohesive film together.
  18. Haha
    CaptainCoulson got a reaction from DeleteThisAccount in Champions Complete. Max Human Strength.   
    "Huh."
  19. Like
    CaptainCoulson got a reaction from DeleteThisAccount in Destroy Your Geek Cred!!   
    Speaking of the Big Bang Theory, how did the show writers expect a bunch of nerds to empathise with a nerd like Leonard, who doesn't want to be open about his nerdiness, and laugh at Sheldon, who is probably more similar to all of us?
  20. Like
    CaptainCoulson got a reaction from DeleteThisAccount in Best jobs for Secret IDs?   
    I don't think Secret ID and Public ID are complications. I think that they are things that *can* be complications. If I'm playing a hero with a secret ID and I don't take any social complications or anything to make my secret ID into a complication, then my identity stays absolutely secure. Even if I go about joking around as "Joey", claiming to be the famous, well-known superhero "Captain Power", even if neither of those wears glasses, or a mask, or has any kind of disguise, my friends and coworkers all just kind of laugh it off and lightly mock me for pretending to be a superhero. Villains just assume that I'm a full-time superhero and never try to uncover my secret, even if I let slip that I actually have a day job at a specific local business. It just all happens to work out. Or, if I have a public ID but not as a complication, the same thing happens but everyone already knows that Captain Power is Joey from downtown. 
     
    In which case, I would probably still go with a job as a freelancer, preferably one that has some way of utilising your powers or skills as a super-hero on your day-job. 
     
    Having said that, obviously a secret ID or a Public ID, or even some halfway point between the two, could be a good and interesting complication. Lots of reasons for those to come up, with villain looking into your personal life or tracking you, and plenty of role-playing opportunities.
     
    In which case, maybe take a job that does make your personal life harder or more tied to the super-hero persona, like a position with the Justice League's museum, so you have to let people see you stood right next to photographs of your super-hero ID a lot.
  21. Thanks
    CaptainCoulson reacted to Thia Halmades in 6e attractiveness PRE attack modifier question   
    So, apologies. Fun thread but I’m going to do the thing where I ruin it for everyone. Sorry, pardon me.
     
    Where’s my hat? Ah, here it is.
     
    Striking Appearance. Your definition is one interpretation; doesn’t matter if you’re attractive, hideously ugly, or a super cute toddler. Striking Appearance gives you its bonus circumstantially based on how you defined it upon purchase. Striking Appearance: Clearly a f*ING DEMON, is going to get certain types of people’s attention. Conversely, people accustomed to dealing with Tieflings are going to blink and shrug. Striking Appearance: Bow chicka-wow-wow, only works at full value on people who are into whatever it is. And so on.
     
    The rest of your post implies that, but I wanted to make it clear for anyone coming in; define how your appearance is striking, and then apply accordingly.
     
    As you were.
  22. Like
    CaptainCoulson got a reaction from DeleteThisAccount in 6e attractiveness PRE attack modifier question   
    The Presence attack is flavoured with whatever style you want to give it (scary mobster, impressive robot, seductive snake-person). That means that the Striking Appearance rarely affects it (only when the style of flavour includes "being attractive" and the target can percieve the style of flavour that your Striking Appearance takes) but when it does affect the roll, then your Striking Appearance adds +X/XD6 to the roll. +X to the difficulty you must roll under to affect the target, and XD6 added to the 'Damage' effect dice if the attack 'hits home'. The number for X is the number of levels of the Striking Appearance that you have that are applicable.
  23. Like
    CaptainCoulson got a reaction from DoctorImpossible in Best jobs for Secret IDs?   
    I don't think Secret ID and Public ID are complications. I think that they are things that *can* be complications. If I'm playing a hero with a secret ID and I don't take any social complications or anything to make my secret ID into a complication, then my identity stays absolutely secure. Even if I go about joking around as "Joey", claiming to be the famous, well-known superhero "Captain Power", even if neither of those wears glasses, or a mask, or has any kind of disguise, my friends and coworkers all just kind of laugh it off and lightly mock me for pretending to be a superhero. Villains just assume that I'm a full-time superhero and never try to uncover my secret, even if I let slip that I actually have a day job at a specific local business. It just all happens to work out. Or, if I have a public ID but not as a complication, the same thing happens but everyone already knows that Captain Power is Joey from downtown. 
     
    In which case, I would probably still go with a job as a freelancer, preferably one that has some way of utilising your powers or skills as a super-hero on your day-job. 
     
    Having said that, obviously a secret ID or a Public ID, or even some halfway point between the two, could be a good and interesting complication. Lots of reasons for those to come up, with villain looking into your personal life or tracking you, and plenty of role-playing opportunities.
     
    In which case, maybe take a job that does make your personal life harder or more tied to the super-hero persona, like a position with the Justice League's museum, so you have to let people see you stood right next to photographs of your super-hero ID a lot.
  24. Like
    CaptainCoulson reacted to Colossus in Rethinking the Archer type   
    One of the great super hero types with several movie, TV, and cartoon examples as well as the classics in comics Hawkeye (Bishop or Barton) and the Green Arrow family.
     
    Constantly you see these characters losing their bow and either stabbing someone with a trick arrow or throwing the arrow at a nearby target.  In Champions if the Bow and Arrows are bought as OAF you cannot do that, once you are out of luck.  Alternatively is you buy them as a OIF you cannot be disarmed of the bow, which does not sense.
     
     
     
    Here is my idea. 
    Create two Multi-Powers:
     
    The First is the Quiver purchased as an OIF with the -1/4 additional Limitation of Range Based on STR
     
    The Second:
    15       Bow:  Multipower, 30-point reserve,  (30 Active Points); OAF (-1)       
    2f         1 - Accurate Shot:  Compound Power: (Total: 30 Active Cost, 22 Real Cost) +3 with Arrows (Real Cost: 15) plus> +15 STR (15 Active Points); Limited Power Only to Offset Range Based on STR (-1) (Real Cost: 7)
    3f         2 - Dodging Shot:  Compound Power:  (Total: 30 Active Cost, 30 Real Cost) +4 DCV (Real Cost: 20) plus  CLS +2 Arrows (Real Cost: 10)
    1f        3 - Distance Shot:   Distance Shot:  +30 STR (30 Active Points); Limited Power Only to offset Range Based on STR (-1)
    3f        4 - Grapple  I:  Swinging 40m, Reduced Endurance (0 END; +1/2) (30 Active Points)
    1f       5 - Grapple II:  Leaping 60m (30 Active Points); Limited Power Only within 60' of structure (-1)
    2f       6 - Strike:  Hand-To-Hand Attack +6d6 (30 Active Points); Hand-To-Hand Attack (-1/4)
     
    The 27 points spent on the bow are most likely more than you are going to save for the total of going from a OAF to an OIF plus the Range on STR.    I think this is offset by the bonuses of buy the Martial Art like maneuvers as part of the bow.  In fact you could make more.   The Bow doubles as a basic linegun and you can also just hit someone with it.   
     
    What do folks think.
  25. Like
    CaptainCoulson reacted to Ockham's Spoon in Best jobs for Secret IDs?   
    Tell that to the police in Mexico threatened by drug cartels if they don't play along.  In societies riddled by corruption, people who try to take a stand are often targeted, be they police or activists or otherwise.
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