Re: How to encourage RP?
When I was GM'ing I never detailed out the nights too much. Instead I created story arcs, 3 to 5, each supposed to run of 5 or 6 gaming sessions. Each game night I passed out a sheet of paper purporting to be the front page of the "Lincoln Gazatte" There were cribs from News of the Wierd stuff and a paragraph concerning each of the arcs I had roughed out as well as a few red herrings.
This was before PC's people, luckily I had access to an entire print department and an admin clerk who was an avid RPG'er.
The players spotted references to previous gaming sessions and to stuff that took thier interest. They'd talk about what the group was going to do that night. Sometimes they'd ignore some story arcs completely, sometimes they'd get episode 3 and 4 but miss the intro and the ending.
It was as close as we could get to "real life" activity in an RPG. But it created interst especially when they could look back over past sessions and start a round of serious head slapping and "Duuuuh!" comments. The set up for this is hard, but once it's going, you'll see your players talikng and interecting more, especially with pictures (clip art, love it!) of thier characters in action on the hand out sheets.
If you want to spend the effort, try this.