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Onyxclaw

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Everything posted by Onyxclaw

  1. Re: Quick, Easy Mental CoM Question I tend to think of it on both levels. If the mind is not made up of the same tissue and/or through processes/cultureal implecatiosn/etc. Then acessing it becomes more difficult, if not impossible. I think that being able to access minds beyond those similar to your own is what makes the need to purchase extended classes. Hence my decision on labling the "human" class as the class that represents only the species of the user. The alien class in my games is also effected levels of mental defense to simulate how difficult it is for a species not like thiers to use mental powers on them, it is a step based system with degrees of difference and applies to all mental users unless there a substantial reason the player brings to my attention that they shouldn't. I.e. these defenses are not purchased by characters perse, they are given to them for free everytime they apply, and only when they apply. Unless of course the player decides to munchkin it, but in a world as diverse as the one I have right now I'm not worried about no one being able to effect them. Besides, two substantially different mental users have the same defenses against one another, but not necisarily to another user elsewhere. Or if by choice the player decides his species cannot be effected by non racial mental powers due to training/shielding. Then they must purchus the mental defense themselves. It is also important to note here that the levels of mental defense provided for free are low. They rearely under any circumstances completely negate the effect of things like mindcontrol or telepathy. Especially not in such a high powered campaign (ie. PCs around 500 points) The steps include divisions like: Insectiod/Aquatic/Energy/etc. as well as : cultural and developmental differences Each is worth a fraction of a point which are added together to determine the complete level of difference. I suppose it sounds more complecated than it has to be, but it's actually pretty simple. In this (meaning mine, not hero system) game being effected by all three classes of mental types (human/robotic/alien) is a large disadvantage because it gives users of any of these types to have the chance to affect them. Where normally they couldn't even try. And since mental powers are common, that's a problem. So I normally count it as 10 points. Unless the character also has absurdly high mental defense, then it's only 5. Of course, in other game settings the power should be worth less, since the inconvinience or damage it will cause is greatly reduced. It's all a matter of how frequently the disadvantage will come up. If rarely then 5, if common then more.
  2. Re: Stacking Armor except that most of the time you do wear chainmail under plate armour...but then again for the most part anything that goes through the plate completely ignores the chainmail...unless it did so barely.
  3. Re: Quick, Easy Mental CoM Question that sounds resonable for campaigns where such thngs aren't very likely to occur. In my campaign...I think I'd increse it to 10 points, mainly because all of the classes of minds are common, and so are those that can control them.
  4. Re: Nasty Surprise mmm tasty. was looking for something like this.
  5. Re: Mute Characters I have never done it but I have seen it done and very well actually. (large body gaurd type character with a big sense of humour. The player had very epressive facial features, body language, and gestures wich made his character fun for him to play and fun for the other players to deal with.) If you're up to the task of broadcasting body language and getting frustrated with the other players when they get things wrong, then go ahead. I have a few mute NPCs I want to try out, most wich I find utterly amusing.
  6. Re: How would you do this? couldn't you also buy it as one large energy blast... say 15d6 with variable special effect fire/ice/lightning and gradual effect 5d6 per segment with a lockout on all other attacks until it was finished? It's probubly not the best way to think about it I guess, especially if they all do extremely different things, but I was just curious if maybe this could be an option (I have something similar I was making last night and I settled on doing it this way, since it's a three pulse atack fire/ice/lightning that is really just one big energy blast that takes awhile to finish and has the special effect that if it hits you it tracks you until it's done) *this is a question of validity, not really a suggestion, disguised as a suggestion
  7. Re: Herophile Fantasy art Here's just a creature's eye woodburning. A fun doodle on a piece of spare wood.
  8. Re: Herophile Fantasy art This one's a little older, he's a smooth skin Water Ketera. Let's see, from last summer, which is why it's a nice clean scan. Color pencil.
  9. Re: Things to Do With Hunteds you'd have to talk to "somebody" about that one but since it's just be the two of you why not, gonna keep wackyweasle around while you're at it? not sure she'd appreciate it...unless you shared.
  10. Re: Superhero Football I think if you had superhero foot ball and you let the players have flight it would all divulge into a bloody quidditch match. wich could be fun ^^
  11. Re: your thoughts on size when I finish the big boys and decide how I want to put you in your places Actually I have most of that done now too. I'll let you know when I let everyone else know. ...though some of the characters people have already built may have to be retconned.
  12. Re: your thoughts on size oh, you'll be happy to know that I have almost completed the powers templates for the Lava Type Ketera, though Shade here is in the wings and so is Larise...so many thingies to build =P
  13. Re: Quote of the Week from my gaming group... It's so much funnier in the rasping hissy voice and spoken in ebonics ^^ I'll have to have her talk liekt hat more often. Mainly cause it's fun! *zekari does a peace out sign with her huge clawed hands and tightens her bandana*
  14. Re: Quote of the Week from my gaming group... hehe, that makes my day. ^^
  15. Re: your thoughts on size I figured it was a good catch if he got in over his head, which he shouldn't but I suppose is posible. As a shadow ketera (dragon essentially) he can become incoporeal and pass "through/over objects" the special effect is that he becomes a shadow with an inderterminate light source, so he can't pass through walls, but he can wrap around them in 2 demensions. If you were to attack him it would look like your fist had a cast shadow draped over it that resembles the one cast by his actual body... I thought it was a nice effect
  16. Re: Things to Do With Hunteds heh, these are kinda like the rival limitations. But yes they would be fun very fun. I have a few rivals that make me laugh, they tend to take advantage of established character's weaknesses... Like Ekaterina which I posted earlier on a thread. She's drop dead gorgeous and more than enugh of a powerhouse to deal with her pious mercenary rival PC (who happens to have psyc limitation sucker for a pretty face, not to mention tons of ones not letting himself be shown up ) It's so much fun to play with your PCs, hehe ^^ I'm pretty sure he'll end up dating her too, wich would amuse the crap out of me. Especially with her whip focus.
  17. Re: The Last Word careful they don't scratch you
  18. Re: Herophile Fantasy art thnx, as always good to recieve praise from you ^^
  19. Re: The Last Word time to give everyone a hand! Edit: insert sound of one hand clapping
  20. Re: The Last Word heh, guess so
  21. Re: The Last Word heh, why am I not suprised. there's a porn version of everything.
  22. Re: Throws and Sweeps heh, poor wallace got associated with that stunt. Silly magic user in a world with almost no magic =P
  23. Re: GM Assistance I'm sure there's an instance somwhere, but honestly I'm not that big a fan of the universe anyway so I couldn't tell you exactly where. My problem is that movies are cnimatically based, the point is that it's far cooler to have them sever limbs instead of disable them and thus that's what the movies choose to do. If you want to play only with cinematics then by all mean make it as powerful as you want cause flying limbs are cool... But lightsabers can inflict impairing wounds. Any weapon can given the right circumstances even if those circumstances may be very rare. The other problem is that even at the level that he has chosen to use them it's still a 75 AP power. That's pretty expensive, infact from what I've been hearing it's as high as a lot of GMs allow. Add in that extra damage and you have an even more expensive weapon. but again, it's your weaopne, you just wont find one built like that in any of my games
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