Re: Campaign length
The longest running Campaign I was in started in 1980 and ran without a reboot till 1992. It started out as a standard four-color hero world and as it evolved it became extremely varied. We had young heroes, mutants, mages, giant robots and all around weirdness. All these happened in the same world with crossovers happening all the time. We were able to do this by having different people take over the overall world and GMing. I found that it worked, but as all things end this one did.
We rebooted a few times after, using different gaming systems from Marvel to DC, but we always come back to Champions. I have found that, all in all, a game will last as long as you can keep it fun and evolving. Sometimes it works better and sometimes not, but as long as it’s fun it can last.
Currently we have a common game world with two GM's, and 5 different teams, ranging from 30 active point powers to 60-70 active point powers. This world has been running for right at 3 years. The different teams have a different feel to them. This allows us to game in a common world and still game different styles in that common world.
Soon we will be starting a new world based on the old one, if anyone remembers the old Earth 1 and Earth 2 in DC; it will be in a parallel world but set ~25 yrs in the past. We will be using common idea’s, house rules, etc.. I have learned that this works as it allows people to play in a game world with enough in common with the one currently active and keep both active.