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Balabanto

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Everything posted by Balabanto

  1. According to the rules, misses don't do anything. I got rid of this. be careful where you point that energy bolt.
  2. Today, Aaron Allston passed away. One of the greatest of our game has shuffled off this mortal coil and moved to the next world. What Aaron did for our game and for gaming in general can't be underestimated. He showed us what long term Champions campaigns looked like for the first time, and made us believe in heroes. We'll never forget Strike Force, or his Star Wars novels, or Doc Sidhe. I only met Aaron briefly, but he was always encouraging and smart. Personally, I will never forget one of his most brilliant Dungeons and Dragons essays in the Complete Priests Handbook for 2nd Edition D+D. "What if the Priest character is scum?" We all dreamed of a Strike Force reboot. We all dreamed of another Doc Sidhe novel. I don't think there's a single one of us who plays Champions who doesn't know who he is or what he did for our game. He was one of the lions of the industry. It's rare that you reach the level beyond gamer fame where everyone knows your name. Aaron wasn't just good. He was legendary. Thank you for everything, Aaron. When I get to where you are, let's play some Champions. Michael Satran
  3. He ruled Latveria from an abandoned church tower! The Hunchback of Notre Doom! He was the son of Zeus, but his digestive problems got in the way! Horkules! Horkules, ladies and gentlemen!
  4. Deformed and twisted, he ruled Latveria from a Church Tower! The Hunchback of Notre Doom!! The Hunchback of Notre Doom, Ladies and Gentlemen!
  5. Wooden Ships and Iron Man Iron Man, of Visage Grim, does more than meet the viewer's eye. You've left and left and found his tomb, and now your soul will die. Frozen: Winter Soldier "Hey, Bucky, do you wanna build a snowman?"
  6. It was a program that was installed long ago from some computer programmer. M.A.V.R.I.C. redux, anyone?
  7. Simon R. Green's City of Haven and the Blue Mooniverse His timewars novels as well. Wild, Wild West
  8. The Wicker Rain Man Boogie Knights of the Round Table The Ghandi Identity
  9. Additional Background Text completed! On to the animals! Then tacticals. Then we can finally do maps. Once maps are finalized, the process of fluff begins.
  10. Gilligan's Island of Doctor Destroyer (Why Stop There?) Catch-22 Jump Street
  11. You have to imagine that boring "Museum of Natural History Tour Guide Voice" when writing the backgrounds. And that's the easy part.
  12. Still working on the Dark Spire, unfortunately. Apparently this requires additional background text. (Can't say more. Spoilers) I should be on to the animals and villain tactic pages by February, and well into Maps by march.
  13. He was a low functionint autistic who fell in love in Harlem. Prince is...Purple Rain Man.
  14. How Green Was My Space Ghost Valley? Groundhog Day 2014: The Super Bowl is played over and over again until Bill Belichek gets his way and the Patriots win. In retaliation, the Groundhog eats Bill Belicheck and we get six weeks of summer in February.
  15. The Detroit Lions, the Witch, and the Wardrobe The Iron New York Giants Carolina Black Panthers (Too Much Like Real Life) Debbie Does The Dallas Cowboys
  16. PTAH Underground Response Team Sheet is complete. On to the Dark Spire. Then Four Animals. Then Two Tactical sheets. Then maps. Then fluff. We're at 176 pages and 79865 words.
  17. The Naked Gun of Texas The Dixie Chicks Go to Washington The Five Hundred Hats of Solomon Grundy Yertle the Turtle Does Dallas (Seventy Five years in the making, and still filming. He is a turtle, after all.)
  18. PTAH Underground Response Team Agent Sheet is complete. Background is forthcoming. Then one very expensive base. Then, a bunch of weird animals. I have no idea what to write for backgrounds for animals, really. They're animals. I'll figure it out. Then the two villain team tacticals and sheets are done. I still doubt this will be ready by GenCon. There's a whole lot of mapwork to do. But hold out hope. I'll do my best.
  19. With all due respect, sir, you are responsible for this. You created the spreadsheet that drives 6th edition, and I understand that you're obliged to defend it with your life, but the fact that you failed to take into account that 1+2+3+4+5+6., divided by 3 and rounded it off puts you in a mathematical hole you just can't get out of. I already explained where the discrepancy comes in using simple arithmetic. You want to be done with a thread that you bear direct responsibility for, and we all have to live with what you did. That's right. We all have to live with what you did. So go home and gloat. Every single thing I write and publish using the Hero System, has your math-stained fingers on it. I hope you're proud of yourself, because every time I write something, I think "Why didn't he just round it out to one stinking decimal place? That's all he would have had to do!" But you didn't do it! Every time I write a sentence, I think about one thing! I think about how I am going to get around that math discrepancy. Because every time you open your mouth, I see nothing but arrogance and pride, the refusal to admit that it can be improved, or anything made better. Look at yourself in the mirror. Because you wrought this thread with every location on that spreadsheet. So with all due respect, sir, the least you can do is own up to the fact that you made a mistake. And I know it's a mistake, because when I run with house rules, the game runs correctly. But I can't, because I write for the game. So yes! I have a permanent beef with you. There's a reason you've been on my ignore list for years, and this is why. It's because you're so arrogant you can't see the flaws that you created! There are workarounds at home. But I can't use them. Thanks, Ghost-Angel. You're swell. Plan ahead next time.
  20. Really? Burning Stun by phase 2 isn't a problem? Remember that you can't just recover it. Your new max is 8 until the end of the combat turn. By Phase 4, you have no resistant defense if you are a force field based character. By Phase 8, you are probably unconscious or dead. You have to look at the long term, not the individual effect.
  21. Uh, no. END is a x5 characteristic. 6d6 END Drain drains 21x5/2 52 END. Drain Drains Character Points, not Values.
  22. If your goal is to speed up combat, GA, this still takes more time. Which is the point. Anything that adds more die rolls, counting up dice in different groups, etc, adds more time. Up until this edition of the game, there were no disconnects like these. Generate damage,apply against appropriate defense if any, tabulate result. My players, while a lot of fun, are not math geniuses. Adding a step to this process is a problem. If you want the game to spread, resolution has to be simple and effective. Your limitation is a great idea, if I didn't have to run my game by the letter of the rules in order to publish things. House rules don't fix things that have to be playtested according to what's in the book. Yes. I could do this. No, the results would not be optimal. Most of my house rules govern additional things I either won't let people buy, or concepts you can't have because of genre limitations. Things like "Your special effect may not be "I warp reality to my will" etc. Also, the Drain Aid problem compounds with END and STUN. END Drains are overpowered in this edition of the game because of the way they work. You have a 6d6 END Drain. The average character has 50-60 end. You hit them once. Combat is effectively over. He's burning STUN before phase 12 is over. The character will knock himself out before he gets to take very many actions. Even with power defense, this is still crippling. That's a problem. The last problem is one I still can't figure out a way to overcome, and that's this. The system was rebalanced for Standard Effect. But players roll dice. So every two dice of power adds one additional point of effect that isn't included in the bell curve. Now, this can be corrected by someone who knows that 3 does not equal 3.5, because 1+2+3+4+5+6/6=3.5 and not 3, but nowhere in the books for this game is it stated that this was done. In theory, according to Standard Effect, a 10d6 Attack does 30 against 25 points of defenses, which is 5 stun. But if you roll dice, the average is actually 35, which is 10 stun. Standard Effect isn't average. It's the average mean. So in home games, this can be corrected by resetting the average amount of stuff people have, but it's not in the book. The problem with this is very simple: When characters are run out of the box from published products, they don't perform to expectations because of the .5 deviation. It looks small from 1d6. But from above 14, and there are a lot of high end villains in the CU that throw way more than this even though it's not necessary, the .5 deviation is brutal. Holocaust, Sunburst, and Doctor Destroyer come to mind. This also returns us to the problem with new players, which is why I'm going to such lengths to explain all this. Most new players won't look at the balance until the material is already in play. And if the out of the box material doesn't match the operating system, then you have a bug. And that's how modern kids think about games. Only there's no "patch" they can download to fix it, even though I just demonstrated what that patch was. Barrier to entry is a big deal. And that .5 deviation creates a huge barrier to entry. This is why I don't use the CU.
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