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dugfromthearth

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Everything posted by dugfromthearth

  1. yeah, doesn't a multipower cover this exact issue?
  2. my thoughts: damage shield should not be purchasable with autofire. Or since autofire is doubled for attacks with special to hits (like AOE) it should be doubled again for attacks with no to hit (ie damage shield) so that autofire with damage shield is a +2 advantage. penetrating is not under priced or too powerful. It is similar to flashes and mental attacks. The defense against it is dirt cheap. The problem is that most players don't buy a defense against it. buy 3pd/3ed resistant hardened and you will stop most penetrating attacks. That costs what, 3pts? It is a bogus argument to complain that an attack is overpowered simply because people don't buy the very cheap defense against it. If you have a tough time justifying why your character should have hardened defenses, don't. Oculon had alien eyeballs implanted into his head and his DEX suddenly went to 23 (higher then normal human maximum) and his SPD went to 6 (also higher then normal human maximum). If you don't agonize over explaining why your character has super DEX and SPD, don't agonize over why your character has minimal hardened defenses.
  3. very nice work on the beasts. I just saved the link to look at later.
  4. do you have specific questions? being covered in fur could be so many things: distinctive features life support: immunity to cold increased PD and ED armor
  5. basically if these are independent robots that can do at least limited thinking and acting on their own, buy them as followers or summoned creatures - probably automatons. if they are simple one trick devices that just happen to be floating in the air or on the ground beside him, then buy them as powers through OAF foci.
  6. my recommendation is to divide it into two types - alterations and enhancements. An alteration should balance out to 0 points and should really be balanced - the limitations should be as limiting as the bonuses are useful (so no overconfident and +10 strength). Alterations do no affect your total - they give you a new base. A dwarf race could be an example - give +5 str and -2" running, and -1" jumping. The dwarf race doesn't pay ncm for str until it goes over 25 but pays ncm for running over 8". (Obviously a dwarf race could be a lot more complex then that, but you get the idea). Cultures could be done that way as well, but I don't recommend it. Free cultural differences are reflected in different everyman skills. Enhancements are packages for standard cultures, classes, etc. A fighter could be an enhancement, or a townsman (trading skill, wealth, etc). Enhancements may be mandatory - all soldiers must by the soldier package, or simply convenient. If you have townsman and guard packages you can create an npc town guard very quickly.
  7. biggest issues with 5th edition 1) damage shield. 2) light is done by images 2a) change environment cannot have positive effects (so many things would be so much simpler if it could) 3) suppress stacks 4) weapons - buy to 0 END then apply a generic str min mod? 4th edition rules were so much better (haven't seen Fantasy Hero yet so not sure how it is done there, might solve it)
  8. I think steve covered it. Mass rules are already built into UAA. Buy flight UAA with enough mass to cover a battleship and you are fine. It has actually been done sort of in a comic. Gladiator lifted up the FF building. He had a device that prevented it from collapsing under its own weight (since it was no longer upright and its normal structural support wouldn't work).
  9. for walking on air: use Requires Skill Roll or Activation limitations RSR means you need a skill like meditate, acrobatics, etc to use a power. You buy a 3pt skill and can raise it with skill levels and such. Activation is the simple way of doing it. You just define what you need to roll to make it work. You can say it is "meditating" or "how good they are with the power" but you don't buy a 3pt skill, you just use the roll. Much easier to use but lacks some of the flavor.
  10. suppose you want to drill a hole through a vault door. it might take a 4d6 killing attack to penetrate it. But you don't just buy a drill as 4d6 killing. You buy it with extra time: 5 minutes, or 1 hour or whatever. So it is not usable in combat. Using a drill in combat (aside from being unwieldy) would be like wielding a very small knife.
  11. I was working out how to do drills in HERO. Basically killing attack, lots of extra time, OAF. steel tips being armor piercing diamond tips being penetrating I would add "real weapon" limitation so they don't blow a hole in the wall when you use them. But I wanted to have the hole be round and smooth, not some jagged hole like stabbing a spear through a wall. A similar desired effect would be for a scalpel which only cuts what you want it to cut. So I thought of "conforming" from AOE, a +1/2 advantage. For AOE conforming makes it not affect walls and other things. This seemed like basically the effect I wanted. So does conforming make sense for precision cutting instruments?
  12. "I don't think, with PSLs, you get to automatically add all the limitations of the weapon you use. I think that's included in the fact that the PSL is bought with a specific attack (firing a bow). So I don't think the PSL gets a focus limitation." That is true of 2pt PSL's but not 3pt PSL's. basically a 2pt PSL is a 3pt PSL with a limitation on what weapon you can use.
  13. I would go with: +8 PSL (offset Hit Location): 24 points. Concentrate to 0 DCV (you are half DCV with bow anyway): -1/4 Activation (set to level of EGO roll): -1/2 Only to target vitals: -1/4 Only On Living Creatures: -1/4 OIF Bows of opportunity: -1/2 Total Cost: 9 0 DCV is fine requires a skill roll is odd: what skill roll? I would probably do this as an activation set to the level of an EGO roll for concentration. only to target vitals -1/4, because it is slightly worse then targetting the head but otherwise you really don't want to target much else so it isn't much of a limitation only on living creatures is a very minor limitation unless the campaign consists of hunting skeletons and golems. And it is partly covered by the "only to target vitals" OIF bows of opportunity is the standard way I think for skills and powers you can use with any weapon of a particular type
  14. END battery with limited recovery is usually the easiest for what you want.
  15. I would be very happy to let them buy cumulative luck. the discrete time period for it accumulating is one combat or scene. I get to choose when they make a luck roll. Odds of them getting two luck rolls in the same combat or scene - very, very, small.
  16. the actual case I am thinking of is in fact Taran Wanderer, my favorite book.
  17. "It can be impaired or crippled through damage, can feel pain and be stunned. But it cannot be killed." That is from my original post. It can take damage. It can be hacked limb from limb. It can be knocked down, crushed into pulp, etc. it just cannot be killed.
  18. "AND I would NOT allow the concept the way it's been stated in this thread, but that's just me/my game." It is not an uncommon plot device in books. Not for the heroes of course. It is great for a master villain that keeps coming back.
  19. the sun does not have personal immunity. it is constantly destroying itself - thus we have the solar wind and solar flares. It is literally blowing itself apart every second, but gravity is pulling it back together at the same time. As for 20d6k. That does a maximum of 120 body. 70 body on average, but rolls of 90 are not going to be too uncommon. The sun presumably does constant damage, should be 20d6 per segment. So even high damage that is 100 to 1 odds should occur every minute and a half. I don't have star hero to know what they give sci-fi armor ratings. But heavy armor in Fred is Def 19. Even something 3 times as tough as heavy armor at Def 60 would still take 10 body every second, assuming it was hardened. Without enough hardening, the armor would have to be 140 def, 7 times the strength of heavy armor (which would be the difference between plywood and heavy plate) in order to not take dmg on an average roll. You could of course declare something to be that tough, but no substance is. The number seems reasonable.
  20. this is for a "race" that binds their life to a tree. They gain some powers from it. I will post other bits as I have them detailed (tree is a "base", detect tree instead of detect north for absolute direction, etc). Their hair turns green and thick (like grass, although it could be leafy, needley or otherwise) and stores extra lifeforce when they are healthy. This functions as extra body, strength, and con. The hair is a focus - cut it off and they lose the extra points (it grows back at the rate body regenerates). The strength and con are linked to the body - if the character loses body their hair falls out and/or wilts and their strength and con drops until it recovers. The CON does affect figured characteristics. Note the hair is OIF, because everyone in the world basically knows what it does. BODY +5 (10), OIF (-1/2), AP:10, RC: 7 STR +5 (5), OIF (-1/2), linked to BODY (-1/2), AP:5, RC:2 CON +5 (10), OIF (-1/2), linked to BODY (-1/2), AP:10, RC:5 So if they get hit and lose 2 body they also lose 2 str and 2 con.
  21. yes but it only costs 2pts being unkillable for 2pts seems unbalanced
  22. the object is inanimate and can do nothing. it simply holds the character's life force so that they cannot be killed. I don't like the idea of invisible body because 1 point of invisible body would make you unkillable. Then buy 1 point of invisible stun and you can't be knocked unconcious. Seems much too abusive.
  23. "I would do Regeneration with Ressurrection and a Focus. Net effect is a character that just will not die until you get rid of that pesky Focus." That seems the best way. Would actually sell back all BODY and buy it all through the focus as well - if the focus is destroyed or lost he dies. IIF for focus. Do foci have any sort of range limitation? Can I leave the focus in the castle vault and go off adventuring? potentially risky since someone could get to the vault and kill me while I am off someplace else.
  24. yep, that is what "underground" is for. keep in mind people can tunnel to it, they don't need to actually destroy walls.
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