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Scifi_Toughguy

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Everything posted by Scifi_Toughguy

  1. Re: STRONGHOLD -- What Do You Want To See? I don't think I saw this mentioned. What about detailing a few of the notable breakouts in Stronghold's history?
  2. Re: Help get the heroes to the kidnapped Dr. Dad built powered armor and his daughter is using it to test it out. He is trying to make it to the mass production stage so that law enforcement types can benefit from it. I can see ARGENT really wanting that kind of stuff. It seems that my players are really lost at this moment so they need a nudge. The ninja PC actually is a body guard for a CEO and as soon as this stuff hit the fan he got called in. I used that to try and drop a hint but I think they missed it. Mr. CEO told Mr. Ninja that the cops were really snooping around a second company's warehouses and office buildings. That PC never suggested they investigate said premeses. I really liked the idea of Dad whipping together some impromptu gizmo to contact her armor directly. Thank you all for your help.
  3. Re: Help get the heroes to the kidnapped Well, it is mostly connected. The kidnapped is a DNPC of one of the players. The Ninjas were hired to kidnap Dr. Dad. (The ninjas tie into another PCs background they're his old clan.) ARGENT is in there becasue another PC has his superpowers thanks to them and they want him back (although they don't know he's involved yet). The werewolves were actually (in my mind) a foreshadowing of future baddies. The guys smashing the warehouse were hired as distraction. I'm building the game and the PCs right now so there is a lot of stuff that I have to take baby steps on simply for the time frame of the game. This is the first big time action of the group. This is when the media and the public will really be made aware of the player characters. This is where rivalries that aren't built into disads and 'arch enemies' will be born. I expect (because of the high tech of one player and the hunted of another) ARGENT to be a frequent player in this campaign.
  4. Re: Help get the heroes to the kidnapped Well, first time Champs/Hero GM, first time players. Only one player has any real RPing experience. Of the other two, one is a complete newb and the other has two or three times under her belt. The reason I said ostensibly ARGENT is because I thought they were sort of a shadow organization that has all kinds of sub companies and smoke screen organizations. To me, the GM, it is ultimately ARGENT that has done the nabbing in hopes of getting their hands on Dad's stuff. To anyone in game, it seems like it would be tough to prove ala terrorist funding and the like.
  5. Re: Help get the heroes to the kidnapped The Dad is one of the femal PCs who has a suit of power armor he designed. While the group was out on patrol one night, they ran into a few baddies snooping around one of Dad's companies warehouses. After the tussle, the female PC gets a call from home that dad has been kidnapped by ninjas. The PCs run to her home and the police are there (family called cops before sissy). While there, they decide to go to the offiec to check up on stuff there. They are interrupted by werewolf like creatures attacking a nightclub. By the time they actually got to the office, the cops and feds were already there.
  6. First time ever GMing a Champs game and to start it out I had one of the PCs dad (a scientist) kidnapped (ostensibly by ARGENT). Since he works for DoD contracts, the crime scenes are crawling with high up cops, fbi/cia types. The PCs are not really sure what to do at this point and frankly I am not the surest myself. What kind of leads can I give them (beginning supers not yet sanctioned by law enforcement types)?
  7. Re: Healing from a major transform I'm thinking its more of a genetic engineered thingy in my campaign. Simlar to Fenris in Champs but reproducable and able to be reverse engineered. I just wanted to make sure I was using the rules correctly. If the transform (which is linked to a HKA) is only cureable by a few limited things does this automatically increase the cost of the power?
  8. Re: Humanity Rating? Shadowrun has/had something like this, I'm sure its like the cyberpunk version. It was based on the idea that technology and magic were opposite. The more technology you had in you limited your magical ability. It should be a role play function. Unfortunately not all of us are priveledged to play with persons who are capable of doing it on that level. Mechanics are for those people.
  9. Some of the badguys in my campaign are werewolves. I built them a transform (I hope) according to the rules. During that process, you are supposed to name the process by which the transform is healed. Any suggestions on how I should do that for lycanthropy?
  10. Re: Negative STUN and Body In this instance, it wasn't particularly important as the damage done was to a baddie with regeneration. One of the PCs hit an 8d6 autofire punch for 2 and the first hit dealt the knockout. The second swing hit and did 30 stun before the x 2. The baddie was @ -70 stun or some silly number.
  11. Re: Quote of the Week from my gaming group... The character in quasi-limitation there is much the same way. He bought extra inches of leaping mainly for that purpose. Rep for you for being on the same page.
  12. Re: Negative STUN and Body Thank you. That explains why I couldn't find it.
  13. Re: Quote of the Week from my gaming group... First time Champions group, first time HERO group, second playing session. The group speedster (Hurrican) investigates a ruckus in the alley and discovers a werewolf type creature. As he speeds past, it catches his scent. "Now it knows I'm here, so I might as well beat it up." Armadilla [into her radio communicator]: Rising Son, what are you doing? Rising Son: Rescuing people. I'm on the second floor with a bunch of bloody bodies. Armadilla: I suggest you rescue the live ones. "It's Jabba the Hutt on Rogaine" One of the PCs has an affinity for moving on the rooftops. After a brief separation, the three heroes reunite. The speedster can run up the building to where the roof topper is but the third cannot. The roof topper (Rising Son) suggests the speester carry the third party member up to the roof top. GM (me): It appears Rising Son has a psychological limitation: must remain on roof tops/cannot move on ground level.
  14. If you pound the snot out of someone hard enough does the STUN damage ever transfer to Body? I couldn't find anything in my Fred last night but we were in the middle of a game session.
  15. Re: Lightning reflexes vs Dex Thank you. I didn't have my copy with me to verify. I shall do that when I and it are at the same location. (its also part of the reason why I included the part about me misunderstanding what is written)
  16. Re: Ninjas in a Champions game You must spread some rep around before giving it to Susano. (Not for the picture but for the pause, excellent delivery)
  17. Re: Lightning reflexes vs Dex Wouldn't the roll for DEX still fall under the 'only to determine who goes first' clause of the limitation? (merely for debate purposes, I like the INT house rule better anywho)
  18. If someone with an 18 DEX purchases one level of lightning reflexes and enters a combat vs someone with a DEX of 20. Am I correct in assuming that its going to a DEX roll? Does the reflexed individual get to treat his DEX as a 20 for the purposes of this roll? Am I remembering incorrectly and the book already has this solved?
  19. Re: Can someone explain knockback to me? The game in question is a supers game, hence the question.
  20. Re: Can someone explain knockback to me? I think I need t write down that formula. I dunno why it just seems easier to remember. The lack of an example in Fred really threw me for a loop.
  21. Re: Can someone explain knockback to me? So, the more body you do in an attack, the more knockback you are capable of doing?
  22. Re: Ninjas in a Champions game I have no idea what keep on the borderlands refers to, obviously other than kobolds.
  23. I have read the knockback rules and still can't decided what equals movement backwards. The number of dice to roll confuses the heck out of me as well. If my PCs do an attack and roll 9 Body, then they roll 2d6 for knockback and get a resul of 8, what does it mean? Further more, the table that lists die modifiers for knockback says use +1d6 if it was a martial manuever and -1d6 if the target is in the air. I can't make heads or tails of this. Can someone please help a newbie GM who is all alone in his Hero-fuing?
  24. Re: Ninjas in a Champions game All great suggestions. I thank you for your input. While I had a hunch that premade ninjas were to be had in some martial-artsy Hero book, paying money for it while only needing one thing out of it seems a bit of a waste. My group and I are getting into the game (no one has ever really played this system before) and are using this 'intro' game/campaign to hopefully jumpstart our hero careers. As such, we don't want to invest all kinds of money and then not like it/use it. Especially as I'm the only one who buys anything!
  25. Re: Ninjas in a Champions game How many ninjas should one send against 4-5 PCs? Do you simply balance out the points?
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