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Everything posted by Andrea

  1. Re: Age of Sail: Sailors and Officers Skills I agree completely that there's no much amount of freedom if you are a lesser player in the English Navy. I lean toward the officer status or, as you suggested, the wealthy adventurer ( or a spy like Maturin). Obiouvsly if you play in a more loose organisation ( like the Ottoman Navy or the infant American Navy of Nelson's books) you can get a certain amount of freedom because the rule are not so strict. As for the skills, my main goal is definying all the details then I will surely put most of them in packages, but I really don't wan
  2. Re: Age of Sail: Sailors and Officers Skills Someone who likes Rolemaster:D The idea of creating many skills is related to the fact that, IMHO, a book on a setting should be as complete as possible, even just to give an idea of the skills that might be involved in such setting. Then everyone can play the character that suits him best (and the Master). Your Sailor, for example, would be great on any boarding party but I would not put him in the crew of the cook or the purser Moreover I don't think that you are really required to roll for "food preservation" often but Ri
  3. Re: Age of Sail: Sailors and Officers Skills Mmmh.. Yes and No Yes I'm going to get a lot of distinction among the skills because I really like the Rolemaster approach of having almost all the skills mapped out for all the predictable situations of gaming. Moreover I think that Maritime setting are very adapt to a skill detailed approach( but this is just my feeling) And no because I do think that most of the skills you see presented were quite distinctive. I agree that the average sailor is good in many of the skills aforementioned but among officers there's a great diff
  4. Re: Age of Sail: Sailors and Officers Skills Thanks to all of you for your replies I'm willing to describe any of the previous skills if I will able to do that and also create some examples for the different target level. Stargazing for example is not the same of Celestial Navigation because the last one requires the use and knowledge of the sextant. Thanks for your suggestions at the moment I'm using The young sea officer's sheet anchor by Darcy Lever The arming and fitting of English ships of war 1600-1815 by Brian Lavery Nelson's Navy (The ships, Men and Organ
  5. Hi, as some of you might know I'm in the process of building a Hornblower Hero web-book. One of the first task is to define the list of skills that are necessary in order to manage most of the situations of the setting. I've defined a list ( with the help of Theanswerman) and I'd like to know what do you think about it. Signalling, Rigging Mastery, Ship Fitting, Sail Mastery, Knots Mastery, Sea Lore, Etiquette, Ship Administration, Naval Code, Gunnery, Ship Construction, Press Ganging, Leadership, Medicine, Surgery, Celestial Navigation, Weather Forecasting, Food Preservation, Cooking
  6. Re: A template for a Napoleonic-era ship of the line If I ever finish the Hornblower Hero project all the praise should be for thequestionman and all the help he gave me for any question i posted here. I don't know Hero Designer ( I can even admit that I don't know very well what is it...but I'll look around in order to learn it). I only asked if there was someone around that created a Ship of the line and could share with me the Stats and Skill and Foci and everything else. So it's ok for the modified cannon. Just that, I don't want to be boring or use the work others did.
  7. Hi, as I'm in the process of working more seriously to my Hornblower Hero project ( skills are almost all wrote down...) I'm in dire need of a ship template. As the questionman knows here in Italy vehicles books are nowhere to be seen and I don't feel confident enough to start from the poor guidelines in the basic book. Even in this forum I did not find any basic stats for Age of Sail ship ( but I enjoined a lenghty discussion about time and round during combats that was in some way enlightning). So here I am asking if you have something handy ( a copy and paste) in order to give me a ro
  8. Re: Genres HERO GAMES may want to avoid (intended to be humorous) Oh but I do play "Research Hero" anytime I happen to play Call of Cthulhu with that detailed-obsessed guy of our Master. And after all I like it also.. Ciao
  9. Re: Genres HERO GAMES may want to avoid (intended to be humorous) Hi I'm back after a long hiatus from this board in case someone noticed...(which I doubt) I' d definitely avoid: Job Hero ( I do that every day) Husband Hero ( same as above) Soap Opera Hero (After everyone has "bedded" every relatives and friends around the story get a little boring....) Trafic Jam Hero ( Unless you take off the "no killing" limitation...) I'm quite sure that I could come up with something else.... Ciao Andrea
  10. Re: New Victorian Art The fourth image is from The Victorian a Penny Farthing Press comics that I recommend to everyone interested in Victorian Fiction - Steampunk. Ciao Andrea
  11. Andrea

    Batman Begins

    Re: Batman Begins Mmmh agreed !! A Team Up movie !! Iron Fist and Ghost Rider against Zodiak and the Dragon of K'un L'un. I fear that we might not have a huge potential audience
  12. Re: Second Rate Villains! Dear Enforcer since I'm runnig a very low-powered campaign, Wednesday I'm gonna use Pinball Wizard ( a little dumbed down version) as a villain that is trying to earn some money by kidnapping the son of a Oriental Boss ( that must be protected by my player for different reasons...). So Thank you. Obiuvsly I'll let you know how Pinball fared... thx Andrea
  13. Andrea

    Batman Begins

    Re: Batman Begins Since I am a huge comics collector ( expecially of the Dark Knight) I'm always a little bit sceptical about comics-movie adaptation. I still remember what they did to the poor Daredevil !!! But I must say that "Batman Begins" is really a great movie: Great Acting, (Liam Neeson is Rha 'as Ghul), good insight of what is Batman, a marvelous Batmobile in Frank Miller's style, an Incredible Alfred by my beloved Michael Caine, an homage to Year One with the Swat team engulfed by the bats ( Ah I still remember the beautiful panel by Mazzuchelli !!), A tiny cameo for Mr.
  14. Re: Greatest Western Movies of all Time I'm not much of an expert but for my Deadlands campaigm i followed this recipe: Just take anything from Sergio Leone ( eg.A fistful of dollars) and mix it with Sam Peckinpah ( eg. Wild Bunch), add Clint Eastwood ( eg.Unforgiven) and a touch of some classics ( John Ford would be OK). It worked for me. Ciao PS I'm happy to notice that many people put Quigley Down Under in the list. I absolutely agree, it was a really good movie with an interesting perspective and I'm happy to see that is well considered among the western fans.
  15. Re: Super Steve Yes, this was the first thing that struck me positively when I was deciding to give a try to the Hero System. I think that he's a very dedicated and polite guy and this give boost to all the community. Ciao
  16. Re: PULP HERO -- What Do *You* Want To See? Mmmh If I Have to be honest I'd like to see a Pulp Era RPG Book that does justice to Europe. I mean we all know that Pulp comes from America but those years ( 20ies and 30ies) were very interesting even this side of the pond and I was very disappointed that ( for example) pulp adventures from ICE ( that was a marvelous book) did very litlle justice to this with some historical inaccuracies. We had writers, poets and illustrators that, even if they were not technically pulp, were pivotal in creating the worlwide feeling of Pulpness ( do
  17. Re: Your "2005" Pet Gaming Projects Hi, My pet project for the 2005 was learning Hero System rules and then start a Pulp Campaign ( against Fu Manchu no less...) and it is currently running towards its end ( last session next week). My second pet Project is Nelson's Navy Heroes a setting historically in the same age of Hornblower but with much more details. I've just finished in copying all the basic data about the 500 English Ship, reading two Brian Lavery's Book and browsing among the links sent me by the question man. I hope ( child permitting) to star writing something more co
  18. Re: Pirate Hero arrrrrg! Hi, I agree in a certain way that pirate and generally seamanship adventures tend to be repetitive but if the overall feeling is similar the plot twists can be numerous. And also the situation can be varied enough to keep the player entertained ( they must love the genre nevertheless...) I think that the best inspirational writer in this field is James Nelson with his books about the Brethren of the Coast ( historically perfect for your setting)and the Revolution at Sea ( can be adapted with not much effort). Among the book consituting the two series t
  19. Re: Marvel Universe trivia and what about this crazy idea having him became an Herald of Galactus and then put Captain Universe against this herald in order to save a planet full of peaceful people from being eaten. You asked for crazy ideas.......
  20. Re: Marvel Second Stringers. Help me out. I've discovered this thread only now but I'd like to throw in some suggestion just to amuse myself ( and I hope the others...). Stingray: Marvelous ( I know that has already been suggested) and moreover is a tech genius and can be helpful..but if you prefer you can cover the aquatic realm with Namorita...so nineties !! Machine-Man: I don't know if it's still around but it is a great character with lot of gadgets. Plus you got the human heart inside the machine thing to roleplay... Puck The jumping dwarf of the Alpha Flight ( is it s
  21. Re: The Essential Bad Iron Age What about Ninjak ?? I thought was really stereotyped !!! ( with the perennial Marial arts - Ninja elements so cool back then). I think that basically anything from Liefeld should be mentioned...but don't forget also the Strikeforce and the Force Works by Marvel ( following the abused thread: "Now it's time that the heroes strike before the evil...." ) I'd dig in my collection and I'll tell you if I find something else...I love these kind of threads. Ciao
  22. Re: Pulp Reading In some way it is a whodunnit but it has many pulp elements, the eerie setting, the shady cottage, and a magician as the investigator ( I think that Glen David Gold owes much to Rawson). I think that also "No coffin for the corpse" from the same author is really worth reading. I trasformed both the two books in Cthulhu adventures and were very aprreciated by the PCs so I think that can be a good resource even for Pulp Heroes
  23. Re: PULP HERO -- What Do *You* Want To See? Hi, I don't know if someone has already cited the book but what I would like to see is a book similar to Rolemaster's Pulp Adventures that was a very good book. It detailed history, VIPs, Slangs and geography. Maybe it was a little to light in vehicle rules and gadgets ( that are so importan in a Pulp setting). Ciao Andrea
  24. Re: Pulp Reading Here's my humble opionion after much reading...And there are some suggestions that are quite out of the classic canon. I hope that can be useful... Sax Rohmer " The mistery of Dr Fu-Manchu" for the classical oriental pulp feeling H. Rider Haggard " Allan Quatermain" and "King Solomon's Mines" for the mysterious african flavor. And it's very well written too. Edgar Rice Burroughs "The Land that Time Forgot" for the sense of Marvelous, the Dinosaurs and the Nazi Edgar Rice Burroughs " At the Earth's core". Pellucidar is the perfect exotic pulp setting !!
  25. Hi again, this is a fairly simple question but the book it's not crystal clear on the matter. Can I abort an action to block instead of dodging ? It seems to me like it is a completely honest thing to do but since block is used to give you a little advantage in the next phase I don't know if it's Ok to treat this maneuver like dodge ( or dive for cover). Let me know. Thanks Andrea PS Thank to your various suggestions the first mastering session of Herogames went well and fifteen years of RPG have not been ruined ( I've got a reputation 'round here after all
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