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JmOz

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Everything posted by JmOz

  1. Considering some version of a bonus to SysOps...
  2. Not disagreeing, and I am more interested in the build than the f/x (I have that covered) Why discriminatory, not disagreeing, just trying to wrap my head around the logic...also would that cover the eavesdropping?
  3. Simply add a x2 Vulnerability to all body if you want more real for small and Damage Reduction for larger...
  4. It's for a Street Level Champions game. It will be vehicle based (a part of the characters vehicle) The idea is the ability to track someone via the phone (either GPS or the signal) and being able to listen in to the conversation more than actually "hacking" the phone
  5. how would you build a character who can track characters via their cell phone/ hack their cell phones
  6. Says it all, what kind of sensors would you put on a VTOL
  7. JmOz

    Foswell Syndrome

    Quite a bit, Schizophrenia is the hearing or seeing things that are not their. It is more Delusional Disorder with abnormal delusions
  8. Fanboy Fanboy has the power of COSPLAY. Whenever he creates a costume he is able to imbue it with psionic energy that makes his make believe into reality. The picture is of him in his Dr. Science costume, a character of a fan fiction he did based on the 1940's sci-fi heroes of the serials (Buck Rogers, Flash Gordon)
  9. Pet peeve...Black Panther is not an African american... Honestly, I missed that it was such a necro post, or would not have said anything....my bad for bringing up something so old...
  10. It's okay, not fond of END Reserves personally, but otherwise yah, decent blaster
  11. She is BEGGING for a mentalist to take her over...Not saying you can't sell off MCV values but would not fly in my game...
  12. In my game I would say sure, with the UBO/Uncontrolled you are giving the power to who you wish...I would have some concerns and monitor it, but we are talking about a powerful ability here and I would do the same with any thing I consider powerful...
  13. Part of the Focus at that point. At least that is how I would rule it, also as a VPP entry could easily make fewer charges and more UBO (but seems more complicated to me...)
  14. That is almost the definition of a VPP with a large pool, moderate Control, and heavy use of the UBO advantage For the record, Flying cars are actually a staple of SHIELD, and Fury uses them ALL the time
  15. However the grenades become duds if you swap your points in the VPP. You can get around that by adding Uncontrolled advantage as well (making it 30 real points)
  16. Okay, now that I have a semi concrete example for you 6 Grenades is 2d6 RKA, +1/2 AE. OIF, (-1/2), 6 Charges (-3/4) 45 active points 20 real points 20 Real points becomes the base Active points that you apply any limitations/advantages to for being able to grant the power so UBO 25 Real points. As you are creating six grenades (the charges), hand them out as you wish (part of the Foci lim at this point)
  17. Exactly, but as a VPP based on SHIELD armory, grenades is a no brainer. This is Bandit's VPP Equipment Pool: Variable Power Pool, 40 base + 30 control cost, Powers Can Be Changed As A Zero-Phase Action (+1), No Skill Roll Required (+1) (85 Active Points); Maximum of 15 Real Points (-1/2), Armory Based (-1/4), Only Found Ultra Tech (-1/4), Kit Load (-1/4) Nick would have something similar, probably just Armory and Kit load limitations As for your concept, as I understand it. I would use UBO with the potions being an F/X, as it seems your goal is to give powers out, not to have them yourself and occasionally loan them out
  18. Players have to be monitored for how often they give their foci to friends...if the GM feels it is excessive then he should make them pay for UBO. In my new game the players have a patron, who is a retired Batman like hero. One character has a VPP and can use it to hit up his old armory. The other three do not so can't. Two of the others do have a UT Belt and can add slots representing adding gear from the old cave, but can't change it out. If the VPP hero (Bandit) wants to, she could give up some of her VPP to the other players occasionally, or buy the gadget with UBO to represent sharing constantly (Carries extra gas masks for instance). this has already come up once (One team member does not have a radio)
  19. Anything the GM decides to give is fine by definition RE SHIELD Stop thinking about Shield as being the source of the grenades, that is an F/X Nick Fury has a VPP (SHIELD Armory) on his character sheet. When he grabs a few grenades they are coming from that.
  20. In play, most GM's will say the powers given out are still "in play" for the VPP....at least I would...
  21. Also, as a GM, I realize that I had to ditch the "Most expensive is the right way" rule...I can build a power that does what a 1d6 Blast does for 20 points, or destroy the world for the same cost. Obviously the wrong ways...You should be asking "Is this priced appropriately for it's utility". Giving every player extra power constantly, at no lack of ability to the main character is powerful, and should be expensive. Giving up some of your combat ability to help a teammate is fairly balanced...
  22. Definitely on potions. Also remember special effects are king The Shield Agent probably has his own VPP, representing items from SHIELD. he is not making the gadget, just has access to them. The Universal Foci rules are for the rare instance when Batman gives the flash a smoke grenade as part of a tactic, not so he can outfit Robin with them (Robin has his own UT Belt with the F/X of getting them from Batman)
  23. A great example of this is actually JLA/Avengers #4. Captain America gives Superman his shield, we all know Supes isn't going to keep it, but for a limited time he gets to use Cap's shield (and Thor's hammer, which would be breaking the foci rules). One note about Personal foci, others CAN use them in rare circumstances (your evil clone from another universe, someone who is also a son of Zeus, etc...)
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