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steriaca

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  1. Like
    steriaca got a reaction from Kirby in Aphorisms for a Superhero Universe   
    If it can talk and think, it is 'alive', and this trigers Code VS Killing.
     
    Exceptions: Demons. If they talk, just don't listen.
  2. Like
    steriaca got a reaction from SteelCold in Aphorisms for a Superhero Universe   
    If it can talk and think, it is 'alive', and this trigers Code VS Killing.
     
    Exceptions: Demons. If they talk, just don't listen.
  3. Like
    steriaca reacted to Shadow Hawk in Aphorisms for a Superhero Universe   
    Don't insult the teenage loner/losers.  If When they develop lethal powers, you don't want to be on thier list.
  4. Like
    steriaca reacted to SKJAM! in Create a Villain Theme Team!   
    Perhaps a bit overly constrained, but to start us off...
     
    ​Lady Schadenfreude  was once known as Antje Drossen, nicknamed "the girl in seat 3E" for her forgettability.  She passed largely unnoticed in school and elsewhere, which suited her just fine, as it allowed her to play cruel pranks on people without ever being suspected.  Her Falsestone gives her the ability to inflict Unluck in a growing radius around her and absorb energy from those suffering pain or misfortune in that radius to feed to Queen Nightmare.  She seldom attacks directly, preferring to lure her opponents to dangerous areas such as construction sites or swamps and letting unnature take its course.  Lady Schadenfreude's greatest weakness is a tendency to "twist the knife", going one step too far in order to increase a victim's suffering and thereby leaving herself open to attack.
  5. Like
    steriaca got a reaction from death tribble in Create a Villain Theme Team!   
    Re: Create a Villain Theme Team!
     
    The Acrobat was a part of this race. Basicaly a gymnist/martial artest/thieth, he was aperhended in Rockfield Illinois by the American Protector. He did not kill him, well not directly, but ripped out his legs and left him to (hopefuly) bleed to death. Forcently for The Acrobat, the ETMs got to him on time, but not time enougth to save his legs.
     
    Many years later, a bitter Acrobate returned to crime as The Crippler, but that is another story.
     
    PS: I owe Bolo and psyphet some rep, and posably Death Tribble also.
  6. Like
    steriaca reacted to death tribble in Create a Villain Theme Team!   
    No Flies on Me !
     
    Some villains have unusual powers but the power to summon flies must surely be one of the most useless. Or is it ? John Dixon found he could control flies but it was only when he saw films of swarms of bees and the film the Swarm that he really kicked up a gear. He used his powers to summon a cloud of flies that could surround him and he also unleashed them against others while he could calmly rob jewellers and other high class places. Flies on camera lenses are very useful.
    One of the other members of The Hive heard about his exploits on TV and decided to track him down and recruit him. John happily joined as there is safety in numbers.
  7. Like
    steriaca reacted to BoloOfEarth in Create a Villain Theme Team!   
    (My homage to a one-shot Spider-Man villain. The names have been changed because, well, it's been years since I read that particular comic issue.)
     
    The villain known as Buzz Kill is a mercenary, Mickey Tannen, who stole the inventions of a frustrated entomologist named Dr. Frank Driscoll. Driscoll had discovered that certain insect noises, when greatly amplified, could cause not only distraction, but also disorientation, deafness, physical damage, and in some cases even fatal injuries. Dr. Driscoll had used his amplifier and recorded insect noises to attempt robberies after learning that none of his research grants were being renewed, but was stopped (rather easily) by a solo superhero. Tannen learned about the battle, and broke into the police evidence locker to steal Driscoll's equipment. He upgraded the gear (for one thing, having digital recordings on an MP3 player worked much better than the cassette tapes Driscoll used), mounted it in a stolen flying battlesuit, and went into business as an assassin. He joined Hive because frankly, his defenses aren't up to concerted attacks by superheroes.
  8. Like
    steriaca reacted to Old Man in Create a Villain Theme Team!   
    Fascinated by Western culture and medicine, Doctor Shanghai cashed out of his profitable position in the opium trade and moved to London, where he combined his knowledge of traditional Chinese herbalism and alchemy with new concepts like electricity and radium therapy. Publicly, he distributes a profitable line of tinctures and other medicines purported to cure everyday ailments. Privately, he maintains an estate where he tests new compounds and treatments on human subjects, some of whom are willing. Recently he has been in talks to merge his operation with multinational pharmaceutical conglomerate GlaxineProcsmith.
     
    Dr. Shanghai is a tall man of slim build, who appears to be in his thirties despite his impossible age. It is assumed that some of his most closely guarded formulas are the reason for his continued youth and good health. His laugh is disquieting, not only because it is high and tittering, but because he doesn't smile when he does so.
  9. Like
    steriaca reacted to csyphrett in Create a Villain Theme Team!   
    Agent 42 is jimmy dalton. he thinks he is descended from the daltons that rode with the younger brothers in the wild west. Too bad he is a bad shot
    CES
  10. Like
    steriaca reacted to BoloOfEarth in Create a Villain Theme Team!   
    Agent 34 is James Niven, a smooth-talking Brit with a pencil-thin mustache and a ready smile. He fancies himself a master of disguise -- as long as the person he's masquerading as happens to be a thin Brit with a pencil-thin mustache.
  11. Like
    steriaca reacted to BoloOfEarth in Create a Villain Theme Team!   
    "Hey, you kids! Get offa my lawn!"
     
    Richard Rathbone shook his cane as the elementary school kids ran away laughing, then the old man trudged back inside to watch more TV. He was feeling every one of his seventy-three years, from his aching feet to his long-bald head. Gosh-darn those brats, he thought as the TV news blared out the latest doom-and-gloom. Let them try living on a fixed pension and social security. Bet they wouldn't be laughing.
     
    Movement outside his window caught Rathbone's eye, and he saw a kid, about 15 years old, approaching Rathbone's front porch with something in his hand. Rathbone got up from his arm chair and moved as quietly as possible to his front door. Throwing it open, he almost knocked the kid from the porch. As it is, the kid dropped the lighter before he could put a flame to the paper bag he had placed in the center of Rathbone's "not-so-welcome" mat.
     
    "Flaming dog poo!" Rathbone glared at the kid. "I'll show you flaming dog poo!" He swung his cane, and the kid was caught off guard and unable to dodge it. As the silvery handle touched the kid's chest, there was a sudden chill in the air and a loud moan, seemingly out of nowhere. Both Rathbone and the kid were shocked to see the cane pass through the now-desolidified teen. The kid screamed and began to run.
     
    "And take your bag o' poo with you!" With a swing that would have done Arnold Palmer proud, Rathbone's cane sent the paper bag and its disgusting contents (also now desolid) flying through the air and passing harmlessly through the front fence.
     
    Rathbone looked at his cane, and the bag-o-poo, and the fleeing teen in shock. "What the Sam blazes is going on here?!"
     
    A little experimentation revealed that the cane (found at and taken from a nursing home Rathbone had spent a hellish three months at while recovering from hip surgery) could turn anything and anyone it touched desolid for a long period of time. (Exactly how long depended upon the mass of the object or person. The bag-o-poo is probably still desolidified, and that was over six months ago.) He could also desolidify himself, though he becomes instantly solid if somehow separated from his cane.
     
    Deciding that the world "owed" him for all the indignities heaped upon him in his life, Rathbone took to a life of crime and became Old Man Wrath, a crotchety, near-sighted, hard-of-hearing old grump. His specialty is bank robbery, often walking through bank vault doors after hours to make some big "withdrawls." He's no relation at all to either Wrath or Kid Wrath, and resents being associated in any way with either one. Well, to be honest, he resents pretty much the whole world. Except maybe prunes.
     
  12. Like
    steriaca reacted to csyphrett in Create a Villain Theme Team!   
    Equidistant was an accidental female clone of Thermal. He named her Chelsea and raised her as his own the best he could. When he decided to retire, she decided to take over the family business. The problem is her power is to cause explosions of heat and ice the same distance from each other and her so she can only hit the same target by moving around. A secondary explosion of the opposite effect is hurled the same distance in the opposite direction from her.
    CES
  13. Like
    steriaca reacted to BoloOfEarth in Create a Villain Theme Team!   
    Bobby Newcombe always wanted to be a superhero, or at least a sidekick. After his mother's death (when Bobby was only five), the young boy was raised by his father. Dr. Richard Newcombe may be a brilliant scientist-inventor and a shrewd (and wealthy) businessman, but as a parent he was rather inattentive. He let Bobby have whatever he wanted and do whatever he wished. He was rather happy that Bobby seemed to have inherited his sharp analytical abilities, and Bobby’s home lab is comparable to some high-end research labs.
     
    At age 12, Bobby set out to become a sidekick for his personal hero, Sunburn. Okay, so Sunburn was already working as a journalist for SNN instead of fighting crime, but Bobby was sure that once he saw Bobby’s SunSuit (patent pending), the former hero would end his retirement and return to the hero biz. Unfortunately, Bobby caught Sunburn at a bad time and the former superhero not only turned Bobby down flat – he was also very rude about it. Bobby went home, tore down all his posters of Sunburn, and angrily vowed to aid his former idol’s enemies.
     
    After getting turned down by Master Blaster, Dark Sun, and Thermal over the next three years (mostly for being too short and scrawny), Bobby approached the Milk Mustache. The anti-dairy villain was amused with the teen’s persistence (and frankly, was pleased that anybody was willing to idolize him) and proposed to advise Bobby as he showed his mettle as a solo villain (Half-n-Half). Bobby created an arsenal of dairy-themed attacks and devices (such as a Cottage Cheese Bomb that entangles opponents, a Sour Milk spray that blinds and sickens the enemy, and a String Cheese swingline). But his two most feared weapons are his Homogenizer Beam (which robs mutants and many genetically-altered individuals of their powers) and his namesake Half-n-Half Ray which shrinks people and objects to half their current size. (He can fire the Half-n-Half Ray repeatedly at the same target, causing it to shrink further and further, down to 1/32 its original size.)
  14. Like
    steriaca reacted to csyphrett in Create a Villain Theme Team!   
    Buzzkill is the daughter of Lovejoy. She inherited a similar set of powers where anyone who come in contact with her for more than five minutes becomes so depressed they can't think of anything more than the black hole their life has become.
     
    CES
  15. Like
    steriaca reacted to BoloOfEarth in Create a Villain Theme Team!   
    “Okay, kid, here’s the suit. It’s configured for your height and body type, so don’t go adding a lot of weight or going through a growth spurt or anything.”
     
    Max Turner gritted his teeth. I’m 20 years old, he thought, not some dumb teenager. But he didn’t say anything, fearing that dexniJ would take the battlesuit back and give it to somebody else. Max was really looking forward to being a supervillain. Power! Money! Prestige! Man, the chicks’ll be banging down the door to throw themselves at me!
     
    The elder supervillain handed over a Kindle. “I’ve loaded the instructions for operating the battlesuit onto this e-reader. It can generate radiant heat, light, microwaves, radiation – all up and down the spectrum. With a little time, you can even create three-dimensional models for generating complex holographic images. And, of course, the suit can alter the visible light around it to become invisible.”
     
     
    Max took the proffered e-reader and tossed it onto his bed. It bounced off and landed in his basket of dirty clothes. “Wow, some of that sounds like Master Blaster’s gig… hey, wait, is this one of his old suits?” Max ran his fingers across a part of the batttlesuit’s chestplate. “Yeah, it is! I can feel where you painted over his old ‘MB’ logo, right here!”
     
    dexniJ looked uncomfortable and mumbled something about ‘using a prior version as a template but greatly enhancing its capabilities’ but Max didn’t care. “Hey, that’s cool, man, no prob. I’ll show him who’s boss. When I hit the streets, people won’t be talking about Master Blaster, they’ll be running in fear from Master Disaster!” He paused, then shook his head. “Naw, forget that. I’ll be the Demolisher! Yeah! I’ll demolish anybody that gets in my way, even if Sunny-boy starts a new MetaGuard group!”
     
    - - - - - - - -
     
    As you might have picked up, Demolisher isn’t exactly master supervillain material. He’s a brash, self-centered, kinda jerky guy with way more power at his disposal than is really wise or safe. Max never did read the instructions (e-readers don’t do so well in the rinse cycle), so he doesn’t use the battlesuit to its full capabilities, and he’s often discovering something ‘new’ that it can do.
  16. Like
    steriaca reacted to Hermit in Create a Villain Theme Team!   
    Yub-Sholoth, That Which is Swallowed, and Consumes!
     
    The old man's hands shook as he lit his pipe. The PRIMUS agents were waiting patiently for him to go on, he knew that, but the subject they were asking about was no light thing.
    "Perhaps you gentlemen should tell me what you know, what you THINK you know, about Yub-Sholoth before I provide the rest?" He suggested as he inhaled the vanilla flavored smoke. It was soothing, and sometimes he fancied it almost got the taste out. But no, nothing really ever got the taste out.
     
    "Well, at first we thought it was a standard Brick," One agent provided, "Superstrong, Bullet proof. A powerhouse. Nothing we hadn't handled before."
    "Ugly as sin too," the other agent shuddered, "Those big moon like eyes and the blood vessels that are..."
     
    "Raised to the surface of the skin, like blood red ridges bursting to the top of an otherwise peaceful terrain?" The old man interrupted with a voice normally reserved for shameful admissions, "Oh yes, Yub-Sholoth is strong. He ...IT can break steel, shatter concrete. Naturally you'd think it was just a ...what is that term again?"
     
    "Brick" the first agent reminded.
     
    "Yes, Brick," The old man nodded, "But you learned better?"
     
    "We thought we killed it once, it took a hell of a lot of firepower to do it, and when we were done, it burst like..."
     
    "Black Vomit mixed with bubbling crude oil," The old man cut in again, and he could see by their faces they were startled and disgusted by his accurate description, "And in that... reflective dark muck, instead of seeing one's own image, one sees faces, faces in torment, or madness."
     
    "How did you know it did that? The cameras never record..." The second agent almost stood up.
     
    The old man held up a hand, "You did come to me to learn, did you not? I am the nearest thing you have to an 'expert'. No, the cameras never record it because THAT is not seen with the eye. It's seen with the soul, and the soul itself recoils. THAT, my friends was the true if incomplete form of Yub-Sholoth. It is still not easy to kill, but I suggest you do it quickly if you can and with everything you can before it claims another. You see, Yub-Sholoth is also known as 'that which is swallowed and consumes'..."
     
    "You mean 'and is consumed'," The first agent tried to be pedantic.
     
    The old man slammed his free hand down on the coffee table with more power than he realized he still had, "I mean exactly what I say! That MUCK... pours into your mouth, it fills your belly, and then spreads to your blood. The blood vessels rip to the surface of your now patchwork muscles, your eyes enlarge and you are lost. Friends will not recognize you, for you are now nothing more than Yub-Sholoth's skin puppet It is swallowed, but IT does the consuming! Your old body now has great might, but you are helpless and weak. Your soul rides along , a tormented passenger on lumbering behemoth that kills and smashes all about you. Its first targets are most often the things and people you love most! This is not some mindless beast, it is... evil is too soft a word."
     
     
    "Jesus Christ," The second PRIMUS agent muttered.
     
    "Whether HE can help or not, I don't know," the old man said without sarcasm or disrespect, "What you thought was Yub-Sholoth slain was merely the finally dead husk of the body of his last victim. That is why you keep hearing reports of his return."
     
    "At least their suffering is over," The first agent said to the second, trying to reassure him, but he sounded unsure. He was right to be unsure.
     
    "Hardly," The old man's fingers shook again, nearly dropping his pipe, "Those reflections you see in the muck? That's not your imagination. That's not even Yub-Sholoth's memory. Those are souls. Every person he has ever taken, their body may be gone, but the souls? Those are his now. He keeps them. He consumes and holds them. The lucky ones? Those are the ones driven mad. It is the sane ones we must pity the most."
     
    "How do we KILL the #$#$ing thing?" The first agent replied. "How did you get out? I mean, how did you get it out of you?"
     
    "I'll answer the second part first: Mister Guru, an old time mystic knew an incantation. He was a powerful occultist of the 'pulp' variety as your records might show. No, Gentlemen, I do not know it, the words weren't like ordinary words. They left once spoken, not even memory could hold them," the old man apologized, "Alas, Mister Guru died some time ago."
     
    The old man raised his pipe in silent homage to the lost mystic, "As for how to kill it. You must kill it while it has no body. You must use fire and salt, not one, but both. The purer the salt, the better, or so I have surmised. I wish you luck. Maybe then those souls, the ones whose bodies died in use, will finally be free."
     
    Both agents nodded, "Thank you for this. Is there any way PRIMUS can repay you for this valuable intell?"
     
    The old man looked them in the eyes, "You mean that?"
     
    "Absolutely," The second replied, "PRIMUS is willing to pay if money is what you need. It's not a lot, but you deserve it and more if we can finally take this thing down."
     
    "Use me as bait," The old man asked, no, almost begged.
     
    "Sir, that's very noble but..." The first agent shook his head.
     
    "It's not NOBLE..." the old man put the pipe down, "You see, I want it! It ... it ate me, it took all I was! And now it's all I can think about, all I dream about. To lose myself in it! Part of me is still in there! I want to go back, I WANT to be ENTIRELY consumed! Don't you see, this time, I'll go mad, I'm sure of it! I'll be whole! Please," The old man dropped to his knees, "Let me offer myself to Yub-Sholoth again! Let it finish what it started before that meddling mystic yanked me back into this doomed world, knowing what I know, feeling what I FEEL! PLEASE!"
     
    Both agents grew very pale, and slowly backed away.
     
    The old man called out again, "It has a master you know! Yub-Sholoth has a master! We'll all serve that master one day, you, I .... the world! Even if it is only like a carrot serves a hungry man, we'll serve it! Take me back to Yub-Sholoth! Let me be consumed again!"
     
    The agents gave him another long look of pity mixed with dread, and they closed the door behind them, leaving the once consumed man in the dark, alone with only his unnatural desires for company.
  17. Like
    steriaca reacted to Kyle A. in Something my FTF group liked   
    You take a character from a children's book and make a character based off of it. Of course you horribly warp it first. Here's the real challenge the campaign is a more serious, darker world then normal and your characters need to fit in.
     
    I made a character based off Clifford the Big Red Dog. My version had him being the son of Cerberus and had him expelled from hell and onto Earth by his father to save him from his father's enemies. He had fire based powers as a person and when he changed to his dog form (looked nothing like the real Clifford other then being big and mainly red) he was very strong, very fast, and capable of summoning a pack of hell hounds to serve him.
     
    Another player decided to make Emily Elizibeth because I mad Clifford. Her version of Emily Elizibeth was a pretty gloomy 16 year old witch. The game was tons of fun and so popular we may continue to play it.
  18. Like
    steriaca reacted to zaras in The New Circle   
    Re: The New Circle
     
    Well ive been reading the thread for a while now from time to time and am impressed both by the imagination and quality of the characters posted. So now its my turn. 'Wraith' was created for use in a one off game in which i have since decided to use another character. The disadvantages fit in with our campaign but perhaps not with the new circle. Wraith lacks a background and as such could represent almost anything from villan to hero, feel free to plagarise, edit or shoot down in flames. (does anyone know why i cant attach .mht web archives to a post?)
  19. Like
    steriaca got a reaction from Moody Loner in The New Circle   
    Re: The New Circle
     
    Warning: The Folowing Paragraph Is Writen Up Only In Bizarospeek.
     
    [bizarospeek]Me take away the not Bizaro digital not known as The Homunculus. Me know you no like it. Me know you want not the Homunculus, so me no present it.[/bizarospeek]
     
    Nope...I'm not even going to try to translate what I just wrote above into human speek. Your just going to have to figure it out for yourself.
     
    So, without futher interuptions, The Homunculus.
     
    The Homunculus
     
    Cost Chara Valus Roll Notes
    60 STR 50 21- Lift: 100tons 12d6 [6]
    23 DEX 39 14- OCV: 8 DCV: 8
    30 CON 40 15-
    10 BODY 0 11-
    8 INT -2 11- PRE Roll: 11-
    23 EGO 26 14- ECV: 8
    30 PRE 20 15- PRE Attack: 6d6
    8 COM -1 11-
     
    30 PD 0 Total PD: 30 PD (30 rPD)
    30 ED 15 Total ED: 30 ED (30 rED)
    6 SPD 27 Phases: 2,4,6,8,10,12 (Or, if you prefer a more "bizaro" Homunculuc, phases 1,3,5,7,9, and 11)
    30 REC 24
    60 END 0
    60 STUN 5
     
    Total Charatistic Cost:243
     
    Movement: Running: 6"/12"
    Leaping: 12"/24"
    Flight: 30"/60"
    Megascale Flight: 24km/48km
    Faster-Than-Light Travel: 1,000 LY A Year
    Swiming: 25"/50"
     
    Cost Powers END
    120 Me Do Anything: Variable Power Pool 90 base cost, 45 control cost, Limited Class Of Powers (Brick Tricks Only, -1/2) Var
    120 Me Crush Anyone: Variable Advantage on 60 STR (+1 worth, +2) Var
     
    38 Me Skin Hard As Steal, And Rocks, And Plastic: Damage Resistance on 30 PD, 30 ED, Harden (+1/4)
    19 Me Eyes Shine Like Glass, And Plastic: Flash Defence 15 points, sight sence group, Harden (+1/4)
    19 Me Ears...Me No Know What Thay Made Of: Flash Defence 15 points, hearing sence group, Harden (+1/4)
    19 Me Skin Is Steal, And Rocks, And Plastic: Flash Defence 15 points, touch sence group, Harden (+1/4)
    35 Me Brain Made Of Silly-Con, And Plastic, And...Stuff: Mental Defence 30 points, Harden (+1/4)
     
    60 Me Can Fly: Multipower 60 points
    6u Me Not Fall Down: Flight 30" 6
    6u Me Fly Fast: Flight 24", Megascale (1 hex=1km, +1/4) 4
    3u Me Fly In Space: Faster-Than-Light Travel 1,000 LY/year 3
    2u Me Fly In Sea: Swiming 25" 3
     
    50 Me Survive Anywhere: Life Suport (all)
     
    Cost Skill Roll
    15 Power: Brick Tricks (INT Base): 18-
     
    Total Power Cost: 512
    Total Cost: 755
     
    200+ Disavantages
    20 Distinctive Features: Alchemical Life Form Made To Look Roughtly Like Another Superbeing (Not Concelable, Always Noticed)
    20 Enraged when Confused, Flustered, and/or Bewilded (Common, 11-, 11-)
    20 Hunted by superbeing which he is an indirect copy of (As Powerful, NCI, 11-, Capture)
    20 Hunted by The New Circle (As Powerful, NCI, 11-, Capture)
    20 Hunted by The Black Tryangle (As Powerful, NCI, 14-, Watching, "Babysit")
    20 Psychological Limitation: Childlike Manor, "Much like an overgrown three year old with superpowers" (Common, Total)
    20 Psychological Limitation: Killer, Likes To Break His Toys, And His Playmates (Common, Total)
    20 Psychological Limitation: Sees The Brain and Lucifer as his parents, varie loyal to them both (Common, Total)
    15 Social Limitation: Artifical Life Form Without Any Legal Rights (Frequently, Major)
    30 Susceptibility: To Being Touch By The Pholocipal Stone (Uncommon, Segment, 3d6)
    350 Experence
     
    Background/History: "I don't quite know about this, Lucifer." The Brain looked down upon the vat of alchemical fluids in frount of him. He then tossed a few metal beams into the vat and watch as the fluids turned the metal beams into soup.
     
    "I realy don't cair what you think, Brain. We need some powerful mussel around here, and this alchemical being shall be it." Lucifer then tossed in a few plastic action figures into the mix. Not only would the figures give the alcemical being a human shape, but the plastic should help hold the metal and pieces of stone tossed into the vat together once the chanting starts.
     
    "Why not just make another contract."
     
    "If I made another contract so soon, do you think the Circle will not notice it? Besides, thay would not expect to see us dabbling into alchemisty." Lucifer then tosed into the mix a few hairs he aquiered during a small battel he had a few members of The Black Tryangle stage just to get the hairs. Then, he started to regurgtate his imps. Once the sky of the room was fild with small demonic creatures, he, The Brain, and the imps started to chant the alchemical chant of life.
     
    It took about an hour of chanting, but the materials came back together, swirled, and took a human shape. It reached up and pulled itself from the tank. "Welcome to life, my Homunclcus. You now serve The Black Tryangle till your existance ends."
     
    Quote: "Me want! Give!"
     
    Personality/Modivation: The Homunclcus is basicly an overgrown toddeler with a temper of a three year old, and the strength to destroy whatever bothers him. Beyond seeing The Brain and Lucifer as parents, and wanting to please them, that is about as deep as The Homunclcus is.
     
    Powers/Tactics: The Homunclcus has outragous strength, and the nack of how to use it. Beyond that, his artifical body provides him the ability to survive in extreen conditions, and an amazing resistance to damage. Finaly, the hairs which were tosed into the mix somehow gave him the power of flight.
     
    Beyond the verstility, The Homunclcus has no grasp of tactics. He uses his strength in ways to cause mass destruction. What he does is more instant than anything.
     
    He does have a major weakness. Because of his nature, being touched by The Pholosiper's Stone (also known as The Sorcerer's Stone and The Alchemical Stone) causes him great pain.
     
    Apperance: The Homunclcus has no real "skin" or "costume" (basicly, his skin IS his costume). His body is rather tall, made with pieces of stone and metal and plastic, bauld, and rougthly looks like another superhero (exactly who is up to the GM to decied). He can be mistaken for that hero in the shadows.
     
    Campain Notes: Note that The Homunclcus has no skills excapt one. He is still young, and his mind is basicly a clean slate. If someone can convince him that The Brain and Lucifer Morningstar are bad for him/to him, he might leave The Black Tryangle. But what are the heros going to do with what is basicly a superpowered toddler?
     
    The Homunclcus is not ment to be less powerful, nor ment to be more powerful. If you wish, you can increase or decrease his VVP and Variable Advantages on his Strength.
     
    The Homunclcus does not hunt...he has no real mind for it. Mostly, Lucifer uses him for protection.
     
    Plot Seeds
     
    Take It Outside: The superhero who The Homunclcus was made to repersent learns of it's existance, and decides to destroy the parody of himself in a drag out fight in the middle of the city. This is a bad thing, since The Homunclcus decides to use cars and buildings and people as weapions agenst the hero. Can the hero convince the Homunclcus and the hero to "take it outside"?
     
    Alchemical Stew: Black Tryangle steals some odd chemicals and materials. Once thay got the last of the materials, half the group goes on to steal a Pholosiper's Stone, while the other half mixes the material and have the Homunclcus "absorb" it into him. Will the material make him imune to his only weakness?
     
    Tantrum: Someone has told the Homunclcus that he can't have something. BIG mistake. Now the Homunclcus is haveing a tantrum, much like a three year old. But most three year olds can't rip buildings apart, toss tanker trucks into gass stations, and cause small earthquakes when pounding on the ground. Can the heros get him to stop before people die?
  20. Like
    steriaca got a reaction from OddHat in The New Circle   
    Re: The New Circle
     
    Warning: The Folowing Paragraph Is Writen Up Only In Bizarospeek.
     
    [bizarospeek]Me take away the not Bizaro digital not known as The Homunculus. Me know you no like it. Me know you want not the Homunculus, so me no present it.[/bizarospeek]
     
    Nope...I'm not even going to try to translate what I just wrote above into human speek. Your just going to have to figure it out for yourself.
     
    So, without futher interuptions, The Homunculus.
     
    The Homunculus
     
    Cost Chara Valus Roll Notes
    60 STR 50 21- Lift: 100tons 12d6 [6]
    23 DEX 39 14- OCV: 8 DCV: 8
    30 CON 40 15-
    10 BODY 0 11-
    8 INT -2 11- PRE Roll: 11-
    23 EGO 26 14- ECV: 8
    30 PRE 20 15- PRE Attack: 6d6
    8 COM -1 11-
     
    30 PD 0 Total PD: 30 PD (30 rPD)
    30 ED 15 Total ED: 30 ED (30 rED)
    6 SPD 27 Phases: 2,4,6,8,10,12 (Or, if you prefer a more "bizaro" Homunculuc, phases 1,3,5,7,9, and 11)
    30 REC 24
    60 END 0
    60 STUN 5
     
    Total Charatistic Cost:243
     
    Movement: Running: 6"/12"
    Leaping: 12"/24"
    Flight: 30"/60"
    Megascale Flight: 24km/48km
    Faster-Than-Light Travel: 1,000 LY A Year
    Swiming: 25"/50"
     
    Cost Powers END
    120 Me Do Anything: Variable Power Pool 90 base cost, 45 control cost, Limited Class Of Powers (Brick Tricks Only, -1/2) Var
    120 Me Crush Anyone: Variable Advantage on 60 STR (+1 worth, +2) Var
     
    38 Me Skin Hard As Steal, And Rocks, And Plastic: Damage Resistance on 30 PD, 30 ED, Harden (+1/4)
    19 Me Eyes Shine Like Glass, And Plastic: Flash Defence 15 points, sight sence group, Harden (+1/4)
    19 Me Ears...Me No Know What Thay Made Of: Flash Defence 15 points, hearing sence group, Harden (+1/4)
    19 Me Skin Is Steal, And Rocks, And Plastic: Flash Defence 15 points, touch sence group, Harden (+1/4)
    35 Me Brain Made Of Silly-Con, And Plastic, And...Stuff: Mental Defence 30 points, Harden (+1/4)
     
    60 Me Can Fly: Multipower 60 points
    6u Me Not Fall Down: Flight 30" 6
    6u Me Fly Fast: Flight 24", Megascale (1 hex=1km, +1/4) 4
    3u Me Fly In Space: Faster-Than-Light Travel 1,000 LY/year 3
    2u Me Fly In Sea: Swiming 25" 3
     
    50 Me Survive Anywhere: Life Suport (all)
     
    Cost Skill Roll
    15 Power: Brick Tricks (INT Base): 18-
     
    Total Power Cost: 512
    Total Cost: 755
     
    200+ Disavantages
    20 Distinctive Features: Alchemical Life Form Made To Look Roughtly Like Another Superbeing (Not Concelable, Always Noticed)
    20 Enraged when Confused, Flustered, and/or Bewilded (Common, 11-, 11-)
    20 Hunted by superbeing which he is an indirect copy of (As Powerful, NCI, 11-, Capture)
    20 Hunted by The New Circle (As Powerful, NCI, 11-, Capture)
    20 Hunted by The Black Tryangle (As Powerful, NCI, 14-, Watching, "Babysit")
    20 Psychological Limitation: Childlike Manor, "Much like an overgrown three year old with superpowers" (Common, Total)
    20 Psychological Limitation: Killer, Likes To Break His Toys, And His Playmates (Common, Total)
    20 Psychological Limitation: Sees The Brain and Lucifer as his parents, varie loyal to them both (Common, Total)
    15 Social Limitation: Artifical Life Form Without Any Legal Rights (Frequently, Major)
    30 Susceptibility: To Being Touch By The Pholocipal Stone (Uncommon, Segment, 3d6)
    350 Experence
     
    Background/History: "I don't quite know about this, Lucifer." The Brain looked down upon the vat of alchemical fluids in frount of him. He then tossed a few metal beams into the vat and watch as the fluids turned the metal beams into soup.
     
    "I realy don't cair what you think, Brain. We need some powerful mussel around here, and this alchemical being shall be it." Lucifer then tossed in a few plastic action figures into the mix. Not only would the figures give the alcemical being a human shape, but the plastic should help hold the metal and pieces of stone tossed into the vat together once the chanting starts.
     
    "Why not just make another contract."
     
    "If I made another contract so soon, do you think the Circle will not notice it? Besides, thay would not expect to see us dabbling into alchemisty." Lucifer then tosed into the mix a few hairs he aquiered during a small battel he had a few members of The Black Tryangle stage just to get the hairs. Then, he started to regurgtate his imps. Once the sky of the room was fild with small demonic creatures, he, The Brain, and the imps started to chant the alchemical chant of life.
     
    It took about an hour of chanting, but the materials came back together, swirled, and took a human shape. It reached up and pulled itself from the tank. "Welcome to life, my Homunclcus. You now serve The Black Tryangle till your existance ends."
     
    Quote: "Me want! Give!"
     
    Personality/Modivation: The Homunclcus is basicly an overgrown toddeler with a temper of a three year old, and the strength to destroy whatever bothers him. Beyond seeing The Brain and Lucifer as parents, and wanting to please them, that is about as deep as The Homunclcus is.
     
    Powers/Tactics: The Homunclcus has outragous strength, and the nack of how to use it. Beyond that, his artifical body provides him the ability to survive in extreen conditions, and an amazing resistance to damage. Finaly, the hairs which were tosed into the mix somehow gave him the power of flight.
     
    Beyond the verstility, The Homunclcus has no grasp of tactics. He uses his strength in ways to cause mass destruction. What he does is more instant than anything.
     
    He does have a major weakness. Because of his nature, being touched by The Pholosiper's Stone (also known as The Sorcerer's Stone and The Alchemical Stone) causes him great pain.
     
    Apperance: The Homunclcus has no real "skin" or "costume" (basicly, his skin IS his costume). His body is rather tall, made with pieces of stone and metal and plastic, bauld, and rougthly looks like another superhero (exactly who is up to the GM to decied). He can be mistaken for that hero in the shadows.
     
    Campain Notes: Note that The Homunclcus has no skills excapt one. He is still young, and his mind is basicly a clean slate. If someone can convince him that The Brain and Lucifer Morningstar are bad for him/to him, he might leave The Black Tryangle. But what are the heros going to do with what is basicly a superpowered toddler?
     
    The Homunclcus is not ment to be less powerful, nor ment to be more powerful. If you wish, you can increase or decrease his VVP and Variable Advantages on his Strength.
     
    The Homunclcus does not hunt...he has no real mind for it. Mostly, Lucifer uses him for protection.
     
    Plot Seeds
     
    Take It Outside: The superhero who The Homunclcus was made to repersent learns of it's existance, and decides to destroy the parody of himself in a drag out fight in the middle of the city. This is a bad thing, since The Homunclcus decides to use cars and buildings and people as weapions agenst the hero. Can the hero convince the Homunclcus and the hero to "take it outside"?
     
    Alchemical Stew: Black Tryangle steals some odd chemicals and materials. Once thay got the last of the materials, half the group goes on to steal a Pholosiper's Stone, while the other half mixes the material and have the Homunclcus "absorb" it into him. Will the material make him imune to his only weakness?
     
    Tantrum: Someone has told the Homunclcus that he can't have something. BIG mistake. Now the Homunclcus is haveing a tantrum, much like a three year old. But most three year olds can't rip buildings apart, toss tanker trucks into gass stations, and cause small earthquakes when pounding on the ground. Can the heros get him to stop before people die?
  21. Like
    steriaca reacted to Zed-F in The New Circle   
    Re: The New Circle
     
    I thought I'd post some plot seeds for Wyrmbane to tie them in with the New Circle. The characters themselves can be found in the Superheroes With Pics thread, since I didn't originally have anything tying them explicitly to the CU and since they are not homage characters.
     
    Plot Seed: The New Circle has vanished. The last the Master had heard of them, they were going to investigate rumors about Chang Kar Wai having been seen recently in the city. However there has been no word from them in over a week, and the Master is getting quite concerned. He needs to find some new heroes to find out what happened to the New Circle, and he is desperate enough to consider recruiting a team of teens to do the job. Sibyl, however, is outraged. Is it simply her revulsion at the Master's recruitment tactics, or does she know more than she's letting on?
     
    Plot Seed: A series of strange attacks by mysterious Edomite monsters which appear briefly, only to vanish again just as mysteriously, has begun to plague the city. The attacks seem almost random, with no goal other than to draw forth a response from the city's heroes, and have been occurring with enough frequency to run many heroes ragged chasing after phantoms. At least some heroes, however, are finding the monsters more eager for a confrontation. A teen hero team known as Wyrmbane comes to the New Circle for help. Always senses that there may be a pattern unfolding that could result in a cataclysmic horror being unleashed not just on the city, but on the world as a whole. Can the New Circle determine the source and the purpose of these attacks before The Slug is able to capture his prizes and make use of them in a ritual sacrifice?
     
    Plot Seed: A new church has sprung up in the city and has been gathering new worshippers amongst the street people at an incredible rate. The church is sponsoring soup kitchens, treatment centers, and several other facilities for the needy. Parishioners talk about having religious experiences and seeing angels on a weekly or even nightly basis. But something is amiss. One day Night Hunter reports to the rest of the New Circle that rumors have been circulating about homeless people going missing and a demon preying on the church. He investigated and found little other than a black scorch mark on the ground, and several very large feathers scattered about. Yet if the church has come under attack, they have not asked the police or anyone else for help dealing with the problem. Just what is going on here?
     
    Plot Seed: In the small hours of the morning, while most of the city sleeps, a catastrophe occurs somewhere in the city. The next night, a completely different seemingly random event occurs. So it goes for a week. Then the Master introduces the New Circle to a woman fearful for her son's life. Gifted, convinced that the events are somehow his fault, has gone into a catatonic trance. Yet the events continue. Who is responsible, and how can Gifted be brought out of his self-imposed imprisonment?
     
    Here are the character links:
    Glaive – Fantasy World Warrior Woman in Modern America
    http://www.herogames.com/forums/showpost.php?p=703377&postcount=131
     
    Glave’s Shieldmaidens – Shadow Warrior Followers of Glaive
    http://www.herogames.com/forums/showpost.php?p=703381&postcount=132
     
    Glaive’s Shadowhounds – Dogs of War
    http://www.herogames.com/forums/showpost.php?p=703387&postcount=136
     
    Beast Warden – Shape Changing Shamanic Fantasy Hero in Modern America
    http://www.herogames.com/forums/showpost.php?p=703391&postcount=138
     
    Beast Warden’s Forms:
    Polar Bear - http://www.herogames.com/forums/showpost.php?p=703394&postcount=139
     
    Sea Hawk – http://www.herogames.com/forums/showpost.php?p=703395&postcount=140
     
    Soulbarb – Schoolgirl Were-Demon Crime Fighter
    http://www.herogames.com/forums/showpost.php?p=703397&postcount=141
     
    Gifted - Artistic Schoolboy Hero
    http://www.herogames.com/forums/showpost.php?p=717572&postcount=156
  22. Like
    steriaca got a reaction from Lightray in The New Circle   
    Re: The New Circle
     
    I am sorry. I had a small bit of burnout. But I still have four menbers of The Black Tryangle to post. And also, remember the new Batman movie coming out soon. So I present my Scaircrow analog, The Fear.
     
    The Fear
     
    Value Char Cost Roll Notes
    8 STR 2 11- Lift: 75kg 1 1/2 d6 [1]
    23 DEX 39 14- OCV: 8 DEC: 8
    30 CON 40 15-
    20 BODY 20 13-
    16 INT 6 12- PER Roll: 12-
    16 EGO 12 12- ECV:5
    40 PRE 30 17- PRE Attack: 8d6
    8 COM -1 11-
     
    10 PD 8 Total PD: 30 PD (20 rPD)
    10 ED 2 Total ED 30 ED (20 rED)
    6 SPD 27 Phases: 2,4,6,8,10,12
    20 REC 24
    60 END 0
    50 STUN 11
     
    Total Chratistic Cost: 216
     
    Movement: Running: 6"/12"
    Leaping: 1 1/2" / 3"
    Swiming: 2"/4"
    Teleportation: 10"/20"
     
    Cost Powers END
    75 Elemental Fear: Multipower 75 points
    12m Drain Braivety: Drain PRE 6d6 6
    8m To Scaired To Move: Entangle 2d6, 2 DEF, Based On ECV (+1), Takes No Damage From Physical Attacks (+1/4), Backlash (+1/2), Cannot Form Barriers (_1/4), Can Be Damaged Via PRE Attacks Made By Entraped Victom (-1/4) 6
    5u Scaired To Death: Killing Attack - Ranged 1d6, No Normal Defence (Defence is anything which prevents victom from fealing fear, +1), Does Body (+1), Invisable Power Effect (seight sence group, still detectable by mental sences and Detect Magic, +1/2) 6
    6m Let Me Show You Your Fears: Mental Illusions 6d6, No Normal Defence (Defence is anything which prevents victom from fealing fear, +1), No Conncious Control (Can turn power on, but can not control what the victom sees...the vision is ALWAYS terorfing...for the victom, -1) 6
    9m I Can MAKE You Fear: Mind Control 5d6, No Normal Defence (Defence is anything which prevents victom from fealing fear, +1), Telepathic (+1/4), Only To Cause Fear (-1/4) 6
    6m I KNOW What Makes You Afraid: Telepathy 6d6, No Normal Defence (Defence is anything which prevents victom from fealing fear, +1), Receve Only (-1/2), Only To Find Out What The Target Fears (-1/2) 6
    12m I Use You Bravido To Feed Your Fear: Transfer 4d6 PRE to PRE 6
    5m Your Not Afraid? I Can Make You Afraid!: Major Transformation 2d6 (Person Without A Fear To Person With A Fear), Based On ECV (+1), Invisable Power Effect (seight sence group, still detectable by mental sences and Detect Magic, +1/2), Extra Time (1 Hour, -3) 8
     
    30 Fear Protects Me: Armor 10 PD, 10 ED
    20 Your So Afraid, You Can't Aim Streight: Armor +10 PD, +10 ED, Only Works Agenst Thoes Who Are Affected By His Fear Attack Powers (-1/2)
    21 Fear Shields My Mind: Mental Defence 20 points, Harden (+1/4)
    25 Fear Shields My Powers: Power Defence 20 points, Harden (+1/4)
     
    31 Fear Is Eveywhere: Teleportation 10", Position Shift, Safe Blind Teleport (+1/4) 3
    14 Fear Is On The Cealing: Clinging 20 STR
     
    42 I Sence You Are Afraid: Detect Fear (mental sence group), Discriminatory, Analyse, Three Hundred And Sixty Degree Preception, Sence, Targeting, Tracking, Ranged
     
    27 The Aura Of Fear: Change Enviroment 4" radius, -4 to PRE for purpouses of resisting The Fear's fea based PRE Attacks, Reduced Endurance (0 END, +1/2), Personal Imunity (+1/4), Nonpersistant (-1/4), No Range (-1/2) 0
     
    Skills
    16 +2 w/Mental Combat
    10 +2 w/Elemental Fear multipower
     
    13 Analyze (Fear): 18-
    9 Computer Programing: 16-
    9 Interagation: 21-
    6 KS: The Writing World (sub-gendra: Horor Writers): 16-
    6 KS: Monsters Of The World: 16-
    6 KS: Horror Fiction: 18-
    3 Power: Mystical Fear Control: 18-
    6 PS: Writer: 16-
    9 Shadowing: 16-
    9 Stealth: 16-
    9 Tactics: 16-
    9 Tracking: 16-
     
    Total Power Cost: 474
    Total Cost: 690
     
    200+ Disavantages
    10 Distinctive Features: Souless (Not Concelable, Notic And Reciognised, only detectable by Detect Souls/Detect Magic)
    20 Hunted by The New Circle (As Powerful, NCI, 11-, Capture/Deposess)
    20 Psychological Limitation: Phobophile, Obsesed With Fear, And Causing It In Others (Common, Total)
    20 Psychological Limitation: Heartless Killer (Common, Total)
    15 Psychological Limitation: Coward, Dislikes Getting Directly Involved In Physical Combat (Common, Strong)
    15 Social Limitation: Secret Idenity (James Smith, Frequently, Major)
    15 Social Limitation: Famous Horor Author (Frequently, Major)
    20 Vulnerability: X2 STUN From Good Aligned Magic
    20 Vunerability: X2 BODY From Good Aligned Magic
    329 Experence
     
    Background/History: James Smith was a strugling writer who just finished his first noval manuscript, a horor noval named Oniba, and sent it to Morningstar Publishing. In four weeks, Lucifer Morningstar himself came to his house to sign him up. That night, James felt odd. He had odd dreams of a horoic nature, but theas dreams did not frighten him at the least. That morning, he started on his second noval, Fell Dreams. After finishing up the noval manuscript, Lucifer visited him again.
     
    "I see your getting use to having a demon atached to you. Come and work for me, and you can see real fear." He agreed to join The Black Tryangle, and never looked back.
     
    Quote: (in a horsed whisper) "I know your afraid. I can taist it on your soul."
     
    Personality/Modivation: James is a murderous man who is obsesed with fear and causing the fealing in others. He enjoys makeing others cower, eather through his natural PRE, or using his powers on others.
     
    James has only one fear left inside him, and that is the fear of being harmed physicaly. This, plus the nature of his powers, forces him to use more indirect aproches to harm his victoms.
     
    James new novals are always inspiered by his dreams. He uses what he sees in his dreams as plots for his books (starting with Fell Dreams). When he is not "working", eatring, or sleaping, he is writing about the dream he had that night, and working it into his curent manuscript.
     
    Powers/Tactics: The Fear has the ability to control and manipulate the fears of others. He can "eat" the braido of others (eather via drain or transfer). He can make others so afraid that there bodies lock up. He can even induce a heart attack via fear. He can even read fear in the minds of others, force them to see fear based visions, and make a person fear something thay normaly do not fear (both short term and long term).
     
    The demon atached to him also protects him, makeing him harder to hit and damage with vareous attacks. Also, he can teleport and cling to any surface (alowing him to walk on walls and cealings as if thay were flores).
     
    Tacticly, The Fear likes to keap in sight of the battel, but usaly in hideing. From his hiden spot, he likes to manipulate the fears in others till thay go mad. If push comes to shove, he will excape via teleportation, then plot revenge.
     
    Apperance: James Smith looks to be an avrage looking man with short blond hair and grey eyes. Something about him spooks people, but nobody can exactly place a finger on exactly what. As The Fear, he wears a pale green robe with a matching hood and cape. His face is covered by a greenish-grey skull mask. People who seen him usaly describe fearsome features from him (like blood red glowing eyes, or the fact that he is a floating skeliton with glowing green bones), but thoes are usaly from people being afraid of him, and the unreliability of witnesses.
     
    Campain Use: The Fear is not ment to be more powerful. To make him less powerful, remove or reduce many of his fear powers.
     
    The Fear freely hunts anyone, especaly people who apear imune to his fear powers. It upsets him greatly that someone can not feal fear. He usaly hunts in hideing, using his powers to make his target eather kill himself, or enter a dangerous situation. Rairly will he show himself.
     
    Plot Seads:
     
    Destroyerphobia: The Fear realises that many people are afraid of Doctor Destroyer. So, using the anuiversity of The Battle Of Detrot, he plans on kidnaping vareous people who have seavear Destroyerphobia (the fear of Doctor Destroyer), and hook them up to a semi-mystical device designed to project this fear all over Milimum City. Can the heros stop him?
     
    A New Noval From James Smith...: A PC hero starts having odd dreams. Then he somehow gets his hands on the new noval by James Smith, reads it, and recognises his dreams as something in that book. The thing is, he never read that book before. Is there any explanation to this? Is this the doings of The Black Tryangle?
     
    Fear Of You: After a big adventure which sends the hero away from the city, he returns. Only to have him feared by eveyone in the city. Is The Fear doing something to the populance? If so, what artifact is he using (cause normaly his powers have limits)?
  23. Like
    steriaca reacted to Lightray in The New Circle   
    Had to spend some time tonight statting up characters for upcoming games. Thought I'd post this one here, both for enjoyment and because if any of my players read this it'll make 'em sweat.
     
    This is intended to be a Darkseid-equivalent in my campaign -- which is probably lower-power than most games. So you might need to beef him up quite a bit to be useful.
     
    Maybe I'll post some of his lackies after they show up in my game...
     
     
    Mictlantéotl
     
    Alternate IDs: Yum Cimil, Hun Hau, Mictlantecuhitli, Mictecacihuatl
     
    Val Char Cost
    60 STR 50
    20 DEX 30
    30 CON 40
    20 BODY 20
    20 INT 10
    20 EGO 20
    35 PRE 25
    0 COM -5
     
    20 PD 8
    20 ED 14
    6 SPD 30
    20 REC 4
    60 END 0
    65 STUN 0
     
    6" RUN 0
    2" SWIM 0
    12" LEAP 0
    Characteristics Cost: 246
     
    Cost Power
    37 Lord of Death: Elemental Control, 74-point powers
    25 1) Face of Death: Change Environment 8" radius, -2 : OCV, -3 PRE Roll and all Skill Rolls based on PRE, Multiple Combat Effects, Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2) (75 Active Points); No Range (-1/2)
    78 2) Death Gaze: Killing Attack - Ranged 6d6 (vs. ED), Indirect (Same origin, always fired away from attacker; +1/4), Reduced Endurance (1/2 END; +1/4) (135 Active Points); Beam (-1/4)
    19 3) Undying: Healing 2 BODY (Can Heal Limbs, Resurrection), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (90 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)
    25 4) Spies of Death: Clairsentience (Sight, Hearing Group), Reduced Endurance (1/2 END; +1/4), Megascale (1" = 1,000 km; +1), Can Be Scaled Down: 1" = 1km (+1/4) (75 Active Points); Only Through The Senses Of Others (Owls & Spiders; -1/2) [Notes: see through the eyes of owls and spiders]
     
    75 Lord of Death: Multipower, 75-point reserve
    5u 1) Death Touch: Drain BODY 6d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points); Only Works Once Per Victim Per Combat (-1/2)
    4u 2) Death Cry: Flash 6d6 (Hearing Group), Personal Immunity (+1/4), Reduced Endurance (1/2 END; +1/4), Explosion (-1 DC/3"; +1) (45 Active Points)
    5u 3) Command the Dead: Mind Control 12d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points); Limited Class Of Minds (Dead; -1/2)
    5u 4) Speak to the Dead: Telepathy 12d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points); Limited Class Of Minds (Dead; -1/2)
    5u 5) Find the Dead: Mind Scan 8d6, +15 ECV (70 Active Points); Limited Class Of Minds (Dead; -1/2)
    1u 6) Minions of Death: +0 PRE, Area Of Effect (One Hex; +1/2), Uncontrolled (+1/2), Continuous (+1) (70 Active Points); Only For Presence Attack (-1), Costs Endurance (Costs END Every Phase; -1/2), Physical Manifestation (-1/4) (Modifiers affect Base Characteristic) [Notes: Overrun with spiders.]
     
    62 Diminished Godhood: Variable Power Pool (Magic Pool), 25 base + 37 control cost, Cosmic (+2) (62 Active Points)
    0 1) Return To Death's Realm: Extra-Dimensional Movement (Mictlan, Any Location) (25 Active Points) Real Cost: 25
    0 2) Pass Through Death's Realm: Teleportation 5", Safe Blind Teleport (+1/4), Megascale (1" = 1,000 km; +1), Can Be Scaled Down: 1" = 1km (+1/4) (25 Active Points) Real Cost: 25
    0 3) Spy From Death's Realm: Naked Adder on Clairsentience (Single Dimension) , Reduced Endurance (1/2 END; +1/4), Megascale (1" = 1,000 km; +1), Can Be Scaled Down: 1" = 1km (+1/4) (25 Active Points); Only Through The Senses Of Others (Owls & Spiders; -1/2) Real Cost: 17
    0 4) Will of a God: Mental Damage Reduction, 50% (20 Active Points) Real Cost: 20
    0 5) Owl's Flight: Flight 9", Invisible Power Effects (Hearing Group; +1/4) (22 Active Points); Linked to Divine Mask (-1/2) Real Cost: 15
    0 6) Owl's Size: Shrinking (0.4953 m tall, 0.2476 m wide, 1.5592 kg mass, -4 PER Rolls to perceive character, +4 DCV, +6" KB), Costs END Only To Activate (+1/4) (25 Active Points); Linked to Divine Mask (-1/2), No Growth Momentum (-1/4) Real Cost: 14
    0 7) Spider's Legs: Clinging (normal STR) (10 Active Points); Linked to Divine Mask (-1/2) Real Cost: 7
    0 8) Summon Spiders: Entangle 1d6, 2 DEF, Area Of Effect (One Hex; +1/2) (22 Active Points); Cannot Form Barriers (-1/4) Real Cost: 18
    0 9) Summon Owl: Summon 115-point Owl (23 Active Points); Arrives Under Own Power (-1/2), Summoned Being Must Inhabit Locale (-1/2) Real Cost: 11
     
    30 Divine Mask: Shapeshift (Sight, Hearing, Smell, Touch Groups; Variety of Shapes: (male, female, owl, spider), Costs END Only To Change Shape (+1/4) (30 Active Points)
    20 Divine Invulnerability: Damage Resistance (20 PD/20 ED)
    50 Divine Body: Life Support , Eating: Character does not eat, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Longevity: Immortal, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing, Sleeping: Character does not sleep
    5 Senses of the Dead: Nightvision
    9 Senses of a God: Enhanced Perception (+3 to PER Rolls for All Sense Groups)
    20 Know the Quick and the Dead: Detect Life & Death 13-, Discriminatory, Range
    15 A God Does Not Bleed: Does Not Bleed (15 Active Points)
    16 A God's Mind Is Beyond Mortal Ken: +16 Mental Defense (20 points total)
    15 A God Sneers At Mortal Magic: Power Defense (15 points)
    20 A God Stands His Ground: Knockback Resistance -10"
     
    98 Servants of Death: Variable Power Pool (Follower Pool), 70 base + 28 control cost, No Skill Roll Required (+1) (140 Active Points); Limited Class Of Powers Available (Followers; -1), VPP Powers Can Be Changed Only In Given Circumstance (-1/2)
    0 1) Undead Ball-players: Follower (x4, 295 Base, 20 Disad) (69 Active Points) Real Cost: 69 [Notes: Use "Wight" from Monsters, Minions, & Marauders. Add PS: Sacred Ball Game.]
    0 2) Ancient Undead: Follower (x100, 130 Base, 60 Disad) (61 Active Points) Real Cost: 61 [Notes: Use "Skeleton" from the Bestiary, with "Fingerbones Like Claws" option added.]
    0 3) Fresh Undead: Follower (x100, 155 Base, 30 Disad) (66 Active Points) Real Cost: 66 [Notes: Use "Zombie" from the Bestiary, with "Claws" option added.]
    0 4) Undead Colossus: Follower (325 Base, 75 Disad) (65 Active Points) Real Cost: 65 [Notes: Use "Flesh Golem" from the Bestiary, with the "Huge" template added.]
    0 5) Giant Spider: Follower (330 Base, 45 Disad) (66 Active Points) Real Cost: 66 [Notes: Use "Giant Spider" from the Bestiary, with "Webs" option added.]
    Powers Cost: 644
     
    Cost Martial Arts Maneuver
    5 Backhand: 1/2 Phase, +1 OCV, +3 DCV, STR Strike
    3 Death Grasp: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on
    4 Death Grip: 1/2 Phase, +0 OCV, +0 DCV, STR +4d6 Crush, Must Follow Grab
    4 Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
    4 Escape: 1/2 Phase, +0 OCV, +0 DCV, +15 STR vs. Grabs
    Martial Arts Cost: 20
     
    Cost Skill
    30 +3 Overall
    6 +3 with EGO Roll
    10 Defense Maneuver: I-IV
    5 Rapid Attack (HTH)
    5 Rapid Attack (Ranged)
    5 Cramming
    9 Power: Death God (EGO-based) 16-
    3 Analyze: Magic 13-
    3 Breakfall 13-
    3 Concealment 13-
    3 Conversation 16-
    3 Deduction 13-
    3 High Society 16-
    3 Oratory 16-
    3 Persuasion 16-
    3 Navigation (Astral, Dimensional) 13-
    3 Shadowing 13-
    3 Stealth 13-
    3 Tactics 13-
    4 PS: Sacred Ball Game (DEX-based) 14-
    4 PS: Mortician (INT-based) 14-
    3 Linguist
    4 1) Language: Ancient Mayan (imitate dialects)
    4 2) Language: Náhuatl (imitate dialects)
    3 3) Language: Spanish (idiomatic)
    2 4) Language: English (completely fluent)
    3 Traveler
    1 1) CuK: Aztecs 11-
    1 2) CuK: Mayans 11-
    1 3) CuK: Mexicans 11-
    Skills Cost: 136
     
    Cost Perk
    20 Fringe Benefit: Death God
    4 Reputation: Death God (A large group; 8-) +4/+4d6
    20 Bases: Mictlan (100 Base, 55 Disad)
    Perks Cost: 44
     
    Cost Talent
    10 Universal Translator 13- (20 Active Points); Only Speech (-1)
    Talents Cost: 10
     
    Total Character Cost: 1100
     
    Pts. Disadvantage
    0 Dependence: Worship Powers Gain 14- Activation Roll (Uncommon; 1 Season)
    15 Distinctive Features: Skull-faced Pale Man (Easily Concealed; Extreme Reaction; Detectable By Commonly-Used Senses)
    15 Distinctive Features: Aura of Death (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
    15 Hunted: Tezcatlipoca 8- (As Pow; Harshly Punish; PC has a Public ID or is otherwise very easy to find)
    10 Hunted: New Circle 11- (Less Pow; Harshly Punish)
    10 Reputation: Death God 11-
    10 Physical Limitation: Divine Restrictions (Infrequently; Greatly Impairing) [Notes: Must accept outcome of Sacred Ball Game.]
    5 Physical Limitation: May Only Manifest Where Death Has Occurred (Infrequently; Slightly Impairing)
    15 Psychological Limitation: Seeks To Regain Lost Divine Stature (Very Common; Moderate)
    10 Psychological Limitation: Angered By Disrespect (Uncommon; Strong)
    15 Psychological Limitation: Uncaring Toward Mortal Fates (Very Common; Moderate)
    15 Psychological Limitation: Cannot Resist Challenge To Sacred Ball Game (Uncommon; Total)
    15 Social Limitation: Death God (Frequently; Major)
    10 Social Limitation: Public Identity (Frequently; Minor)
    10 Social Limitation: Unfamiliar With Modern World (Very Frequently; Minor; Not Limiting In Some Cultures)
    10 Unluck: 2d6
    20 Vulnerability: 1 1/2 x STUN & BODY Blessed Objects (Common)
     
    Disadvantage Points: 200
    Base Points: 500
    Experience Required: 400
    Total Experience Available: 400
    Experience Unspent: 0
     
    Background/History: The last Death God has had many names - known to the Mayans as Yum Cimil or Hun Hau, and to the Aztecs as Mictlantecuhtli or Mictecacihuatl in his male or female aspects. Mictlantéotl came into being when the Death Gods of earlier pantheons had dwindled or died altogether, when the last gods came into being before no more gods were known. As the last, Mictlantéotl perhaps remained closer to his original position and outlook than the other Death Gods, who have changed or moved on from what they once were.
     
    The last Death God still rules the underworld called Mitnal or Mictlan. It was the realm of the dead when Hun Hau was of the Mayan pantheon, and remained so when Mictlantéotl was of the Aztec pantheon. However, all too soon even the last pantheon began to fade. The age of gods was over; it was now an age of mortal men. The other gods departed or went into hiding -- Quetzalcouatl departed on his raft of snakes to shores unknown, and Tezcatlipoca hid to plot and scheme. Some of the gods died, and their spirits came to Mitctlan, but even the minions of the Death God departed -- Camazotz the bat god of death refused to obey his onetime master any longer.
     
    Mictlantéotl returned to his great temple pyramid in Mictlan to brood for an age. With no worshippers remaining, the still lands of Mictlan remained empty, and Mictlantéotl began to fade as the other gods had. It was unbearable; the Death God refused to die.
     
    However, the mortal world had changed greatly since the days of the Mayans and the Aztec. Mictlantéotl found the modern world confusing, and was opposed by beings of great power that he believed might be the newest generation of gods...
     
    Personality/Motivation: Mictlantéotl is a god who is powerful but confounded by the modern world, who demands respect but is fearful of the slow death all gods face. Above all else Mictlantéotl desires to return to what once was, to rule again as the God of Death. Mictlantéotl tends to invest in grand schemes to return to godhood, affecting entire nations. After the scheme fails, though, Mictlantéotl retreats to Mictlan to brood on the failure, until something goads the death god to act once more.
     
    The only other interest he shows is for the sacred ball game; he is an obsessed fan of a game that has not been played by the living for centuries.
     
    Quote: "I accept your challenge to the sacred ball game. We shall play for your life."
     
    Powers/Tactics: Mictlantéotl is not accustomed to dealing with problems personally, preferring to send minions instead. However, time has not been kind, and few of the death god's minions remain now. Mictlantéotl will generally send minions to do his bidding, while watching from the sidelines. No minion or plan would be likely to motivate Mictlantéotl into taking a hand in a fight. If the fight comes to him, though, Mictlantéotl responds in kind.
     
    Mictlantéotl will rely on his Face of Death and defenses to protect himself while he uses his Death Gaze. If annoyed, he will use his Death Touch and Death Grip in combination. Fortunately, Mictlantéotl is rarely motivated enough to take the effort to personally kill an annoyance.
     
    Campaign Use: Mictlantéotl is intended to be a master villain that is a credible threat to the player characters -- but not undefeatable. They players should feel that they can face Mictlantéotl in combat and possibly win, but they should be reluctant to allow things to go to combat if there is any other resolution available.
     
    In higher-power campaigns, it will be necessary to increase the active points of his powers (especially attacks) and to add 50% resistant Damage Reduction, as well as increasing his special defenses as appropriate. If necessary, increase his Diminished Godhood VPP to a 75 point pool.
     
    Plot Seed: Mictlantéotl sends one of his few remaining subordinate gods -- Muan, the owl god of death -- out into the mortal world to stir up those monsters still remaining who are loyal to the Death God. Monsters such as the Ahuizotl and Cipactli go on rampages, but this only attracts the attention of Tezcatlipoca, who considers such monsters to be his own creatures. While the heroes deal with the monster outbreak, the two gods send their proxies to battle each other, making the entire situation even worse.
     
    Plot Seed: Among the dead of Mictlan are many of the lesser gods and goddesses of the Mayan and Aztec pantheons. The heroes need information on Tezcatlipoca, and somewhere among the dead of Mictlan is Xochiquetzal, the goddess of flowers and love, who was once the bride of aging Tlaloq, but stolen by Tezcatlipoca until he abandoned her to the slow death of godhood. If the heroes can bargain with Mictlantéotl to allow them to speak to her, they can learn many of Tezcatlipoca's secrets...
     
    Plot Seed: One of the few times in the year that Mictlantéotl regains what time and fading belief have taken away is on the Day of the Dead, el Dio de los Muertos. On that day, Mictlantéotl now seeks to turn back the ages -- by calling upon its power to raise up all the dead being venerated throughout Mexico. If successful, fear and terror will drive mortals back to propitiate Death once more, and the power of Mictlantéotl will be restored. Tezcatlipoca desires that Mictlantéotl be stopped, but chooses not to challenge the Death God directly. Instead, his minions ensure that it is suggested to the heroes that they challenge Mictlantéotl to a "ball game". If successful, the Death God will be forced to return to Mictlan -- but do the heroes know how to play the ancient ball games of the Mayans and Aztecs?
     
    Plot Seed: Although Mictlantéotl nominally rules only the dead worshippers of the Mayan and Aztec pantheons, any death god can break the rules. To punish the heroes for the plans they have thwarted, Mictlantéotl seeks out the dead foes of the heroes -- both their corpses in the mortal world, and their spirits in the netherworlds. They are made an offer: Mictlantéotl will restore them to unlife, in return they must arrange the downfall of the heroes. With all their dead foes returned to unlife, and working together, can the heroes survive to defeat them all once again?
     
    Plot Seed: According to legend, Tezcatlipoca and Quetzalcouatl created the world from the corpse of the Tlaltecuhtli, a female toadlike earth monster that dwelt in the primeval waters. All of the Aztec dead are to be found in Mictlan - including the Tlaltecuhtli. Somehow, the heroes learn that Mictlantéotl plans to bring the dead spirit of the Tlaltecuhtli back to Earth. Can the heroes find their way to Mictlan, to face Mictlantéotl on his home, and to stop the death god? If not, what will happen when the undead spirit of the primordial Earth returns?
     
    Appearance: Mictlantéotl has several forms, but his most favored one is that of a powerful man, with pallid skin, and the face of a skull. He may also appear as a woman of similar aspect, or as a livid corpse with the head of an owl. He wears regalia similar to that of a Mayan or Aztec priest, of obsidian and jade, and tarnished gold. Often, he wears human eyeballs as jewelery. Occasionally he assumes the forms of his favored creatures -- an owl or a spider.
  24. Like
    steriaca reacted to OddHat in The New Circle   
    Re: The New Circle
     

  25. Like
    steriaca reacted to zornwil in The New Circle   
    Re: The New Circle
     

    First, I think these are all fine, some are impressive to me. My comments are just as you requested, what I'd do to fit them in my world. For the most part I won't get into points minutiae, though there would be some changes throughout just so damage and such worked well against my PCs.
     
    Re Morningstar, mainly I wouldn't use the contract being ripped up as his normal method - normally, I'd believe he puts those in Hell and they're "out of scope" of the gameplay (see below re exception). Instead I'd force someone to retrieve the soul. I'd also link the Transform to a Killing Attack OR he'd have to wait for someone to voluntarily die or be killed by someone. I wouldn't do the business angle, either, I'd have his wealth and prestige linked to all the souls he "owns". Basically he'd have massive contacts and perks via those. He'd be one of those celebrities no one knows WHY they're a celebrity, they just seem to know people and be very popular.
     
    The Laff is great. I don't think I'd change him really at all.
     
    The Brain is also a really excellent character. I said I wouldn't get into points, but because of my PCs' massive INTs, the Brain would end up with an "absurd" 200 INT or such. I'd also do something I've never ended up doing but thought about - a Skill VPP for him, linked to Cramming. I'd also add Eidetic Memory. With him, like the Laff, I don't think I'd change the back story at all.
     
    The Great Eye I would grant Clairsentience through others' eyes, possibly linked to his Mind Link. I would not limit his mind abilities to humans, I'd think as an alien he wouldn't distinguish among human forms. Without giving much away to PCs who might read this, I'd meld him into the alien "stuff" going on in the background which is liniked to one of the PCs directly and indirectly to another.
     
    Chetta I have a note for you on - cats apparently do see in color, but it's blurred and not the same spectrum as us. Anyway, I would make his Mystical attack truly "Supernatural" in my game terms, which means that it would go against Supernatural Defense (INT/5 base), and I would even make it Killing (very unusual). I would add significant delays to recovering from his Drains (probably a week if not weeks). I wouldn't make it a killer really, but simply amoral with a strong hunter/prey-torture sense similar to what you have. I would change the origin story a bit, with Morningstar's familiar itself doing this, and then finding it was stuck in the human body. Morningstar, finding his beloved but oft-uncontrollable familiar more easy to monitor in this form assures the cat cannot leave the human body. The Black Tryangle does not trust Chetta, and with good reason, as Chetta wouldn't directly betray them but - being a cat - could really care less about them one way or the other. But Chetta remains a part of the group because it's one of the few (perhaps the only) being that Morningstar loves. Morningstar loves cats, in fact, I'd add, and give him a Psych Lim where he won't harm them and will even save them from being harmed in combat. But then again, I'm a cat person!
     
    The Cold I might add an environmental movement/teleport through/among ice and snow. As with Chetta, the mystic version of his ice blast would be truly supernatural, but I wouldn't have it do BOD (supernatural attacks normally do not). I would link his sheet of ice to a falling attack (make DEX rolls or fall and take Linked EB damage).
     
    The Corpse, I'd consider doing his Eye Removal as a Drain on Sight, long-term, or possibly even a Continuous Uncontrolled Flash for fun (I think I like that idea best). Same with Running for the legs elimination. Generally would convert a good bit of his stuff to be supernaturally-based (against SD). I would make his contract a sort of exception; I'd tinker with why Morningstar came to him, and make it so that the Corpse was/is aware of Morningstar's routine. So the Corpse insisted that he keep his own contract. Instead of having someone bribe him about it, it would become a weakness in that he'd have it stashed somewhere or on his person, a very vulnerable thing for him but something he does for control over himself.
     
    It's good stuff, though, and just telling you how I'd probably tweak for my game.
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