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Bartman

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Everything posted by Bartman

  1. I think you missed what was going to happen feywulf. There are two spells the werewolves will be performing. The important one is that they are going to force the moon to be full out of its regular cycle. This will allow them to be at full strength, something that will come as an unpleasent suprise to the vamps. The second spell the weather change, is only to hide the first spell. This is so the vamps don't see that for some reason the moon if full, when by all rights it should only be crecent. The weather spell won't be changing the phase of the moon itself. That is taken care of by the first spell.
  2. It used to be explicit in 4th Ed. I'm not sure if this is still the case in 5th Ed. The reasoning was that giving an independantly acting character complete immunity to Stun was too powerful. I'll have to look for a reference in FREd when I get home this evening.
  3. Re: 22 years from now Moore's Law. Of course this has been a guideline rather than a law of nature. It is likely that this will continue for the forseeable future, the next 10-15 years. Beyond that there are some real serious issues that will need to be addressed. The main thing is that truely new or original creations are unlikely to occur. And if they do they will happen in some way that we can't currently predict. So look at current tech and decide what would happen if it were made cheeper, better, lighter, smaller, bigger, faster. Communications. There will continue to be 1-3 lines running into every home and/or office in the world. These will be carry far more traffic than they currently do and will become single source points for movies, music, video, games and more. Exact pricing is hard to pin down but the market will demand something which is reasonable for the 'middle class.' From this there will be several access points any of which can be used for work, entertainment, and communication. Think Computer + TV + Stereo + Video Phone + Game Console. Personal PDA/Phone/Whatever elses will be ubiquitous and multi functional. They will also contain some form of replication between the Home/Office network and themselves. So you will never have to be away from your documentsor entertainment. Power. Batteries will continue to get better and devices will run on lower wattages, but nothing extordinary is really likely to take place. Hydrogen cell cars may have replaced gasoline. But that will depend on so many things it is impossible to predict. Fusion will still be a lab question rather than an actual source of power. Although the first designs for commercial generators may be on drafting boards.
  4. Thats alright. Getting oldtimers to retell the stories of trolls long past only builds a sense of history and community.
  5. As far as your original post is concerned, I would just take simple precautions to keep things PG or PG-13. At one point the boards had a language filter on them. Which used to make things interesting. They just looked for strings and then removed the strings wherever it found them. I for one am glad they went away in the great crash last year. I was a little rediculous to not be able to write about a character cocking his gun without it becoming ****ing his gun. I would prefer not to have to go back to those days, so I would request that you refrain from using such language. That way Hero Games never feels the need to put a language filter back on.
  6. I think that is the mission statement for NGD. I participate regularly in several of the threads there, without any problem. You very quickly learn which threads and posters to avoid to keep your temper in check.
  7. It's those darn werewolves. We should go wipe them out. Preferably when they are weak, not around the full moon. They'll never expect it.
  8. Darn you McCoy. You beat me to it by a minute.
  9. Here is a less than completely serious idea. Teleport UAO with Megascale and enough mass doublings to affect the Moon. After that is what a change in phase really is, an change in location in relationship to the Sun and Earth.
  10. But doesn't taking any automaton power automatically make the character an automaton? R2 is clearly not an automaton, he regularly ignores direct commands from his owners. Now in some cases he appears to be following overriding pre-existing comands. But he also frequently takes independent actions which could not have been anticipated let alone pre-ordered such as his fight with Yoda in ESB. His concern over whether Luke likes him in ANH is also not something one should expect from an automaton. R2 is clearly not a character with 0 Ego as represented in the writeup above. And I still question the Only Takes Body for droids in Star Wars. Here are all the instances of droids being attacked that I can think of: ANH: R2D2 is knocked unconcious by an electric blast ANH: C3P0 loses conciousness when the Sandpeople rip a couple limbs from him. C3P0 actually uses the term "blacked out." ANH: R2D2 loses conciousness when Vader blows him half apart over the Death Star ESB: R2D2 seems slightly stunned after being spit out of the mouth of the swamp beast ESB: R2D2 remains uneffected by light blows from Yoda ESB: R2D2 seems slightly stunned after being dropped by Luke's Telekenesis ESB: C3P0 loses conciousness when shot at close range with blaster in Cloud City RotJ: Several droids are specifically equiped to feel pain and tortured RotJ: C3P0 seems slightly stunned when struck by Jabba RotJ: C3P0 seems largely unaffected by Salcious Crumb chewing out one of his eyes RotJ: R2D2 may have been stunned falling out of the Ewok net RotJ: R2D2 seems slightly stuned by an axe blow and fall when released by the Ewoks RotJ: R2D2 loses conciousness when struck by blaster TPM: Small droid sucked into pod-racer engine. Comes out stunned and staggering. I've ignored any instance where we see a droid damaged but don't come back to see if he 'recovers' from it. There are several examples in TPM and TCW which show war-droids being incapacitated with no visible damage. This may represent stun damage or some unseen internal body damage. But I think I've made my point we see droids get stuned by blasters, electric weapons, and physical blows. Their exceptionally advanced electronics can be shocked into a stunned state from which they must recover.
  11. Well you know they don't make a lot of profit on the PDFs. And with the discount the margin is probably non-existant. So I'm not sure they can afford a cookie. But I imagine if you send a pre-stamped envelope Darren will send you a chocolate chip. Great review by the way. I'll probably be picking up SoB in the next day or two myself.
  12. I'm not sure that is the case. First R2 is far more independent than Automaton would allow. Second there are at least two instances in the original trilogy where is incapacitated but not damaged by attacks. The first is when he is ambushed by the Jawas. The second is when he is shot on Endor. In both cases no physical damage is obvious but R2 is still knocked 'unconscious.' This sound a lot like Stun damage to me.
  13. It's alright I think there was general agreement about JmOz's assesment, so it was about time for a hijack anyway.
  14. I can't disagree with that. The only comics I've picked up since about '90 are the Sandman TPBs, the Kingdom Come TPB, and some of the Marvel classic B&W collections.
  15. Re: Resources This guy has some interesting little tidbits, if his extreme Libertarianism doesn't drive you nuts. In particularthis page has some good information on the various debasements of English currency from Alfred the Great to George the third, with comparisons to French and Roman coinage. He also throws in information on American currencies and a history of the Bank of England. In all it is a facinating site which ranges from the geneology of the Neo-Babylonian kings, the Marxist philosophy of history, Chinese calendar reform, WWII battleships, to a Libertarian history of the Presidents of the USA.
  16. I have a character with a 10d6 HtH attack with x2 knockback. It has proven to be less useful than his 14d6 HtH attack 1/2 end, his 4d6 AP HKA,his 12d6 EB, or his 12d6 1 Hex AoE HtH attack. While it would be too cheep at +1/2 I think double knockback is actually too expensive at +3/4. There are several reasons for this: First there are very few places where you can afford to have guys go sailing around like that. Collateral damage can be a real damper on such things. Second in a campaign where the damage averages 14-15 DCs a 10d6 attack followed up by a potential for another 13d6 is less useful than a straight up attack of equal value. I think your idea of placing some limitations on the advantage are a good comprimise. It allows the guy to really let go once in a while, but will prevent the potentially abusive regular use of the ability. You may also want to look at requiring x2 End or something else to demonstrate the power required to let loose like that.
  17. As with all things... It depends. How powerful are the supers? How easy is the scenario supposed to be? How good are you at agent tactics? Etc. Most of the time I use about two agents per hero for an easy encounter, three agents for a hard but winnable encounter and more for a no-win scenario. Replace with supers on a two or three for one basis. So for your case I would use a 5-man team plus a commander at the least. And two 5-man teams and a super at the most. Unless they aren't supposed to win in which case throw three 5-man teams and a couple of supers at them.
  18. My pleasure. I generally learn somthing everytime I look up something like that.
  19. Re: Questions about Non-FREd Martial Arts Maneuvers They are from The Ultimate Martial Artist, a book I would highly recomend for any campaign. "The defenses against this include Resistance, Having rigid armor on the joint in question which prevents improper bending, Powers with a similar effect (such as Stretching), or STR double or more than that of the STR used to bend the joint. In some cases the Talent Double-Jointed may have the same effect." UMA p148 "A character can perform [this] maneuver during or at the end of a Full Move instead of just a Half Move. (This does not mean it's a Zero-Phase Action; if performed after a Half Move or no move at all, it counts as a Half Phase Action.)... [This maneuver] does not have to take place at the very end of a character's move. However the GM should treat this aspect... carefully and not allow players to abuse it; most attacks... should take place at or near the end of the attacker's full move." UMA p93 "[This] maneuver... gets a damage bonus based on the relative velocity of the two combatants. "Relative" velocity means the relationship between the velocities of the attacker and his target - sometimes they add together, sometimes they cancel each other out... Even if a character only makes a Half Move, his velocity counts as if it's his full movement speed, becasue charcters can accelerate to their full running speed with a Half Move." UMA p97
  20. He even has a Heroic Pseudonym, "The Iceman." It does make you wonder what other moves are in the "Shark Wrastlin" Martial Art. Evidently it has a knife weapon element.
  21. Like Tachion in the Champions book? I think he has exactly this construction defined as a continuous cycling teleport. If someone came to me with a CSL based power in a framework, I'd take a triple look at it before allowing it. But as long as it wasn't abusive I'd probably allow it.
  22. Oh I don't mind polls per say. It is just when I first looked this morning the top 9 or so threads were all polls. And apparently that is above my saturation point.
  23. I like this. Actually he would probably turn on his shapeshift and go commit a small crime to test what would happen.
  24. Re: Re: Re: Re: Danger Sense Question And I can't say that I would blame them.
  25. Urge to kill rising... too many polls... must hold back...
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