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Doc Samson

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Everything posted by Doc Samson

  1. Re: The Munchkin Build Contest Here is one combining a few of the builds above. 2d6 STUN Succor (10), 0 END (+1), Continuous (+1), Persistent (+1/2), Autofire: 20 Shots (+1 1/2), Especially Effective Autofire (+1), Self Only (-1/2), Only Up To Starting Values (-1/2) = 60 APs = 30 Real Cost. Using the Standard Effect Rule, this power would restore 120 STUN every Phase, up to his starting STUN.
  2. Re: The Munchkin Build Contest Ouch...another nice one! Another noob question if I may...what does pip mean? I know it's a single point but where does the term come from?
  3. Re: The Munchkin Build Contest This discussion on Succor has made me revisit an recurring build dilemma we have had over the years. Many times we have tried to duplicate healing factors as a defense (such as with Wolverine homages) but nothing really seemed to capture it well. 4d6 STUN Succor (Standard Effect Rule to 12 STUN/ Phase), 0 END (+1/2), Continuous (+1), Persistent or Uncontrolled (+1/2), Only Restores to Starting Values (-1/2), Self Only (-1/2) Add in some extra CON so you don't get stunned all the time and this should replace a decent amount of PD/ ED based defense. I would probably put it into an Elelmental Control with Regeneration to finish it off. Please let me know what you think.
  4. Re: The Munchkin Build Contest 5ER page 134, last sentence in the Succor section, "As long as he keeps succeeding with his attack rolls, the character can keep adding effect this way without worrying about the maximum effect rules for regular Aid." What's FRED and how is it different from 5ER?
  5. Re: The Munchkin Build Contest This is a fun thread for me. I mostly GM so I am always looking for new and effective power builds to use against my seasoned (read as powergaming) players. Here is one of my favorite builds. It's a little rules intense so please ask questions if it doesn't make sense to you. I'll explain it as best as I can. The Ultimate Grappler - Assumes a Brick with maxed out STR. Clinging Damage Shield (+1/2) - Attack with the shield using a Grab and Squeeze. Now, to escape they must not break the Grab, they must also break your Clinging. (Please note that this cannot be done in one phase, except....see below.) +XX STR, Only For Determining Casual STR (-1 1/2) - Buy your Causal STR up until it equals your normal STR. This gives you two attempts to break free from Grabs and Entangles and you only pay the END for STR once. Please keep the builds coming!
  6. Re: The Munchkin Build Contest Succor is exempt from the Maximum Effect rule. It is essentially the opposite of Suppress.
  7. Re: The Munchkin Build Contest Please refer to the Self Only Limitation as described under Change Environment. The limitation makes the CE penalty only apply to those trying to affect or perceive the character. It's not actually a bonus but a negative to others' OCV and DCV that are interacting with the character. [edit]Actually as written, I guess the character would suffer the negatives if he were trying to affect or perceive himself...
  8. Re: The Munchkin Build Contest Here is one I made up recently in reliation to the GM house ruling a CV limit of 12. It's a 60 AP limit campaign. It's based on the "Stealth Suit" Self Only Limitation example presented under CE in 5ER. 1" Change Environment (5), Multiple Combat Effects (5), -6 DCV (25), -5 OCV (25), No Range (-1/2), Self Only (-1/2), OIF Frictionless Suit (-1/2) 60 AP (Real Cost = 12 in an Elemental Control slot) The special effect can be anything but the character I used it for had the ability to manipulate friction. On top of a base CV of 12, his effective OCV/ DCV were 17/ 16. P.S. - I didn't do this to annoy the GM but to annoy the player who's powergaming incited the house rule. It should have been obvious but my GM casually glanced over the CE and didn't think much of it until our next combat.
  9. Re: Fear of the dark I didn't. It's just one of those things I gave up on, like Power Defense protecting every ability you have against several different powers while Flash Defense only protects one of your Sense Groups from one power for the same cost. [edit]Plus, I don't think it's entirely unreasonable for the Brick (as they are the characters that most often have KR) to have some defense against the effect. We tend to play strict archetypes in our games so anything that easily removes a Brick from the combat we use with caution.
  10. Re: Fear of the dark I made a fear villain recently (a special Halloween encounter) and here's what I did. I wanted to think a little outside the box. Here are some of the things I put into a Fear Multipower. "Basic Fear" + PRE "Abject Terror" PRE, Does Knockback, Double Knockback (The special effect is that the target runs away, even to the point of running into objects and falling down) "Scared to Death" PRE, Does Body (All you have to fear is fear itself.) "Waking Nightmare" I made liberal use of the Change Environment options from 5ER for this one. I bought Various Combat Effects so I used it to imitate all kinds of movie horror schticks, such as people tripping as I approach (- DEX) to not being able to get away from me (- Movement Power), and even jumping out of nowhere to attack (- PER). He was fun villain to play. (If you don't play with caps on Change Environment, It can be brutal.)
  11. Re: Antarctic Vibranium I agree with Serpent. I don't think the liquification continues after you remove the vibranium (i.e. a body drain or attack is too permenant). I think a limited Transform or a UAO Desolidification will do the trick. [edit] If you did want to use BODY, such as for tracking purposes, A BODY Suppress may be appropriate.
  12. Re: [interest in a HeroCentral game] I'm interested. Let us know when you want us to start throwing out character submissions.
  13. Re: The team that everyone forgot. Doc Samson IMHO should have made a much larger impact in the Marvel Universe. - He is a strong as the Hulk (when calm) - a top tier brain (he cured the Hulk during his origin issue, while Banner has been unable to since), - and is a very skilled combatant (incorporating acrobatics and gymnastics into his combat style). Aside from his John Byrne run (Hulk 314-319) he is now used almost as comedy relief. He came close to having his day in the sun when he was offered leadership of his own Avengers team (Avengers 252) but since then he has rarely been utilized outside of minor Hulk plotlines.
  14. Re: [interest in an online game?] Avengers: Generation 3 Hold on now....that hairstyle is hawt!
  15. Re: Susano's Sporadic Character Thread Great fun to read with a little something for everyone. Repped.
  16. Re: Need Help with a Name Tesseract tes·ser·act (ts-rkt) Pronunciation Key n. The four-dimensional equivalent of a cube. [Greek tessera, neuter pl. of tesseres, four; see tessera + akts, ray of light; see actino-.]
  17. Re: [interest in an online game?] Avengers: Generation 3 Thank you very much for the great compliment. I would definatley be interested in playing but I think you guys may be full at the moment. As far as how well I play, I'll have to ask Bunny how I'm doing *grin* (we are playing in the other game together).
  18. Re: [interest in an online game?] Avengers: Generation 3 Got the formatting mostly fixed. Please feel free to comment.
  19. Re: [interest in an online game?] Avengers: Generation 3 Out of boredom and because I enjoy making characters, I decided to make a write-up. Maybe if another spot opens up in the game sometime I'll submit this character for consideration. The character is a Speedster variant based on Whirlwind.
  20. Re: How to? Magnetic power set on 350 pts. Actually, IMHO these are different types of TKs. As frequently shown, Magneto has no TK when there is no metal present. Terra almost always has earth around her and will even bring some along when she needs to. I would allow a Magneto type TKer to take the full Limitation, but for a player who manipulates something as common as earth, I would say Physical Manifestation (with earth being the SFX) is a more appropraite limitation. The power, as you described it, sounds like just the SFX for the TK (i.e. a big metal hand). If you want the STR to be less against non-metal objects then you could apply an additional limitation to the power to reflect it. You may also want to consider the Physical Manifestation limitation if the hand can be damaged, or destroyed.
  21. Re: How to? Magnetic power set on 350 pts. There are a few other way to simulate a "power up" against specific SFX. We have a strict max AP limit in our games so none of these suggestions add direct APs to an existing power. One of my old standbys is Find Weakness. You could buy FW to buff up your TK as follows: FW w/ TK (10), +3 to Roll (15), Only Effects Metal (-1) = 12 pts. A great way to buff up your FF is Damage Reduction. I would buy it like this: 50% Resistant PD DR (30), vs. Metal Only (-1), Linked to FF (-1/4) = 13 pts. For your other powers (such as the RKA), you could just increase your FW to include them. Here two more suggestions I have used in the past for a Magnetic Controller. I'll make them both 75 AP so they fit in the MP. The second one is a real killer against metal using bad guys: "Magnetic Mastery" Missile Deflection, Any Attack (20), +5 to Roll (10), Ranged (+1), vs. Metal Only (-1). To get it up to 75 AP, see if your GM will allow you to buy it Uncontrolled (+1/2) "Magnetic Field" Change Environment (5), x16" Radius (20), -5 OCV (20), Multiple Combat Effects (5), -5 DCV (25), Only vs. Targets using metal based powers (-1) I hope some of these ideas help.
  22. Re: What Champions supplements should I buy? I agree with Supreme and Remjin above. I recently expanded my own Hero library and the books I refer to most often as both a GM and a player (aside from 5ER)are the USPD (both I and II), Gadgets and Gear, and the Ultimates books (I own Martial Artist, Brick, Metamorph, and Speedster).
  23. Re: [interest in an online game?] Avengers: Generation 3 Congrats you guys! I look forward to slugging it out, err...I mean having a friendly cossover with you. Crusher of The New Thunderbolts (and son of the Absorbing Man and Titania)
  24. Re: Bad Powers Just because I can't resist, I am going to string together of few of my own suggestions and make character concept. I give you Lead Man... Larry Thick was once a mild mannered custodian working in a high security research laboratory. One day while coming home from work, Larry was saved from certain death by a local superhero. From then on, Larry worshipped superheroes and secretly wished he could be one. In an attempt to gain super powers and become a superhero himself, Larry exposed himself to a battery of biohazardous, toxic, and radioactive chemicals at work. In a stroke of extremely good fortune, not only did Larry not die, he actually got powers! The only problem was that Larry did not like the powers he got. In a fit of insane jealousy Larry vowed if he could not be the super hero he wanted to be, then noone would! Larry has the ability to control and transform into Lead. Though his abilities are unrefined, he is still a very dangerous foe. Poisoning from the lead of his own body has left him mentally unstable. The more he uses his powers, the greater his dementia and schizophrenic symptoms become. Powers: "Lead Control" Telekinesis, Limited Power: Only vs. Lead (If he carries lead with him, change the limitation to Physical Manifestation.) "Lead Form" Damage Reduction, Density Increase, and Total Life Support, Side Effect: Cannot Move, Visible (see section on Crushing Damage for possible uses, think "Cannonball!") "Lead Poisoning" Change Environment "to create nausea/ vomiting" (-OCV and DCV), No Range, Personal Immunity, Always On "Thomson Effect" Missile Deflection and Reflection vs. Electrical Attacks, Uncontrolled "Leadsled" Running, Physical Manifestation (rides on a clunky piece of lead siding) Disadvantages: Psychological Limitation "Hunts Superheroes with Lead Pipe Cruelty" (Very Common,Total) Physical Limitation "Dementia/ Schizophrenia" (All the Time, Fully) Distinctive Features "Skin Tarnishes Like Lead" (Easily Concealed, Noticed and Recognizable) Susceptibility to Immersion in Water "Plumbosolvency" Physical Limitation "Increased Mass" (floors crack, furniture breaks, ect.)
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