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Snake Gandhi

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Everything posted by Snake Gandhi

  1. Re: WWYCD: Omelas Ubermech- Has a Total Psych lim "Protect the innocent", he's saving the child whether anyone likes it or not. Amy Amazing Her's is 'Fights for Justice no matter the cost', and Omelas is a lot of things, but it ain't justice. She might feel bad if something really terrible happens to the town after she saves him, but thats because she's a fairly sweet girl.
  2. Re: WWYCD-Hurricane Katrina Ubermech- Would use his strength to shore up the levies, in fact he'd probably arrive before Katrina hit and do what he could during the storm. Amy Amazing- She's a teenager, but she can fly pretty fast as is strong, so she could do a lot of bringing in of supplies and rescue work.
  3. Re: WWYCD: Match Made In Hell?? Amy Amazing: "They aren't supposed to do that? Oh well." She'd then proceed to kick butt. Or at least as much butt as she can. (She's not big on the who's and how's of all the villian groups yet) Thunderbolt (my soon to be PC): If the agents don't do an immediate 'Oh ****e, retreat!' He'd mop up and tell his friend Destiny about it, as it would strike him as odd but he isn't much of an investigator.
  4. Okay, my current HERO group just finished our street-level game and we all decided to go for something a bit higher powered. Apparently, while out drinking the others in the group decided to do a Defenders game, with all of us making Defender homage characters with sliding point scales. We've already got our Hulk (Rampage, 750 Brick), our Dr Strange (Dr Destiny, 850 Super-Mage), and our Namor (Posiedon, 950 Mage/Brick/God of the Seas). I got handed 1050 points (900 + 150 disads) and told to make a Silver Surfer homage. Now, I was never much of a marvel guy, so my knowledge of the shiny guy is limited, which is why I'm asking for advice. I asked our GM for advice, but all he told me 'he's got to have a Cosmic VPP of some kind' From what I've read my guy should be really tough, be able to fly through space pretty quick, and and he's got the Power Cosmic aka a Cosmic Power Pool of unknown size. So, Hero-philes and Comic-guys alike, any advice on what to give this guy (or advice on a good name:))
  5. Re: Play By e-Mail: Submissions for Millennium City I submitted Amy Amazing, the cheerleader gymnasts/ demi-brick.
  6. Re: Play By e-Mail: Submissions for Millennium City Here's a question. I don't have anything but 5th at the moment. Would it be alright if I included 2 Hunteds, (say an As Pow 11- and a Less Pow 11-) left them blank and let you fill in anyone who you think would be appropriate?
  7. Re: Classic Silver Aged Style Team Rosters Strangely. I look at that list, and it matches pretty well with the new game I'm starting. we have seven characters, and they all fit one of those slots:)
  8. Re: An old character, Amy Amazing He actually was used more than she was (our GM loved dealing with the other side of heroing) but I can see your point. Honestly I never gave any thought to who made up the cabal, and we never went into it in game. So it's entirely possible that is was a made of of all or mostly women. And I see your points, she was combat heavy, but that stems from really having no reason or good excuse for her to learn anything else. We already had an 'Iron Man' and a 'Batman' so most every skill we could need was covered. She grew into the teams spokesperson, the one who delt with the media and the government. It's nice to hear what you guys think, thats why I posted her:)
  9. Re: An old character, Amy Amazing Thing is, she started out as a 250pt character and ended up with about 2 years of xp, 150pts with 100pts disads, and we never saw any reason for more disads. Her other form, Adam, is bought as a multiform, and he has most of the everyday skills, and she's going to be him a majority of the time. I didn't take any Psych Lims based on the akwardness of him being a girl because A) I had plenty to reach 100pts, and the GM didn't think I needed more and I wasn't sure I could roleplay her that well like that, so I decided not to buy them and just wing it with roleplaying. And in fact, she does live at home, (or he does, I could never figure out which I should use for this character), and I didn't figure that his parents and his 'sorta' girlfriend where to many DNPC's. As for being not that flexible, you're right, she was on a team, so she really never needed to be. Her contacts where NPC's she delt with on a regular basis. (there where about 5-6 NPC's we saw a lot of, everyone on the team bought 2-3 of them as contacts). The rep is sorta misnamed I suppose. It's meant to be sort of her 'title' like Superman is "The Man of Steel' and Batman is "The Dark Knight". Amy was "The Icon of Justice". It's more to mean she's very well known, but I probably could have said it better. As for her being powerful, well, she is. She was the Wonder Woman of the team, she wasn't the strongest and toughest, or the most skilled, but she was a nice combination of both, and as an add she had something no one else on the theam had, protection from mystical enchantments (aka Power Defense. Most of the team got Mental Defense at some point) I wouldn't call her munchiny myself, she's built very straightforwardly with no point saving tricks, she's just a martial brick who earned some xp. (IIR she started with a 40 Str, 25 Dex, and just some added PD and ED.) The rest got added as time went by. I can see some of your points, sorry she's not your type of character.
  10. Okay, here's an old character of mine (from 4th I believe) Someone thought the idea was interesting recently, so I figured I'd kill two birds with 1 stone and post it here for him, and you good folks, to take a look at and see what you think. This characetr is about 10 years old, and she's sat in a folder till just now, so I updated her to 5th as well. Amy Amazing Val Char Cost 75 STR 65 30 DEX 60 30 CON 40 30 BODY 40 16 INT 6 25 EGO 30 25 PRE 15 25 COM 8 25 PD 10 20 ED 14 6 SPD 20 21 REC 0 60 END 0 83 STUN 0 26" RUN 0 2" SWIM 0 15" LEAP 0 Characteristics Cost: 308 Cost Power Protection of the Forces of Justice 30 1) Physical Damage Reduction, Resistant, 50% 30 2) Energy Damage Reduction, Resistant, 50% 10 3) Damage Resistance (10 PD/10 ED) 18 4) Mental Defense (23 points total) 20 5) Power Defense (20 points) 10 6) Lack Of Weakness (-10) for Mental Defense 12 7) Life Support (Extended Breathing: 1 END per Minute; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) 50 Enhanced Movement: Multipower, 50-point reserve 4u 1) Running +20" (26" total) 5u 2) Combat Manuevering: Flight 16", Reduced Endurance (0 END; +1/2) 1u 3) Traveling Speed: Flight 6", MegaScale (1" = 1 km; +1/4) (15 Active Points) 11 Adam Locke: Multiform (30 Character Points in the most expensive form) (Instant Change) Powers Cost: 201 Cost Martial Arts Maneuver 4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 17d6 Strike 3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 15d6 +v/5, Target Falls 4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 85 STR to Disarm 4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 5 Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 19d6 Strike 5 Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, 15d6 +v/5; FMove 5 Passing Throw: 1/2 Phase, +0 OCV, +0 DCV, 15d6 +v/5; Target Falls; FMove Martial Arts Cost: 34 Cost Skill 3 Acrobatics 15- 3 Acting 14- 3 Breakfall 15- 3 Combat Piloting 15- 3 Conversation 14- 3 Oratory 14- 3 Teamwork 15- 5 Rapid Attack (HTH) 20 +4 with HTH Combat Skills Cost: 46 Cost Perk 9 Reputation: Beautiful Icon of Justice (A large group) 14-, +3/+3d6 4 Contact: Mayor West (Contact has useful Skills or resources, Contact limited by identity, Very Good relationship with Contact) 11- 6 Contact: Presdent Rogers (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact limited by identity, Good relationship with Contact) 8- 5 Fringe Benefit: Membership in Freedom Legion Perks Cost: 24 Cost Talent 3 Ambidexterity (-2 Off Hand penalty) Talents Cost: 3 Total Character Cost: 616 Pts. Disadvantage 10 Distinctive Features: Amazingly attractive woman (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10 Hunted: Mako 11- (Less Pow, Harshly Punish) 20 Hunted: VIPER 11- (As Pow, NCI, Harshly Punish) 20 Hunted: Dr Destroyer 8- (Mo Pow, NCI, Harshly Punish) 20 Dependent NPC: Jason and Mary Locke 8- (Normal; Unaware of character's adventuring career/Secret ID; Group DNPC: x2 DNPCs) 20 Dependent NPC: Heather Rosenbloom 11- (Normal; Unaware of character's adventuring career/Secret ID) Disadvantage Points: 100 Base Points: 150 Experience Required: 366 Total Experience Available: 366 Experience Unspent: 0 Background:Ages ago, a cabal of the earths most powerful mages gathered together to make a champion. They gathered what power they had, and focused it into a charm. A small necklace that would unlock the powers they had placed within. They decided to give this great power to a woman, for they felt a woman would be more trustworthy, more loyal, and less likey to turn away from her granted mission. Over the ages, the necklace was thought lost, but it found a way to reappear in the least likely of places. Adam Locke was a geek. However, he was a happy geek, so he didn't mind so much. Of all his classes though, he liked drama the best. Not only did he get to pretend he wasn't such a geek for a while, but the class was full of pretty girls, and at least during class they didn't treat him like a joke. One day, the drama teacher was preparing them for a play she had written. It was a comedy, and one scene called for all the boys in class to dress up like girls. None of them found this all that funny, but they all reluctantly agreed. The whole class went down to the local thrift store to pick out some cloths for the boys. They found some cloths that where big enough, then they started grabbing accessories. While half the girls started finding shoes, the other half started pouring through a box of cheap costume jewely to complete the package. Adam, along with the other boys, tried they're best not to complain as the girls played dress up with them, putting different hats, necklaces, and other female items on them. After what seemed like forever they had enough stuff, so the guys where allowed to leave, which they did gladly. When he got home, Adam went to take a shower and noticed that he was still wearing a necklace. It was small pendant on a fine gold looking chain. He laughed at the fact that he'd stolen it accidently and went to take it off when he noticed that it didn't have a clasp. It was a solid chain, but it was far to small to have fit over his head. He pulled at it, but he couldn't budge it. He even tried the nail clippers in the cabinet, but even they couldn't scratch the small chain. He was wondering what the heck he was gonna do when he felt writing on the other side of the pendant. using the mirror, he saw what looked like Latin inscribed on the reverse side. He tried to sound it out, the reflection making it dificult, but to the best of his knowledge it said 'iustitia'. As soon as the word left his mouth the world grew very, very bright. As the light faded he shook his head, the stopped. Hi reflection wasn't him any more. Instead of the skinny teenager, the mirror was filled with the image of a beautiful blonde woman. He couldn't move for a while, as his brain just couldn't comprehend what he was seeing. He looked down at his hands. he could feel them moving, but they weren't his. His t-shirt and jeans where gone, now replaced with a white bustiere that went down to a short, loose white skirt Looking farther down he saw that he was wearing knee hich white boots, complete with high heel. He tried to speak, but instead of his normal voice a womans voice came out. "Okay, this is, this isn't, this can't be. I mean, I was standing here, I looked at me, now I'm not me. What happened, I mean, the necklace-" He looked quickly, but the necklace wasn't around his neck anymore. "Thats it, that has to be- what was that word. Iusta. Istti. No, it was iustitia." The world grew white again, and he was standing there, his normal self. After he'd had a chance to calm down, Adam thought about what had happened. When he returned to normal the necklace stayed gone, but a quick word and he could still change. He decided that he had to know what exactly was going on, so he went out to his garage, which nobody but him used, and started to test just how much he changed. I quick check showed that he did indeed have all the female parts. Adam decided to see if he was as strong in this body as he was in his normal one. One lift of the weights told him he wasn't as strong, he was much much stronger. The bar that he struggled with as a guy was light as a feather to him as a girl. Further testing showed that the bench was just as easy to lift, as was the front of his fathers truck. Adam also learned that this body was a lot better coordinated and a lot more graceful. Not to mention faster as well. Adam was really shocked to learn that he could float! He joked that he bet he could take Tomorrow Man in a fig- Thats when it hit him. He was a superhero now. He'd seen the TV, the newspaper reports. He knew about guys like Tomorrow Man and the Bowman, and he knew that there where a lot more bad guys then there where good guys. He could help, he thought. This tore Adam, because awhile a part of him wanted to help, felt he had to help now that he had these powers, another part of him was far too embarresed to be seen like this. Adam spent a few days wondering about it, going back and forth in his head. He was still deliberating when fate stepped in. He was with his family at a local carnival. his mom, dad, and older sister went to ride the giant ferris wheel. Adam didn't want to, he decided to hit the arcade instead. While he was in the middle of a game of Street Fighter he heard a chorus of screams. Adam ran out and saw a giant shark man throw a trailer across the carnival and into the ferris wheel. It shieked to a stop, his family screaming at the top. a group of carni's ran to the wheel, but the shark man cut them off, snnapping his giant mouth at them, laughing as he destroyed everything in sight. Adam instantly knew what he had to do. He ducked back into the now empty arcade tent and said his magic word. Out of the other side flew the beautiful warrior. Shark boy, who called himself Mako, was laughing up a storm when suddenly a woman dropped from the sky a and clobbered him in the head. He flew back into a trailer, scattering the people behind it. As he pulled himself out of it he yelled to the woman "Not a bright idea toots, now i'm gonna have to hurt ya!" Mako charged, and was suprised when the woman effortlessly sidestepped him and delivered a boot to the gut. With his wind knocked out, there was nothing Mako could do to stop her devastating uppercut to the jaw. The hit dazed Mako, and the woman took full advantage, grabbing his tail and lifting into the air. She spun with incredible speed, and then let Mako go, sending him sailing far, far away to land in the ocean. A cry caught the womans ear, and she turned in time to see a car carrying a married couple and their daughter break and begin to fall. Fortunately, she was fast enough to catch the car before it could hit the ground. As she lowered it to the ground, a large group of people began to swarm her. they began to shout question and praise on her. "Who are you?", "That was amazing!" "Where are you from?". "Incredible girl, you are awesome!" The woman seemed taken aback by all the fuss. She tried to stammer out some answers. "Who am I? My name is A- uh- Amy, yeah - Amazing? Realy? Uh, I must go." She took to the sky, and with that, Amy Amazing was born. He still felt uncomfortable while out in public as Amy, but he was doing good, and he did have to admit the cheers sounded good. It didn't take long though, for the other heroes of Center City to find out about Amy. After stopping a bank robbery she found herself facing Tomorrow Man and the Bowman. When they offered her a place in the new team of superheros they where creating, she couldn't say no. Thus, the freedom legion was born, and the rest, as they say, is history. Appearance:Adam is an average looking teenager, 17 years old, who wears glasses and prefers baggy t-shirts. Amy, on the other hand, is a striking beautiful blonde woman. Tall, with incredible legs and an ample, well, assets. She always transforms into her normal costume, a white bustiere, a loose short white skirt and knee high high-heeled boots. When she transformed back to Adam, he had on whatever he was wearing when he said the word 'iustitia', which was latin for justice. Personality:Adam is a genuinely nice guy, who try's to be polite and kind to everyone and likes helping people. He feels that this power he has was a gift. A strange gift, but still a gift, and it was his duty to use it to help as many people as he could.Granted, a lot of his fellow high schoolers take advantage of him, but enough of them appreciate him to make it worth it. He trys to stay just as polite as Amy, but with more of a regal bearing. It'ed been over a year since he'd started being Amy, and he was finally somewhat comfortable being a superheroine, but he found that if he stayed as Amy for any great length of time that he started thinking like a woman. He'd never forget the dinner that was held in they're honor by the mayor. Partway though he caught himself admiring one of the male waiters. That had shaken him up, but he grew used to acting like a woman while 'in costume' so he tried not to let that kind of thing bother him to much. the fact that he was an international sex symbol struck him as funny. He's lost track of all the marrage proposals Amy had gotten, even from the likes of Kings and Sultans. He'd actually laughed when Playboy offered Amy 5 million dollars, to be given to her charity of choice of course, to pose in their magazine. ( And yes, she turned it down) She still hadn't told her teammates about the fact that Amy was in fact a guy. Most of them knew that she was a normal person who transformed, but none of them figured that it was a normal guy. It did make things akward when some of her fellow heroes tried to hit on her. Powers/Tactics: Amy is very strong, fast, and tough. Along with that she is able to fly, and is very resilient to mental control and to magics. ( No one can forget the time the entire Freedom Legion was turned into monkies, except for Amy). Along with the power, Adam was granted impressive skill while in Amy's body, and once he learned to just relax and let it flow through him he turned into quite the warrior.
  11. Re: A counter for Dr Destroyer: Tomorrow Man Kristopher aready said it well, but I figured since I started the thread I should as well. The bolded part of your quote is what TM is supposed to represent. My PC's are going to be an Avenger team (400-600 depending) and they'll be the big national team, but still no match for the Good Doctor. Now, rather than just ignore the Good Doctor, I can reference him now and again. I can clue the players in on whats going on with DD by having them hear about TM's ongoing struggle with him. It can be as simple as having someone ask the PC's, "Hey, you here about Dr Destroyer? I guess Tomorrow Man discovered a hidden base of his in the jungle somewhere." "Really, did he catch him?" "Naw, Doc's pet villians keep the big guy busy long enough for Doc to vanish. But the fact that he's up to something doesn't give me a happy." And this will of course lead up to our intrepid heroes having to face down Destroyer themselves eventually, after they have enough xp under they're belts to give them a chance. And then they won't have TM to help them. Maybe he's off planet, maybe he's stuck in another dimension, or maybe Destroyer has captured him and is planning a not so pleasent end.
  12. Re: A counter for Dr Destroyer: Tomorrow Man Huh, great mind think alike I suppose. Did you do what I did and just pick cool science-y words.
  13. Re: A counter for Dr Destroyer: Tomorrow Man Nope, if only because I don't have the book with the good Doctor in it:) I'll get it when the PC's reach that level, but thats part of the reason I was asking if he was powerful enough for the part.
  14. I'm working on setting up a game, set in the Champions U, and the one thing that bugged me was the fact that there are so many pretty powerful villians, hardly any heroes that can counter them. So here's my solution, Tomorrow Man. He's the counter to Destroyer, the guy who makes the Supervillians go "Oh shoot", basically my worlds Superman, The PC's will probably meet him a couple adventures in, and from then on when someone asks what the big shots are doing, well, he's the answer:) He'll likely never see actual play, but you never know when you might need a Megahero. So, what do you guys think? Is he up to the job.Tomorrow Man Val Char Cost 80 STR 70 24 DEX 42 40 CON 60 25 BODY 30 30 INT 20 30 EGO 40 30 PRE 20 18 COM 4 30/50 PD 2 32/62 ED 12 6 SPD 26 24 REC 0 80 END 0 105 STUN 20 6" RUN02" SWIM016" LEAP0Characteristics Cost: 346Cost Power END Neuturi Abilities 10 1) Neuturi Senses: Infrared Perception (Sight Group), Discriminatory 10 2) Neuturi Senses: Ultraviolet Perception (Sight Group), Discriminatory 3 3) +2 versus Range Modifier for Sight Group 28 4) Neuturi Anatomy: Life Support (Eating: Character does not eat; Longevity: 400 Years; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) 62 5) Energy Aura: Force Field (20 PD/30 ED), Costs END Only To Activate (+1/4) 5 27 6) Energy Form: Desolidification (affected by Negative Energy); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2) 4 30 7) Neuturi Durability: Energy Damage Reduction, Resistant, 50% 10 8) Neuturi Durabilty II: Energy Damage Reduction, +25% 30 9) Neuturi Durability: Physical Damage Reduction, Resistant, 50% 10 10) Neuturi Durability II: Physical Damage Reduction, +25% 12 11) Molecular Resistance: Power Defense (12 points) 50 12) Energy Reserves: Endurance Reserve (300 END, 20 REC) 20 Unshakable: +40 PRE (40 Active Points); Only for Defense (-1) 20 Unmovable: Knockback Resistance -10" 50 Energetic Travel: Multipower, 50-point reserve 5u 1) Combat Speed: Flight 25" 5 3u 2) Space Travel: Faster-Than-Light Travel (1 Light Years/day) 4u 3) Transcontinetal Speed: Flight 10", MegaScale (1" = 1,000 km; +1), Can Be Scaled Down: 1" = 1km (+1/4) 4 150 Energetic Offense: Multipower, 150-point reserve 15u 1) Charged Blast: Energy Blast 30d6 15 15u 2) Particle Volley: Energy Blast 15d6, Variable Advantage (+1/2 Advantages; +1) 15 9u 3) Focused Beam: Killing Attack - Ranged 6d6, Armor Piercing (+1/2); Beam (-1/4), -1 Decreased STUN Multiplier (-1/4) 13 10u 4) Nova Wave: Energy Blast 15d6, Area Of Effect (8" Radius; +1); No Range (-1/2) 15 150 Energy Abilities: Multipower, 150-point reserve 9u 1) Force Beam: Telekinesis (90 STR); Affects Whole Object (-1/4), Visible (-1/4) 13 10u 2) Containment Bubble: Entangle 10d6, 15 DEF; Concentration (1/2 DCV; -1/4) 12 9u 3) Collision Flare: Sight Group Flash 10d6, Area Of Effect Nonselective (11" Cone; +3/4) 9 15u 4) Energy Shied: Force Wall (25 PD/30 ED; 5" long and 2" tall) 15 90 Energy Mastery: Variable Power Pool, 50 base + 40 control cost, Powers Can Be Changed As A Zero-Phase Action (+1); Requires A Energy Manipulation Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Advanced Technology 24 1) Itanium Weave Costume: Armor (12 PD/12 ED) (36 Active Points); OIF (-1/2) 8 2) Shielded Contact Lenses: Sight Group Flash Defense (10 points); IIF (-1/4) 20 3) Neuron Buffer: Mental Defense (26 points total) 92 Technilogical Expertise: Variable Power Pool, 75 base + 17 control cost, Gadget Pool (-1/2), Can only change Pool in Laboratory (-1/2), Requires An Inventor Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Powers Cost: 1010Cost Skill 3 Combat Piloting 14- 3 Computer Programming 15- 3 Conversation 15- 5 Cramming 3 Cryptography 15- 3 Deduction 15- 3 Electronics 15- 3 Inventor 15- 3 KS: Neuturi People 15- 3 KS: Business World 15- 3 KS: Earth History 15- 2 KS: Earth Villians 11- 3 Language: Arabic (fluent conversation; literate) 3 Language: Portugese (fluent conversation; literate) 3 Language: Cantonese (fluent conversation; literate) 3 Language: English (fluent conversation; literate) 0 Language: Neuturi (idiomatic; literate) (5 Active Points) 5 Navigation (Air, Land, Marine, Space) 15- 3 Oratory 15- 3 Paramedics 15- 3 PS: CEO 15- 3 Persuasion 15- 3 Power: Energy Manipulation 15- 5 Rapid Attack (HTH) 5 Rapid Attack (Ranged) 7 Systems Operation (Communications Systems, Environmental Systems, Air/Space Traffic Control Systems, FTL Sensors, Sensor Jamming Equipment) 15- 3 Tactics 15- 3 Teamwork 14- 3 Scientist 2 1) SS: Chemistry 15- (3 Active Points) 2 2) SS: Engineering 15- (3 Active Points) 2 3) SS: Metallurgy 15- (3 Active Points) 1 4) SS: Neuturi Scientific Principles 11- (2 Active Points) 2 5) SS: Physics 15- (3 Active Points) Combat Experience 16 1) +2 with All Combat 15 2) +3 with Ranged Combat 9 Penalty Skill Levels: +3 vs. Range Modifier with All Attacks Skills Cost: 144Cost Perk 30 Base 27 Contact: POTUS (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Very Good relationship with Contact), Organization Contact (x3) (27 Active Points) 11- 18 Contact: Justice Squadron (Contact has: extremely useful Skills or resources, Good relationship with Contact), Organization Contact (x3) (18 Active Points) 11- 18 Contact: Golden Avenger (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: very useful Skills or resources, Good relationship with Contact), Organization Contact (x3) (18 Active Points) 8- 9 Reputation: Powerful Well Meaning Superhero (A large group) 14-, +3/+3d6 15 Money: Filthy Rich 10 Follower Perks Cost: 127Cost Talent 5 Eidetic Memory 3 Lightning Calculator 4 Speed Reading (x10) Talents Cost: 12Val Disadvantages 10 Dependent NPC: Melissa Clarke (fiance) 8- (Normal) 15 Dependent NPC: Martha Severson (mother) 8- (Normal; Unaware of character's adventuring career/Secret ID) 15 Social Limitation: Secret ID (Frequently, Major) 15 Psychological Limitation: Reluctant to Kill (Common, Strong) 25 Psychological Limitation: Altruistic (Very Common, Total) 20 Psychological Limitation: Takes his position as a rolemodel seriously (Very Common, Strong) 15 Reputation: Honest, honorable superhero, 14- 15 Hunted: Dr Destroyer 8- (As Pow, NCI, Harshly Punish) 10 Hunted: Viperia 8- (As Pow, Harshly Punish) 10 Hunted: Tomorrow Man Rouges Gallery 11- (Less Pow, Harshly Punish) Disadvantage Points: 150Base Points: 200Experience Required: 1289Total Experience Available: 1289Experience Unspent: 0Total Character Cost: 1639 Height: 1.88 m Hair: Brown Weight: 104.00 kg Eyes: Brown Appearance: Simon stands just over six feet tall and is just shy of 230 pounds. He is an attractive man, with an average if muscular build. He has short brown hair and brown eyes. While posing as Simon Severson he mainly wears casual clothing, jeans and t-shirts, though he does dress in suits as business requires.. As Tomorrow Man he wears a blue and white form fitting costume which glows a slight blue due to his powers.Personality: Simon is a very nice guy who thinks he's responsible for the welfare of the world. He finds it very hard to take a break, though his fiance Melissa has been convincing him that the world can go a few hours at a time without falling apart if he relaxes every now and then.Quote:"Enough Destroyer, this business of your ends here and now."Background: Think Reed Richards+Tony Stark+Superman. A young man, Simon Severson, was out on the backroads. He had run away from home at the age of 15 and was trying to decide what to do with himself when fate stepped in. A flash of light appeared before him and he was changed. He had been bonded with a creature that called it's self Vel Urlura. It was something called a Neuturi, a race of energy being that had been nearly wiped out by something they called The Enemy. They had defeated the Enemy by releaseing the singularity that powered their homeworld, but it did something to Vel, it tossed him through time and space until he arrived at this point. Simon had all of the beings memory and it's vast knowledge. Neuturi technology was quite advanced and Simons mind was now filled with designs and theories he had never even imagined. And he could understand them. The being not only gave him it's memories, but it's amazing mental prowess and it's incredible ability to manipulate energy. Simon used this knowledge to start his own company, the Tomorrow Foundation. With his new dazzling intellect and his understanding or Neuturi sciences he soon became the leader in cutting edge technology, surpassing all competitors by leaps and bounds. Simon worked hard, doing all he could to make the world a better place, but deep down he felt that it wasn't enough. After watching more and more of these costumed villians appeared he made up his mind what he would do about it. He fashioned a suit and began training in earnest until he felt he was ready. Then, Tomorrow Man introduced himself to the world. Powers/Tactics: Simon is very adept at using his energy manipulation powers, and is cautious enough to make sure that no one is seriously harmed. Against most foes his Proton Volley and Collision Flare are more than adequate. He only uses his Charged Blast if the foes prove durable enough to avoid serious injury, and his Focused Beam is reserved only for non-living opponents and inanimate objects. Besides his standard equipment he rarely using any of his devices, however if an unusual situation occurs he can fashion nearly anything if he sets his mind to it. Simon hates killing, and with his powers he finds it wholely unnessesary. In the unlikely event that he is without a choice he is willing to take a life, but it would require the most dire of circumstances. Campaign Use: Tomorrow Man is the top dog, the big cheese for the forces of good. He operates on a global scale, helping fight everthing from alien invasions to hurricanes. Simon maintains a watchful eye on more than few cities around the world, but he has learned to let the local superheroes deal with the threats unless they ask for his help. Simon has made available the means to contact him to any hero or team he finds trustworthy, and is more than willing to lend a hand in any situation. Also, more than a few governments along with UNTIL have the means of contacting him should they need his aid. Simon is on a first name basis with the Golden Avenger and the two have helped each other out on more than one occasion, even if they don't get along all that well.
  15. Re: What was you most powerful Attack vs. Supervillian??? Playing my MA Flying Brick Amy Amazing (a cross between Captain Marvel and Wonder Woman) The previous session, which i had missed, the group got ambushed by a team of pretty nasty villians hired by our arch-nemesis to take us out. The group gets handed their asses by the baddies, in particular the groups leader, a very tough and cocky brick named Devastator. So, my team just manages to get away and our resisident detective finds out where their HQ is. End of the session. Next session, the GM tells me I'm flying back to the HQ after a quick trip home (the reason my PC wasn't there the session before) when I spot a group of villians raising a fuss in the middle of the city (they where celebrating). I radio to the group that I've spotted some baddies and am engaging. They start to respond but it gets cut off. (one of the villians had a radio jamming field) So my team knows that I'm about to face the guys that tore them up, and they quickly head out to save me. I drop down as the baddies are laughing and joking around, feeling pretty good that they whipped some hero butt and all. I land and give them the standard "Surrender now and know one has to get hurt' and they laugh. Devastator walk right up to my face and starts talking trash. "Big hero chick, huh. We just kicked you friends tails, now I guess we get to finish the set." Looking at the GM, I tell him that I'm bracing myself (the sign that I'm using my 'Immovable Object' set of powers. +PD, +ED, +Damage Red and Knockback resistance, all O DCV Concentration. It's the standard 'Hit me with your best shot' trick" I look at Devastator, smile and say, " I see. I think you'll find I am not so easily defeated. As a matter of fact, feel free to do your best, right now, if you will." I put my hands to my side and offer my chin as a target. Devastator chuckles and says "Whatever Princesess." and goes for a Haymaker. I stand still and take it. BAMM I smile at Devastator, having not moved an inch (it hurt though) He looks at me, stunned. I wind up, "My turn." I push my Str, put all my levels into damage, and hit him with my best Offensive Strike. I roll the dice. 1,1,1 Now our GM had a house rule regarding crits. They always do maximum result. So, I did max damage on 36d6, or 72 Body, 216 Stun, and 70' Knockback. Mr 'Big and Bad' gets blown through an armored car, a marble statue, and a UPS truck before coming to rest halfway inside the stone wall of the Federal Building across the square. I look to the rest of the team and say, " I will only offer this once, you can surrender peacefully, or we can continue this battle." PRE attack, and with the very hefty bonus the GM gave and her naturally high PRE the rest of the villians figured discretion was the better part of valor and surrenderd. I'll never forget the other players faces when they arrived and saw Devastator getting medical attention and Amy ordering around the rest of the baddies.
  16. Re: Do you use the Published characters as a baseline for you campaign? Well, Ubermech could handle Grond well enough I suppose. Of course, Ubermech is a 750pt Brick so I think he'd win in a slugfest. As for Omega, my older, more experienced character, she's faced Grond before and would try and calm him down. He's no really threat to her, and she'd try to keep him from doing any damage to the surroundings or to any civillians in the area.
  17. Re: Show me the PC Thank you. The Pic was taken of my City of Heroes character of the same name. The character creator in CoH is great, especially for us non-artistic types who like to make pistures of our Champions characters.
  18. Re: Show me the PC Hey, Snake Gandhi is a very common name Yes, yes I do. I had to pick a name and thats the first thing that popped into my head.
  19. Re: Who's the most nearly-invulnerable... According to my GM, my PC "Ubermech' is the toughest in the game when is comes to straight physical damage. I posted him in the "Show me a PC' Thread up the page a bit.
  20. Re: Show me the PCHere's my PC for our current high powered game. The world is a cross between the Champions U and City of Heroes. He's pretty tough, but he will have a problem with mentalistsHerr UbermechPlayer: Snake Ganhi Val Char Cost 120 STR 110 15 DEX 15 50 CON 80 40 BODY 60 10 INT 0 20 EGO 20 30 PRE 20 10 COM 0 50 PD 26 52 ED 42 4 SPD 15 34 REC 0 100 END 0 125 STUN 0 8" RUN40" SWIM-222" LEAP-2Characteristics Cost: 388Cost Power END 28 Bullet Proof: Armor (15 PD/15 ED), Hardened (+1/4); Only vs Conventional Weapons (-1) 30 Invulnerable: Damage Resistance (30 PD/30 ED) 60 Invincible: Physical Damage Reduction, Resistant, 75% 60 Invincible II: Energy Damage Reduction, Resistant, 75% 30 Immeasurable Strength: +60 STR; Only for Casual Strength (-1) 6 48 Unyielding: Knockback Resistance -24" 33 Unstoppable Force: +50 STR (50 Active Points); Only for Move-though (-1/2) 5 30 Life Support (Eating: Character does not eat; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) Powers Cost: 319Cost Skill 6 Computer Programming (Computer Networks, Personal Computers, Mainframes and Supercomputers) 11- 3 Cryptography 11- 3 Electronics 11- 2 KS: 5th Column 11- 2 AK: Paragon City 11- 4 Language: English (completely fluent; literate) 0 Language: German (completely fluent; literate) (4 Active Points) 3 Tactics 11- 9 +3 with Punch, Throw and Grab Skills Cost: 32Cost Talent 3 Absolute Time Sense 5 Eidetic Memory 3 Lightning Calculator Talents Cost: 11Val Disadvantages 20 Physical Limitation: Character Weights 2700lbs (All the Time, Greatly Impairing) 20 Distinctive Features: 8 foot Tall Robot (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 20 Hunted: 5th Column 11- (As Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish) 15 Hunted: Grond 8- (As Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish) 15 Psychological Limitation: Reluctant to Kill (Common, Strong) 20 Psychological Limitation: Protect the Innocent (Common, Total) 10 Social Limitation: Does Not Understand Humans (Occasionally, Major) 30 Enraged: When Innocent People Killed (Common), go 14-, recover 8- Disadvantage Points: 150Base Points: 600Experience Required: 0Total Experience Available: 0Experience Unspent: 0Total Character Cost: 750 Height: 2.38 m Hair: Weight: 1225.00 kg Eyes: Appearance: Ubermech is nearly 8 feet tall and weights just over a ton.. He is a metallic grey in appearance, similar to the steel used on battleships.Personality: Ubermech is focused on keeping innocent people safe from 'villans', and will do whatever is in his power to do that. He still not sure how to act around humans, and their response to him has been somewhat wary. His new teammates have tried to help him to adjust, doing there best to include him in there social activities, but it is going slowly.Quote:Stand aside, or I will go through youBackground: Created by Dr Totenkampen, a noted scientist in service of the 5th Column before they declared him unstable and dangerous. The Doctor fled, and in secret built Herr Ubermech with one purpose in mind, to destroy the 5th Column. Unfortunately for the good doctor, something went wrong with it's programming. It had a semblance of sentience, and it didn't want to kill people just because the doctor told it too. It was confused and didn't know what it wanted to do. The 5th Column, however, had heard about the good doctors invention and took steps to be rid of it. They assaulted the doctors lab, destroying it and him. Ubermech fought back, and as the battle spilled out on to the streets another hero named Swallow arrived on the scene. She was young and not very powerful, but she did her best to get everyone clear of the fighting. The 5th took the arrival of a hero as interruption, so they turned their attention to the newcomer to keep them out og they way. Swallow wasn't prepared when the rockets exploded around her. She was blown back in to a wall, and as she tried to pull herself up she saw a 5th lieutenant aiming his rifle at her. Ubermech saw all this, and as the 5th prepared to kill someone for trying to help innocent people it found itself experiencing something it had never felt before. Anger Something in it's programmin clicked, and it new what it was going to do from now on. It would not let these 'villians' kill anyone.It launched itself into battle with such force that the 5th was taken aback. The lieutenant found his weapon crushed and himself thrown into the river some distance away. Unable to stand up to this creature the 5th pulled back and scattered. Ubermech approached young Swallow to see if she was harned. She was a bit apprehensive of the giant robot, but when it expressed it's desire to help in the fight against 'villians' she chuckled and relaxed. Soon members of the Alliance arrived, and after some discussion, they asked Ubermech to join them. Powers/Tactics: Ubermech is incredibly strong and can absord ridiculous amounts of punishment, being made from some kind of metal that no one has been able to identify as of yet. He normally is very direct in his approach, attacking the most powerful member of the opposition in a frontal assault and drawing as much attention as he can as to help protect his teammates.
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