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Balabanto

HERO Member
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Everything posted by Balabanto

  1. Hero is faster than D+D 4th by a MILE. The only thing that makes 6th a litttle slower are two powers with stop signs, and if you don't use them, combat runs pretty quick. Damage Negation is a logistical nightmare that gives me fits, especially if more than one person in the group has Damage Negation. I banned this power. All it takes is one area effect and combat slows to a crawl. The other is the removal of Transfer from the game, clearly a mistake. Now it's Drain, Aid, cobble together results. This is the worst idea ever. 3 rolls to resolve instead of 2, and the laws of superhero physics go completely haywire. You can gain more than you take away easily. If this is my suite of super-abilities, as a player, you just became a jerk. "I drain him! I aid me! And I also aid this guy because the aid is area effect!" GM: Thanks, Captain Confusion! I knew I could count on you! How did you get more power than you took away from him? I run Hero 6th because it is an improvement over 5th with the exception of 5 things. Aid/Drain (Transfer was better), Growth (4th edition Growth was better), Damage Negation, END + STUN vs. Defense Levels, Replacement of " symbol with Meters. Of these, two are combat decomplication (Why would you add new powers or remove powers that slow combat down?), One is stylistic differences, One is "I only run mapless combat when forced, and the meters issue means you can't use a 1-1 ratio. 1 hex=2 meters. Now you have to pick the scale of the map before you start every time." The last one, Growth, is my pet peeve. Now, Growth is degranluarized. Which means this: It is harder to build the most basic characters, i.e. a character whose main power is the ability to change his size. Shrinking is another pet peeve. 6 points per level for the benefits it grants? More than three eats your average bell curve and spits it out. I have fifty pages of house rules. This is painful, but it's better than the alternative. So why run Hero 6th? Because I always run in the latest edition of the game. It gets you published, spreads your name around and builds your game design cred so that you can write novels and have people know who you are. That's my goal in life.
  2. PTAH Red Commander Ray Bolo is complete! Mr. Bolo of Earth, your tribute character is in. PTAH Underground Response Team Agent is next. Four sheets left after that one. They're all animals. Then two tactical team pages, and a villain base. Then sheets are done.
  3. Uh, they already wrote that. Maybe it's not so far off.
  4. Sweet Sweetback's Jackass: Bad Grampa Song
  5. You knew it was coming, even though you didn't want it to. Edward James Olmos in Stand and Deliverance! Squeal like a piggy!
  6. New Blackburn Soldier complete. On to a very special super agent!
  7. Silent Cannonball Running Alice in Wonderland: Behind the Green Dormouse
  8. The Character Sheet for New Blackburn Soldier is done. I should have that background done by Christmas Day. Right now I'm working 14 hour days, day in, day out. I'm very tired. But we will get there.
  9. Markus Kessel is done. New Blackburn Soldier is up. Sorry this is taking so long, but I don't have a lot of time at this time of year.
  10. That is exactly why it shouldn't be allowed. The problem with megascale is this: Unless your group of superheroes is THE most powerful group of superheroes in the world, this is an RPG and not a comic book. What is to prevent the heroes from calling the most powerful group of megascale-movement rapid responders every time they get into trouble with a foe they can't handle. There's only so many "Sorry, they're doing X" that you can do before it strains the limits of player belief. It's okay to lose, Cassandra. Losing is part of the genre.
  11. Riverdance at the OK Corral Flashdance at the OK Corral Saturday Night Fever at the OK Corral The Five Hundred Hats of Johnny Mnemonic
  12. Doctor Hobo With a Shotgun Batman and Tim Robbins King of the Benny Hill King of the Beverly Hillbillies Get Smart: The Don Addams Family
  13. Doctor Hu, Servant of the Emperor of the Future, Glorious Servant of all that is Celestial Harmony Oh, wait. I BUILT That guy.
  14. Moon Over Dark Skies African Queen of the Damned Last Days of Hairspray The Sound of Lebowski
  15. Joseph Wambaugh's Mad Max: The Glitter Thunderdome
  16. Add Journey to the Center of the Earth (In Development) A Bridge Too Far (In Development) The Imperial Throne (In Development)
  17. Heck, you could come up with all kinds of villain names, though some of them are creepy. Skinner Heartshot Twelve-Point Tomahawk Blind Prowl Holland and Holland The list goes on, guys. Heck, if you're running in the Champions Universe, which I don't, B'wana could be the LEADER of this group. There's a blast from the past.
  18. Code Name: Cave is completed. On to Markus Kessel, the Battlemaster. It might be what you think. Then again, it might not be.
  19. Like Mole Men Cyborgs. No...really. I asked some people what they thought would be best, and they, of course, picked the most outrageous crack on a stick that they possibly could. Their weapons locker is really weird. Oh, and they're modular.
  20. Force, Extraction , Retaliation, and Assassination League
  21. Rocky Mountain Highlander II: The Quickening Glider Crash
  22. Code Name: Cave's sheet is completed. I'll hammer out his background over the next couple days.
  23. These were some of the worst stories ever written. These practically ruined the Batman canon for years. Are you serious?
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