Re: Moving from D&D - rules issues
I'm running a fantasy hero game in which the characters are allowed to purchase special abilities that work like powers but can represent things like super honed skills. Here's an AoO type effect that I came up with. It represents someone who has been specially trained in defending a person or area.
Defend the Path: Killing Attack - Hand-To-Hand 2d6, Damage Shield (+1/2), Reduced Endurance (0 END; +1/2), Area Of Effect (Weapon Range; +1/2), Selective (+1/4), Continuous (+1) (112 Active Points); OAF (Readied Weapon; -1), Only useable against targets who are ignoring or trying to pass (-1), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Base Damage is equal to weapon damage (-1/2) Cost:28
I don't have my books with me so the numbers maybe slightly off.